/game/animation.c
C | 1382 lines | 1212 code | 144 blank | 26 comment | 200 complexity | 8fb75cf89de39ccff94bbc761155631b MD5 | raw file
Possible License(s): BSD-3-Clause, LGPL-2.1
- /*
- Copyright (C) 2005, 2010 - Cryptic Sea
- This file is part of Gish.
- Gish is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- #include "../config.h"
- #include "../video/opengl.h"
- #if defined(LINUX) || defined(MAC)
- #include <unistd.h>
- #endif
- #include <math.h>
- #include <string.h>
- #include "../game/animation.h"
- #include "../game/gameaudio.h"
- #include "../game/game.h"
- #include "../game/gameobject.h"
- #include "../game/random.h"
- #include "../game/sprite.h"
- #include "../math/vector.h"
- #include "../physics/object.h"
- #include "../physics/particle.h"
- #include "../video/texture.h"
- int numofanimations;
- _animation animation[128];
- void objectanimation(void)
- {
- int count,count2;
- int particlelist[2];
- float vec[3];
- float intersectpoint[3];
- float normal[3];
- float scale;
- for (count=0;count<numofobjects;count++)
- {
- if (object[count].type==1)
- {
- /*
- for (count2=0;count2<object[count].numofparticles;count2++)
- if ((rand()&8191)==0)
- createparticle(5,particle[object[count].particle[count2]].position,particle[object[count].particle[count2]].velocity,0.125f,-1,100);
- */
- if (object[count].frame==12)
- {
- object[count].framedelay+=0.125f;
- if (object[count].framedelay>=1.0f)
- {
- object[count].frame=0;
- object[count].framedelay=0.0f;
- }
- }
- if (object[count].numoforientations==0)
- {
- if (object[count].frame>=5 && object[count].frame<=7)
- object[count].frame=1;
- if (object[count].frame<4)
- {
- object[count].framedelay+=1.0f;
- if (object[count].framedelay>=4.0f)
- {
- object[count].frame++;
- object[count].framedelay=0.0f;
- }
- }
- }
- else
- {
- if (object[count].frame>0 && object[count].frame<=4)
- {
- object[count].framedelay+=1.0f;
- if (object[count].framedelay>=4.0f)
- {
- object[count].frame--;
- object[count].framedelay=0.0f;
- }
- }
- if (object[count].frame==0)
- if ((rnd()&255)==0)
- object[count].frame=5;
- if (object[count].frame>=5 && object[count].frame<=7)
- {
- object[count].framedelay+=1.0f;
- if (object[count].framedelay>=4.0f)
- {
- object[count].frame++;
- if (object[count].frame==8)
- object[count].frame=0;
- object[count].framedelay=0.0f;
- }
- }
- }
- if ((object[count].button&8)==8)
- if (object[count].frame<8)
- {
- object[count].frame=8;
- object[count].framedelay=0.0f;
- }
- if (object[count].frame>=8 && object[count].frame<=11)
- {
- object[count].framedelay+=1.0f;
- if (object[count].framedelay>=4.0f)
- {
- if ((object[count].button&8)==8)
- {
- if (object[count].frame<11)
- object[count].frame++;
- }
- else
- {
- if (object[count].frame>7)
- object[count].frame--;
- if (object[count].frame==7)
- object[count].frame=0;
- }
- object[count].framedelay=0.0f;
- }
- }
- }
- if (object[count].type==4)
- {
- if (object[count].animationtype==0 || object[count].animationtype==1)
- if ((object[count].button&1)==1)
- {
- object[count].animationtype=2;
- object[count].frame=0;
- object[count].framedelay=0.0f;
- }
- if (object[count].beasttype==12)
- if (object[count].animationtype==0)
- if ((object[count].button&2)==2)
- {
- object[count].animationtype=1;
- object[count].frame=0;
- object[count].framedelay=0.0f;
- }
- if (object[count].animationtype==0)
- {
- if (object[count].link!=-1)
- {
- object[object[count].link].texturenum=animation[object[count].animationnum+32].stand[0];
- if (fabs(object[0].position[0]-object[count].position[0])<1.5f)
- if (object[0].position[1]>object[count].position[1])
- object[object[count].link].texturenum=animation[object[count].animationnum+32].stand[1];
- }
- object[count].framedelay+=0.1f;
- if (object[count].framedelay>=1.0f)
- {
- object[count].framedelay=0.0f;
- object[count].frame++;
- if (object[count].frame>=animation[object[count].animationnum].stand[1])
- object[count].frame=0;
- }
- object[count].texturenum=animation[object[count].animationnum].stand[0]+object[count].frame;
- if (vectorlength(object[count].velocity)>=0.01f)
- {
- object[count].animationtype=1;
- object[count].frame=0;
- object[count].framedelay=0.0f;
- }
- }
- if (object[count].animationtype==1)
- {
- if (object[count].link!=-1)
- {
- object[object[count].link].texturenum=animation[object[count].animationnum+32].walk[0];
- if (fabs(object[0].position[0]-object[count].position[0])<1.5f)
- if (object[0].position[1]>object[count].position[1])
- object[object[count].link].texturenum=animation[object[count].animationnum+32].stand[1];
- }
- if (object[count].beasttype!=12)
- object[count].framedelay+=vectorlength(object[count].velocity)*6.0f;
- else
- object[count].framedelay+=0.2f;
- if (object[count].framedelay>=1.0f)
- {
- object[count].framedelay=0.0f;
- object[count].frame++;
- if (object[count].frame>=animation[object[count].animationnum].walk[1])
- {
- object[count].frame=0;
- if (object[count].beasttype==12)
- object[count].animationtype=0;
- }
- }
- object[count].texturenum=animation[object[count].animationnum].walk[0]+object[count].frame;
- if (object[count].beasttype!=12)
- if (vectorlength(object[count].velocity)<0.01f)
- {
- object[count].animationtype=0;
- object[count].frame=0;
- object[count].framedelay=0.0f;
- }
- if (object[count].beasttype==12)
- if (object[count].frame==4)
- if (object[count].framedelay==0.0f)
- {
- addvectors(vec,object[count].position,yaxis);
- createbeast(11,vec,1.0f,1.0f,1.0f,0.2f);
- object[numofobjects-1].timetolive=512;
- object[numofobjects-1].link=-1;
- for (count2=0;count2<4;count2++)
- {
- particle[object[numofobjects-1].particle[count2]].velocity[1]=0.08f;
- if (object[count].direction==0)
- particle[object[numofobjects-1].particle[count2]].velocity[0]=-0.04f;
- else
- particle[object[numofobjects-1].particle[count2]].velocity[0]=0.04f;
- }
- }
- }
- if (object[count].animationtype==2)
- {
- if (object[count].link!=-1)
- object[object[count].link].texturenum=animation[object[count].animationnum+32].attack[0];
- object[count].framedelay+=0.2f;
- if (object[count].framedelay>=1.0f)
- {
- object[count].framedelay=0.0f;
- object[count].frame++;
- if (object[count].frame>=animation[object[count].animationnum].attack[1])
- {
- object[count].animationtype=0;
- object[count].frame=0;
- }
- }
- object[count].texturenum=animation[object[count].animationnum].attack[0]+object[count].frame;
- if (object[count].frame==1)
- if (object[count].framedelay==0.0f)
- {
- if (object[count].beasttype<3 || object[count].beasttype==8 || object[count].beasttype==11 || object[count].beasttype==16)
- playsound(11,object[count].position,NULL,0.25f,0,0.7f,-1,0);
- else if (object[count].beasttype==7 || object[count].beasttype==13)
- playsound(12,object[count].position,NULL,0.5f,0,1.0f,-1,0);
- else
- playsound(13,object[count].position,NULL,0.5f,0,1.0f,-1,0);
- }
- if (object[count].frame==5)
- {
- //if (object[count].beasttype!=7 && object[count].beasttype!=13)
- {
- scale=1.25f;
- if (object[count].beasttype<3 || object[count].beasttype==8 || object[count].beasttype==11 || object[count].beasttype==16)
- scale=0.75f;
- if (object[count].beasttype==15)
- scale=1.5f;
- if (object[count].beasttype==7 || object[count].beasttype==13)
- scale=3.0f;
-
- if (object[count].direction==0)
- scaleaddvectors(vec,object[count].position,object[count].orientation[0],-scale);
- if (object[count].direction==1)
- scaleaddvectors(vec,object[count].position,object[count].orientation[0],scale);
- if (lineintersectobject(intersectpoint,normal,&scale,object[count].position,vec,0,particlelist))
- {
- scale=0.06f;
- if (object[count].beasttype<3)
- scale=0.03f;
- if (object[count].beasttype==15)
- scale=0.15f;
-
- if (object[count].direction==0)
- {
- scaleaddvectors(particle[particlelist[0]].velocity,particle[particlelist[0]].velocity,object[count].orientation[0],-scale);
- scaleaddvectors(particle[particlelist[1]].velocity,particle[particlelist[1]].velocity,object[count].orientation[0],-scale);
- }
- if (object[count].direction==1)
- {
- scaleaddvectors(particle[particlelist[0]].velocity,particle[particlelist[0]].velocity,object[count].orientation[0],scale);
- scaleaddvectors(particle[particlelist[1]].velocity,particle[particlelist[1]].velocity,object[count].orientation[0],scale);
- }
- if (object[count].beasttype<3 || object[count].beasttype==11)
- object[0].hitpoints-=20;
- else
- object[0].hitpoints-=40;
- if (object[count].beasttype==15)
- object[0].hitpoints-=40;
- }
- }
- if (object[count].beasttype==7 || object[count].beasttype==13)
- if (object[count].framedelay==0.0f)
- {
- if (object[count].beasttype==7)
- createbeast(2,object[count].position,1.0f,1.0f,1.0f,0.2f);
- else
- createbeast(8,object[count].position,1.0f,1.0f,1.0f,0.2f);
- object[numofobjects-1].timetolive=512;
- object[numofobjects-1].link=-1;
- for (count2=0;count2<4;count2++)
- {
- if (object[count].direction==0)
- particle[object[numofobjects-1].particle[count2]].velocity[0]=-0.08f;
- else
- particle[object[numofobjects-1].particle[count2]].velocity[0]=0.08f;
- }
- }
- }
- }
- if (object[count].timetolive>=0 && object[count].timetolive<45)
- {
- if (object[count].timetolive==44)
- {
- if (object[count].beasttype<3 || object[count].beasttype==8 || object[count].beasttype==11 || object[count].beasttype==16)
- {
- game.score[0]+=100*game.combo;
- createsprite(100*game.combo,object[count].position);
- game.combo++;
- game.combodelay+=100;
- if (game.combodelay>250)
- game.combodelay=250;
- playsound(7,object[count].position,NULL,1.0f,0,1.0f,-1,0);
- }
- else
- {
- game.score[0]+=200*game.combo;
- createsprite(200*game.combo,object[count].position);
- game.combo++;
- game.combodelay+=100;
- if (game.combodelay>250)
- game.combodelay=250;
- playsound(19,object[count].position,NULL,1.0f,0,1.0f,-1,0);
- }
- for (count2=0;count2<10;count2++)
- {
- vec[0]=(float)((rnd()&255)-127)/1270.0f;
- vec[1]=(float)((rnd()&255)-127)/1270.0f;
- vec[2]=0.0f;
- addvectors(vec,vec,object[count].velocity);
- createparticle(5,object[count].position,vec,0.25f,-1,100+(rnd()&63));
- particle[numofparticles-1].rendersize=0.125+(float)(rnd()&127)/1000.0f;
- particle[numofparticles-1].texturenum=367;
- if (object[count].beasttype==11 || object[count].beasttype==12)
- particle[numofparticles-1].texturenum=364;
- if (object[count].beasttype==0 || object[count].beasttype==3 || object[count].beasttype==4)
- particle[numofparticles-1].texturenum=365;
- }
- }
- if (object[count].link!=-1)
- {
- object[object[count].link].texturenum=animation[object[count].animationnum+32].die[0];
- if (object[object[count].link].timetolive>150)
- object[object[count].link].timetolive=150;
- }
- object[count].animationtype=3;
- object[count].frame=8-object[count].timetolive/5;
- object[count].framedelay=0.0f;
- object[count].texturenum=animation[object[count].animationnum].die[0]+object[count].frame;
- }
- }
- }
- if (game.levelnum==34)
- if (object[1].type==2)
- if ((rnd()&255)==0)
- {
- object[1].texturenum=64+(rnd()&3);
- }
- }
- void loadanimations(void)
- {
- int count,count2;
- int changeddir;
- char filename[32]="bibatk01.tga";
- changeddir=chdir("animation");
- count2=0;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"bibsta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"bibwlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"bibatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"nibdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- }
- count2=1;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"nibsta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"nibwlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"nibatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"nibdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- }
- count2=2;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"ribsta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"ribwlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"ribatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"ribdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- }
- count2=3;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"mumsta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"mumwlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"mumatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"mumdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- count2+=32;
-
- animation[count2].stand[0]=numofanimations;
- loadtexturetga(numofanimations,"mumhed01.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].walk[0]=numofanimations;
- loadtexturetga(numofanimations,"mumhed02.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].attack[0]=numofanimations;
- loadtexturetga(numofanimations,"mumhed03.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].stand[1]=numofanimations;
- loadtexturetga(numofanimations,"mumhed05.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].die[0]=numofanimations;
- loadtexturetga(numofanimations,"mumhed06.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- count2=4;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"sklsta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"sklwlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"sklatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"skldie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- count2+=32;
-
- animation[count2].stand[0]=numofanimations;
- loadtexturetga(numofanimations,"sklhed01.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].walk[0]=numofanimations;
- loadtexturetga(numofanimations,"sklhed02.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].attack[0]=numofanimations;
- loadtexturetga(numofanimations,"sklhed03.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].stand[1]=numofanimations;
- loadtexturetga(numofanimations,"sklhed05.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].die[0]=numofanimations;
- loadtexturetga(numofanimations,"sklhed06.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- count2=5;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"zomsta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"zomwlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"zomatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"zomdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- count2+=32;
-
- animation[count2].stand[0]=numofanimations;
- loadtexturetga(numofanimations,"zomhed01.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].walk[0]=numofanimations;
- loadtexturetga(numofanimations,"zomhed02.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].attack[0]=numofanimations;
- loadtexturetga(numofanimations,"zomhed03.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].stand[1]=numofanimations;
- loadtexturetga(numofanimations,"zomhed05.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].die[0]=numofanimations;
- loadtexturetga(numofanimations,"zomhed06.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- count2=6;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"gimsta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"gimwlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"gimatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"gimdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- count2+=32;
-
- animation[count2].stand[0]=numofanimations;
- loadtexturetga(numofanimations,"gimhed01.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].walk[0]=numofanimations;
- loadtexturetga(numofanimations,"gimhed02.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].attack[0]=numofanimations;
- loadtexturetga(numofanimations,"gimhed03.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].stand[1]=numofanimations;
- loadtexturetga(numofanimations,"gimhed05.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].die[0]=numofanimations;
- loadtexturetga(numofanimations,"gimhed06.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- count2=7;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"vissta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"viswlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"visatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"visdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- }
- count2=8;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"aibsta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"aibwlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"aibatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"aibdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- }
- count2=9;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"altsta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"altwlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"altatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"altdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- count2+=32;
- animation[count2].stand[0]=numofanimations;
- loadtexturetga(numofanimations,"gimhed01.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].walk[0]=numofanimations;
- loadtexturetga(numofanimations,"gimhed02.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].attack[0]=numofanimations;
- loadtexturetga(numofanimations,"gimhed03.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].stand[1]=numofanimations;
- loadtexturetga(numofanimations,"gimhed05.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].die[0]=numofanimations;
- loadtexturetga(numofanimations,"gimhed06.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- count2=10;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"frksta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"frkwlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"frkatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"frkdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- count2+=32;
-
- animation[count2].stand[0]=numofanimations;
- loadtexturetga(numofanimations,"frkhed01.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].walk[0]=numofanimations;
- loadtexturetga(numofanimations,"frkhed02.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].attack[0]=numofanimations;
- loadtexturetga(numofanimations,"frkhed03.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].stand[1]=numofanimations;
- loadtexturetga(numofanimations,"frkhed05.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
-
- animation[count2].die[0]=numofanimations;
- loadtexturetga(numofanimations,"frkhed06.tga",0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- count2=11;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"pibsta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"pibwlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"pibatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"pibdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- }
- count2=12;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"sepsta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"sepspw");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=8;
- strcpy(filename,"sepatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"sepdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- }
- count2=13;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"sissta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"siswlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"sisatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"sisdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- }
- count2=14;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=5;
- strcpy(filename,"ghosta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=5;
- strcpy(filename,"ghowlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=8;
- strcpy(filename,"ghoatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"ghodie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- }
- count2=15;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"bassta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"baswlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"basatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"basdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- }
- count2=16;
- if (animation[count2].loaded==2)
- {
- animation[count2].loaded=1;
- animation[count2].stand[0]=numofanimations;
- animation[count2].stand[1]=6;
- strcpy(filename,"satsta");
- for (count=1;count<=animation[count2].stand[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].walk[0]=numofanimations;
- animation[count2].walk[1]=9;
- strcpy(filename,"satwlk");
- for (count=1;count<=animation[count2].walk[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].attack[0]=numofanimations;
- animation[count2].attack[1]=9;
- strcpy(filename,"satatk");
- for (count=1;count<=animation[count2].attack[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
-
- animation[count2].die[0]=numofanimations;
- animation[count2].die[1]=9;
- strcpy(filename,"ribdie");
- for (count=1;count<=animation[count2].die[1];count++)
- {
- filename[6]=48+(count/10)%10;
- filename[7]=48+count%10;
- loadtexturetga(numofanimations,filename,0,GL_CLAMP_TO_EDGE,GL_CLAMP_TO_EDGE,GL_LINEAR,GL_LINEAR);
- numofanimations++;
- }
- }
- if (changeddir==0)
- chdir("..");
- }