PageRenderTime 62ms CodeModel.GetById 22ms RepoModel.GetById 1ms app.codeStats 0ms

/src/html/simulate_8cpp-source.html

https://github.com/Plombo/micropolis
HTML | 1591 lines | 1590 code | 0 blank | 1 comment | 0 complexity | a6b3bb9fbbc9ba00583acdfc0b958a47 MD5 | raw file

Large files files are truncated, but you can click here to view the full file

  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
  2. <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
  3. <title>Micropolis: MicropolisEngine/src/simulate.cpp Source File</title>
  4. <link href="doxygen.css" rel="stylesheet" type="text/css">
  5. <link href="tabs.css" rel="stylesheet" type="text/css">
  6. </head><body>
  7. <!-- Generated by Doxygen 1.5.6 -->
  8. <div class="navigation" id="top">
  9. <div class="tabs">
  10. <ul>
  11. <li><a href="main.html"><span>Main&nbsp;Page</span></a></li>
  12. <li><a href="pages.html"><span>Related&nbsp;Pages</span></a></li>
  13. <li><a href="namespaces.html"><span>Namespaces</span></a></li>
  14. <li><a href="annotated.html"><span>Classes</span></a></li>
  15. <li class="current"><a href="files.html"><span>Files</span></a></li>
  16. </ul>
  17. </div>
  18. <h1>MicropolisEngine/src/simulate.cpp</h1><a href="simulate_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* simulate.cpp</span>
  19. <a name="l00002"></a>00002 <span class="comment"> *</span>
  20. <a name="l00003"></a>00003 <span class="comment"> * Micropolis, Unix Version. This game was released for the Unix platform</span>
  21. <a name="l00004"></a>00004 <span class="comment"> * in or about 1990 and has been modified for inclusion in the One Laptop</span>
  22. <a name="l00005"></a>00005 <span class="comment"> * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If</span>
  23. <a name="l00006"></a>00006 <span class="comment"> * you need assistance with this program, you may contact:</span>
  24. <a name="l00007"></a>00007 <span class="comment"> * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.</span>
  25. <a name="l00008"></a>00008 <span class="comment"> *</span>
  26. <a name="l00009"></a>00009 <span class="comment"> * This program is free software: you can redistribute it and/or modify</span>
  27. <a name="l00010"></a>00010 <span class="comment"> * it under the terms of the GNU General Public License as published by</span>
  28. <a name="l00011"></a>00011 <span class="comment"> * the Free Software Foundation, either version 3 of the License, or (at</span>
  29. <a name="l00012"></a>00012 <span class="comment"> * your option) any later version.</span>
  30. <a name="l00013"></a>00013 <span class="comment"> *</span>
  31. <a name="l00014"></a>00014 <span class="comment"> * This program is distributed in the hope that it will be useful, but</span>
  32. <a name="l00015"></a>00015 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span>
  33. <a name="l00016"></a>00016 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span>
  34. <a name="l00017"></a>00017 <span class="comment"> * General Public License for more details. You should have received a</span>
  35. <a name="l00018"></a>00018 <span class="comment"> * copy of the GNU General Public License along with this program. If</span>
  36. <a name="l00019"></a>00019 <span class="comment"> * not, see &lt;http://www.gnu.org/licenses/&gt;.</span>
  37. <a name="l00020"></a>00020 <span class="comment"> *</span>
  38. <a name="l00021"></a>00021 <span class="comment"> * ADDITIONAL TERMS per GNU GPL Section 7</span>
  39. <a name="l00022"></a>00022 <span class="comment"> *</span>
  40. <a name="l00023"></a>00023 <span class="comment"> * No trademark or publicity rights are granted. This license does NOT</span>
  41. <a name="l00024"></a>00024 <span class="comment"> * give you any right, title or interest in the trademark SimCity or any</span>
  42. <a name="l00025"></a>00025 <span class="comment"> * other Electronic Arts trademark. You may not distribute any</span>
  43. <a name="l00026"></a>00026 <span class="comment"> * modification of this program using the trademark SimCity or claim any</span>
  44. <a name="l00027"></a>00027 <span class="comment"> * affliation or association with Electronic Arts Inc. or its employees.</span>
  45. <a name="l00028"></a>00028 <span class="comment"> *</span>
  46. <a name="l00029"></a>00029 <span class="comment"> * Any propagation or conveyance of this program must include this</span>
  47. <a name="l00030"></a>00030 <span class="comment"> * copyright notice and these terms.</span>
  48. <a name="l00031"></a>00031 <span class="comment"> *</span>
  49. <a name="l00032"></a>00032 <span class="comment"> * If you convey this program (or any modifications of it) and assume</span>
  50. <a name="l00033"></a>00033 <span class="comment"> * contractual liability for the program to recipients of it, you agree</span>
  51. <a name="l00034"></a>00034 <span class="comment"> * to indemnify Electronic Arts for any liability that those contractual</span>
  52. <a name="l00035"></a>00035 <span class="comment"> * assumptions impose on Electronic Arts.</span>
  53. <a name="l00036"></a>00036 <span class="comment"> *</span>
  54. <a name="l00037"></a>00037 <span class="comment"> * You may not misrepresent the origins of this program; modified</span>
  55. <a name="l00038"></a>00038 <span class="comment"> * versions of the program must be marked as such and not identified as</span>
  56. <a name="l00039"></a>00039 <span class="comment"> * the original program.</span>
  57. <a name="l00040"></a>00040 <span class="comment"> *</span>
  58. <a name="l00041"></a>00041 <span class="comment"> * This disclaimer supplements the one included in the General Public</span>
  59. <a name="l00042"></a>00042 <span class="comment"> * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS</span>
  60. <a name="l00043"></a>00043 <span class="comment"> * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY</span>
  61. <a name="l00044"></a>00044 <span class="comment"> * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF</span>
  62. <a name="l00045"></a>00045 <span class="comment"> * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS</span>
  63. <a name="l00046"></a>00046 <span class="comment"> * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,</span>
  64. <a name="l00047"></a>00047 <span class="comment"> * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,</span>
  65. <a name="l00048"></a>00048 <span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY</span>
  66. <a name="l00049"></a>00049 <span class="comment"> * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,</span>
  67. <a name="l00050"></a>00050 <span class="comment"> * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST</span>
  68. <a name="l00051"></a>00051 <span class="comment"> * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL</span>
  69. <a name="l00052"></a>00052 <span class="comment"> * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE</span>
  70. <a name="l00053"></a>00053 <span class="comment"> * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE</span>
  71. <a name="l00054"></a>00054 <span class="comment"> * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE</span>
  72. <a name="l00055"></a>00055 <span class="comment"> * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR</span>
  73. <a name="l00056"></a>00056 <span class="comment"> * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME</span>
  74. <a name="l00057"></a>00057 <span class="comment"> * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED</span>
  75. <a name="l00058"></a>00058 <span class="comment"> * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A</span>
  76. <a name="l00059"></a>00059 <span class="comment"> * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY</span>
  77. <a name="l00060"></a>00060 <span class="comment"> * NOT APPLY TO YOU.</span>
  78. <a name="l00061"></a>00061 <span class="comment"> */</span>
  79. <a name="l00062"></a>00062
  80. <a name="l00065"></a>00065
  81. <a name="l00066"></a>00066
  82. <a name="l00067"></a>00067
  83. <a name="l00068"></a>00068 <span class="preprocessor">#include "stdafx.h"</span>
  84. <a name="l00069"></a>00069 <span class="preprocessor">#include "<a class="code" href="micropolis_8h.html">micropolis.h</a>"</span>
  85. <a name="l00070"></a>00070 <span class="preprocessor">#include "<a class="code" href="text_8h.html">text.h</a>"</span>
  86. <a name="l00071"></a>00071
  87. <a name="l00072"></a>00072
  88. <a name="l00074"></a>00074 <span class="comment">// Constants</span>
  89. <a name="l00075"></a>00075
  90. <a name="l00080"></a><a class="code" href="simulate_8cpp.html#51a648456e8cdec4b21d56cddce49619">00080</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="simulate_8cpp.html#51a648456e8cdec4b21d56cddce49619">CENSUS_FREQUENCY_10</a> = 4;
  91. <a name="l00081"></a>00081
  92. <a name="l00086"></a><a class="code" href="simulate_8cpp.html#5c6cb16b1685a880041afe522bfaf410">00086</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="simulate_8cpp.html#5c6cb16b1685a880041afe522bfaf410">CENSUS_FREQUENCY_120</a> = <a class="code" href="simulate_8cpp.html#51a648456e8cdec4b21d56cddce49619">CENSUS_FREQUENCY_10</a> * 12;
  93. <a name="l00087"></a>00087
  94. <a name="l00091"></a><a class="code" href="simulate_8cpp.html#d568ae3e1f7b2612edb09aaca55f47c1">00091</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="simulate_8cpp.html#d568ae3e1f7b2612edb09aaca55f47c1">TAX_FREQUENCY</a> = 48;
  95. <a name="l00092"></a>00092
  96. <a name="l00093"></a>00093
  97. <a name="l00095"></a>00095
  98. <a name="l00096"></a>00096
  99. <a name="l00097"></a>00097 <span class="comment">/* comefrom: doEditWindow scoreDoer doMapInFront graphDoer doNilEvent */</span>
  100. <a name="l00098"></a>00098 <span class="keywordtype">void</span> Micropolis::simFrame()
  101. <a name="l00099"></a>00099 {
  102. <a name="l00100"></a>00100
  103. <a name="l00101"></a>00101 <span class="keywordflow">if</span> (simSpeed == 0) {
  104. <a name="l00102"></a>00102 <span class="keywordflow">return</span>;
  105. <a name="l00103"></a>00103 }
  106. <a name="l00104"></a>00104
  107. <a name="l00105"></a>00105 <span class="keywordflow">if</span> (++speedCycle &gt; 1023) {
  108. <a name="l00106"></a>00106 speedCycle = 0;
  109. <a name="l00107"></a>00107 }
  110. <a name="l00108"></a>00108
  111. <a name="l00109"></a>00109 <span class="keywordflow">if</span> (simSpeed == 1 &amp;&amp; (speedCycle % 5) != 0) {
  112. <a name="l00110"></a>00110 <span class="keywordflow">return</span>;
  113. <a name="l00111"></a>00111 }
  114. <a name="l00112"></a>00112
  115. <a name="l00113"></a>00113 <span class="keywordflow">if</span> (simSpeed == 2 &amp;&amp; (speedCycle % 3) != 0) {
  116. <a name="l00114"></a>00114 <span class="keywordflow">return</span>;
  117. <a name="l00115"></a>00115 }
  118. <a name="l00116"></a>00116
  119. <a name="l00117"></a>00117 simulate();
  120. <a name="l00118"></a>00118 }
  121. <a name="l00119"></a>00119
  122. <a name="l00120"></a>00120
  123. <a name="l00121"></a>00121 <span class="comment">/* comefrom: simFrame */</span>
  124. <a name="l00122"></a>00122 <span class="keywordtype">void</span> Micropolis::simulate()
  125. <a name="l00123"></a>00123 {
  126. <a name="l00124"></a>00124 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> speedPowerScan[3] =
  127. <a name="l00125"></a>00125 { 2, 4, 5 };
  128. <a name="l00126"></a>00126 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> SpeedPollutionTerrainLandValueScan[3] =
  129. <a name="l00127"></a>00127 { 2, 7, 17 };
  130. <a name="l00128"></a>00128 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> speedCrimeScan[3] =
  131. <a name="l00129"></a>00129 { 1, 8, 18 };
  132. <a name="l00130"></a>00130 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> speedPopulationDensityScan[3] =
  133. <a name="l00131"></a>00131 { 1, 9, 19 };
  134. <a name="l00132"></a>00132 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> speedFireAnalysis[3] =
  135. <a name="l00133"></a>00133 { 1, 10, 20 };
  136. <a name="l00134"></a>00134
  137. <a name="l00135"></a>00135 <span class="keywordtype">short</span> speedIndex = <a class="code" href="micropolis_8h.html#c72a52ee0b2b2f779f6c8714f0c42f0d">clamp</a>((<span class="keywordtype">short</span>)(simSpeed - 1), (<span class="keywordtype">short</span>)0, (<span class="keywordtype">short</span>)2);
  138. <a name="l00136"></a>00136
  139. <a name="l00137"></a>00137 <span class="comment">// The simulator has 16 different phases, which we cycle through</span>
  140. <a name="l00138"></a>00138 <span class="comment">// according to phaseCycle, which is incremented and wrapped at</span>
  141. <a name="l00139"></a>00139 <span class="comment">// the end of this switch.</span>
  142. <a name="l00140"></a>00140
  143. <a name="l00141"></a>00141 <span class="keywordflow">if</span> (initSimLoad) {
  144. <a name="l00142"></a>00142 phaseCycle = 0;
  145. <a name="l00143"></a>00143 } <span class="keywordflow">else</span> {
  146. <a name="l00144"></a>00144 phaseCycle &amp;= 15;
  147. <a name="l00145"></a>00145 }
  148. <a name="l00146"></a>00146
  149. <a name="l00147"></a>00147 <span class="keywordflow">switch</span> (phaseCycle) {
  150. <a name="l00148"></a>00148
  151. <a name="l00149"></a>00149 <span class="keywordflow">case</span> 0:
  152. <a name="l00150"></a>00150
  153. <a name="l00151"></a>00151 <span class="keywordflow">if</span> (++simCycle &gt; 1023) {
  154. <a name="l00152"></a>00152 simCycle = 0; <span class="comment">// This is cosmic!</span>
  155. <a name="l00153"></a>00153 }
  156. <a name="l00154"></a>00154
  157. <a name="l00155"></a>00155 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#0fc9175e49a0b73af99ff1252fe1cf5c" title="Need to perform initial city evaluation.">doInitialEval</a>) {
  158. <a name="l00156"></a>00156 <a class="code" href="classMicropolis.html#0fc9175e49a0b73af99ff1252fe1cf5c" title="Need to perform initial city evaluation.">doInitialEval</a> = <span class="keyword">false</span>;
  159. <a name="l00157"></a>00157 <a class="code" href="classMicropolis.html#f4424d7a8c1b73d4631e00af7eda608f">cityEvaluation</a>();
  160. <a name="l00158"></a>00158 }
  161. <a name="l00159"></a>00159
  162. <a name="l00160"></a>00160 <a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a>++;
  163. <a name="l00161"></a>00161 cityTaxAverage += <a class="code" href="classMicropolis.html#e30007117c3d96ae144aa55efd9c7a68">cityTax</a>;
  164. <a name="l00162"></a>00162
  165. <a name="l00163"></a>00163 <span class="keywordflow">if</span> (!(simCycle &amp; 1)) {
  166. <a name="l00164"></a>00164 <a class="code" href="classMicropolis.html#7300690b0ab1a74d82eda568cd06ad6f">setValves</a>();
  167. <a name="l00165"></a>00165 }
  168. <a name="l00166"></a>00166
  169. <a name="l00167"></a>00167 clearCensus();
  170. <a name="l00168"></a>00168
  171. <a name="l00169"></a>00169 <span class="keywordflow">break</span>;
  172. <a name="l00170"></a>00170
  173. <a name="l00171"></a>00171 <span class="keywordflow">case</span> 1:
  174. <a name="l00172"></a>00172 <span class="keywordflow">case</span> 2:
  175. <a name="l00173"></a>00173 <span class="keywordflow">case</span> 3:
  176. <a name="l00174"></a>00174 <span class="keywordflow">case</span> 4:
  177. <a name="l00175"></a>00175 <span class="keywordflow">case</span> 5:
  178. <a name="l00176"></a>00176 <span class="keywordflow">case</span> 6:
  179. <a name="l00177"></a>00177 <span class="keywordflow">case</span> 7:
  180. <a name="l00178"></a>00178 <span class="keywordflow">case</span> 8:
  181. <a name="l00179"></a>00179
  182. <a name="l00180"></a>00180 <span class="comment">// Scan 1/8 of the map for each of the 8 phases 1..8:</span>
  183. <a name="l00181"></a>00181 mapScan((phaseCycle - 1) * <a class="code" href="map__type_8h.html#e6df22d5005e60ca7b2da133fcff3c24">WORLD_W</a> / 8, phaseCycle * <a class="code" href="map__type_8h.html#e6df22d5005e60ca7b2da133fcff3c24">WORLD_W</a> / 8);
  184. <a name="l00182"></a>00182
  185. <a name="l00183"></a>00183 <span class="keywordflow">break</span>;
  186. <a name="l00184"></a>00184
  187. <a name="l00185"></a>00185 <span class="keywordflow">case</span> 9:
  188. <a name="l00186"></a>00186 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> % <a class="code" href="simulate_8cpp.html#51a648456e8cdec4b21d56cddce49619">CENSUS_FREQUENCY_10</a> == 0) {
  189. <a name="l00187"></a>00187 <a class="code" href="classMicropolis.html#38e6a348cdc3b637e975851aed325ee7">take10Census</a>();
  190. <a name="l00188"></a>00188 }
  191. <a name="l00189"></a>00189
  192. <a name="l00190"></a>00190 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> % <a class="code" href="simulate_8cpp.html#5c6cb16b1685a880041afe522bfaf410">CENSUS_FREQUENCY_120</a> == 0) {
  193. <a name="l00191"></a>00191 take120Census();
  194. <a name="l00192"></a>00192 }
  195. <a name="l00193"></a>00193
  196. <a name="l00194"></a>00194 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> % <a class="code" href="simulate_8cpp.html#d568ae3e1f7b2612edb09aaca55f47c1">TAX_FREQUENCY</a> == 0) {
  197. <a name="l00195"></a>00195 <a class="code" href="classMicropolis.html#78a28a803fc10d992196950f9caea3e5">collectTax</a>();
  198. <a name="l00196"></a>00196 <a class="code" href="classMicropolis.html#f4424d7a8c1b73d4631e00af7eda608f">cityEvaluation</a>();
  199. <a name="l00197"></a>00197 }
  200. <a name="l00198"></a>00198
  201. <a name="l00199"></a>00199 <span class="keywordflow">break</span>;
  202. <a name="l00200"></a>00200
  203. <a name="l00201"></a>00201 <span class="keywordflow">case</span> 10:
  204. <a name="l00202"></a>00202
  205. <a name="l00203"></a>00203 <span class="keywordflow">if</span> (!(simCycle % 5)) {
  206. <a name="l00204"></a>00204 <a class="code" href="classMicropolis.html#65be61462ac3479ba298830326241f39">decRateOfGrowthMap</a>();
  207. <a name="l00205"></a>00205 }
  208. <a name="l00206"></a>00206
  209. <a name="l00207"></a>00207 <a class="code" href="classMicropolis.html#c070667e0dc312f4bcfaadfd105c2933">decTrafficMap</a>();
  210. <a name="l00208"></a>00208
  211. <a name="l00209"></a>00209 <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b3e6cbff03ff75c12da0869f13c3536f2a" title="Traffic.">MAP_TYPE_TRAFFIC_DENSITY</a>] = 1;
  212. <a name="l00210"></a>00210 <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b3c2417bbe57747e9cc1ff42da027c2a25" title="Roads.">MAP_TYPE_ROAD</a>] = 1;
  213. <a name="l00211"></a>00211 <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b3583437d142dc8a4f78e4225ac2665771" title="All zones.">MAP_TYPE_ALL</a>] = 1;
  214. <a name="l00212"></a>00212 <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b3bff1f1e4ad9a46428c32d206a4e8169e" title="Residential zones.">MAP_TYPE_RES</a>] = 1;
  215. <a name="l00213"></a>00213 <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b39f49856f32955438eb753fcd72a41a91" title="Commercial zones.">MAP_TYPE_COM</a>] = 1;
  216. <a name="l00214"></a>00214 <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b37ff01c951350a33ca474b06fc65d82fb" title="Industrial zones.">MAP_TYPE_IND</a>] = 1;
  217. <a name="l00215"></a>00215 <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b31052f8c93e058d4e782cf8bfab7ce0ad" title="Dynamic filter.">MAP_TYPE_DYNAMIC</a>] = 1;
  218. <a name="l00216"></a>00216
  219. <a name="l00217"></a>00217 <a class="code" href="classMicropolis.html#60fb2819c02b3b6b5a083f8f3b5a48e9">sendMessages</a>();
  220. <a name="l00218"></a>00218
  221. <a name="l00219"></a>00219 <span class="keywordflow">break</span>;
  222. <a name="l00220"></a>00220
  223. <a name="l00221"></a>00221 <span class="keywordflow">case</span> 11:
  224. <a name="l00222"></a>00222
  225. <a name="l00223"></a>00223 <span class="keywordflow">if</span> ((simCycle % speedPowerScan[speedIndex]) == 0) {
  226. <a name="l00224"></a>00224 <a class="code" href="classMicropolis.html#e8d2f45d194eac18e4c00d0c32fa73a8">doPowerScan</a>();
  227. <a name="l00225"></a>00225 <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b3d2486a876901e06ff3df5f680f88860f" title="Power connectivity.">MAP_TYPE_POWER</a>] = 1;
  228. <a name="l00226"></a>00226 newPower = <span class="keyword">true</span>; <span class="comment">/* post-release change */</span>
  229. <a name="l00227"></a>00227 }
  230. <a name="l00228"></a>00228
  231. <a name="l00229"></a>00229 <span class="keywordflow">break</span>;
  232. <a name="l00230"></a>00230
  233. <a name="l00231"></a>00231 <span class="keywordflow">case</span> 12:
  234. <a name="l00232"></a>00232
  235. <a name="l00233"></a>00233 <span class="keywordflow">if</span> ((simCycle % SpeedPollutionTerrainLandValueScan[speedIndex]) == 0) {
  236. <a name="l00234"></a>00234 pollutionTerrainLandValueScan();
  237. <a name="l00235"></a>00235 }
  238. <a name="l00236"></a>00236
  239. <a name="l00237"></a>00237 <span class="keywordflow">break</span>;
  240. <a name="l00238"></a>00238
  241. <a name="l00239"></a>00239 <span class="keywordflow">case</span> 13:
  242. <a name="l00240"></a>00240
  243. <a name="l00241"></a>00241 <span class="keywordflow">if</span> ((simCycle % speedCrimeScan[speedIndex]) == 0) {
  244. <a name="l00242"></a>00242 <a class="code" href="classMicropolis.html#a75fc627e17314b69bd3033603172f62">crimeScan</a>();
  245. <a name="l00243"></a>00243 }
  246. <a name="l00244"></a>00244
  247. <a name="l00245"></a>00245 <span class="keywordflow">break</span>;
  248. <a name="l00246"></a>00246
  249. <a name="l00247"></a>00247 <span class="keywordflow">case</span> 14:
  250. <a name="l00248"></a>00248
  251. <a name="l00249"></a>00249 <span class="keywordflow">if</span> ((simCycle % speedPopulationDensityScan[speedIndex]) == 0) {
  252. <a name="l00250"></a>00250 <a class="code" href="classMicropolis.html#eae8c405fe4d3e5346a6e85985c9e3de">populationDensityScan</a>();
  253. <a name="l00251"></a>00251 }
  254. <a name="l00252"></a>00252
  255. <a name="l00253"></a>00253 <span class="keywordflow">break</span>;
  256. <a name="l00254"></a>00254
  257. <a name="l00255"></a>00255 <span class="keywordflow">case</span> 15:
  258. <a name="l00256"></a>00256
  259. <a name="l00257"></a>00257 <span class="keywordflow">if</span> ((simCycle % speedFireAnalysis[speedIndex]) == 0) {
  260. <a name="l00258"></a>00258 <a class="code" href="classMicropolis.html#64ca60787a0970e5d65475aff72682aa">fireAnalysis</a>();
  261. <a name="l00259"></a>00259 }
  262. <a name="l00260"></a>00260
  263. <a name="l00261"></a>00261 <a class="code" href="classMicropolis.html#7744e40fab0103bd71d694efb80a53a7">doDisasters</a>();
  264. <a name="l00262"></a>00262
  265. <a name="l00263"></a>00263 <span class="keywordflow">break</span>;
  266. <a name="l00264"></a>00264
  267. <a name="l00265"></a>00265 }
  268. <a name="l00266"></a>00266
  269. <a name="l00267"></a>00267 <span class="comment">// Go on the the next phase.</span>
  270. <a name="l00268"></a>00268 phaseCycle = (phaseCycle + 1) &amp; 15;
  271. <a name="l00269"></a>00269 }
  272. <a name="l00270"></a>00270
  273. <a name="l00271"></a>00271
  274. <a name="l00276"></a><a class="code" href="classMicropolis.html#fe8a202062ffa639e0f0a77df48c7b42">00276</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#fe8a202062ffa639e0f0a77df48c7b42">Micropolis::doSimInit</a>()
  275. <a name="l00277"></a>00277 {
  276. <a name="l00278"></a>00278 phaseCycle = 0;
  277. <a name="l00279"></a>00279 simCycle = 0;
  278. <a name="l00280"></a>00280
  279. <a name="l00281"></a>00281 <span class="keywordflow">if</span> (initSimLoad == 2) {
  280. <a name="l00282"></a>00282 <span class="comment">/* if new city */</span>
  281. <a name="l00283"></a>00283 initSimMemory();
  282. <a name="l00284"></a>00284 }
  283. <a name="l00285"></a>00285
  284. <a name="l00286"></a>00286 <span class="keywordflow">if</span> (initSimLoad == 1) {
  285. <a name="l00287"></a>00287 <span class="comment">/* if city just loaded */</span>
  286. <a name="l00288"></a>00288 <a class="code" href="classMicropolis.html#3677b147f78681a08d513502ecf76ec7">simLoadInit</a>();
  287. <a name="l00289"></a>00289 }
  288. <a name="l00290"></a>00290
  289. <a name="l00291"></a>00291 <a class="code" href="classMicropolis.html#7300690b0ab1a74d82eda568cd06ad6f">setValves</a>();
  290. <a name="l00292"></a>00292 clearCensus();
  291. <a name="l00293"></a>00293 mapScan(0, <a class="code" href="map__type_8h.html#e6df22d5005e60ca7b2da133fcff3c24">WORLD_W</a>);
  292. <a name="l00294"></a>00294 <a class="code" href="classMicropolis.html#e8d2f45d194eac18e4c00d0c32fa73a8">doPowerScan</a>();
  293. <a name="l00295"></a>00295 newPower = <span class="keyword">true</span>; <span class="comment">/* post rel */</span>
  294. <a name="l00296"></a>00296 pollutionTerrainLandValueScan();
  295. <a name="l00297"></a>00297 <a class="code" href="classMicropolis.html#a75fc627e17314b69bd3033603172f62">crimeScan</a>();
  296. <a name="l00298"></a>00298 <a class="code" href="classMicropolis.html#eae8c405fe4d3e5346a6e85985c9e3de">populationDensityScan</a>();
  297. <a name="l00299"></a>00299 <a class="code" href="classMicropolis.html#64ca60787a0970e5d65475aff72682aa">fireAnalysis</a>();
  298. <a name="l00300"></a>00300 <a class="code" href="classMicropolis.html#68a8a943747e432edfc50b761878b524">newMap</a> = 1;
  299. <a name="l00301"></a>00301 <a class="code" href="classMicropolis.html#a7e9d8ace7ee9d4d30793a18766832d5">censusChanged</a> = <span class="keyword">true</span>;
  300. <a name="l00302"></a>00302 <a class="code" href="classMicropolis.html#9a031709dddb583f85715eb66c454bc9">totalPop</a> = 1;
  301. <a name="l00303"></a>00303 <a class="code" href="classMicropolis.html#0fc9175e49a0b73af99ff1252fe1cf5c" title="Need to perform initial city evaluation.">doInitialEval</a> = <span class="keyword">true</span>;
  302. <a name="l00304"></a>00304 }
  303. <a name="l00305"></a>00305
  304. <a name="l00306"></a>00306
  305. <a name="l00311"></a><a class="code" href="classMicropolis.html#d803f7bd23e783c36fb8c41f8e6c1c3a">00311</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#d803f7bd23e783c36fb8c41f8e6c1c3a">Micropolis::doNilPower</a>()
  306. <a name="l00312"></a>00312 {
  307. <a name="l00313"></a>00313 <span class="keywordtype">short</span> x, y;
  308. <a name="l00314"></a>00314
  309. <a name="l00315"></a>00315 <span class="keywordflow">for</span> (x = 0; x &lt; <a class="code" href="map__type_8h.html#e6df22d5005e60ca7b2da133fcff3c24">WORLD_W</a>; x++) {
  310. <a name="l00316"></a>00316 <span class="keywordflow">for</span> (y = 0; y &lt; <a class="code" href="map__type_8h.html#d649289f6f5a81082f7cceae8b94d137">WORLD_H</a>; y++) {
  311. <a name="l00317"></a>00317 <a class="code" href="micropolis_8h.html#b028519b9cc0b89492159d43dd99587f">MapValue</a> z = <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y];
  312. <a name="l00318"></a>00318 <span class="keywordflow">if</span> (z &amp; <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf4251e1c6ee74965ce4cb1bc90467824add" title="bit 10, tile is the center tile of the zone.">ZONEBIT</a>) {
  313. <a name="l00319"></a>00319 <a class="code" href="classMicropolis.html#4b7b16a79e84ab9a51d87b5d94711d0d">setZonePower</a>(<a class="code" href="classPosition.html">Position</a>(x, y));
  314. <a name="l00320"></a>00320 }
  315. <a name="l00321"></a>00321 }
  316. <a name="l00322"></a>00322 }
  317. <a name="l00323"></a>00323 }
  318. <a name="l00324"></a>00324
  319. <a name="l00325"></a>00325
  320. <a name="l00327"></a><a class="code" href="classMicropolis.html#c070667e0dc312f4bcfaadfd105c2933">00327</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#c070667e0dc312f4bcfaadfd105c2933">Micropolis::decTrafficMap</a>()
  321. <a name="l00328"></a>00328 {
  322. <a name="l00329"></a>00329 <span class="comment">/* tends to empty trafficDensityMap */</span>
  323. <a name="l00330"></a>00330 <span class="keywordtype">short</span> x, y, z;
  324. <a name="l00331"></a>00331
  325. <a name="l00332"></a>00332 <span class="keywordflow">for</span> (x = 0; x &lt; <a class="code" href="map__type_8h.html#e6df22d5005e60ca7b2da133fcff3c24">WORLD_W</a>; x += <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.MAP_BLOCKSIZE) {
  326. <a name="l00333"></a>00333 <span class="keywordflow">for</span> (y = 0; y &lt; <a class="code" href="map__type_8h.html#d649289f6f5a81082f7cceae8b94d137">WORLD_H</a>; y += <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.MAP_BLOCKSIZE) {
  327. <a name="l00334"></a>00334 z = <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.worldGet(x, y);
  328. <a name="l00335"></a>00335 <span class="keywordflow">if</span> (z == 0) {
  329. <a name="l00336"></a>00336 <span class="keywordflow">continue</span>;
  330. <a name="l00337"></a>00337 }
  331. <a name="l00338"></a>00338
  332. <a name="l00339"></a>00339 <span class="keywordflow">if</span> (z &lt;= 24) {
  333. <a name="l00340"></a>00340 <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.worldSet(x, y, 0);
  334. <a name="l00341"></a>00341 <span class="keywordflow">continue</span>;
  335. <a name="l00342"></a>00342 }
  336. <a name="l00343"></a>00343
  337. <a name="l00344"></a>00344 <span class="keywordflow">if</span> (z &gt; 200) {
  338. <a name="l00345"></a>00345 <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.worldSet(x, y, z - 34);
  339. <a name="l00346"></a>00346 } <span class="keywordflow">else</span> {
  340. <a name="l00347"></a>00347 <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.worldSet(x, y, z - 24);
  341. <a name="l00348"></a>00348 }
  342. <a name="l00349"></a>00349 }
  343. <a name="l00350"></a>00350 }
  344. <a name="l00351"></a>00351 }
  345. <a name="l00352"></a>00352
  346. <a name="l00353"></a>00353
  347. <a name="l00359"></a><a class="code" href="classMicropolis.html#65be61462ac3479ba298830326241f39">00359</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#65be61462ac3479ba298830326241f39">Micropolis::decRateOfGrowthMap</a>()
  348. <a name="l00360"></a>00360 {
  349. <a name="l00361"></a>00361 <span class="comment">/* tends to empty rateOfGrowthMap */</span>
  350. <a name="l00362"></a>00362 <span class="keywordtype">short</span> x, y, z;
  351. <a name="l00363"></a>00363
  352. <a name="l00364"></a>00364 <span class="keywordflow">for</span> (x = 0; x &lt; <a class="code" href="classMicropolis.html#deb19ae202d9fa5e3252daccc8a46165">rateOfGrowthMap</a>.<a class="code" href="classMap.html#8a13cba25628a61b16212a7e28af966f" title="Number of clusters in horizontal direction.">MAP_W</a>; x++) {
  353. <a name="l00365"></a>00365 <span class="keywordflow">for</span> (y = 0; y &lt; <a class="code" href="classMicropolis.html#deb19ae202d9fa5e3252daccc8a46165">rateOfGrowthMap</a>.<a class="code" href="classMap.html#c35433254907a267e26f74b60e5b8a82" title="Number of clusters in vertical direction.">MAP_H</a>; y++) {
  354. <a name="l00366"></a>00366 z = <a class="code" href="classMicropolis.html#deb19ae202d9fa5e3252daccc8a46165">rateOfGrowthMap</a>.<a class="code" href="classMap.html#2f9646a8e32ceafd4b44bfc190188daf">get</a>(x, y);
  355. <a name="l00367"></a>00367 <span class="keywordflow">if</span> (z == 0) {
  356. <a name="l00368"></a>00368 <span class="keywordflow">continue</span>;
  357. <a name="l00369"></a>00369 }
  358. <a name="l00370"></a>00370
  359. <a name="l00371"></a>00371 <span class="keywordflow">if</span> (z &gt; 0) {
  360. <a name="l00372"></a>00372 z--;
  361. <a name="l00373"></a>00373 z = <a class="code" href="micropolis_8h.html#c72a52ee0b2b2f779f6c8714f0c42f0d">clamp</a>(z, (<span class="keywordtype">short</span>)-200, (<span class="keywordtype">short</span>)200);
  362. <a name="l00374"></a>00374 <a class="code" href="classMicropolis.html#deb19ae202d9fa5e3252daccc8a46165">rateOfGrowthMap</a>.<a class="code" href="classMap.html#88bae500fceb367d8ded76be192cc8cf">set</a>(x, y, z);
  363. <a name="l00375"></a>00375 <span class="keywordflow">continue</span>;
  364. <a name="l00376"></a>00376 }
  365. <a name="l00377"></a>00377
  366. <a name="l00378"></a>00378 <span class="keywordflow">if</span> (z &lt; 0) {
  367. <a name="l00379"></a>00379 z++;
  368. <a name="l00380"></a>00380 z = <a class="code" href="micropolis_8h.html#c72a52ee0b2b2f779f6c8714f0c42f0d">clamp</a>(z, (<span class="keywordtype">short</span>)-200, (<span class="keywordtype">short</span>)200);
  369. <a name="l00381"></a>00381 <a class="code" href="classMicropolis.html#deb19ae202d9fa5e3252daccc8a46165">rateOfGrowthMap</a>.<a class="code" href="classMap.html#88bae500fceb367d8ded76be192cc8cf">set</a>(x, y, z);
  370. <a name="l00382"></a>00382 }
  371. <a name="l00383"></a>00383 }
  372. <a name="l00384"></a>00384 }
  373. <a name="l00385"></a>00385 }
  374. <a name="l00386"></a>00386
  375. <a name="l00387"></a>00387
  376. <a name="l00388"></a>00388 <span class="comment">/* comefrom: doSimInit */</span>
  377. <a name="l00389"></a>00389 <span class="keywordtype">void</span> Micropolis::initSimMemory()
  378. <a name="l00390"></a>00390 {
  379. <a name="l00391"></a>00391 setCommonInits();
  380. <a name="l00392"></a>00392
  381. <a name="l00393"></a>00393 <span class="keywordflow">for</span> (<span class="keywordtype">short</span> x = 0; x &lt; 240; x++) {
  382. <a name="l00394"></a>00394 <a class="code" href="classMicropolis.html#3aa2fd8af4ad557830a8c9677ded44f3">resHist</a>[x] = 0;
  383. <a name="l00395"></a>00395 <a class="code" href="classMicropolis.html#af42284eb1c7f337fd3eadd6ecb57ae9">comHist</a>[x] = 0;
  384. <a name="l00396"></a>00396 <a class="code" href="classMicropolis.html#a8b3a322fafd536d0321829744bea508">indHist</a>[x] = 0;
  385. <a name="l00397"></a>00397 <a class="code" href="classMicropolis.html#528303a1a67ab43c8bf96bcc07935e1c">moneyHist</a>[x] = 128;
  386. <a name="l00398"></a>00398 <a class="code" href="classMicropolis.html#8013d2fc2b5163a68d032775235d10e4">crimeHist</a>[x] = 0;
  387. <a name="l00399"></a>00399 <a class="code" href="classMicropolis.html#8018b7f8abc1d78e953ce4d617a8e07f">pollutionHist</a>[x] = 0;
  388. <a name="l00400"></a>00400 }
  389. <a name="l00401"></a>00401
  390. <a name="l00402"></a>00402 crimeRamp = 0;
  391. <a name="l00403"></a>00403 pollutionRamp = 0;
  392. <a name="l00404"></a>00404 <a class="code" href="classMicropolis.html#9a031709dddb583f85715eb66c454bc9">totalPop</a> = 0;
  393. <a name="l00405"></a>00405 resValve = 0;
  394. <a name="l00406"></a>00406 comValve = 0;
  395. <a name="l00407"></a>00407 indValve = 0;
  396. <a name="l00408"></a>00408 <a class="code" href="classMicropolis.html#7f49569045b9610edd3ebffecc52c9d6" title="Block residential growth.">resCap</a> = <span class="keyword">false</span>; <span class="comment">// Do not block residential growth</span>
  397. <a name="l00409"></a>00409 <a class="code" href="classMicropolis.html#bfe3e641c98cdc2d2255c9a704d13f84" title="Block commercial growth.">comCap</a> = <span class="keyword">false</span>; <span class="comment">// Do not block commercial growth</span>
  398. <a name="l00410"></a>00410 <a class="code" href="classMicropolis.html#7ddfcdd36cf345c8609ca6c47972c23f" title="Block industrial growth.">indCap</a> = <span class="keyword">false</span>; <span class="comment">// Do not block industrial growth</span>
  399. <a name="l00411"></a>00411
  400. <a name="l00412"></a>00412 externalMarket = 6.0;
  401. <a name="l00413"></a>00413 <a class="code" href="classMicropolis.html#b5002dd51f3b6af50818b495736ee4a8" title="The disaster for which a count-down is running.">disasterEvent</a> = <a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07d0d3ea8a4184c0484369c12517741b315" title="No scenario (free playing).">SC_NONE</a>;
  402. <a name="l00414"></a>00414 <a class="code" href="classMicropolis.html#1cd0908b7976c8f2dbb92affdeda5b7f" title="The type of score table to use.">scoreType</a> = <a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07d0d3ea8a4184c0484369c12517741b315" title="No scenario (free playing).">SC_NONE</a>;
  403. <a name="l00415"></a>00415
  404. <a name="l00416"></a>00416 <span class="comment">/* This clears powermem */</span>
  405. <a name="l00417"></a>00417 <a class="code" href="classMicropolis.html#3fb9e01b03d7a2e31830f5f5aa979042" title="Stack counter, points to top-most item.">powerStackPointer</a> = 0;
  406. <a name="l00418"></a>00418 <a class="code" href="classMicropolis.html#e8d2f45d194eac18e4c00d0c32fa73a8">doPowerScan</a>();
  407. <a name="l00419"></a>00419 newPower = <span class="keyword">true</span>; <span class="comment">/* post rel */</span>
  408. <a name="l00420"></a>00420
  409. <a name="l00421"></a>00421 initSimLoad = 0;
  410. <a name="l00422"></a>00422 }
  411. <a name="l00423"></a>00423
  412. <a name="l00424"></a>00424
  413. <a name="l00425"></a>00425 <span class="comment">/* comefrom: doSimInit */</span>
  414. <a name="l00426"></a><a class="code" href="classMicropolis.html#3677b147f78681a08d513502ecf76ec7">00426</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#3677b147f78681a08d513502ecf76ec7">Micropolis::simLoadInit</a>()
  415. <a name="l00427"></a>00427 {
  416. <a name="l00428"></a>00428 <span class="comment">// Disaster delay table for each scenario</span>
  417. <a name="l00429"></a>00429 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> disasterWaitTable[<a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07db3f89d43f15511743b0918dbfb55cda1" title="Number of scenarios.">SC_COUNT</a>] = {
  418. <a name="l00430"></a>00430 0, <span class="comment">// No scenario (free playing)</span>
  419. <a name="l00431"></a>00431 2, <span class="comment">// Dullsville (boredom)</span>
  420. <a name="l00432"></a>00432 10, <span class="comment">// San francisco (earth quake)</span>
  421. <a name="l00433"></a>00433 4 * 10, <span class="comment">// Hamburg (fire bombs)</span>
  422. <a name="l00434"></a>00434 20, <span class="comment">// Bern (traffic)</span>
  423. <a name="l00435"></a>00435 3, <span class="comment">// Tokyo (scary monster)</span>
  424. <a name="l00436"></a>00436 5, <span class="comment">// Detroit (crime)</span>
  425. <a name="l00437"></a>00437 5, <span class="comment">// Boston (nuclear meltdown)</span>
  426. <a name="l00438"></a>00438 2 * 48, <span class="comment">// Rio (flooding)</span>
  427. <a name="l00439"></a>00439 };
  428. <a name="l00440"></a>00440
  429. <a name="l00441"></a>00441 <span class="comment">// Time to wait before score calculation for each scenario</span>
  430. <a name="l00442"></a>00442 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> scoreWaitTable[<a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07db3f89d43f15511743b0918dbfb55cda1" title="Number of scenarios.">SC_COUNT</a>] = {
  431. <a name="l00443"></a>00443 0, <span class="comment">// No scenario (free playing)</span>
  432. <a name="l00444"></a>00444 30 * 48, <span class="comment">// Dullsville (boredom)</span>
  433. <a name="l00445"></a>00445 5 * 48, <span class="comment">// San francisco (earth quake)</span>
  434. <a name="l00446"></a>00446 5 * 48, <span class="comment">// Hamburg (fire bombs)</span>
  435. <a name="l00447"></a>00447 10 * 48, <span class="comment">// Bern (traffic)</span>
  436. <a name="l00448"></a>00448 5 * 48, <span class="comment">// Tokyo (scary monster)</span>
  437. <a name="l00449"></a>00449 10 * 48, <span class="comment">// Detroit (crime)</span>
  438. <a name="l00450"></a>00450 5 * 48, <span class="comment">// Boston (nuclear meltdown)</span>
  439. <a name="l00451"></a>00451 10 * 48, <span class="comment">// Rio (flooding)</span>
  440. <a name="l00452"></a>00452 };
  441. <a name="l00453"></a>00453
  442. <a name="l00454"></a>00454 externalMarket = (float)<a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[1];
  443. <a name="l00455"></a>00455 <a class="code" href="classMicropolis.html#5d9fe750f7ef5fcb0a92439f5910babc">resPop</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[2];
  444. <a name="l00456"></a>00456 <a class="code" href="classMicropolis.html#d7b75efb6c46396ce974ebf779da1df5">comPop</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[3];
  445. <a name="l00457"></a>00457 <a class="code" href="classMicropolis.html#169e7adb32b85265280903adc267db05">indPop</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[4];
  446. <a name="l00458"></a>00458 resValve = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[5];
  447. <a name="l00459"></a>00459 comValve = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[6];
  448. <a name="l00460"></a>00460 indValve = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[7];
  449. <a name="l00461"></a>00461 crimeRamp = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[10];
  450. <a name="l00462"></a>00462 pollutionRamp = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[11];
  451. <a name="l00463"></a>00463 <a class="code" href="classMicropolis.html#9c909da1d2153c2b2a8fab69b6bde033">landValueAverage</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[12];
  452. <a name="l00464"></a>00464 <a class="code" href="classMicropolis.html#27cda86f25ab0a3bd1c2a276d980e0ca">crimeAverage</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[13];
  453. <a name="l00465"></a>00465 <a class="code" href="classMicropolis.html#781360d98ea08c94e29e255357d62c66">pollutionAverage</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[14];
  454. <a name="l00466"></a>00466 <a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a> = (<a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a948">GameLevel</a>)<a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[15];
  455. <a name="l00467"></a>00467
  456. <a name="l00468"></a>00468 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> &lt; 0) {
  457. <a name="l00469"></a>00469 <a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> = 0;
  458. <a name="l00470"></a>00470 }
  459. <a name="l00471"></a>00471
  460. <a name="l00472"></a>00472 <span class="keywordflow">if</span> (!externalMarket) {
  461. <a name="l00473"></a>00473 externalMarket = 4.0;
  462. <a name="l00474"></a>00474 }
  463. <a name="l00475"></a>00475
  464. <a name="l00476"></a>00476 <span class="comment">// Set game level</span>
  465. <a name="l00477"></a>00477 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a> &gt; <a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a948aaedeafbc6c45c4a94af09896efce3de" title="Last game level value.">LEVEL_LAST</a> || <a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a> &lt; <a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a94859ce9e3f9ce68c6755bf8c5c813c65cf" title="First game level value.">LEVEL_FIRST</a>) {
  466. <a name="l00478"></a>00478 <a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a> = <a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a94859ce9e3f9ce68c6755bf8c5c813c65cf" title="First game level value.">LEVEL_FIRST</a>;
  467. <a name="l00479"></a>00479 }
  468. <a name="l00480"></a>00480 <a class="code" href="classMicropolis.html#b8731570f5210acb35c3b17c789c13de">setGameLevel</a>(<a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a>);
  469. <a name="l00481"></a>00481
  470. <a name="l00482"></a>00482 setCommonInits();
  471. <a name="l00483"></a>00483
  472. <a name="l00484"></a>00484 <span class="comment">// Load cityClass</span>
  473. <a name="l00485"></a>00485 <a class="code" href="classMicropolis.html#c4082a6b1766c10abf78c072f4a82bd8" title="City class, affected by city population.">cityClass</a> = (<a class="code" href="micropolis_8h.html#799233e0858aa81c56a4d0b5ce073bf5">CityClass</a>)(<a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[16]);
  474. <a name="l00486"></a>00486 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#c4082a6b1766c10abf78c072f4a82bd8" title="City class, affected by city population.">cityClass</a> &gt; <a class="code" href="micropolis_8h.html#799233e0858aa81c56a4d0b5ce073bf54bddea86a3e62a6e0be66b41b23815e0" title="Megalopolis, &amp;gt; 500000 citizens.">CC_MEGALOPOLIS</a> || <a class="code" href="classMicropolis.html#c4082a6b1766c10abf78c072f4a82bd8" title="City class, affected by city population.">cityClass</a> &lt; <a class="code" href="micropolis_8h.html#799233e0858aa81c56a4d0b5ce073bf5c5cef4753dce58f4dd5db174084b462e" title="Village.">CC_VILLAGE</a>) {
  475. <a name="l00487"></a>00487 <a class="code" href="classMicropolis.html#c4082a6b1766c10abf78c072f4a82bd8" title="City class, affected by city population.">cityClass</a> = <a class="code" href="micropolis_8h.html#799233e0858aa81c56a4d0b5ce073bf5c5cef4753dce58f4dd5db174084b462e" title="Village.">CC_VILLAGE</a>;
  476. <a name="l00488"></a>00488 }
  477. <a name="l00489"></a>00489
  478. <a name="l00490"></a>00490 <a class="code" href="classMicropolis.html#bee816116369dbcd99c8afd507568c29">cityScore</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[17];
  479. <a name="l00491"></a>00491 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#bee816116369dbcd99c8afd507568c29">cityScore</a> &gt; 999 || <a class="code" href="classMicropolis.html#bee816116369dbcd99c8afd507568c29">cityScore</a> &lt; 1) {
  480. <a name="l00492"></a>00492 <a class="code" href="classMicropolis.html#bee816116369dbcd99c8afd507568c29">cityScore</a> = 500;
  481. <a name="l00493"></a>00493 }
  482. <a name="l00494"></a>00494
  483. <a name="l00495"></a>00495 <a class="code" href="classMicropolis.html#7f49569045b9610edd3ebffecc52c9d6" title="Block residential growth.">resCap</a> = <span class="keyword">false</span>;
  484. <a name="l00496"></a>00496 <a class="code" href="classMicropolis.html#bfe3e641c98cdc2d2255c9a704d13f84" title="Block commercial growth.">comCap</a> = <span class="keyword">false</span>;
  485. <a name="l00497"></a>00497 <a class="code" href="classMicropolis.html#7ddfcdd36cf345c8609ca6c47972c23f" title="Block industrial growth.">indCap</a> = <span class="keyword">false</span>;
  486. <a name="l00498"></a>00498
  487. <a name="l00499"></a>00499 cityTaxAverage = (<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> % 48) * 7; <span class="comment">/* post */</span>
  488. <a name="l00500"></a>00500
  489. <a name="l00501"></a>00501 <span class="comment">// Set power map.</span>
  490. <a name="l00503"></a>00503 <span class="comment"></span> <a class="code" href="classMicropolis.html#3ff1d3ea9d5d31ea38087d2df215858b">powerGridMap</a>.fill(1);
  491. <a name="l00504"></a>00504
  492. <a name="l00505"></a>00505 <a class="code" href="classMicropolis.html#d803f7bd23e783c36fb8c41f8e6c1c3a">doNilPower</a>();
  493. <a name="l00506"></a>00506
  494. <a name="l00507"></a>00507 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#2ef685b0d3c202a6d03e62d6d745449b" title="Scenario being played.">scenario</a> &gt;= <a class="code"

Large files files are truncated, but you can click here to view the full file