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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>Micropolis: MicropolisEngine/src/simulate.cpp Source File</title>
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<h1>MicropolisEngine/src/simulate.cpp</h1><a href="simulate_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* simulate.cpp</span>
<a name="l00002"></a>00002 <span class="comment"> *</span>
<a name="l00003"></a>00003 <span class="comment"> * Micropolis, Unix Version.  This game was released for the Unix platform</span>
<a name="l00004"></a>00004 <span class="comment"> * in or about 1990 and has been modified for inclusion in the One Laptop</span>
<a name="l00005"></a>00005 <span class="comment"> * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If</span>
<a name="l00006"></a>00006 <span class="comment"> * you need assistance with this program, you may contact:</span>
<a name="l00007"></a>00007 <span class="comment"> *   http://wiki.laptop.org/go/Micropolis  or email  micropolis@laptop.org.</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * This program is free software: you can redistribute it and/or modify</span>
<a name="l00010"></a>00010 <span class="comment"> * it under the terms of the GNU General Public License as published by</span>
<a name="l00011"></a>00011 <span class="comment"> * the Free Software Foundation, either version 3 of the License, or (at</span>
<a name="l00012"></a>00012 <span class="comment"> * your option) any later version.</span>
<a name="l00013"></a>00013 <span class="comment"> *</span>
<a name="l00014"></a>00014 <span class="comment"> * This program is distributed in the hope that it will be useful, but</span>
<a name="l00015"></a>00015 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00016"></a>00016 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00017"></a>00017 <span class="comment"> * General Public License for more details.  You should have received a</span>
<a name="l00018"></a>00018 <span class="comment"> * copy of the GNU General Public License along with this program.  If</span>
<a name="l00019"></a>00019 <span class="comment"> * not, see &lt;http://www.gnu.org/licenses/&gt;.</span>
<a name="l00020"></a>00020 <span class="comment"> *</span>
<a name="l00021"></a>00021 <span class="comment"> *             ADDITIONAL TERMS per GNU GPL Section 7</span>
<a name="l00022"></a>00022 <span class="comment"> *</span>
<a name="l00023"></a>00023 <span class="comment"> * No trademark or publicity rights are granted.  This license does NOT</span>
<a name="l00024"></a>00024 <span class="comment"> * give you any right, title or interest in the trademark SimCity or any</span>
<a name="l00025"></a>00025 <span class="comment"> * other Electronic Arts trademark.  You may not distribute any</span>
<a name="l00026"></a>00026 <span class="comment"> * modification of this program using the trademark SimCity or claim any</span>
<a name="l00027"></a>00027 <span class="comment"> * affliation or association with Electronic Arts Inc. or its employees.</span>
<a name="l00028"></a>00028 <span class="comment"> *</span>
<a name="l00029"></a>00029 <span class="comment"> * Any propagation or conveyance of this program must include this</span>
<a name="l00030"></a>00030 <span class="comment"> * copyright notice and these terms.</span>
<a name="l00031"></a>00031 <span class="comment"> *</span>
<a name="l00032"></a>00032 <span class="comment"> * If you convey this program (or any modifications of it) and assume</span>
<a name="l00033"></a>00033 <span class="comment"> * contractual liability for the program to recipients of it, you agree</span>
<a name="l00034"></a>00034 <span class="comment"> * to indemnify Electronic Arts for any liability that those contractual</span>
<a name="l00035"></a>00035 <span class="comment"> * assumptions impose on Electronic Arts.</span>
<a name="l00036"></a>00036 <span class="comment"> *</span>
<a name="l00037"></a>00037 <span class="comment"> * You may not misrepresent the origins of this program; modified</span>
<a name="l00038"></a>00038 <span class="comment"> * versions of the program must be marked as such and not identified as</span>
<a name="l00039"></a>00039 <span class="comment"> * the original program.</span>
<a name="l00040"></a>00040 <span class="comment"> *</span>
<a name="l00041"></a>00041 <span class="comment"> * This disclaimer supplements the one included in the General Public</span>
<a name="l00042"></a>00042 <span class="comment"> * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS</span>
<a name="l00043"></a>00043 <span class="comment"> * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY</span>
<a name="l00044"></a>00044 <span class="comment"> * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF</span>
<a name="l00045"></a>00045 <span class="comment"> * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS</span>
<a name="l00046"></a>00046 <span class="comment"> * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,</span>
<a name="l00047"></a>00047 <span class="comment"> * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,</span>
<a name="l00048"></a>00048 <span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY</span>
<a name="l00049"></a>00049 <span class="comment"> * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,</span>
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<a name="l00051"></a>00051 <span class="comment"> * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL</span>
<a name="l00052"></a>00052 <span class="comment"> * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE</span>
<a name="l00053"></a>00053 <span class="comment"> * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE</span>
<a name="l00054"></a>00054 <span class="comment"> * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE</span>
<a name="l00055"></a>00055 <span class="comment"> * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR</span>
<a name="l00056"></a>00056 <span class="comment"> * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME</span>
<a name="l00057"></a>00057 <span class="comment"> * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED</span>
<a name="l00058"></a>00058 <span class="comment"> * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A</span>
<a name="l00059"></a>00059 <span class="comment"> * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY</span>
<a name="l00060"></a>00060 <span class="comment"> * NOT APPLY TO YOU.</span>
<a name="l00061"></a>00061 <span class="comment"> */</span>
<a name="l00062"></a>00062 
<a name="l00065"></a>00065 
<a name="l00066"></a>00066 
<a name="l00067"></a>00067 
<a name="l00068"></a>00068 <span class="preprocessor">#include "stdafx.h"</span>
<a name="l00069"></a>00069 <span class="preprocessor">#include "<a class="code" href="micropolis_8h.html">micropolis.h</a>"</span>
<a name="l00070"></a>00070 <span class="preprocessor">#include "<a class="code" href="text_8h.html">text.h</a>"</span>
<a name="l00071"></a>00071 
<a name="l00072"></a>00072 
<a name="l00074"></a>00074 <span class="comment">// Constants</span>
<a name="l00075"></a>00075 
<a name="l00080"></a><a class="code" href="simulate_8cpp.html#51a648456e8cdec4b21d56cddce49619">00080</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="simulate_8cpp.html#51a648456e8cdec4b21d56cddce49619">CENSUS_FREQUENCY_10</a> = 4;
<a name="l00081"></a>00081 
<a name="l00086"></a><a class="code" href="simulate_8cpp.html#5c6cb16b1685a880041afe522bfaf410">00086</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="simulate_8cpp.html#5c6cb16b1685a880041afe522bfaf410">CENSUS_FREQUENCY_120</a> = <a class="code" href="simulate_8cpp.html#51a648456e8cdec4b21d56cddce49619">CENSUS_FREQUENCY_10</a> * 12;
<a name="l00087"></a>00087 
<a name="l00091"></a><a class="code" href="simulate_8cpp.html#d568ae3e1f7b2612edb09aaca55f47c1">00091</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="simulate_8cpp.html#d568ae3e1f7b2612edb09aaca55f47c1">TAX_FREQUENCY</a> = 48;
<a name="l00092"></a>00092 
<a name="l00093"></a>00093 
<a name="l00095"></a>00095 
<a name="l00096"></a>00096 
<a name="l00097"></a>00097 <span class="comment">/* comefrom: doEditWindow scoreDoer doMapInFront graphDoer doNilEvent */</span>
<a name="l00098"></a>00098 <span class="keywordtype">void</span> Micropolis::simFrame()
<a name="l00099"></a>00099 {
<a name="l00100"></a>00100 
<a name="l00101"></a>00101     <span class="keywordflow">if</span> (simSpeed == 0) {
<a name="l00102"></a>00102         <span class="keywordflow">return</span>;
<a name="l00103"></a>00103     }
<a name="l00104"></a>00104 
<a name="l00105"></a>00105     <span class="keywordflow">if</span> (++speedCycle &gt; 1023) {
<a name="l00106"></a>00106         speedCycle = 0;
<a name="l00107"></a>00107     }
<a name="l00108"></a>00108 
<a name="l00109"></a>00109     <span class="keywordflow">if</span> (simSpeed == 1 &amp;&amp; (speedCycle % 5) != 0) {
<a name="l00110"></a>00110         <span class="keywordflow">return</span>;
<a name="l00111"></a>00111     }
<a name="l00112"></a>00112 
<a name="l00113"></a>00113     <span class="keywordflow">if</span> (simSpeed == 2 &amp;&amp; (speedCycle % 3) != 0) {
<a name="l00114"></a>00114         <span class="keywordflow">return</span>;
<a name="l00115"></a>00115     }
<a name="l00116"></a>00116 
<a name="l00117"></a>00117     simulate();
<a name="l00118"></a>00118 }
<a name="l00119"></a>00119 
<a name="l00120"></a>00120 
<a name="l00121"></a>00121 <span class="comment">/* comefrom: simFrame */</span>
<a name="l00122"></a>00122 <span class="keywordtype">void</span> Micropolis::simulate()
<a name="l00123"></a>00123 {
<a name="l00124"></a>00124     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> speedPowerScan[3] =
<a name="l00125"></a>00125         { 2,  4,  5 };
<a name="l00126"></a>00126     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> SpeedPollutionTerrainLandValueScan[3] =
<a name="l00127"></a>00127         { 2,  7, 17 };
<a name="l00128"></a>00128     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> speedCrimeScan[3] =
<a name="l00129"></a>00129         { 1,  8, 18 };
<a name="l00130"></a>00130     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> speedPopulationDensityScan[3] = 
<a name="l00131"></a>00131         { 1,  9, 19 };
<a name="l00132"></a>00132     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> speedFireAnalysis[3] =
<a name="l00133"></a>00133         { 1, 10, 20 };
<a name="l00134"></a>00134 
<a name="l00135"></a>00135     <span class="keywordtype">short</span> speedIndex = <a class="code" href="micropolis_8h.html#c72a52ee0b2b2f779f6c8714f0c42f0d">clamp</a>((<span class="keywordtype">short</span>)(simSpeed - 1), (<span class="keywordtype">short</span>)0, (<span class="keywordtype">short</span>)2);
<a name="l00136"></a>00136 
<a name="l00137"></a>00137     <span class="comment">// The simulator has 16 different phases, which we cycle through</span>
<a name="l00138"></a>00138     <span class="comment">// according to phaseCycle, which is incremented and wrapped at</span>
<a name="l00139"></a>00139     <span class="comment">// the end of this switch.</span>
<a name="l00140"></a>00140 
<a name="l00141"></a>00141     <span class="keywordflow">if</span> (initSimLoad) {
<a name="l00142"></a>00142         phaseCycle = 0;
<a name="l00143"></a>00143     } <span class="keywordflow">else</span> {
<a name="l00144"></a>00144         phaseCycle &amp;= 15;
<a name="l00145"></a>00145     }
<a name="l00146"></a>00146 
<a name="l00147"></a>00147     <span class="keywordflow">switch</span> (phaseCycle)  {
<a name="l00148"></a>00148 
<a name="l00149"></a>00149         <span class="keywordflow">case</span> 0:
<a name="l00150"></a>00150 
<a name="l00151"></a>00151             <span class="keywordflow">if</span> (++simCycle &gt; 1023) {
<a name="l00152"></a>00152                 simCycle = 0; <span class="comment">// This is cosmic!</span>
<a name="l00153"></a>00153             }
<a name="l00154"></a>00154 
<a name="l00155"></a>00155             <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#0fc9175e49a0b73af99ff1252fe1cf5c" title="Need to perform initial city evaluation.">doInitialEval</a>) {
<a name="l00156"></a>00156                 <a class="code" href="classMicropolis.html#0fc9175e49a0b73af99ff1252fe1cf5c" title="Need to perform initial city evaluation.">doInitialEval</a> = <span class="keyword">false</span>;
<a name="l00157"></a>00157                 <a class="code" href="classMicropolis.html#f4424d7a8c1b73d4631e00af7eda608f">cityEvaluation</a>();
<a name="l00158"></a>00158             }
<a name="l00159"></a>00159 
<a name="l00160"></a>00160             <a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a>++;
<a name="l00161"></a>00161             cityTaxAverage += <a class="code" href="classMicropolis.html#e30007117c3d96ae144aa55efd9c7a68">cityTax</a>;
<a name="l00162"></a>00162 
<a name="l00163"></a>00163             <span class="keywordflow">if</span> (!(simCycle &amp; 1)) {
<a name="l00164"></a>00164                 <a class="code" href="classMicropolis.html#7300690b0ab1a74d82eda568cd06ad6f">setValves</a>();
<a name="l00165"></a>00165             }
<a name="l00166"></a>00166 
<a name="l00167"></a>00167             clearCensus();
<a name="l00168"></a>00168 
<a name="l00169"></a>00169             <span class="keywordflow">break</span>;
<a name="l00170"></a>00170 
<a name="l00171"></a>00171         <span class="keywordflow">case</span> 1:
<a name="l00172"></a>00172         <span class="keywordflow">case</span> 2:
<a name="l00173"></a>00173         <span class="keywordflow">case</span> 3:
<a name="l00174"></a>00174         <span class="keywordflow">case</span> 4:
<a name="l00175"></a>00175         <span class="keywordflow">case</span> 5:
<a name="l00176"></a>00176         <span class="keywordflow">case</span> 6:
<a name="l00177"></a>00177         <span class="keywordflow">case</span> 7:
<a name="l00178"></a>00178         <span class="keywordflow">case</span> 8:
<a name="l00179"></a>00179 
<a name="l00180"></a>00180             <span class="comment">// Scan 1/8 of the map for each of the 8 phases 1..8:</span>
<a name="l00181"></a>00181             mapScan((phaseCycle - 1) * <a class="code" href="map__type_8h.html#e6df22d5005e60ca7b2da133fcff3c24">WORLD_W</a> / 8, phaseCycle * <a class="code" href="map__type_8h.html#e6df22d5005e60ca7b2da133fcff3c24">WORLD_W</a> / 8);
<a name="l00182"></a>00182 
<a name="l00183"></a>00183             <span class="keywordflow">break</span>;
<a name="l00184"></a>00184 
<a name="l00185"></a>00185         <span class="keywordflow">case</span> 9:
<a name="l00186"></a>00186             <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> % <a class="code" href="simulate_8cpp.html#51a648456e8cdec4b21d56cddce49619">CENSUS_FREQUENCY_10</a> == 0) {
<a name="l00187"></a>00187                 <a class="code" href="classMicropolis.html#38e6a348cdc3b637e975851aed325ee7">take10Census</a>();
<a name="l00188"></a>00188             }
<a name="l00189"></a>00189 
<a name="l00190"></a>00190             <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> % <a class="code" href="simulate_8cpp.html#5c6cb16b1685a880041afe522bfaf410">CENSUS_FREQUENCY_120</a> == 0) {
<a name="l00191"></a>00191                 take120Census();
<a name="l00192"></a>00192             }
<a name="l00193"></a>00193 
<a name="l00194"></a>00194             <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> % <a class="code" href="simulate_8cpp.html#d568ae3e1f7b2612edb09aaca55f47c1">TAX_FREQUENCY</a> == 0)  {
<a name="l00195"></a>00195                 <a class="code" href="classMicropolis.html#78a28a803fc10d992196950f9caea3e5">collectTax</a>();
<a name="l00196"></a>00196                 <a class="code" href="classMicropolis.html#f4424d7a8c1b73d4631e00af7eda608f">cityEvaluation</a>();
<a name="l00197"></a>00197             }
<a name="l00198"></a>00198 
<a name="l00199"></a>00199             <span class="keywordflow">break</span>;
<a name="l00200"></a>00200 
<a name="l00201"></a>00201         <span class="keywordflow">case</span> 10:
<a name="l00202"></a>00202 
<a name="l00203"></a>00203             <span class="keywordflow">if</span> (!(simCycle % 5)) {
<a name="l00204"></a>00204                 <a class="code" href="classMicropolis.html#65be61462ac3479ba298830326241f39">decRateOfGrowthMap</a>();
<a name="l00205"></a>00205             }
<a name="l00206"></a>00206 
<a name="l00207"></a>00207             <a class="code" href="classMicropolis.html#c070667e0dc312f4bcfaadfd105c2933">decTrafficMap</a>();
<a name="l00208"></a>00208 
<a name="l00209"></a>00209             <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b3e6cbff03ff75c12da0869f13c3536f2a" title="Traffic.">MAP_TYPE_TRAFFIC_DENSITY</a>] = 1;
<a name="l00210"></a>00210             <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b3c2417bbe57747e9cc1ff42da027c2a25" title="Roads.">MAP_TYPE_ROAD</a>] = 1;
<a name="l00211"></a>00211             <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b3583437d142dc8a4f78e4225ac2665771" title="All zones.">MAP_TYPE_ALL</a>] = 1;
<a name="l00212"></a>00212             <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b3bff1f1e4ad9a46428c32d206a4e8169e" title="Residential zones.">MAP_TYPE_RES</a>] = 1;
<a name="l00213"></a>00213             <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b39f49856f32955438eb753fcd72a41a91" title="Commercial zones.">MAP_TYPE_COM</a>] = 1;
<a name="l00214"></a>00214             <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b37ff01c951350a33ca474b06fc65d82fb" title="Industrial zones.">MAP_TYPE_IND</a>] = 1;
<a name="l00215"></a>00215             <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b31052f8c93e058d4e782cf8bfab7ce0ad" title="Dynamic filter.">MAP_TYPE_DYNAMIC</a>] = 1;
<a name="l00216"></a>00216 
<a name="l00217"></a>00217             <a class="code" href="classMicropolis.html#60fb2819c02b3b6b5a083f8f3b5a48e9">sendMessages</a>();
<a name="l00218"></a>00218 
<a name="l00219"></a>00219             <span class="keywordflow">break</span>;
<a name="l00220"></a>00220 
<a name="l00221"></a>00221         <span class="keywordflow">case</span> 11:
<a name="l00222"></a>00222 
<a name="l00223"></a>00223             <span class="keywordflow">if</span> ((simCycle % speedPowerScan[speedIndex]) == 0) {
<a name="l00224"></a>00224                 <a class="code" href="classMicropolis.html#e8d2f45d194eac18e4c00d0c32fa73a8">doPowerScan</a>();
<a name="l00225"></a>00225                 <a class="code" href="classMicropolis.html#4f779e46cd28bab7f3ac49f89a75abce">newMapFlags</a>[<a class="code" href="micropolis_8h.html#4c73d8aa04c5b31558f468b95d4748b3d2486a876901e06ff3df5f680f88860f" title="Power connectivity.">MAP_TYPE_POWER</a>] = 1;
<a name="l00226"></a>00226                 newPower = <span class="keyword">true</span>; <span class="comment">/* post-release change */</span>
<a name="l00227"></a>00227             }
<a name="l00228"></a>00228 
<a name="l00229"></a>00229             <span class="keywordflow">break</span>;
<a name="l00230"></a>00230 
<a name="l00231"></a>00231         <span class="keywordflow">case</span> 12:
<a name="l00232"></a>00232 
<a name="l00233"></a>00233             <span class="keywordflow">if</span> ((simCycle % SpeedPollutionTerrainLandValueScan[speedIndex]) == 0) {
<a name="l00234"></a>00234                 pollutionTerrainLandValueScan();
<a name="l00235"></a>00235             }
<a name="l00236"></a>00236 
<a name="l00237"></a>00237             <span class="keywordflow">break</span>;
<a name="l00238"></a>00238 
<a name="l00239"></a>00239         <span class="keywordflow">case</span> 13:
<a name="l00240"></a>00240 
<a name="l00241"></a>00241             <span class="keywordflow">if</span> ((simCycle % speedCrimeScan[speedIndex]) == 0) {
<a name="l00242"></a>00242                 <a class="code" href="classMicropolis.html#a75fc627e17314b69bd3033603172f62">crimeScan</a>();
<a name="l00243"></a>00243             }
<a name="l00244"></a>00244 
<a name="l00245"></a>00245             <span class="keywordflow">break</span>;
<a name="l00246"></a>00246 
<a name="l00247"></a>00247         <span class="keywordflow">case</span> 14:
<a name="l00248"></a>00248 
<a name="l00249"></a>00249             <span class="keywordflow">if</span> ((simCycle % speedPopulationDensityScan[speedIndex]) == 0) {
<a name="l00250"></a>00250                 <a class="code" href="classMicropolis.html#eae8c405fe4d3e5346a6e85985c9e3de">populationDensityScan</a>();
<a name="l00251"></a>00251             }
<a name="l00252"></a>00252 
<a name="l00253"></a>00253             <span class="keywordflow">break</span>;
<a name="l00254"></a>00254 
<a name="l00255"></a>00255         <span class="keywordflow">case</span> 15:
<a name="l00256"></a>00256 
<a name="l00257"></a>00257             <span class="keywordflow">if</span> ((simCycle % speedFireAnalysis[speedIndex]) == 0) {
<a name="l00258"></a>00258                 <a class="code" href="classMicropolis.html#64ca60787a0970e5d65475aff72682aa">fireAnalysis</a>();
<a name="l00259"></a>00259             }
<a name="l00260"></a>00260 
<a name="l00261"></a>00261             <a class="code" href="classMicropolis.html#7744e40fab0103bd71d694efb80a53a7">doDisasters</a>();
<a name="l00262"></a>00262 
<a name="l00263"></a>00263             <span class="keywordflow">break</span>;
<a name="l00264"></a>00264 
<a name="l00265"></a>00265     }
<a name="l00266"></a>00266 
<a name="l00267"></a>00267     <span class="comment">// Go on the the next phase.</span>
<a name="l00268"></a>00268     phaseCycle = (phaseCycle + 1) &amp; 15;
<a name="l00269"></a>00269 }
<a name="l00270"></a>00270 
<a name="l00271"></a>00271 
<a name="l00276"></a><a class="code" href="classMicropolis.html#fe8a202062ffa639e0f0a77df48c7b42">00276</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#fe8a202062ffa639e0f0a77df48c7b42">Micropolis::doSimInit</a>()
<a name="l00277"></a>00277 {
<a name="l00278"></a>00278     phaseCycle = 0;
<a name="l00279"></a>00279     simCycle = 0;
<a name="l00280"></a>00280 
<a name="l00281"></a>00281     <span class="keywordflow">if</span> (initSimLoad == 2) {
<a name="l00282"></a>00282         <span class="comment">/* if new city */</span>
<a name="l00283"></a>00283         initSimMemory();
<a name="l00284"></a>00284     }
<a name="l00285"></a>00285 
<a name="l00286"></a>00286     <span class="keywordflow">if</span> (initSimLoad == 1) {
<a name="l00287"></a>00287         <span class="comment">/* if city just loaded */</span>
<a name="l00288"></a>00288         <a class="code" href="classMicropolis.html#3677b147f78681a08d513502ecf76ec7">simLoadInit</a>();
<a name="l00289"></a>00289     }
<a name="l00290"></a>00290 
<a name="l00291"></a>00291     <a class="code" href="classMicropolis.html#7300690b0ab1a74d82eda568cd06ad6f">setValves</a>();
<a name="l00292"></a>00292     clearCensus();
<a name="l00293"></a>00293     mapScan(0, <a class="code" href="map__type_8h.html#e6df22d5005e60ca7b2da133fcff3c24">WORLD_W</a>);
<a name="l00294"></a>00294     <a class="code" href="classMicropolis.html#e8d2f45d194eac18e4c00d0c32fa73a8">doPowerScan</a>();
<a name="l00295"></a>00295     newPower = <span class="keyword">true</span>;         <span class="comment">/* post rel */</span>
<a name="l00296"></a>00296     pollutionTerrainLandValueScan();
<a name="l00297"></a>00297     <a class="code" href="classMicropolis.html#a75fc627e17314b69bd3033603172f62">crimeScan</a>();
<a name="l00298"></a>00298     <a class="code" href="classMicropolis.html#eae8c405fe4d3e5346a6e85985c9e3de">populationDensityScan</a>();
<a name="l00299"></a>00299     <a class="code" href="classMicropolis.html#64ca60787a0970e5d65475aff72682aa">fireAnalysis</a>();
<a name="l00300"></a>00300     <a class="code" href="classMicropolis.html#68a8a943747e432edfc50b761878b524">newMap</a> = 1;
<a name="l00301"></a>00301     <a class="code" href="classMicropolis.html#a7e9d8ace7ee9d4d30793a18766832d5">censusChanged</a> = <span class="keyword">true</span>;
<a name="l00302"></a>00302     <a class="code" href="classMicropolis.html#9a031709dddb583f85715eb66c454bc9">totalPop</a> = 1;
<a name="l00303"></a>00303     <a class="code" href="classMicropolis.html#0fc9175e49a0b73af99ff1252fe1cf5c" title="Need to perform initial city evaluation.">doInitialEval</a> = <span class="keyword">true</span>;
<a name="l00304"></a>00304 }
<a name="l00305"></a>00305 
<a name="l00306"></a>00306 
<a name="l00311"></a><a class="code" href="classMicropolis.html#d803f7bd23e783c36fb8c41f8e6c1c3a">00311</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#d803f7bd23e783c36fb8c41f8e6c1c3a">Micropolis::doNilPower</a>()
<a name="l00312"></a>00312 {
<a name="l00313"></a>00313     <span class="keywordtype">short</span> x, y;
<a name="l00314"></a>00314 
<a name="l00315"></a>00315     <span class="keywordflow">for</span> (x = 0; x &lt; <a class="code" href="map__type_8h.html#e6df22d5005e60ca7b2da133fcff3c24">WORLD_W</a>; x++) {
<a name="l00316"></a>00316         <span class="keywordflow">for</span> (y = 0; y &lt; <a class="code" href="map__type_8h.html#d649289f6f5a81082f7cceae8b94d137">WORLD_H</a>; y++) {
<a name="l00317"></a>00317             <a class="code" href="micropolis_8h.html#b028519b9cc0b89492159d43dd99587f">MapValue</a> z = <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y];
<a name="l00318"></a>00318             <span class="keywordflow">if</span> (z &amp; <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf4251e1c6ee74965ce4cb1bc90467824add" title="bit 10, tile is the center tile of the zone.">ZONEBIT</a>) {
<a name="l00319"></a>00319                 <a class="code" href="classMicropolis.html#4b7b16a79e84ab9a51d87b5d94711d0d">setZonePower</a>(<a class="code" href="classPosition.html">Position</a>(x, y));
<a name="l00320"></a>00320             }
<a name="l00321"></a>00321         }
<a name="l00322"></a>00322     }
<a name="l00323"></a>00323 }
<a name="l00324"></a>00324 
<a name="l00325"></a>00325 
<a name="l00327"></a><a class="code" href="classMicropolis.html#c070667e0dc312f4bcfaadfd105c2933">00327</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#c070667e0dc312f4bcfaadfd105c2933">Micropolis::decTrafficMap</a>()
<a name="l00328"></a>00328 {
<a name="l00329"></a>00329     <span class="comment">/* tends to empty trafficDensityMap */</span>
<a name="l00330"></a>00330     <span class="keywordtype">short</span> x, y, z;
<a name="l00331"></a>00331 
<a name="l00332"></a>00332     <span class="keywordflow">for</span> (x = 0; x &lt; <a class="code" href="map__type_8h.html#e6df22d5005e60ca7b2da133fcff3c24">WORLD_W</a>; x += <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.MAP_BLOCKSIZE) {
<a name="l00333"></a>00333         <span class="keywordflow">for</span> (y = 0; y &lt; <a class="code" href="map__type_8h.html#d649289f6f5a81082f7cceae8b94d137">WORLD_H</a>; y += <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.MAP_BLOCKSIZE) {
<a name="l00334"></a>00334             z = <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.worldGet(x, y);
<a name="l00335"></a>00335             <span class="keywordflow">if</span> (z == 0) {
<a name="l00336"></a>00336                 <span class="keywordflow">continue</span>;
<a name="l00337"></a>00337             }
<a name="l00338"></a>00338 
<a name="l00339"></a>00339             <span class="keywordflow">if</span> (z &lt;= 24) {
<a name="l00340"></a>00340                 <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.worldSet(x, y, 0);
<a name="l00341"></a>00341                 <span class="keywordflow">continue</span>;
<a name="l00342"></a>00342             }
<a name="l00343"></a>00343 
<a name="l00344"></a>00344             <span class="keywordflow">if</span> (z &gt; 200) {
<a name="l00345"></a>00345                 <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.worldSet(x, y, z - 34);
<a name="l00346"></a>00346             } <span class="keywordflow">else</span> {
<a name="l00347"></a>00347                 <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.worldSet(x, y, z - 24);
<a name="l00348"></a>00348             }
<a name="l00349"></a>00349         }
<a name="l00350"></a>00350     }
<a name="l00351"></a>00351 }
<a name="l00352"></a>00352 
<a name="l00353"></a>00353 
<a name="l00359"></a><a class="code" href="classMicropolis.html#65be61462ac3479ba298830326241f39">00359</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#65be61462ac3479ba298830326241f39">Micropolis::decRateOfGrowthMap</a>()
<a name="l00360"></a>00360 {
<a name="l00361"></a>00361     <span class="comment">/* tends to empty rateOfGrowthMap */</span>
<a name="l00362"></a>00362     <span class="keywordtype">short</span> x, y, z;
<a name="l00363"></a>00363 
<a name="l00364"></a>00364     <span class="keywordflow">for</span> (x = 0; x &lt; <a class="code" href="classMicropolis.html#deb19ae202d9fa5e3252daccc8a46165">rateOfGrowthMap</a>.<a class="code" href="classMap.html#8a13cba25628a61b16212a7e28af966f" title="Number of clusters in horizontal direction.">MAP_W</a>; x++) {
<a name="l00365"></a>00365         <span class="keywordflow">for</span> (y = 0; y &lt; <a class="code" href="classMicropolis.html#deb19ae202d9fa5e3252daccc8a46165">rateOfGrowthMap</a>.<a class="code" href="classMap.html#c35433254907a267e26f74b60e5b8a82" title="Number of clusters in vertical direction.">MAP_H</a>; y++) {
<a name="l00366"></a>00366             z = <a class="code" href="classMicropolis.html#deb19ae202d9fa5e3252daccc8a46165">rateOfGrowthMap</a>.<a class="code" href="classMap.html#2f9646a8e32ceafd4b44bfc190188daf">get</a>(x, y);
<a name="l00367"></a>00367             <span class="keywordflow">if</span> (z == 0) {
<a name="l00368"></a>00368                 <span class="keywordflow">continue</span>;
<a name="l00369"></a>00369             }
<a name="l00370"></a>00370 
<a name="l00371"></a>00371             <span class="keywordflow">if</span> (z &gt; 0) {
<a name="l00372"></a>00372                 z--;
<a name="l00373"></a>00373                 z = <a class="code" href="micropolis_8h.html#c72a52ee0b2b2f779f6c8714f0c42f0d">clamp</a>(z, (<span class="keywordtype">short</span>)-200, (<span class="keywordtype">short</span>)200);
<a name="l00374"></a>00374                 <a class="code" href="classMicropolis.html#deb19ae202d9fa5e3252daccc8a46165">rateOfGrowthMap</a>.<a class="code" href="classMap.html#88bae500fceb367d8ded76be192cc8cf">set</a>(x, y, z);
<a name="l00375"></a>00375                 <span class="keywordflow">continue</span>;
<a name="l00376"></a>00376             }
<a name="l00377"></a>00377 
<a name="l00378"></a>00378             <span class="keywordflow">if</span> (z &lt; 0)  {
<a name="l00379"></a>00379                 z++;
<a name="l00380"></a>00380                 z = <a class="code" href="micropolis_8h.html#c72a52ee0b2b2f779f6c8714f0c42f0d">clamp</a>(z, (<span class="keywordtype">short</span>)-200, (<span class="keywordtype">short</span>)200);
<a name="l00381"></a>00381                 <a class="code" href="classMicropolis.html#deb19ae202d9fa5e3252daccc8a46165">rateOfGrowthMap</a>.<a class="code" href="classMap.html#88bae500fceb367d8ded76be192cc8cf">set</a>(x, y, z);
<a name="l00382"></a>00382             }
<a name="l00383"></a>00383         }
<a name="l00384"></a>00384     }
<a name="l00385"></a>00385 }
<a name="l00386"></a>00386 
<a name="l00387"></a>00387 
<a name="l00388"></a>00388 <span class="comment">/* comefrom: doSimInit */</span>
<a name="l00389"></a>00389 <span class="keywordtype">void</span> Micropolis::initSimMemory()
<a name="l00390"></a>00390 {
<a name="l00391"></a>00391     setCommonInits();
<a name="l00392"></a>00392 
<a name="l00393"></a>00393     <span class="keywordflow">for</span> (<span class="keywordtype">short</span> x = 0; x &lt; 240; x++)  {
<a name="l00394"></a>00394         <a class="code" href="classMicropolis.html#3aa2fd8af4ad557830a8c9677ded44f3">resHist</a>[x] = 0;
<a name="l00395"></a>00395         <a class="code" href="classMicropolis.html#af42284eb1c7f337fd3eadd6ecb57ae9">comHist</a>[x] = 0;
<a name="l00396"></a>00396         <a class="code" href="classMicropolis.html#a8b3a322fafd536d0321829744bea508">indHist</a>[x] = 0;
<a name="l00397"></a>00397         <a class="code" href="classMicropolis.html#528303a1a67ab43c8bf96bcc07935e1c">moneyHist</a>[x] = 128;
<a name="l00398"></a>00398         <a class="code" href="classMicropolis.html#8013d2fc2b5163a68d032775235d10e4">crimeHist</a>[x] = 0;
<a name="l00399"></a>00399         <a class="code" href="classMicropolis.html#8018b7f8abc1d78e953ce4d617a8e07f">pollutionHist</a>[x] = 0;
<a name="l00400"></a>00400     }
<a name="l00401"></a>00401 
<a name="l00402"></a>00402     crimeRamp = 0;
<a name="l00403"></a>00403     pollutionRamp = 0;
<a name="l00404"></a>00404     <a class="code" href="classMicropolis.html#9a031709dddb583f85715eb66c454bc9">totalPop</a> = 0;
<a name="l00405"></a>00405     resValve = 0;
<a name="l00406"></a>00406     comValve = 0;
<a name="l00407"></a>00407     indValve = 0;
<a name="l00408"></a>00408     <a class="code" href="classMicropolis.html#7f49569045b9610edd3ebffecc52c9d6" title="Block residential growth.">resCap</a> = <span class="keyword">false</span>; <span class="comment">// Do not block residential growth</span>
<a name="l00409"></a>00409     <a class="code" href="classMicropolis.html#bfe3e641c98cdc2d2255c9a704d13f84" title="Block commercial growth.">comCap</a> = <span class="keyword">false</span>; <span class="comment">// Do not block commercial growth</span>
<a name="l00410"></a>00410     <a class="code" href="classMicropolis.html#7ddfcdd36cf345c8609ca6c47972c23f" title="Block industrial growth.">indCap</a> = <span class="keyword">false</span>; <span class="comment">// Do not block industrial growth</span>
<a name="l00411"></a>00411 
<a name="l00412"></a>00412     externalMarket = 6.0;
<a name="l00413"></a>00413     <a class="code" href="classMicropolis.html#b5002dd51f3b6af50818b495736ee4a8" title="The disaster for which a count-down is running.">disasterEvent</a> = <a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07d0d3ea8a4184c0484369c12517741b315" title="No scenario (free playing).">SC_NONE</a>;
<a name="l00414"></a>00414     <a class="code" href="classMicropolis.html#1cd0908b7976c8f2dbb92affdeda5b7f" title="The type of score table to use.">scoreType</a> = <a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07d0d3ea8a4184c0484369c12517741b315" title="No scenario (free playing).">SC_NONE</a>;
<a name="l00415"></a>00415 
<a name="l00416"></a>00416     <span class="comment">/* This clears powermem */</span>
<a name="l00417"></a>00417     <a class="code" href="classMicropolis.html#3fb9e01b03d7a2e31830f5f5aa979042" title="Stack counter, points to top-most item.">powerStackPointer</a> = 0;
<a name="l00418"></a>00418     <a class="code" href="classMicropolis.html#e8d2f45d194eac18e4c00d0c32fa73a8">doPowerScan</a>();
<a name="l00419"></a>00419     newPower = <span class="keyword">true</span>; <span class="comment">/* post rel */</span>
<a name="l00420"></a>00420 
<a name="l00421"></a>00421     initSimLoad = 0;
<a name="l00422"></a>00422 }
<a name="l00423"></a>00423 
<a name="l00424"></a>00424 
<a name="l00425"></a>00425 <span class="comment">/* comefrom: doSimInit */</span>
<a name="l00426"></a><a class="code" href="classMicropolis.html#3677b147f78681a08d513502ecf76ec7">00426</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#3677b147f78681a08d513502ecf76ec7">Micropolis::simLoadInit</a>()
<a name="l00427"></a>00427 {
<a name="l00428"></a>00428     <span class="comment">// Disaster delay table for each scenario</span>
<a name="l00429"></a>00429     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> disasterWaitTable[<a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07db3f89d43f15511743b0918dbfb55cda1" title="Number of scenarios.">SC_COUNT</a>] = {
<a name="l00430"></a>00430         0,          <span class="comment">// No scenario (free playing)</span>
<a name="l00431"></a>00431         2,          <span class="comment">// Dullsville (boredom)</span>
<a name="l00432"></a>00432         10,         <span class="comment">// San francisco (earth quake)</span>
<a name="l00433"></a>00433         4 * 10,     <span class="comment">// Hamburg (fire bombs)</span>
<a name="l00434"></a>00434         20,         <span class="comment">// Bern (traffic)</span>
<a name="l00435"></a>00435         3,          <span class="comment">// Tokyo (scary monster)</span>
<a name="l00436"></a>00436         5,          <span class="comment">// Detroit (crime)</span>
<a name="l00437"></a>00437         5,          <span class="comment">// Boston (nuclear meltdown)</span>
<a name="l00438"></a>00438         2 * 48,     <span class="comment">// Rio (flooding)</span>
<a name="l00439"></a>00439     };
<a name="l00440"></a>00440 
<a name="l00441"></a>00441     <span class="comment">// Time to wait before score calculation for each scenario</span>
<a name="l00442"></a>00442     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> scoreWaitTable[<a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07db3f89d43f15511743b0918dbfb55cda1" title="Number of scenarios.">SC_COUNT</a>] = {
<a name="l00443"></a>00443         0,          <span class="comment">// No scenario (free playing)</span>
<a name="l00444"></a>00444         30 * 48,    <span class="comment">// Dullsville (boredom)</span>
<a name="l00445"></a>00445         5 * 48,     <span class="comment">// San francisco (earth quake)</span>
<a name="l00446"></a>00446         5 * 48,     <span class="comment">// Hamburg (fire bombs)</span>
<a name="l00447"></a>00447         10 * 48,    <span class="comment">// Bern (traffic)</span>
<a name="l00448"></a>00448         5 * 48,     <span class="comment">// Tokyo (scary monster)</span>
<a name="l00449"></a>00449         10 * 48,    <span class="comment">// Detroit (crime)</span>
<a name="l00450"></a>00450         5 * 48,     <span class="comment">// Boston (nuclear meltdown)</span>
<a name="l00451"></a>00451         10 * 48,    <span class="comment">// Rio (flooding)</span>
<a name="l00452"></a>00452     };
<a name="l00453"></a>00453 
<a name="l00454"></a>00454     externalMarket = (float)<a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[1];
<a name="l00455"></a>00455     <a class="code" href="classMicropolis.html#5d9fe750f7ef5fcb0a92439f5910babc">resPop</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[2];
<a name="l00456"></a>00456     <a class="code" href="classMicropolis.html#d7b75efb6c46396ce974ebf779da1df5">comPop</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[3];
<a name="l00457"></a>00457     <a class="code" href="classMicropolis.html#169e7adb32b85265280903adc267db05">indPop</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[4];
<a name="l00458"></a>00458     resValve = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[5];
<a name="l00459"></a>00459     comValve = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[6];
<a name="l00460"></a>00460     indValve = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[7];
<a name="l00461"></a>00461     crimeRamp = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[10];
<a name="l00462"></a>00462     pollutionRamp = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[11];
<a name="l00463"></a>00463     <a class="code" href="classMicropolis.html#9c909da1d2153c2b2a8fab69b6bde033">landValueAverage</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[12];
<a name="l00464"></a>00464     <a class="code" href="classMicropolis.html#27cda86f25ab0a3bd1c2a276d980e0ca">crimeAverage</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[13];
<a name="l00465"></a>00465     <a class="code" href="classMicropolis.html#781360d98ea08c94e29e255357d62c66">pollutionAverage</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[14];
<a name="l00466"></a>00466     <a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a> = (<a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a948">GameLevel</a>)<a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[15];
<a name="l00467"></a>00467 
<a name="l00468"></a>00468     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> &lt; 0) {
<a name="l00469"></a>00469         <a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> = 0;
<a name="l00470"></a>00470     }
<a name="l00471"></a>00471 
<a name="l00472"></a>00472     <span class="keywordflow">if</span> (!externalMarket) {
<a name="l00473"></a>00473         externalMarket = 4.0;
<a name="l00474"></a>00474     }
<a name="l00475"></a>00475 
<a name="l00476"></a>00476     <span class="comment">// Set game level</span>
<a name="l00477"></a>00477     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a> &gt; <a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a948aaedeafbc6c45c4a94af09896efce3de" title="Last game level value.">LEVEL_LAST</a> || <a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a> &lt; <a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a94859ce9e3f9ce68c6755bf8c5c813c65cf" title="First game level value.">LEVEL_FIRST</a>) {
<a name="l00478"></a>00478         <a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a> = <a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a94859ce9e3f9ce68c6755bf8c5c813c65cf" title="First game level value.">LEVEL_FIRST</a>;
<a name="l00479"></a>00479     }
<a name="l00480"></a>00480     <a class="code" href="classMicropolis.html#b8731570f5210acb35c3b17c789c13de">setGameLevel</a>(<a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a>);
<a name="l00481"></a>00481 
<a name="l00482"></a>00482     setCommonInits();
<a name="l00483"></a>00483 
<a name="l00484"></a>00484     <span class="comment">// Load cityClass</span>
<a name="l00485"></a>00485     <a class="code" href="classMicropolis.html#c4082a6b1766c10abf78c072f4a82bd8" title="City class, affected by city population.">cityClass</a> = (<a class="code" href="micropolis_8h.html#799233e0858aa81c56a4d0b5ce073bf5">CityClass</a>)(<a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[16]);
<a name="l00486"></a>00486     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#c4082a6b1766c10abf78c072f4a82bd8" title="City class, affected by city population.">cityClass</a> &gt; <a class="code" href="micropolis_8h.html#799233e0858aa81c56a4d0b5ce073bf54bddea86a3e62a6e0be66b41b23815e0" title="Megalopolis, &amp;gt; 500000 citizens.">CC_MEGALOPOLIS</a> || <a class="code" href="classMicropolis.html#c4082a6b1766c10abf78c072f4a82bd8" title="City class, affected by city population.">cityClass</a> &lt; <a class="code" href="micropolis_8h.html#799233e0858aa81c56a4d0b5ce073bf5c5cef4753dce58f4dd5db174084b462e" title="Village.">CC_VILLAGE</a>) {
<a name="l00487"></a>00487         <a class="code" href="classMicropolis.html#c4082a6b1766c10abf78c072f4a82bd8" title="City class, affected by city population.">cityClass</a> = <a class="code" href="micropolis_8h.html#799233e0858aa81c56a4d0b5ce073bf5c5cef4753dce58f4dd5db174084b462e" title="Village.">CC_VILLAGE</a>;
<a name="l00488"></a>00488     }
<a name="l00489"></a>00489 
<a name="l00490"></a>00490     <a class="code" href="classMicropolis.html#bee816116369dbcd99c8afd507568c29">cityScore</a> = <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[17];
<a name="l00491"></a>00491     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#bee816116369dbcd99c8afd507568c29">cityScore</a> &gt; 999 || <a class="code" href="classMicropolis.html#bee816116369dbcd99c8afd507568c29">cityScore</a> &lt; 1) {
<a name="l00492"></a>00492         <a class="code" href="classMicropolis.html#bee816116369dbcd99c8afd507568c29">cityScore</a> = 500;
<a name="l00493"></a>00493     }
<a name="l00494"></a>00494 
<a name="l00495"></a>00495     <a class="code" href="classMicropolis.html#7f49569045b9610edd3ebffecc52c9d6" title="Block residential growth.">resCap</a> = <span class="keyword">false</span>;
<a name="l00496"></a>00496     <a class="code" href="classMicropolis.html#bfe3e641c98cdc2d2255c9a704d13f84" title="Block commercial growth.">comCap</a> = <span class="keyword">false</span>;
<a name="l00497"></a>00497     <a class="code" href="classMicropolis.html#7ddfcdd36cf345c8609ca6c47972c23f" title="Block industrial growth.">indCap</a> = <span class="keyword">false</span>;
<a name="l00498"></a>00498 
<a name="l00499"></a>00499     cityTaxAverage = (<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> % 48) * 7;  <span class="comment">/* post */</span>
<a name="l00500"></a>00500 
<a name="l00501"></a>00501     <span class="comment">// Set power map.</span>
<a name="l00503"></a>00503 <span class="comment"></span>    <a class="code" href="classMicropolis.html#3ff1d3ea9d5d31ea38087d2df215858b">powerGridMap</a>.fill(1);
<a name="l00504"></a>00504 
<a name="l00505"></a>00505     <a class="code" href="classMicropolis.html#d803f7bd23e783c36fb8c41f8e6c1c3a">doNilPower</a>();
<a name="l00506"></a>00506 
<a name="l00507"></a>00507     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#2ef685b0d3c202a6d03e62d6d745449b" title="Scenario being played.">scenario</a> &gt;= <a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07db3f89d43f15511743b0918dbfb55cda1" title="Number of scenarios.">SC_COUNT</a>) {
<a name="l00508"></a>00508         <a class="code" href="classMicropolis.html#2ef685b0d3c202a6d03e62d6d745449b" title="Scenario being played.">scenario</a> = <a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07d0d3ea8a4184c0484369c12517741b315" title="No scenario (free playing).">SC_NONE</a>;
<a name="l00509"></a>00509     }
<a name="l00510"></a>00510 
<a name="l00511"></a>00511     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#2ef685b0d3c202a6d03e62d6d745449b" title="Scenario being played.">scenario</a> != <a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07d0d3ea8a4184c0484369c12517741b315" title="No scenario (free playing).">SC_NONE</a>) {
<a name="l00512"></a>00512         assert(<a class="code" href="micropolis_8h.html#d4be1cfc63bd1761090d998ecf890fde">LENGTH_OF</a>(disasterWaitTable) == <a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07db3f89d43f15511743b0918dbfb55cda1" title="Number of scenarios.">SC_COUNT</a>);
<a name="l00513"></a>00513         assert(<a class="code" href="micropolis_8h.html#d4be1cfc63bd1761090d998ecf890fde">LENGTH_OF</a>(scoreWaitTable) == <a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07db3f89d43f15511743b0918dbfb55cda1" title="Number of scenarios.">SC_COUNT</a>);
<a name="l00514"></a>00514 
<a name="l00515"></a>00515         <a class="code" href="classMicropolis.html#b5002dd51f3b6af50818b495736ee4a8" title="The disaster for which a count-down is running.">disasterEvent</a> = <a class="code" href="classMicropolis.html#2ef685b0d3c202a6d03e62d6d745449b" title="Scenario being played.">scenario</a>;
<a name="l00516"></a>00516         <a class="code" href="classMicropolis.html#8f0a06fd848a6ed4bc73a26473311f5b" title="Count-down timer for the disaster.">disasterWait</a> = disasterWaitTable[<a class="code" href="classMicropolis.html#b5002dd51f3b6af50818b495736ee4a8" title="The disaster for which a count-down is running.">disasterEvent</a>];
<a name="l00517"></a>00517         <a class="code" href="classMicropolis.html#1cd0908b7976c8f2dbb92affdeda5b7f" title="The type of score table to use.">scoreType</a> = <a class="code" href="classMicropolis.html#b5002dd51f3b6af50818b495736ee4a8" title="The disaster for which a count-down is running.">disasterEvent</a>;
<a name="l00518"></a>00518         <a class="code" href="classMicropolis.html#7526784d5cb3d6d6e66b339a0be2165b" title="Time to wait before computing the score.">scoreWait</a> = scoreWaitTable[<a class="code" href="classMicropolis.html#b5002dd51f3b6af50818b495736ee4a8" title="The disaster for which a count-down is running.">disasterEvent</a>];
<a name="l00519"></a>00519     } <span class="keywordflow">else</span> {
<a name="l00520"></a>00520         <a class="code" href="classMicropolis.html#b5002dd51f3b6af50818b495736ee4a8" title="The disaster for which a count-down is running.">disasterEvent</a> = <a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07d0d3ea8a4184c0484369c12517741b315" title="No scenario (free playing).">SC_NONE</a>;
<a name="l00521"></a>00521         <a class="code" href="classMicropolis.html#8f0a06fd848a6ed4bc73a26473311f5b" title="Count-down timer for the disaster.">disasterWait</a> = 0;
<a name="l00522"></a>00522         <a class="code" href="classMicropolis.html#1cd0908b7976c8f2dbb92affdeda5b7f" title="The type of score table to use.">scoreType</a> = <a class="code" href="micropolis_8h.html#198c01cbf13aa7ce7b025ff7b7aba07d0d3ea8a4184c0484369c12517741b315" title="No scenario (free playing).">SC_NONE</a>;
<a name="l00523"></a>00523         <a class="code" href="classMicropolis.html#7526784d5cb3d6d6e66b339a0be2165b" title="Time to wait before computing the score.">scoreWait</a> = 0;
<a name="l00524"></a>00524     }
<a name="l00525"></a>00525 
<a name="l00526"></a>00526     <a class="code" href="classMicropolis.html#0238f1ad1707bb9d44bc5a8efea719de">roadEffect</a> = <a class="code" href="micropolis_8h.html#c54dc74ad895d146fb8c243174b955fe">MAX_ROAD_EFFECT</a>;
<a name="l00527"></a>00527     <a class="code" href="classMicropolis.html#3849b48adc430f30c1113fa75feaeecc">policeEffect</a> = <a class="code" href="micropolis_8h.html#d93b6822824a907dd0904e3d2467e6a8">MAX_POLICE_STATION_EFFECT</a>;
<a name="l00528"></a>00528     <a class="code" href="classMicropolis.html#7e12a2a1929cbb4506b380957cd1d1e8">fireEffect</a> = <a class="code" href="micropolis_8h.html#93b902783f692aefc7e43d152d38ece9">MAX_FIRE_STATION_EFFECT</a>;
<a name="l00529"></a>00529     initSimLoad = 0;
<a name="l00530"></a>00530 }
<a name="l00531"></a>00531 
<a name="l00532"></a>00532 
<a name="l00533"></a>00533 <span class="comment">/* comefrom: initSimMemory simLoadInit */</span>
<a name="l00534"></a>00534 <span class="keywordtype">void</span> Micropolis::setCommonInits()
<a name="l00535"></a>00535 {
<a name="l00536"></a>00536     <a class="code" href="classMicropolis.html#1a2e90f3403386a807337530427cbb8d">evalInit</a>();
<a name="l00537"></a>00537     <a class="code" href="classMicropolis.html#0238f1ad1707bb9d44bc5a8efea719de">roadEffect</a> = <a class="code" href="micropolis_8h.html#c54dc74ad895d146fb8c243174b955fe">MAX_ROAD_EFFECT</a>;
<a name="l00538"></a>00538     <a class="code" href="classMicropolis.html#3849b48adc430f30c1113fa75feaeecc">policeEffect</a> = <a class="code" href="micropolis_8h.html#d93b6822824a907dd0904e3d2467e6a8">MAX_POLICE_STATION_EFFECT</a>;
<a name="l00539"></a>00539     <a class="code" href="classMicropolis.html#7e12a2a1929cbb4506b380957cd1d1e8">fireEffect</a> = <a class="code" href="micropolis_8h.html#93b902783f692aefc7e43d152d38ece9">MAX_FIRE_STATION_EFFECT</a>;
<a name="l00540"></a>00540     <a class="code" href="classMicropolis.html#23430576d8ae376fd0cc217b9c829d1b">taxFlag</a> = <span class="keyword">false</span>;
<a name="l00541"></a>00541     <a class="code" href="classMicropolis.html#824044fdd27f25b49fab2370e6b47736">taxFund</a> = 0;
<a name="l00542"></a>00542 }
<a name="l00543"></a>00543 
<a name="l00544"></a>00544 
<a name="l00545"></a>00545 <span class="comment">/* comefrom: simulate doSimInit */</span>
<a name="l00546"></a><a class="code" href="classMicropolis.html#7300690b0ab1a74d82eda568cd06ad6f">00546</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#7300690b0ab1a74d82eda568cd06ad6f">Micropolis::setValves</a>()
<a name="l00547"></a>00547 {
<a name="l00549"></a>00549     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> taxTable[21] = {
<a name="l00550"></a>00550         200, 150, 120, 100, 80, 50, 30, 0, -10, -40, -100,
<a name="l00551"></a>00551         -150, -200, -250, -300, -350, -400, -450, -500, -550, -600,
<a name="l00552"></a>00552     };
<a name="l00553"></a>00553     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> extMarketParamTable[3] = {
<a name="l00554"></a>00554         1.2f, 1.1f, 0.98f,
<a name="l00555"></a>00555     };
<a name="l00556"></a>00556     assert(<a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a948c045554d18c23cdf17782ba0aab2269e" title="Number of game levels.">LEVEL_COUNT</a> == <a class="code" href="micropolis_8h.html#d4be1cfc63bd1761090d998ecf890fde">LENGTH_OF</a>(extMarketParamTable));
<a name="l00557"></a>00557 
<a name="l00559"></a>00559     <span class="keywordtype">short</span> resPopDenom = 8;
<a name="l00560"></a>00560     <span class="keywordtype">float</span> birthRate = 0.02;
<a name="l00561"></a>00561     <span class="keywordtype">float</span> laborBaseMax = 1.3;
<a name="l00562"></a>00562     <span class="keywordtype">float</span> internalMarketDenom = 3.7;
<a name="l00563"></a>00563     <span class="keywordtype">float</span> projectedIndPopMin = 5.0;
<a name="l00564"></a>00564     <span class="keywordtype">float</span> resRatioDefault = 1.3;
<a name="l00565"></a>00565     <span class="keywordtype">float</span> resRatioMax = 2;
<a name="l00566"></a>00566     <span class="keywordtype">float</span> comRatioMax = 2;
<a name="l00567"></a>00567     <span class="keywordtype">float</span> indRatioMax = 2;
<a name="l00568"></a>00568     <span class="keywordtype">short</span> taxMax = 20;
<a name="l00569"></a>00569     <span class="keywordtype">float</span> taxTableScale = 600;
<a name="l00570"></a>00570 
<a name="l00573"></a>00573     <span class="keywordtype">float</span> employment, migration, births, laborBase, internalMarket;
<a name="l00574"></a>00574     <span class="keywordtype">float</span> resRatio, comRatio, indRatio;
<a name="l00575"></a>00575     <span class="keywordtype">float</span> normalizedResPop, projectedResPop, projectedComPop, projectedIndPop;
<a name="l00576"></a>00576 
<a name="l00577"></a>00577     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[1] = (short)externalMarket;
<a name="l00578"></a>00578     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[2] = <a class="code" href="classMicropolis.html#5d9fe750f7ef5fcb0a92439f5910babc">resPop</a>;
<a name="l00579"></a>00579     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[3] = <a class="code" href="classMicropolis.html#d7b75efb6c46396ce974ebf779da1df5">comPop</a>;
<a name="l00580"></a>00580     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[4] = <a class="code" href="classMicropolis.html#169e7adb32b85265280903adc267db05">indPop</a>;
<a name="l00581"></a>00581     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[5] = resValve;
<a name="l00582"></a>00582     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[6] = comValve;
<a name="l00583"></a>00583     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[7] = indValve;
<a name="l00584"></a>00584     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[10] = crimeRamp;
<a name="l00585"></a>00585     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[11] = pollutionRamp;
<a name="l00586"></a>00586     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[12] = <a class="code" href="classMicropolis.html#9c909da1d2153c2b2a8fab69b6bde033">landValueAverage</a>;
<a name="l00587"></a>00587     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[13] = <a class="code" href="classMicropolis.html#27cda86f25ab0a3bd1c2a276d980e0ca">crimeAverage</a>;
<a name="l00588"></a>00588     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[14] = <a class="code" href="classMicropolis.html#781360d98ea08c94e29e255357d62c66">pollutionAverage</a>;
<a name="l00589"></a>00589     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[15] = <a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a>;
<a name="l00590"></a>00590     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[16] = (short)<a class="code" href="classMicropolis.html#c4082a6b1766c10abf78c072f4a82bd8" title="City class, affected by city population.">cityClass</a>;
<a name="l00591"></a>00591     <a class="code" href="classMicropolis.html#e8e96d1adb850155aa16958fda24ed7d">miscHist</a>[17] = <a class="code" href="classMicropolis.html#bee816116369dbcd99c8afd507568c29">cityScore</a>;
<a name="l00592"></a>00592 
<a name="l00593"></a>00593     normalizedResPop = (float)<a class="code" href="classMicropolis.html#5d9fe750f7ef5fcb0a92439f5910babc">resPop</a> / (<span class="keywordtype">float</span>)resPopDenom;
<a name="l00594"></a>00594     <a class="code" href="classMicropolis.html#7e91e07e2ea80d9439c4df7fdaacd858">totalPopLast</a> = <a class="code" href="classMicropolis.html#9a031709dddb583f85715eb66c454bc9">totalPop</a>;
<a name="l00595"></a>00595     <a class="code" href="classMicropolis.html#9a031709dddb583f85715eb66c454bc9">totalPop</a> = (short)(normalizedResPop + <a class="code" href="classMicropolis.html#d7b75efb6c46396ce974ebf779da1df5">comPop</a> + <a class="code" href="classMicropolis.html#169e7adb32b85265280903adc267db05">indPop</a>);
<a name="l00596"></a>00596 
<a name="l00597"></a>00597     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#5d9fe750f7ef5fcb0a92439f5910babc">resPop</a> &gt; 0) {
<a name="l00598"></a>00598         employment = (<a class="code" href="classMicropolis.html#af42284eb1c7f337fd3eadd6ecb57ae9">comHist</a>[1] + <a class="code" href="classMicropolis.html#a8b3a322fafd536d0321829744bea508">indHist</a>[1]) / normalizedResPop;
<a name="l00599"></a>00599     } <span class="keywordflow">else</span> {
<a name="l00600"></a>00600         employment = 1;
<a name="l00601"></a>00601     }
<a name="l00602"></a>00602 
<a name="l00603"></a>00603     migration = normalizedResPop * (employment - 1);
<a name="l00604"></a>00604     births = normalizedResPop * birthRate;
<a name="l00605"></a>00605     projectedResPop = normalizedResPop + migration + births;   <span class="comment">// Projected res pop.</span>
<a name="l00606"></a>00606 
<a name="l00607"></a>00607     <span class="comment">// Compute laborBase</span>
<a name="l00608"></a>00608     <span class="keywordtype">float</span> temp = <a class="code" href="classMicropolis.html#af42284eb1c7f337fd3eadd6ecb57ae9">comHist</a>[1] + <a class="code" href="classMicropolis.html#a8b3a322fafd536d0321829744bea508">indHist</a>[1];
<a name="l00609"></a>00609     <span class="keywordflow">if</span> (temp &gt; 0.0) {
<a name="l00610"></a>00610         laborBase = (<a class="code" href="classMicropolis.html#3aa2fd8af4ad557830a8c9677ded44f3">resHist</a>[1] / temp);
<a name="l00611"></a>00611     } <span class="keywordflow">else</span> {
<a name="l00612"></a>00612         laborBase = 1;
<a name="l00613"></a>00613     }
<a name="l00614"></a>00614     laborBase = <a class="code" href="micropolis_8h.html#c72a52ee0b2b2f779f6c8714f0c42f0d">clamp</a>(laborBase, 0.0f, laborBaseMax);
<a name="l00615"></a>00615 
<a name="l00616"></a>00616     internalMarket = (float)(normalizedResPop + <a class="code" href="classMicropolis.html#d7b75efb6c46396ce974ebf779da1df5">comPop</a> + <a class="code" href="classMicropolis.html#169e7adb32b85265280903adc267db05">indPop</a>) / internalMarketDenom;
<a name="l00617"></a>00617 
<a name="l00618"></a>00618     projectedComPop = internalMarket * laborBase;
<a name="l00619"></a>00619 
<a name="l00620"></a>00620     assert(<a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a> &gt;= <a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a94859ce9e3f9ce68c6755bf8c5c813c65cf" title="First game level value.">LEVEL_FIRST</a> &amp;&amp; <a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a> &lt;= <a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a948aaedeafbc6c45c4a94af09896efce3de" title="Last game level value.">LEVEL_LAST</a>);
<a name="l00621"></a>00621     projectedIndPop = <a class="code" href="classMicropolis.html#169e7adb32b85265280903adc267db05">indPop</a> * laborBase * extMarketParamTable[<a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a>];
<a name="l00622"></a>00622     projectedIndPop = <a class="code" href="micropolis_8h.html#8f8a8e07c572999f802bb4c74d2a0529">max</a>(projectedIndPop, projectedIndPopMin);
<a name="l00623"></a>00623 
<a name="l00624"></a>00624     <span class="keywordflow">if</span> (normalizedResPop &gt; 0) {
<a name="l00625"></a>00625         resRatio = (float)projectedResPop / (<span class="keywordtype">float</span>)normalizedResPop; <span class="comment">// projected -vs- actual.</span>
<a name="l00626"></a>00626     } <span class="keywordflow">else</span> {
<a name="l00627"></a>00627         resRatio = resRatioDefault;
<a name="l00628"></a>00628     }
<a name="l00629"></a>00629 
<a name="l00630"></a>00630     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#d7b75efb6c46396ce974ebf779da1df5">comPop</a> &gt; 0) {
<a name="l00631"></a>00631         comRatio = (float)projectedComPop / (<span class="keywordtype">float</span>)<a class="code" href="classMicropolis.html#d7b75efb6c46396ce974ebf779da1df5">comPop</a>;
<a name="l00632"></a>00632     } <span class="keywordflow">else</span> {
<a name="l00633"></a>00633         comRatio = (float)projectedComPop;
<a name="l00634"></a>00634     }
<a name="l00635"></a>00635 
<a name="l00636"></a>00636     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#169e7adb32b85265280903adc267db05">indPop</a> &gt; 0) {
<a name="l00637"></a>00637         indRatio = (float)projectedIndPop / (<span class="keywordtype">float</span>)<a class="code" href="classMicropolis.html#169e7adb32b85265280903adc267db05">indPop</a>;
<a name="l00638"></a>00638     } <span class="keywordflow">else</span> {
<a name="l00639"></a>00639         indRatio = (float)projectedIndPop;
<a name="l00640"></a>00640     }
<a name="l00641"></a>00641 
<a name="l00642"></a>00642     resRatio = <a class="code" href="micropolis_8h.html#fb21817fa65cca388dcfb559ddd372c6">min</a>(resRatio, resRatioMax);
<a name="l00643"></a>00643     comRatio = <a class="code" href="micropolis_8h.html#fb21817fa65cca388dcfb559ddd372c6">min</a>(comRatio, comRatioMax);
<a name="l00644"></a>00644     resRatio = <a class="code" href="micropolis_8h.html#fb21817fa65cca388dcfb559ddd372c6">min</a>(indRatio, indRatioMax);
<a name="l00645"></a>00645 
<a name="l00646"></a>00646     <span class="comment">// Global tax and game level effects.</span>
<a name="l00647"></a>00647     <span class="keywordtype">short</span> z = <a class="code" href="micropolis_8h.html#fb21817fa65cca388dcfb559ddd372c6">min</a>((<span class="keywordtype">short</span>)(<a class="code" href="classMicropolis.html#e30007117c3d96ae144aa55efd9c7a68">cityTax</a> + <a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a>), taxMax);
<a name="l00648"></a>00648     resRatio = (resRatio - 1) * taxTableScale + taxTable[z];
<a name="l00649"></a>00649     comRatio = (comRatio - 1) * taxTableScale + taxTable[z];
<a name="l00650"></a>00650     indRatio = (indRatio - 1) * taxTableScale + taxTable[z];
<a name="l00651"></a>00651 
<a name="l00652"></a>00652     <span class="comment">// Ratios are velocity changes to valves.</span>
<a name="l00653"></a>00653     resValve = <a class="code" href="micropolis_8h.html#c72a52ee0b2b2f779f6c8714f0c42f0d">clamp</a>(resValve + (<span class="keywordtype">short</span>)resRatio, -RES_VALVE_RANGE, RES_VALVE_RANGE);
<a name="l00654"></a>00654     comValve = <a class="code" href="micropolis_8h.html#c72a52ee0b2b2f779f6c8714f0c42f0d">clamp</a>(comValve + (<span class="keywordtype">short</span>)comRatio, -COM_VALVE_RANGE, COM_VALVE_RANGE);
<a name="l00655"></a>00655     indValve = <a class="code" href="micropolis_8h.html#c72a52ee0b2b2f779f6c8714f0c42f0d">clamp</a>(indValve + (<span class="keywordtype">short</span>)indRatio, -IND_VALVE_RANGE, IND_VALVE_RANGE);
<a name="l00656"></a>00656 
<a name="l00657"></a>00657     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#7f49569045b9610edd3ebffecc52c9d6" title="Block residential growth.">resCap</a> &amp;&amp; resValve &gt; 0) {
<a name="l00658"></a>00658         resValve = 0; <span class="comment">// Need a stadium, so cap resValve.</span>
<a name="l00659"></a>00659     }
<a name="l00660"></a>00660 
<a name="l00661"></a>00661     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#bfe3e641c98cdc2d2255c9a704d13f84" title="Block commercial growth.">comCap</a> &amp;&amp; comValve &gt; 0) {
<a name="l00662"></a>00662         comValve = 0; <span class="comment">// Need a airport, so cap comValve.</span>
<a name="l00663"></a>00663     }
<a name="l00664"></a>00664 
<a name="l00665"></a>00665     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#7ddfcdd36cf345c8609ca6c47972c23f" title="Block industrial growth.">indCap</a> &amp;&amp; indValve &gt; 0) {
<a name="l00666"></a>00666         indValve = 0; <span class="comment">// Need an seaport, so cap indValve.</span>
<a name="l00667"></a>00667     }
<a name="l00668"></a>00668 
<a name="l00669"></a>00669     valveFlag = <span class="keyword">true</span>;
<a name="l00670"></a>00670 }
<a name="l00671"></a>00671 
<a name="l00672"></a>00672 
<a name="l00673"></a>00673 <span class="comment">/* comefrom: simulate doSimInit */</span>
<a name="l00674"></a>00674 <span class="keywordtype">void</span> Micropolis::clearCensus()
<a name="l00675"></a>00675 {
<a name="l00676"></a>00676     <a class="code" href="classMicropolis.html#37c8b02a7c7aa77bd40dbbe4835a190a" title="Number of powered tiles in all zone.">poweredZoneCount</a> = 0;
<a name="l00677"></a>00677     <a class="code" href="classMicropolis.html#49504d8aa11ec5161f28b8af0e42de0d" title="Number of unpowered tiles in all zones.">unpoweredZoneCount</a> = 0;
<a name="l00678"></a>00678     <a class="code" href="classMicropolis.html#50c5229c0208ca4702eb840df90c8994">firePop</a> = 0;
<a name="l00679"></a>00679     <a class="code" href="classMicropolis.html#f18fdce89580a5b8ffd2ce5f73214354">roadTotal</a> = 0;
<a name="l00680"></a>00680     <a class="code" href="classMicropolis.html#e3da882b8a84cd8ccaf5250f250cc81d">railTotal</a> = 0;
<a name="l00681"></a>00681     <a class="code" href="classMicropolis.html#5d9fe750f7ef5fcb0a92439f5910babc">resPop</a> = 0;
<a name="l00682"></a>00682     <a class="code" href="classMicropolis.html#d7b75efb6c46396ce974ebf779da1df5">comPop</a> = 0;
<a name="l00683"></a>00683     <a class="code" href="classMicropolis.html#169e7adb32b85265280903adc267db05">indPop</a> = 0;
<a name="l00684"></a>00684     <a class="code" href="classMicropolis.html#77e0925c07eea005399545262dbdec73" title="Number of residential zones.">resZonePop</a> = 0;
<a name="l00685"></a>00685     <a class="code" href="classMicropolis.html#eadd0d1eb8d6fa75f1da3314b6d128af" title="Number of commercial zones.">comZonePop</a> = 0;
<a name="l00686"></a>00686     <a class="code" href="classMicropolis.html#194207770240257e6846970aa48a4726" title="Number of industrial zones.">indZonePop</a> = 0;
<a name="l00687"></a>00687     <a class="code" href="classMicropolis.html#a5fb73cca3fbfc2af22e1f057911a9fe" title="Number of hospitals.">hospitalPop</a> = 0;
<a name="l00688"></a>00688     <a class="code" href="classMicropolis.html#4fec3d717a0ee7e254ab65d0057cc760" title="Number of churches.">churchPop</a> = 0;
<a name="l00689"></a>00689     <a class="code" href="classMicropolis.html#86a3e831a797f585deadb6ca0f8853cf">policeStationPop</a> = 0;
<a name="l00690"></a>00690     <a class="code" href="classMicropolis.html#d220c3b9df967e59dd55dc6e8a60f919">fireStationPop</a> = 0;
<a name="l00691"></a>00691     <a class="code" href="classMicropolis.html#17b834d794de4f039abc577a0598d462" title="Number of stadiums.">stadiumPop</a> = 0;
<a name="l00692"></a>00692     <a class="code" href="classMicropolis.html#a1cb3fbe06b4d038dbe6c532d4e82b2e">coalPowerPop</a> = 0;
<a name="l00693"></a>00693     <a class="code" href="classMicropolis.html#c4e42eea13b171bd21b7559613223369">nuclearPowerPop</a> = 0;
<a name="l00694"></a>00694     <a class="code" href="classMicropolis.html#f10b295810dc2414ed656e49158a0154">seaportPop</a> = 0;
<a name="l00695"></a>00695     <a class="code" href="classMicropolis.html#80e963b01a9e47bc1d5fff33d9573d89">airportPop</a> = 0;
<a name="l00696"></a>00696     <a class="code" href="classMicropolis.html#3fb9e01b03d7a2e31830f5f5aa979042" title="Stack counter, points to top-most item.">powerStackPointer</a> = 0; <span class="comment">/* Reset before Mapscan */</span>
<a name="l00697"></a>00697 
<a name="l00698"></a>00698     <a class="code" href="classMicropolis.html#985dee2556bb07fe7497a5892e8716da">fireStationMap</a>.<a class="code" href="classMap.html#a773d935196744e935c3a9ddf49c975f">clear</a>();
<a name="l00699"></a>00699     <span class="comment">//fireStationEffectMap.clear(); // Added in rev293</span>
<a name="l00700"></a>00700     <a class="code" href="classMicropolis.html#b5f2a1dc89d1fad869fd324d0eae6a6b">policeStationMap</a>.<a class="code" href="classMap.html#a773d935196744e935c3a9ddf49c975f">clear</a>();
<a name="l00701"></a>00701     <span class="comment">//policeStationEffectMap.clear(); // Added in rev293</span>
<a name="l00702"></a>00702 
<a name="l00703"></a>00703 }
<a name="l00704"></a>00704 
<a name="l00705"></a>00705 
<a name="l00712"></a><a class="code" href="classMicropolis.html#38e6a348cdc3b637e975851aed325ee7">00712</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#38e6a348cdc3b637e975851aed325ee7">Micropolis::take10Census</a>()
<a name="l00713"></a>00713 {
<a name="l00714"></a>00714     <span class="comment">// TODO: Make configurable parameters.</span>
<a name="l00715"></a>00715     <span class="keywordtype">int</span> resPopDenom = 8;
<a name="l00716"></a>00716 
<a name="l00717"></a>00717     <span class="keywordtype">short</span> x;
<a name="l00718"></a>00718 
<a name="l00719"></a>00719     <span class="comment">/* put census#s in Historical Graphs and scroll data  */</span>
<a name="l00720"></a>00720     <a class="code" href="classMicropolis.html#febd15bc28eff00248c924c0973cf625">resHist10Max</a> = 0;
<a name="l00721"></a>00721     <a class="code" href="classMicropolis.html#aba2b236a8e53b7158e4644f5789bc02">comHist10Max</a> = 0;
<a name="l00722"></a>00722     <a class="code" href="classMicropolis.html#24f3d99fef591c5c11d5a662acfbeff1">indHist10Max</a> = 0;
<a name="l00723"></a>00723 
<a name="l00724"></a>00724     <span class="keywordflow">for</span> (x = 118; x &gt;= 0; x--)    {
<a name="l00725"></a>00725 
<a name="l00726"></a>00726         <a class="code" href="classMicropolis.html#febd15bc28eff00248c924c0973cf625">resHist10Max</a> = <a class="code" href="micropolis_8h.html#8f8a8e07c572999f802bb4c74d2a0529">max</a>(<a class="code" href="classMicropolis.html#febd15bc28eff00248c924c0973cf625">resHist10Max</a>, <a class="code" href="classMicropolis.html#3aa2fd8af4ad557830a8c9677ded44f3">resHist</a>[x]);
<a name="l00727"></a>00727         <a class="code" href="classMicropolis.html#aba2b236a8e53b7158e4644f5789bc02">comHist10Max</a> = <a class="code" href="micropolis_8h.html#8f8a8e07c572999f802bb4c74d2a0529">max</a>(<a class="code" href="classMicropolis.html#aba2b236a8e53b7158e4644f5789bc02">comHist10Max</a>, <a class="code" href="classMicropolis.html#af42284eb1c7f337fd3eadd6ecb57ae9">comHist</a>[x]);
<a name="l00728"></a>00728         <a class="code" href="classMicropolis.html#24f3d99fef591c5c11d5a662acfbeff1">indHist10Max</a> = <a class="code" href="micropolis_8h.html#8f8a8e07c572999f802bb4c74d2a0529">max</a>(<a class="code" href="classMicropolis.html#24f3d99fef591c5c11d5a662acfbeff1">indHist10Max</a>, <a class="code" href="classMicropolis.html#a8b3a322fafd536d0321829744bea508">indHist</a>[x]);
<a name="l00729"></a>00729 
<a name="l00730"></a>00730         <a class="code" href="classMicropolis.html#3aa2fd8af4ad557830a8c9677ded44f3">resHist</a>[x + 1] = <a class="code" href="classMicropolis.html#3aa2fd8af4ad557830a8c9677ded44f3">resHist</a>[x];
<a name="l00731"></a>00731         <a class="code" href="classMicropolis.html#af42284eb1c7f337fd3eadd6ecb57ae9">comHist</a>[x + 1] = <a class="code" href="classMicropolis.html#af42284eb1c7f337fd3eadd6ecb57ae9">comHist</a>[x];
<a name="l00732"></a>00732         <a class="code" href="classMicropolis.html#a8b3a322fafd536d0321829744bea508">indHist</a>[x + 1] = <a class="code" href="classMicropolis.html#a8b3a322fafd536d0321829744bea508">indHist</a>[x];
<a name="l00733"></a>00733         <a class="code" href="classMicropolis.html#8013d2fc2b5163a68d032775235d10e4">crimeHist</a>[x + 1] = <a class="code" href="classMicropolis.html#8013d2fc2b5163a68d032775235d10e4">crimeHist</a>[x];
<a name="l00734"></a>00734         <a class="code" href="classMicropolis.html#8018b7f8abc1d78e953ce4d617a8e07f">pollutionHist</a>[x + 1] = <a class="code" href="classMicropolis.html#8018b7f8abc1d78e953ce4d617a8e07f">pollutionHist</a>[x];
<a name="l00735"></a>00735         <a class="code" href="classMicropolis.html#528303a1a67ab43c8bf96bcc07935e1c">moneyHist</a>[x + 1] = <a class="code" href="classMicropolis.html#528303a1a67ab43c8bf96bcc07935e1c">moneyHist</a>[x];
<a name="l00736"></a>00736 
<a name="l00737"></a>00737     }
<a name="l00738"></a>00738 
<a name="l00739"></a>00739     <a class="code" href="classMicropolis.html#3fe5c73c6b6404505be7cdaf00a8fa9a">graph10Max</a> = <a class="code" href="classMicropolis.html#febd15bc28eff00248c924c0973cf625">resHist10Max</a>;
<a name="l00740"></a>00740     <a class="code" href="classMicropolis.html#3fe5c73c6b6404505be7cdaf00a8fa9a">graph10Max</a> = <a class="code" href="micropolis_8h.html#8f8a8e07c572999f802bb4c74d2a0529">max</a>(<a class="code" href="classMicropolis.html#3fe5c73c6b6404505be7cdaf00a8fa9a">graph10Max</a>, <a class="code" href="classMicropolis.html#aba2b236a8e53b7158e4644f5789bc02">comHist10Max</a>);
<a name="l00741"></a>00741     <a class="code" href="classMicropolis.html#3fe5c73c6b6404505be7cdaf00a8fa9a">graph10Max</a> = <a class="code" href="micropolis_8h.html#8f8a8e07c572999f802bb4c74d2a0529">max</a>(<a class="code" href="classMicropolis.html#3fe5c73c6b6404505be7cdaf00a8fa9a">graph10Max</a>, <a class="code" href="classMicropolis.html#24f3d99fef591c5c11d5a662acfbeff1">indHist10Max</a>);
<a name="l00742"></a>00742 
<a name="l00743"></a>00743     <a class="code" href="classMicropolis.html#3aa2fd8af4ad557830a8c9677ded44f3">resHist</a>[0] = <a class="code" href="classMicropolis.html#5d9fe750f7ef5fcb0a92439f5910babc">resPop</a> / resPopDenom;
<a name="l00744"></a>00744     <a class="code" href="classMicropolis.html#af42284eb1c7f337fd3eadd6ecb57ae9">comHist</a>[0] = <a class="code" href="classMicropolis.html#d7b75efb6c46396ce974ebf779da1df5">comPop</a>;
<a name="l00745"></a>00745     <a class="code" href="classMicropolis.html#a8b3a322fafd536d0321829744bea508">indHist</a>[0] = <a class="code" href="classMicropolis.html#169e7adb32b85265280903adc267db05">indPop</a>;
<a name="l00746"></a>00746 
<a name="l00747"></a>00747     crimeRamp += (<a class="code" href="classMicropolis.html#27cda86f25ab0a3bd1c2a276d980e0ca">crimeAverage</a> - crimeRamp) / 4;
<a name="l00748"></a>00748     <a class="code" href="classMicropolis.html#8013d2fc2b5163a68d032775235d10e4">crimeHist</a>[0] = <a class="code" href="micropolis_8h.html#fb21817fa65cca388dcfb559ddd372c6">min</a>(crimeRamp, (<span class="keywordtype">short</span>)255);
<a name="l00749"></a>00749 
<a name="l00750"></a>00750     pollutionRamp += (<a class="code" href="classMicropolis.html#781360d98ea08c94e29e255357d62c66">pollutionAverage</a> - pollutionRamp) / 4;
<a name="l00751"></a>00751     <a class="code" href="classMicropolis.html#8018b7f8abc1d78e953ce4d617a8e07f">pollutionHist</a>[0] = <a class="code" href="micropolis_8h.html#fb21817fa65cca388dcfb559ddd372c6">min</a>(pollutionRamp, (<span class="keywordtype">short</span>)255);
<a name="l00752"></a>00752 
<a name="l00753"></a>00753     x = (cashFlow / 20) + 128;    <span class="comment">/* scale to 0..255  */</span>
<a name="l00754"></a>00754     <a class="code" href="classMicropolis.html#528303a1a67ab43c8bf96bcc07935e1c">moneyHist</a>[0] = <a class="code" href="micropolis_8h.html#c72a52ee0b2b2f779f6c8714f0c42f0d">clamp</a>(x, (<span class="keywordtype">short</span>)0, (<span class="keywordtype">short</span>)255);
<a name="l00755"></a>00755 
<a name="l00756"></a>00756     <a class="code" href="classMicropolis.html#3ce8917c2032102a76c8f437a4fb6a3b">changeCensus</a>();
<a name="l00757"></a>00757 
<a name="l00758"></a>00758     <span class="keywordtype">short</span> resPopScaled = <a class="code" href="classMicropolis.html#5d9fe750f7ef5fcb0a92439f5910babc">resPop</a> &gt;&gt; 8;
<a name="l00759"></a>00759 
<a name="l00760"></a>00760     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#a5fb73cca3fbfc2af22e1f057911a9fe" title="Number of hospitals.">hospitalPop</a> &lt; resPopScaled) {
<a name="l00761"></a>00761         <a class="code" href="classMicropolis.html#d9d17f39596bff6caee02c183936a1f8">needHospital</a> = 1;
<a name="l00762"></a>00762     }
<a name="l00763"></a>00763 
<a name="l00764"></a>00764     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#a5fb73cca3fbfc2af22e1f057911a9fe" title="Number of hospitals.">hospitalPop</a> &gt; resPopScaled) {
<a name="l00765"></a>00765         <a class="code" href="classMicropolis.html#d9d17f39596bff6caee02c183936a1f8">needHospital</a> = -1;
<a name="l00766"></a>00766     }
<a name="l00767"></a>00767 
<a name="l00768"></a>00768     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#a5fb73cca3fbfc2af22e1f057911a9fe" title="Number of hospitals.">hospitalPop</a> == resPopScaled) {
<a name="l00769"></a>00769         <a class="code" href="classMicropolis.html#d9d17f39596bff6caee02c183936a1f8">needHospital</a> = 0;
<a name="l00770"></a>00770     }
<a name="l00771"></a>00771 
<a name="l00772"></a>00772     <span class="keywordtype">int</span> faithfulPop = resPopScaled + <a class="code" href="classMicropolis.html#56fb9f7b32d176a3a8b36f98e5b2421d" title="Faith bias.">faith</a>;
<a name="l00773"></a>00773 
<a name="l00774"></a>00774     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#4fec3d717a0ee7e254ab65d0057cc760" title="Number of churches.">churchPop</a> &lt; faithfulPop) {
<a name="l00775"></a>00775         <a class="code" href="classMicropolis.html#dea54531343eb7f4c389ea5c311505c5">needChurch</a> = 1;
<a name="l00776"></a>00776     }
<a name="l00777"></a>00777 
<a name="l00778"></a>00778     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#4fec3d717a0ee7e254ab65d0057cc760" title="Number of churches.">churchPop</a> &gt; faithfulPop) {
<a name="l00779"></a>00779         <a class="code" href="classMicropolis.html#dea54531343eb7f4c389ea5c311505c5">needChurch</a> = -1;
<a name="l00780"></a>00780     }
<a name="l00781"></a>00781 
<a name="l00782"></a>00782     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#4fec3d717a0ee7e254ab65d0057cc760" title="Number of churches.">churchPop</a> == faithfulPop) {
<a name="l00783"></a>00783         <a class="code" href="classMicropolis.html#dea54531343eb7f4c389ea5c311505c5">needChurch</a> = 0;
<a name="l00784"></a>00784     }
<a name="l00785"></a>00785 }
<a name="l00786"></a>00786 
<a name="l00787"></a>00787 
<a name="l00788"></a>00788 <span class="comment">/* comefrom: simulate */</span>
<a name="l00789"></a>00789 <span class="keywordtype">void</span> Micropolis::take120Census()
<a name="l00790"></a>00790 {
<a name="l00791"></a>00791     <span class="comment">// TODO: Make configurable parameters.</span>
<a name="l00792"></a>00792     <span class="keywordtype">int</span> resPopDenom = 8;
<a name="l00793"></a>00793 
<a name="l00794"></a>00794     <span class="comment">/* Long Term Graphs */</span>
<a name="l00795"></a>00795     <span class="keywordtype">short</span> x;
<a name="l00796"></a>00796 
<a name="l00797"></a>00797     <a class="code" href="classMicropolis.html#7ab4f476cd37d4f40db7d3f4e79f9c54">resHist120Max</a> = 0;
<a name="l00798"></a>00798     <a class="code" href="classMicropolis.html#f44197cbf106031d47986d97b0eb88d0">comHist120Max</a> = 0;
<a name="l00799"></a>00799     <a class="code" href="classMicropolis.html#ff3908d907f9eb082285fdf9ed8d3feb">indHist120Max</a> = 0;
<a name="l00800"></a>00800 
<a name="l00801"></a>00801     <span class="keywordflow">for</span> (x = 238; x &gt;= 120; x--)  {
<a name="l00802"></a>00802 
<a name="l00803"></a>00803         <a class="code" href="classMicropolis.html#7ab4f476cd37d4f40db7d3f4e79f9c54">resHist120Max</a> = <a class="code" href="micropolis_8h.html#8f8a8e07c572999f802bb4c74d2a0529">max</a>(<a class="code" href="classMicropolis.html#7ab4f476cd37d4f40db7d3f4e79f9c54">resHist120Max</a>, <a class="code" href="classMicropolis.html#3aa2fd8af4ad557830a8c9677ded44f3">resHist</a>[x]);
<a name="l00804"></a>00804         <a class="code" href="classMicropolis.html#f44197cbf106031d47986d97b0eb88d0">comHist120Max</a> = <a class="code" href="micropolis_8h.html#8f8a8e07c572999f802bb4c74d2a0529">max</a>(<a class="code" href="classMicropolis.html#f44197cbf106031d47986d97b0eb88d0">comHist120Max</a>, <a class="code" href="classMicropolis.html#af42284eb1c7f337fd3eadd6ecb57ae9">comHist</a>[x]);
<a name="l00805"></a>00805         <a class="code" href="classMicropolis.html#ff3908d907f9eb082285fdf9ed8d3feb">indHist120Max</a> = <a class="code" href="micropolis_8h.html#8f8a8e07c572999f802bb4c74d2a0529">max</a>(<a class="code" href="classMicropolis.html#ff3908d907f9eb082285fdf9ed8d3feb">indHist120Max</a>, <a class="code" href="classMicropolis.html#a8b3a322fafd536d0321829744bea508">indHist</a>[x]);
<a name="l00806"></a>00806 
<a name="l00807"></a>00807         <a class="code" href="classMicropolis.html#3aa2fd8af4ad557830a8c9677ded44f3">resHist</a>[x + 1] = <a class="code" href="classMicropolis.html#3aa2fd8af4ad557830a8c9677ded44f3">resHist</a>[x];
<a name="l00808"></a>00808         <a class="code" href="classMicropolis.html#af42284eb1c7f337fd3eadd6ecb57ae9">comHist</a>[x + 1] = <a class="code" href="classMicropolis.html#af42284eb1c7f337fd3eadd6ecb57ae9">comHist</a>[x];
<a name="l00809"></a>00809         <a class="code" href="classMicropolis.html#a8b3a322fafd536d0321829744bea508">indHist</a>[x + 1] = <a class="code" href="classMicropolis.html#a8b3a322fafd536d0321829744bea508">indHist</a>[x];
<a name="l00810"></a>00810         <a class="code" href="classMicropolis.html#8013d2fc2b5163a68d032775235d10e4">crimeHist</a>[x + 1] = <a class="code" href="classMicropolis.html#8013d2fc2b5163a68d032775235d10e4">crimeHist</a>[x];
<a name="l00811"></a>00811         <a class="code" href="classMicropolis.html#8018b7f8abc1d78e953ce4d617a8e07f">pollutionHist</a>[x + 1] = <a class="code" href="classMicropolis.html#8018b7f8abc1d78e953ce4d617a8e07f">pollutionHist</a>[x];
<a name="l00812"></a>00812         <a class="code" href="classMicropolis.html#528303a1a67ab43c8bf96bcc07935e1c">moneyHist</a>[x + 1] = <a class="code" href="classMicropolis.html#528303a1a67ab43c8bf96bcc07935e1c">moneyHist</a>[x];
<a name="l00813"></a>00813 
<a name="l00814"></a>00814     }
<a name="l00815"></a>00815 
<a name="l00816"></a>00816     <a class="code" href="classMicropolis.html#7404a90c9f6719661449e5beecaea9f2">graph120Max</a> = <a class="code" href="classMicropolis.html#7ab4f476cd37d4f40db7d3f4e79f9c54">resHist120Max</a>;
<a name="l00817"></a>00817     <a class="code" href="classMicropolis.html#7404a90c9f6719661449e5beecaea9f2">graph120Max</a> = <a class="code" href="micropolis_8h.html#8f8a8e07c572999f802bb4c74d2a0529">max</a>(<a class="code" href="classMicropolis.html#7404a90c9f6719661449e5beecaea9f2">graph120Max</a>, <a class="code" href="classMicropolis.html#f44197cbf106031d47986d97b0eb88d0">comHist120Max</a>);
<a name="l00818"></a>00818     <a class="code" href="classMicropolis.html#7404a90c9f6719661449e5beecaea9f2">graph120Max</a> = <a class="code" href="micropolis_8h.html#8f8a8e07c572999f802bb4c74d2a0529">max</a>(<a class="code" href="classMicropolis.html#7404a90c9f6719661449e5beecaea9f2">graph120Max</a>, <a class="code" href="classMicropolis.html#ff3908d907f9eb082285fdf9ed8d3feb">indHist120Max</a>);
<a name="l00819"></a>00819 
<a name="l00820"></a>00820     <a class="code" href="classMicropolis.html#3aa2fd8af4ad557830a8c9677ded44f3">resHist</a>[120] = <a class="code" href="classMicropolis.html#5d9fe750f7ef5fcb0a92439f5910babc">resPop</a> / resPopDenom;
<a name="l00821"></a>00821     <a class="code" href="classMicropolis.html#af42284eb1c7f337fd3eadd6ecb57ae9">comHist</a>[120] = <a class="code" href="classMicropolis.html#d7b75efb6c46396ce974ebf779da1df5">comPop</a>;
<a name="l00822"></a>00822     <a class="code" href="classMicropolis.html#a8b3a322fafd536d0321829744bea508">indHist</a>[120] = <a class="code" href="classMicropolis.html#169e7adb32b85265280903adc267db05">indPop</a>;
<a name="l00823"></a>00823     <a class="code" href="classMicropolis.html#8013d2fc2b5163a68d032775235d10e4">crimeHist</a>[120] = <a class="code" href="classMicropolis.html#8013d2fc2b5163a68d032775235d10e4">crimeHist</a>[0] ;
<a name="l00824"></a>00824     <a class="code" href="classMicropolis.html#8018b7f8abc1d78e953ce4d617a8e07f">pollutionHist</a>[120] = <a class="code" href="classMicropolis.html#8018b7f8abc1d78e953ce4d617a8e07f">pollutionHist</a>[0];
<a name="l00825"></a>00825     <a class="code" href="classMicropolis.html#528303a1a67ab43c8bf96bcc07935e1c">moneyHist</a>[120] = <a class="code" href="classMicropolis.html#528303a1a67ab43c8bf96bcc07935e1c">moneyHist</a>[0];
<a name="l00826"></a>00826     <a class="code" href="classMicropolis.html#3ce8917c2032102a76c8f437a4fb6a3b">changeCensus</a>();
<a name="l00827"></a>00827 }
<a name="l00828"></a>00828 
<a name="l00829"></a>00829 
<a name="l00838"></a><a class="code" href="classMicropolis.html#78a28a803fc10d992196950f9caea3e5">00838</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#78a28a803fc10d992196950f9caea3e5">Micropolis::collectTax</a>()
<a name="l00839"></a>00839 {
<a name="l00840"></a>00840     <span class="keywordtype">short</span> z;
<a name="l00841"></a>00841 
<a name="l00845"></a>00845     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> RLevels[3] = { 0.7, 0.9, 1.2 };
<a name="l00846"></a>00846     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> FLevels[3] = { 1.4, 1.2, 0.8 };
<a name="l00847"></a>00847 
<a name="l00848"></a>00848     assert(<a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a948c045554d18c23cdf17782ba0aab2269e" title="Number of game levels.">LEVEL_COUNT</a> == <a class="code" href="micropolis_8h.html#d4be1cfc63bd1761090d998ecf890fde">LENGTH_OF</a>(RLevels));
<a name="l00849"></a>00849     assert(<a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a948c045554d18c23cdf17782ba0aab2269e" title="Number of game levels.">LEVEL_COUNT</a> == <a class="code" href="micropolis_8h.html#d4be1cfc63bd1761090d998ecf890fde">LENGTH_OF</a>(FLevels));
<a name="l00850"></a>00850 
<a name="l00851"></a>00851     cashFlow = 0;
<a name="l00852"></a>00852 
<a name="l00859"></a>00859     <span class="keywordflow">if</span> (!<a class="code" href="classMicropolis.html#23430576d8ae376fd0cc217b9c829d1b">taxFlag</a>) { <span class="comment">// If the Tax Port is clear</span>
<a name="l00860"></a>00860 
<a name="l00862"></a>00862         z = cityTaxAverage / 48;  <span class="comment">// post release</span>
<a name="l00863"></a>00863 
<a name="l00864"></a>00864         cityTaxAverage = 0;
<a name="l00865"></a>00865 
<a name="l00866"></a>00866         <a class="code" href="classMicropolis.html#de0faabc0cc3a9fcae122bf0aee7bd59">policeFund</a> = (long)<a class="code" href="classMicropolis.html#86a3e831a797f585deadb6ca0f8853cf">policeStationPop</a> * 100;
<a name="l00867"></a>00867         <a class="code" href="classMicropolis.html#3322ba8c396c44fb1f5e863896b9699e">fireFund</a> = (long)<a class="code" href="classMicropolis.html#d220c3b9df967e59dd55dc6e8a60f919">fireStationPop</a> * 100;
<a name="l00868"></a>00868         <a class="code" href="classMicropolis.html#10c581a3b3371c9e902fee4840661ce9">roadFund</a> = (long)((<a class="code" href="classMicropolis.html#f18fdce89580a5b8ffd2ce5f73214354">roadTotal</a> + (<a class="code" href="classMicropolis.html#e3da882b8a84cd8ccaf5250f250cc81d">railTotal</a> * 2)) * RLevels[<a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a>]);
<a name="l00869"></a>00869         <a class="code" href="classMicropolis.html#824044fdd27f25b49fab2370e6b47736">taxFund</a> = (long)((((Quad)<a class="code" href="classMicropolis.html#9a031709dddb583f85715eb66c454bc9">totalPop</a> * <a class="code" href="classMicropolis.html#9c909da1d2153c2b2a8fab69b6bde033">landValueAverage</a>) / 120) * <a class="code" href="classMicropolis.html#e30007117c3d96ae144aa55efd9c7a68">cityTax</a> * FLevels[gameLevel]);
<a name="l00870"></a>00870 
<a name="l00871"></a>00871         <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#9a031709dddb583f85715eb66c454bc9">totalPop</a> &gt; 0) {
<a name="l00872"></a>00872             <span class="comment">/* There are people to tax. */</span>
<a name="l00873"></a>00873             cashFlow = (short)(<a class="code" href="classMicropolis.html#824044fdd27f25b49fab2370e6b47736">taxFund</a> - (<a class="code" href="classMicropolis.html#de0faabc0cc3a9fcae122bf0aee7bd59">policeFund</a> + <a class="code" href="classMicropolis.html#3322ba8c396c44fb1f5e863896b9699e">fireFund</a> + <a class="code" href="classMicropolis.html#10c581a3b3371c9e902fee4840661ce9">roadFund</a>));
<a name="l00874"></a>00874             <a class="code" href="classMicropolis.html#f6100142ffced7ed5bf814e4599d51cf">doBudget</a>();
<a name="l00875"></a>00875         } <span class="keywordflow">else</span> {
<a name="l00876"></a>00876             <span class="comment">/* Nobody lives here. */</span>
<a name="l00877"></a>00877             <a class="code" href="classMicropolis.html#0238f1ad1707bb9d44bc5a8efea719de">roadEffect</a>   = <a class="code" href="micropolis_8h.html#c54dc74ad895d146fb8c243174b955fe">MAX_ROAD_EFFECT</a>;
<a name="l00878"></a>00878             <a class="code" href="classMicropolis.html#3849b48adc430f30c1113fa75feaeecc">policeEffect</a> = <a class="code" href="micropolis_8h.html#d93b6822824a907dd0904e3d2467e6a8">MAX_POLICE_STATION_EFFECT</a>;
<a name="l00879"></a>00879             <a class="code" href="classMicropolis.html#7e12a2a1929cbb4506b380957cd1d1e8">fireEffect</a>   = <a class="code" href="micropolis_8h.html#93b902783f692aefc7e43d152d38ece9">MAX_FIRE_STATION_EFFECT</a>;
<a name="l00880"></a>00880         }
<a name="l00881"></a>00881     }
<a name="l00882"></a>00882 }
<a name="l00883"></a>00883 
<a name="l00884"></a>00884 
<a name="l00894"></a><a class="code" href="classMicropolis.html#ea06620c11f0488fa190bc5ecd048d39">00894</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#ea06620c11f0488fa190bc5ecd048d39">Micropolis::updateFundEffects</a>()
<a name="l00895"></a>00895 {
<a name="l00896"></a>00896     <span class="comment">// Compute road effects of funding</span>
<a name="l00897"></a>00897     <a class="code" href="classMicropolis.html#0238f1ad1707bb9d44bc5a8efea719de">roadEffect</a> = <a class="code" href="micropolis_8h.html#c54dc74ad895d146fb8c243174b955fe">MAX_ROAD_EFFECT</a>;
<a name="l00898"></a>00898     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#10c581a3b3371c9e902fee4840661ce9">roadFund</a> &gt; 0) {
<a name="l00899"></a>00899         <span class="comment">// Multiply with funding fraction</span>
<a name="l00900"></a>00900         <a class="code" href="classMicropolis.html#0238f1ad1707bb9d44bc5a8efea719de">roadEffect</a> = (short)((<span class="keywordtype">float</span>)<a class="code" href="classMicropolis.html#0238f1ad1707bb9d44bc5a8efea719de">roadEffect</a> * (float)<a class="code" href="classMicropolis.html#853c2a9be70a79f5d742be8708ea2308">roadSpend</a> / (<span class="keywordtype">float</span>)<a class="code" href="classMicropolis.html#10c581a3b3371c9e902fee4840661ce9">roadFund</a>);
<a name="l00901"></a>00901     }
<a name="l00902"></a>00902 
<a name="l00903"></a>00903     <span class="comment">// Compute police station effects of funding</span>
<a name="l00904"></a>00904     <a class="code" href="classMicropolis.html#3849b48adc430f30c1113fa75feaeecc">policeEffect</a> = <a class="code" href="micropolis_8h.html#d93b6822824a907dd0904e3d2467e6a8">MAX_POLICE_STATION_EFFECT</a>;
<a name="l00905"></a>00905     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#de0faabc0cc3a9fcae122bf0aee7bd59">policeFund</a> &gt; 0) {
<a name="l00906"></a>00906         <span class="comment">// Multiply with funding fraction</span>
<a name="l00907"></a>00907         <a class="code" href="classMicropolis.html#3849b48adc430f30c1113fa75feaeecc">policeEffect</a> = (short)((<span class="keywordtype">float</span>)<a class="code" href="classMicropolis.html#3849b48adc430f30c1113fa75feaeecc">policeEffect</a> * (float)<a class="code" href="classMicropolis.html#c1f0af5774589522d883a4b4fb37e04a">policeSpend</a> / (<span class="keywordtype">float</span>)<a class="code" href="classMicropolis.html#de0faabc0cc3a9fcae122bf0aee7bd59">policeFund</a>);
<a name="l00908"></a>00908     }
<a name="l00909"></a>00909 
<a name="l00910"></a>00910     <span class="comment">// Compute fire station effects of funding</span>
<a name="l00911"></a>00911     <a class="code" href="classMicropolis.html#7e12a2a1929cbb4506b380957cd1d1e8">fireEffect</a> = <a class="code" href="micropolis_8h.html#93b902783f692aefc7e43d152d38ece9">MAX_FIRE_STATION_EFFECT</a>;
<a name="l00912"></a>00912     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#3322ba8c396c44fb1f5e863896b9699e">fireFund</a> &gt; 0) {
<a name="l00913"></a>00913         <span class="comment">// Multiply with funding fraction</span>
<a name="l00914"></a>00914         <a class="code" href="classMicropolis.html#7e12a2a1929cbb4506b380957cd1d1e8">fireEffect</a> = (short)((<span class="keywordtype">float</span>)<a class="code" href="classMicropolis.html#7e12a2a1929cbb4506b380957cd1d1e8">fireEffect</a> * (float)<a class="code" href="classMicropolis.html#56bb8d576aa2852d7198093a9b260d7c">fireSpend</a> / (<span class="keywordtype">float</span>)<a class="code" href="classMicropolis.html#3322ba8c396c44fb1f5e863896b9699e">fireFund</a>);
<a name="l00915"></a>00915     }
<a name="l00916"></a>00916 
<a name="l00917"></a>00917 <span class="preprocessor">#if 0</span>
<a name="l00918"></a>00918 <span class="preprocessor"></span>    printf(<span class="stringliteral">"========== updateFundEffects road %d %d %d fire %d %d %d police %d %d %d\n"</span>,
<a name="l00919"></a>00919         (<span class="keywordtype">int</span>)<a class="code" href="classMicropolis.html#0238f1ad1707bb9d44bc5a8efea719de">roadEffect</a>, (<span class="keywordtype">int</span>)<a class="code" href="classMicropolis.html#853c2a9be70a79f5d742be8708ea2308">roadSpend</a>, (<span class="keywordtype">int</span>)<a class="code" href="classMicropolis.html#10c581a3b3371c9e902fee4840661ce9">roadFund</a>,
<a name="l00920"></a>00920         (<span class="keywordtype">int</span>)<a class="code" href="classMicropolis.html#7e12a2a1929cbb4506b380957cd1d1e8">fireEffect</a>, (<span class="keywordtype">int</span>)<a class="code" href="classMicropolis.html#56bb8d576aa2852d7198093a9b260d7c">fireSpend</a>, (<span class="keywordtype">int</span>)<a class="code" href="classMicropolis.html#3322ba8c396c44fb1f5e863896b9699e">fireFund</a>,
<a name="l00921"></a>00921         (<span class="keywordtype">int</span>)<a class="code" href="classMicropolis.html#3849b48adc430f30c1113fa75feaeecc">policeEffect</a>, (<span class="keywordtype">int</span>)<a class="code" href="classMicropolis.html#c1f0af5774589522d883a4b4fb37e04a">policeSpend</a>, (<span class="keywordtype">int</span>)<a class="code" href="classMicropolis.html#de0faabc0cc3a9fcae122bf0aee7bd59">policeFund</a>);
<a name="l00922"></a>00922 <span class="preprocessor">#endif</span>
<a name="l00923"></a>00923 <span class="preprocessor"></span>
<a name="l00924"></a>00924     <a class="code" href="classMicropolis.html#12f43707f2e4c6321c144a9cf3edf6b4">mustDrawBudget</a> = 1;
<a name="l00925"></a>00925 }
<a name="l00926"></a>00926 
<a name="l00927"></a>00927 
<a name="l00928"></a>00928 <span class="comment">/* comefrom: simulate doSimInit */</span>
<a name="l00929"></a>00929 <span class="keywordtype">void</span> Micropolis::mapScan(<span class="keywordtype">int</span> x1, <span class="keywordtype">int</span> x2)
<a name="l00930"></a>00930 {
<a name="l00931"></a>00931     <span class="keywordtype">short</span> x, y;
<a name="l00932"></a>00932 
<a name="l00933"></a>00933     <span class="keywordflow">for</span> (x = x1; x &lt; x2; x++) {
<a name="l00934"></a>00934         <span class="keywordflow">for</span> (y = 0; y &lt; <a class="code" href="map__type_8h.html#d649289f6f5a81082f7cceae8b94d137">WORLD_H</a>; y++) {
<a name="l00935"></a>00935 
<a name="l00936"></a>00936             <a class="code" href="micropolis_8h.html#b028519b9cc0b89492159d43dd99587f">MapValue</a> mapVal = <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y];
<a name="l00937"></a>00937             <span class="keywordflow">if</span> (mapVal == <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443ecc4e9a6b72b8cb231cf382b6320aeed2" title="Clear tile.">DIRT</a>) {
<a name="l00938"></a>00938                 <span class="keywordflow">continue</span>;
<a name="l00939"></a>00939             }
<a name="l00940"></a>00940 
<a name="l00941"></a>00941             <a class="code" href="micropolis_8h.html#4b5d03563ff6997e0271436af7105e7c">MapTile</a> tile = mapVal &amp; <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf424839a505f5307c64ce70cb21d88b9766" title="Mask for the MapTileCharacters part of the tile.">LOMASK</a>;  <span class="comment">/* Mask off status bits  */</span>
<a name="l00942"></a>00942 
<a name="l00943"></a>00943             <span class="keywordflow">if</span> (tile &lt; FLOOD) {
<a name="l00944"></a>00944                 <span class="keywordflow">continue</span>;
<a name="l00945"></a>00945             }
<a name="l00946"></a>00946 
<a name="l00947"></a>00947             <span class="comment">// tile &gt;= FLOOD</span>
<a name="l00948"></a>00948 
<a name="l00949"></a>00949             <a class="code" href="classPosition.html">Position</a> pos(x, y);
<a name="l00950"></a>00950 
<a name="l00951"></a>00951 
<a name="l00952"></a>00952             <span class="keywordflow">if</span> (tile &lt; ROADBASE) {
<a name="l00953"></a>00953 
<a name="l00954"></a>00954                 <span class="keywordflow">if</span> (tile &gt;= FIREBASE) {
<a name="l00955"></a>00955                     <a class="code" href="classMicropolis.html#50c5229c0208ca4702eb840df90c8994">firePop</a>++;
<a name="l00956"></a>00956                     <span class="keywordflow">if</span> (!(<a class="code" href="classMicropolis.html#65b8303764cfefd498ee1013a1c445ae">getRandom16</a>() &amp; 3)) {
<a name="l00957"></a>00957                         <a class="code" href="classMicropolis.html#c09e70cd52a5fa08fa6d3cccc8a3d9bb">doFire</a>(pos);    <span class="comment">/* 1 in 4 times */</span>
<a name="l00958"></a>00958                     }
<a name="l00959"></a>00959                     <span class="keywordflow">continue</span>;
<a name="l00960"></a>00960                 }
<a name="l00961"></a>00961 
<a name="l00962"></a>00962                 <span class="keywordflow">if</span> (tile &lt; <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443ebd182a3f312d2d7ed5e29dfe3809a2ad" title="Radio-active contaminated tile.">RADTILE</a>) {
<a name="l00963"></a>00963                     <a class="code" href="classMicropolis.html#ed617818599ed1babda14e293fd5fa87">doFlood</a>(pos);
<a name="l00964"></a>00964                 } <span class="keywordflow">else</span> {
<a name="l00965"></a>00965                     <a class="code" href="classMicropolis.html#22ea18ad3677519f1b12cee07a13dbf9">doRadTile</a>(pos);
<a name="l00966"></a>00966                 }
<a name="l00967"></a>00967 
<a name="l00968"></a>00968                 <span class="keywordflow">continue</span>;
<a name="l00969"></a>00969             }
<a name="l00970"></a>00970 
<a name="l00971"></a>00971             <span class="keywordflow">if</span> (newPower &amp;&amp; (mapVal &amp; <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf4291f6b09e90f4b9c026333687f98a8b8b" title="bit 14. tile can conduct electricity.">CONDBIT</a>)) {
<a name="l00972"></a>00972                 <span class="comment">// Copy PWRBIT from powerGridMap</span>
<a name="l00973"></a>00973                 <a class="code" href="classMicropolis.html#4b7b16a79e84ab9a51d87b5d94711d0d">setZonePower</a>(pos);
<a name="l00974"></a>00974             }
<a name="l00975"></a>00975 
<a name="l00976"></a>00976             <span class="keywordflow">if</span> (tile &gt;= ROADBASE &amp;&amp; tile &lt; POWERBASE) {
<a name="l00977"></a>00977                 <a class="code" href="classMicropolis.html#4eca1661a738a9d424c74a4fb0a39776">doRoad</a>(pos);
<a name="l00978"></a>00978                 <span class="keywordflow">continue</span>;
<a name="l00979"></a>00979             }
<a name="l00980"></a>00980 
<a name="l00981"></a>00981             <span class="keywordflow">if</span> (mapVal &amp; <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf4251e1c6ee74965ce4cb1bc90467824add" title="bit 10, tile is the center tile of the zone.">ZONEBIT</a>) { <span class="comment">/* process Zones */</span>
<a name="l00982"></a>00982                 <a class="code" href="classMicropolis.html#2c0c81b80f052cecbf3adb9ea2429b23">doZone</a>(pos);
<a name="l00983"></a>00983                 <span class="keywordflow">continue</span>;
<a name="l00984"></a>00984             }
<a name="l00985"></a>00985 
<a name="l00986"></a>00986             <span class="keywordflow">if</span> (tile &gt;= RAILBASE &amp;&amp; tile &lt; RESBASE) {
<a name="l00987"></a>00987                 <a class="code" href="classMicropolis.html#f194f666d81870f6783fb4dbd6637071">doRail</a>(pos);
<a name="l00988"></a>00988                 <span class="keywordflow">continue</span>;
<a name="l00989"></a>00989             }
<a name="l00990"></a>00990 
<a name="l00991"></a>00991             <span class="keywordflow">if</span> (tile &gt;= SOMETINYEXP &amp;&amp; tile &lt;= LASTTINYEXP) {
<a name="l00992"></a>00992                 <span class="comment">/* clear AniRubble */</span>
<a name="l00993"></a>00993                 <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y] = <a class="code" href="classMicropolis.html#e69aaec596e858f9a1552148ce2cc078">randomRubble</a>();
<a name="l00994"></a>00994             }
<a name="l00995"></a>00995         }
<a name="l00996"></a>00996     }
<a name="l00997"></a>00997 }
<a name="l00998"></a>00998 
<a name="l00999"></a>00999 
<a name="l01005"></a><a class="code" href="classMicropolis.html#f194f666d81870f6783fb4dbd6637071">01005</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#f194f666d81870f6783fb4dbd6637071">Micropolis::doRail</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;pos)
<a name="l01006"></a>01006 {
<a name="l01007"></a>01007     <a class="code" href="classMicropolis.html#e3da882b8a84cd8ccaf5250f250cc81d">railTotal</a>++;
<a name="l01008"></a>01008 
<a name="l01009"></a>01009     <a class="code" href="classMicropolis.html#ab534afa734549fec7e00bc34108e60b">generateTrain</a>(pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>, pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>);
<a name="l01010"></a>01010 
<a name="l01011"></a>01011     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#0238f1ad1707bb9d44bc5a8efea719de">roadEffect</a> &lt; (15 * <a class="code" href="micropolis_8h.html#c54dc74ad895d146fb8c243174b955fe">MAX_ROAD_EFFECT</a> / 16)) {
<a name="l01012"></a>01012 
<a name="l01013"></a>01013         <span class="comment">// roadEffect &lt; 15/16 of max road, enable deteriorating rail</span>
<a name="l01014"></a>01014         <span class="keywordflow">if</span> (!(<a class="code" href="classMicropolis.html#65b8303764cfefd498ee1013a1c445ae">getRandom16</a>() &amp; 511)) {
<a name="l01015"></a>01015 
<a name="l01016"></a>01016             <a class="code" href="micropolis_8h.html#b028519b9cc0b89492159d43dd99587f">MapValue</a> curValue = <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>];
<a name="l01017"></a>01017             <span class="keywordflow">if</span> (!(curValue &amp; CONDBIT)) {
<a name="l01018"></a>01018 
<a name="l01019"></a>01019                 <span class="comment">// Otherwise the '(getRandom16() &amp; 31)' makes no sense</span>
<a name="l01020"></a>01020                 assert(<a class="code" href="micropolis_8h.html#c54dc74ad895d146fb8c243174b955fe">MAX_ROAD_EFFECT</a> == 32);
<a name="l01021"></a>01021                 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#0238f1ad1707bb9d44bc5a8efea719de">roadEffect</a> &lt; (<a class="code" href="classMicropolis.html#65b8303764cfefd498ee1013a1c445ae">getRandom16</a>() &amp; 31)) {
<a name="l01022"></a>01022                     <a class="code" href="micropolis_8h.html#4b5d03563ff6997e0271436af7105e7c">MapTile</a> tile = curValue &amp; LOMASK;
<a name="l01023"></a>01023                     <span class="keywordflow">if</span> (tile &lt; RAILBASE + 2) {
<a name="l01024"></a>01024                         <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>] = RIVER;
<a name="l01025"></a>01025                     } <span class="keywordflow">else</span> {
<a name="l01026"></a>01026                         <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>] = <a class="code" href="classMicropolis.html#e69aaec596e858f9a1552148ce2cc078">randomRubble</a>();
<a name="l01027"></a>01027                     }
<a name="l01028"></a>01028                     <span class="keywordflow">return</span>;
<a name="l01029"></a>01029                 }
<a name="l01030"></a>01030             }
<a name="l01031"></a>01031         }
<a name="l01032"></a>01032     }
<a name="l01033"></a>01033 }
<a name="l01034"></a>01034 
<a name="l01035"></a>01035 
<a name="l01040"></a><a class="code" href="classMicropolis.html#22ea18ad3677519f1b12cee07a13dbf9">01040</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#22ea18ad3677519f1b12cee07a13dbf9">Micropolis::doRadTile</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;pos)
<a name="l01041"></a>01041 {
<a name="l01042"></a>01042     <span class="keywordflow">if</span> ((<a class="code" href="classMicropolis.html#65b8303764cfefd498ee1013a1c445ae">getRandom16</a>() &amp; 4095) == 0) {
<a name="l01043"></a>01043         <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>] = <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443ecc4e9a6b72b8cb231cf382b6320aeed2" title="Clear tile.">DIRT</a>; <span class="comment">/* Radioactive decay */</span>
<a name="l01044"></a>01044     }
<a name="l01045"></a>01045 }
<a name="l01046"></a>01046 
<a name="l01047"></a>01047 
<a name="l01052"></a><a class="code" href="classMicropolis.html#4eca1661a738a9d424c74a4fb0a39776">01052</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#4eca1661a738a9d424c74a4fb0a39776">Micropolis::doRoad</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;pos)
<a name="l01053"></a>01053 {
<a name="l01054"></a>01054     <span class="keywordtype">short</span> tden, z;
<a name="l01055"></a>01055     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> densityTable[3] = { ROADBASE, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443ec7c46d650decfbdd6dab7f82e89e2079" title="First tile with low traffic.">LTRFBASE</a>, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e0d2473f1ae47c4616fbcc610c85eb66b" title="First tile with high traffic.">HTRFBASE</a> };
<a name="l01056"></a>01056 
<a name="l01057"></a>01057     <a class="code" href="classMicropolis.html#f18fdce89580a5b8ffd2ce5f73214354">roadTotal</a>++;
<a name="l01058"></a>01058 
<a name="l01059"></a>01059     <a class="code" href="micropolis_8h.html#b028519b9cc0b89492159d43dd99587f">MapValue</a> mapValue = <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>];
<a name="l01060"></a>01060     <a class="code" href="micropolis_8h.html#4b5d03563ff6997e0271436af7105e7c">MapTile</a> tile = mapValue &amp; LOMASK;
<a name="l01061"></a>01061 
<a name="l01062"></a>01062     <span class="comment">/* generateBus(pos.posX, pos.posY); */</span>
<a name="l01063"></a>01063 
<a name="l01064"></a>01064     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#0238f1ad1707bb9d44bc5a8efea719de">roadEffect</a> &lt; (15 * <a class="code" href="micropolis_8h.html#c54dc74ad895d146fb8c243174b955fe">MAX_ROAD_EFFECT</a> / 16)) {
<a name="l01065"></a>01065         <span class="comment">// roadEffect &lt; 15/16 of max road, enable deteriorating road</span>
<a name="l01066"></a>01066         <span class="keywordflow">if</span> ((<a class="code" href="classMicropolis.html#65b8303764cfefd498ee1013a1c445ae">getRandom16</a>() &amp; 511) == 0) {
<a name="l01067"></a>01067             <span class="keywordflow">if</span> (!(mapValue &amp; CONDBIT)) {
<a name="l01068"></a>01068                 assert(<a class="code" href="micropolis_8h.html#c54dc74ad895d146fb8c243174b955fe">MAX_ROAD_EFFECT</a> == 32); <span class="comment">// Otherwise the '(getRandom16() &amp; 31)' makes no sense</span>
<a name="l01069"></a>01069                 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#0238f1ad1707bb9d44bc5a8efea719de">roadEffect</a> &lt; (<a class="code" href="classMicropolis.html#65b8303764cfefd498ee1013a1c445ae">getRandom16</a>() &amp; 31)) {
<a name="l01070"></a>01070                     <span class="keywordflow">if</span> ((tile &amp; 15) &lt; 2 || (tile &amp; 15) == 15) {
<a name="l01071"></a>01071                         <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>] = RIVER;
<a name="l01072"></a>01072                     } <span class="keywordflow">else</span> {
<a name="l01073"></a>01073                         <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>] = <a class="code" href="classMicropolis.html#e69aaec596e858f9a1552148ce2cc078">randomRubble</a>();
<a name="l01074"></a>01074                     }
<a name="l01075"></a>01075                     <span class="keywordflow">return</span>;
<a name="l01076"></a>01076                 }
<a name="l01077"></a>01077             }
<a name="l01078"></a>01078         }
<a name="l01079"></a>01079     }
<a name="l01080"></a>01080 
<a name="l01081"></a>01081     <span class="keywordflow">if</span> ((mapValue &amp; <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42014ad71e7cec15ec26c02cfad2e3356a" title="bit 13, tile can be lit.">BURNBIT</a>) == 0) { <span class="comment">/* If Bridge */</span>
<a name="l01082"></a>01082         <a class="code" href="classMicropolis.html#f18fdce89580a5b8ffd2ce5f73214354">roadTotal</a> += 4; <span class="comment">// Bridge counts as 4 road tiles</span>
<a name="l01083"></a>01083         <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#e2e05c10bf78edac49e5cc51ab722b6a">doBridge</a>(<a class="code" href="classPosition.html">Position</a>(pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>, pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>), tile)) {
<a name="l01084"></a>01084             <span class="keywordflow">return</span>;
<a name="l01085"></a>01085         }
<a name="l01086"></a>01086     }
<a name="l01087"></a>01087 
<a name="l01088"></a>01088     <span class="keywordflow">if</span> (tile &lt; <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443ec7c46d650decfbdd6dab7f82e89e2079" title="First tile with low traffic.">LTRFBASE</a>) {
<a name="l01089"></a>01089         tden = 0;
<a name="l01090"></a>01090     } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (tile &lt; <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e0d2473f1ae47c4616fbcc610c85eb66b" title="First tile with high traffic.">HTRFBASE</a>) {
<a name="l01091"></a>01091         tden = 1;
<a name="l01092"></a>01092     } <span class="keywordflow">else</span> {
<a name="l01093"></a>01093         <a class="code" href="classMicropolis.html#f18fdce89580a5b8ffd2ce5f73214354">roadTotal</a>++; <span class="comment">// Heavy traffic counts as 2 roads.</span>
<a name="l01094"></a>01094         tden = 2;
<a name="l01095"></a>01095     }
<a name="l01096"></a>01096 
<a name="l01097"></a>01097     <span class="keywordtype">short</span> trafficDensity = <a class="code" href="classMicropolis.html#bbcdc5868df96b13375d8732aaadaf70" title="Traffic density map.">trafficDensityMap</a>.worldGet(pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>, pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>) &gt;&gt;6;
<a name="l01098"></a>01098 
<a name="l01099"></a>01099     <span class="keywordflow">if</span> (trafficDensity &gt; 1) {
<a name="l01100"></a>01100         trafficDensity--;
<a name="l01101"></a>01101     }
<a name="l01102"></a>01102 
<a name="l01103"></a>01103     <span class="keywordflow">if</span> (tden != trafficDensity) { <span class="comment">/* tden 0..2   */</span>
<a name="l01104"></a>01104         z = ((tile - ROADBASE) &amp; 15) + densityTable[trafficDensity];
<a name="l01105"></a>01105         z |= mapValue &amp; (<a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42f5e512cc20bf876b6602122163c2000b" title="Mask for the bits-part of the tile.">ALLBITS</a> - <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42e64f799e649a284bedb0bac81afb9446" title="bit 11, tile is animated.">ANIMBIT</a>);
<a name="l01106"></a>01106 
<a name="l01107"></a>01107         <span class="keywordflow">if</span> (trafficDensity &gt; 0) {
<a name="l01108"></a>01108             z |= <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42e64f799e649a284bedb0bac81afb9446" title="bit 11, tile is animated.">ANIMBIT</a>;
<a name="l01109"></a>01109         }
<a name="l01110"></a>01110 
<a name="l01111"></a>01111         <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>] = z;
<a name="l01112"></a>01112     }
<a name="l01113"></a>01113 }
<a name="l01114"></a>01114 
<a name="l01115"></a>01115 
<a name="l01125"></a><a class="code" href="classMicropolis.html#e2e05c10bf78edac49e5cc51ab722b6a">01125</a> <span class="keywordtype">bool</span> <a class="code" href="classMicropolis.html#e2e05c10bf78edac49e5cc51ab722b6a">Micropolis::doBridge</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;pos, <a class="code" href="micropolis_8h.html#4b5d03563ff6997e0271436af7105e7c">MapTile</a> tile)
<a name="l01126"></a>01126 {
<a name="l01127"></a>01127     <span class="keyword">static</span> <span class="keywordtype">short</span> HDx[7] = { -2,  2, -2, -1,  0,  1,  2 };
<a name="l01128"></a>01128     <span class="keyword">static</span> <span class="keywordtype">short</span> HDy[7] = { -1, -1,  0,  0,  0,  0,  0 };
<a name="l01129"></a>01129     <span class="keyword">static</span> <span class="keywordtype">short</span> HBRTAB[7] = {
<a name="l01130"></a>01130         HBRDG1 | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, HBRDG3 | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, HBRDG0 | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>,
<a name="l01131"></a>01131         RIVER, BRWH | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, RIVER, HBRDG2 | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>,
<a name="l01132"></a>01132     };
<a name="l01133"></a>01133     <span class="keyword">static</span> <span class="keywordtype">short</span> HBRTAB2[7] = {
<a name="l01134"></a>01134         RIVER, RIVER, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e3886aa883306535e1ede2e324ad17544" title="Horizontal bridge.">HBRIDGE</a> | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e3886aa883306535e1ede2e324ad17544" title="Horizontal bridge.">HBRIDGE</a> | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e3886aa883306535e1ede2e324ad17544" title="Horizontal bridge.">HBRIDGE</a> | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>,
<a name="l01135"></a>01135         <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e3886aa883306535e1ede2e324ad17544" title="Horizontal bridge.">HBRIDGE</a> | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e3886aa883306535e1ede2e324ad17544" title="Horizontal bridge.">HBRIDGE</a> | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>,
<a name="l01136"></a>01136     };
<a name="l01137"></a>01137     <span class="keyword">static</span> <span class="keywordtype">short</span> VDx[7] = {  0,  1,  0,  0,  0,  0,  1 };
<a name="l01138"></a>01138     <span class="keyword">static</span> <span class="keywordtype">short</span> VDy[7] = { -2, -2, -1,  0,  1,  2,  2 };
<a name="l01139"></a>01139     <span class="keyword">static</span> <span class="keywordtype">short</span> VBRTAB[7] = {
<a name="l01140"></a>01140         VBRDG0 | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, VBRDG1 | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, RIVER, BRWV | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>,
<a name="l01141"></a>01141         RIVER, VBRDG2 | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, VBRDG3 | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>,
<a name="l01142"></a>01142     };
<a name="l01143"></a>01143     <span class="keyword">static</span> <span class="keywordtype">short</span> VBRTAB2[7] = {
<a name="l01144"></a>01144         <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e49edbd6abd2f39e63ef10a57ffd88915" title="Vertical bridge.">VBRIDGE</a> | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, RIVER, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e49edbd6abd2f39e63ef10a57ffd88915" title="Vertical bridge.">VBRIDGE</a> | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e49edbd6abd2f39e63ef10a57ffd88915" title="Vertical bridge.">VBRIDGE</a> | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>,
<a name="l01145"></a>01145         <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e49edbd6abd2f39e63ef10a57ffd88915" title="Vertical bridge.">VBRIDGE</a> | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e49edbd6abd2f39e63ef10a57ffd88915" title="Vertical bridge.">VBRIDGE</a> | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>, RIVER,
<a name="l01146"></a>01146     };
<a name="l01147"></a>01147     <span class="keywordtype">int</span> z, x, y, MPtem;
<a name="l01148"></a>01148 
<a name="l01149"></a>01149     <span class="keywordflow">if</span> (tile == BRWV) { <span class="comment">/*  Vertical bridge close */</span>
<a name="l01150"></a>01150 
<a name="l01151"></a>01151         <span class="keywordflow">if</span> ((!(<a class="code" href="classMicropolis.html#65b8303764cfefd498ee1013a1c445ae">getRandom16</a>() &amp; 3)) &amp;&amp; <a class="code" href="classMicropolis.html#652d803d49b7b707f976611d2218b54e">getBoatDistance</a>(pos) &gt; 340) {
<a name="l01152"></a>01152 
<a name="l01153"></a>01153             <span class="keywordflow">for</span> (z = 0; z &lt; 7; z++) { <span class="comment">/* Close */</span>
<a name="l01154"></a>01154 
<a name="l01155"></a>01155                 x = pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + VDx[z];
<a name="l01156"></a>01156                 y = pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + VDy[z];
<a name="l01157"></a>01157 
<a name="l01158"></a>01158                 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#c88ae46202ab81120718c9f079d2dbfa">testBounds</a>(x, y)) {
<a name="l01159"></a>01159 
<a name="l01160"></a>01160                     <span class="keywordflow">if</span> ((<a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y] &amp; LOMASK) == (VBRTAB[z] &amp; LOMASK)) {
<a name="l01161"></a>01161                         <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y] = VBRTAB2[z];
<a name="l01162"></a>01162                     }
<a name="l01163"></a>01163 
<a name="l01164"></a>01164                 }
<a name="l01165"></a>01165             }
<a name="l01166"></a>01166         }
<a name="l01167"></a>01167         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l01168"></a>01168     }
<a name="l01169"></a>01169 
<a name="l01170"></a>01170     <span class="keywordflow">if</span> (tile == BRWH) { <span class="comment">/*  Horizontal bridge close  */</span>
<a name="l01171"></a>01171 
<a name="l01172"></a>01172         <span class="keywordflow">if</span> ((!(<a class="code" href="classMicropolis.html#65b8303764cfefd498ee1013a1c445ae">getRandom16</a>() &amp; 3)) &amp;&amp; <a class="code" href="classMicropolis.html#652d803d49b7b707f976611d2218b54e">getBoatDistance</a>(pos) &gt; 340) {
<a name="l01173"></a>01173 
<a name="l01174"></a>01174             <span class="keywordflow">for</span> (z = 0; z &lt; 7; z++) { <span class="comment">/* Close */</span>
<a name="l01175"></a>01175 
<a name="l01176"></a>01176                 x = pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + HDx[z];
<a name="l01177"></a>01177                 y = pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + HDy[z];
<a name="l01178"></a>01178 
<a name="l01179"></a>01179                 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#c88ae46202ab81120718c9f079d2dbfa">testBounds</a>(x, y)) {
<a name="l01180"></a>01180 
<a name="l01181"></a>01181                     <span class="keywordflow">if</span> ((<a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y] &amp; LOMASK) == (HBRTAB[z] &amp; LOMASK)) {
<a name="l01182"></a>01182 
<a name="l01183"></a>01183                         <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y] = HBRTAB2[z];
<a name="l01184"></a>01184 
<a name="l01185"></a>01185                     }
<a name="l01186"></a>01186                 }
<a name="l01187"></a>01187             }
<a name="l01188"></a>01188         }
<a name="l01189"></a>01189         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l01190"></a>01190     }
<a name="l01191"></a>01191 
<a name="l01192"></a>01192     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#652d803d49b7b707f976611d2218b54e">getBoatDistance</a>(pos) &lt; 300 || (!(<a class="code" href="classMicropolis.html#65b8303764cfefd498ee1013a1c445ae">getRandom16</a>() &amp; 7))) {
<a name="l01193"></a>01193         <span class="keywordflow">if</span> (tile &amp; 1) {
<a name="l01194"></a>01194             <span class="keywordflow">if</span> (pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> &lt; <a class="code" href="map__type_8h.html#e6df22d5005e60ca7b2da133fcff3c24">WORLD_W</a> - 1) {
<a name="l01195"></a>01195                 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + 1][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>] == CHANNEL) { <span class="comment">/* Vertical open */</span>
<a name="l01196"></a>01196 
<a name="l01197"></a>01197                     <span class="keywordflow">for</span> (z = 0; z &lt; 7; z++) {
<a name="l01198"></a>01198 
<a name="l01199"></a>01199                         x = pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + VDx[z];
<a name="l01200"></a>01200                         y = pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + VDy[z];
<a name="l01201"></a>01201 
<a name="l01202"></a>01202                         <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#c88ae46202ab81120718c9f079d2dbfa">testBounds</a>(x, y)) {
<a name="l01203"></a>01203 
<a name="l01204"></a>01204                             MPtem = <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y];
<a name="l01205"></a>01205                             <span class="keywordflow">if</span> (MPtem == CHANNEL || ((MPtem &amp; 15) == (VBRTAB2[z] &amp; 15))) {
<a name="l01206"></a>01206                                 <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y] = VBRTAB[z];
<a name="l01207"></a>01207                             }
<a name="l01208"></a>01208                         }
<a name="l01209"></a>01209                     }
<a name="l01210"></a>01210                     <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l01211"></a>01211                 }
<a name="l01212"></a>01212             }
<a name="l01213"></a>01213             <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01214"></a>01214 
<a name="l01215"></a>01215         } <span class="keywordflow">else</span> {
<a name="l01216"></a>01216 
<a name="l01217"></a>01217             <span class="keywordflow">if</span> (pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> &gt; 0) {
<a name="l01218"></a>01218                 <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> - 1] == CHANNEL) {
<a name="l01219"></a>01219 
<a name="l01220"></a>01220                     <span class="comment">/* Horizontal open  */</span>
<a name="l01221"></a>01221                     <span class="keywordflow">for</span> (z = 0; z &lt; 7; z++) {
<a name="l01222"></a>01222 
<a name="l01223"></a>01223                         x = pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + HDx[z];
<a name="l01224"></a>01224                         y = pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + HDy[z];
<a name="l01225"></a>01225 
<a name="l01226"></a>01226                         <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#c88ae46202ab81120718c9f079d2dbfa">testBounds</a>(x, y)) {
<a name="l01227"></a>01227 
<a name="l01228"></a>01228                             MPtem = <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y];
<a name="l01229"></a>01229                             <span class="keywordflow">if</span> (((MPtem &amp; 15) == (HBRTAB2[z] &amp; 15)) || MPtem == CHANNEL) {
<a name="l01230"></a>01230                                 <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y] = HBRTAB[z];
<a name="l01231"></a>01231                             }
<a name="l01232"></a>01232                         }
<a name="l01233"></a>01233                     }
<a name="l01234"></a>01234                     <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l01235"></a>01235                 }
<a name="l01236"></a>01236             }
<a name="l01237"></a>01237             <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01238"></a>01238         }
<a name="l01239"></a>01239 
<a name="l01240"></a>01240     }
<a name="l01241"></a>01241     <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01242"></a>01242 }
<a name="l01243"></a>01243 
<a name="l01244"></a>01244 
<a name="l01250"></a><a class="code" href="classMicropolis.html#652d803d49b7b707f976611d2218b54e">01250</a> <span class="keywordtype">int</span> <a class="code" href="classMicropolis.html#652d803d49b7b707f976611d2218b54e">Micropolis::getBoatDistance</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;pos)
<a name="l01251"></a>01251 {
<a name="l01252"></a>01252     <span class="keywordtype">int</span> sprDist;
<a name="l01253"></a>01253     <a class="code" href="classSimSprite.html">SimSprite</a> *sprite;
<a name="l01254"></a>01254 
<a name="l01255"></a>01255     <span class="keywordtype">int</span> dist = 99999;
<a name="l01256"></a>01256     <span class="keywordtype">int</span> mx = pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> * 16 + 8;
<a name="l01257"></a>01257     <span class="keywordtype">int</span> my = pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> * 16 + 8;
<a name="l01258"></a>01258 
<a name="l01259"></a>01259     <span class="keywordflow">for</span> (sprite = <a class="code" href="classMicropolis.html#041df1c62a5c8d6b0379d003d3c509f6" title="List of active sprites.">spriteList</a>; sprite != NULL; sprite = sprite-&gt;<a class="code" href="classSimSprite.html#a4e9778d43f38a912cbe560b893637bc" title="Pointer to next SimSprite object in the list.">next</a>) {
<a name="l01260"></a>01260         <span class="keywordflow">if</span> (sprite-&gt;<a class="code" href="classSimSprite.html#5c8ac895626cad194a4ffa2a5a9eb79b" title="Type of the sprite (TRA -- BUS).">type</a> == <a class="code" href="micropolis_8h.html#c6fa10729dffeb6a192492f13c25e31ab6ba5d8c2fd181feca500a46b00ef860" title="Ship.">SPRITE_SHIP</a> &amp;&amp; sprite-&gt;<a class="code" href="classSimSprite.html#eca631659008c33d7d04db407d575c75" title="Frame (0 means non-active sprite).">frame</a> != 0) {
<a name="l01261"></a>01261 
<a name="l01262"></a>01262             sprDist = <a class="code" href="micropolis_8h.html#71af18974f6f401b618926b53c00b802">absoluteValue</a>(sprite-&gt;<a class="code" href="classSimSprite.html#0c2a65810a310e1e1fc95d00c3c6f394" title="X coordinate of the sprite in pixels?">x</a> + sprite-&gt;<a class="code" href="classSimSprite.html#f5d68ae91b32b04fbc26d88b82ef1ccc" title="Offset of the hot-spot relative to SimSprite::x?">xHot</a> - mx)
<a name="l01263"></a>01263                     + <a class="code" href="micropolis_8h.html#71af18974f6f401b618926b53c00b802">absoluteValue</a>(sprite-&gt;<a class="code" href="classSimSprite.html#e1600ecb4f1cb3899f7facc369c7e25e" title="Y coordinate of the sprite in pixels?">y</a> + sprite-&gt;<a class="code" href="classSimSprite.html#4ee651480a2baf67fa98727f1e9edab5" title="Offset of the hot-spot relative to SimSprite::y?">yHot</a> - my);
<a name="l01264"></a>01264 
<a name="l01265"></a>01265             dist = <a class="code" href="micropolis_8h.html#fb21817fa65cca388dcfb559ddd372c6">min</a>(dist, sprDist);
<a name="l01266"></a>01266         }
<a name="l01267"></a>01267     }
<a name="l01268"></a>01268     <span class="keywordflow">return</span> dist;
<a name="l01269"></a>01269 }
<a name="l01270"></a>01270 
<a name="l01271"></a>01271 
<a name="l01280"></a><a class="code" href="classMicropolis.html#c09e70cd52a5fa08fa6d3cccc8a3d9bb">01280</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#c09e70cd52a5fa08fa6d3cccc8a3d9bb">Micropolis::doFire</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;pos)
<a name="l01281"></a>01281 {
<a name="l01282"></a>01282     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> DX[4] = { -1,  0,  1,  0 };
<a name="l01283"></a>01283     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> DY[4] = {  0, -1,  0,  1 };
<a name="l01284"></a>01284 
<a name="l01285"></a>01285     <span class="comment">// Try to set neighbouring tiles on fire as well</span>
<a name="l01286"></a>01286     <span class="keywordflow">for</span> (<span class="keywordtype">short</span> z = 0; z &lt; 4; z++) {
<a name="l01287"></a>01287 
<a name="l01288"></a>01288         <span class="keywordflow">if</span> ((<a class="code" href="classMicropolis.html#65b8303764cfefd498ee1013a1c445ae">getRandom16</a>() &amp; 7) == 0) {
<a name="l01289"></a>01289 
<a name="l01290"></a>01290             <span class="keywordtype">short</span> xTem = pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + DX[z];
<a name="l01291"></a>01291             <span class="keywordtype">short</span> yTem = pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + DY[z];
<a name="l01292"></a>01292 
<a name="l01293"></a>01293             <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#c88ae46202ab81120718c9f079d2dbfa">testBounds</a>(xTem, yTem)) {
<a name="l01294"></a>01294 
<a name="l01295"></a>01295                 <a class="code" href="micropolis_8h.html#b028519b9cc0b89492159d43dd99587f">MapValue</a> c = <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[xTem][yTem];
<a name="l01296"></a>01296                 <span class="keywordflow">if</span> (!(c &amp; <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42014ad71e7cec15ec26c02cfad2e3356a" title="bit 13, tile can be lit.">BURNBIT</a>)) {
<a name="l01297"></a>01297                     <span class="keywordflow">continue</span>;
<a name="l01298"></a>01298                 }
<a name="l01299"></a>01299 
<a name="l01300"></a>01300                 <span class="keywordflow">if</span> (c &amp; <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf4251e1c6ee74965ce4cb1bc90467824add" title="bit 10, tile is the center tile of the zone.">ZONEBIT</a>) {
<a name="l01301"></a>01301                     <span class="comment">// Neighbour is a zone and burnable</span>
<a name="l01302"></a>01302                     <a class="code" href="classMicropolis.html#772b252c9bbc5feee92b2dab7112e050">fireZone</a>(<a class="code" href="classPosition.html">Position</a>(xTem, yTem), c);
<a name="l01303"></a>01303 
<a name="l01304"></a>01304                     <span class="keywordflow">if</span> ((c &amp; LOMASK) &gt; <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e7f1dcd7ed2a34c63147f97d2f9bd6a4d" title="Center tile of first non-empty industry zone.">IZB</a>) { <span class="comment">/* Explode */</span>
<a name="l01305"></a>01305                           <a class="code" href="classMicropolis.html#d1bf05d303d7898887f9785695e34963">makeExplosionAt</a>(xTem *16 + 8, yTem * 16 + 8);
<a name="l01306"></a>01306                     }
<a name="l01307"></a>01307                 }
<a name="l01308"></a>01308 
<a name="l01309"></a>01309                 <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[xTem][yTem] = <a class="code" href="classMicropolis.html#8d4dac1a71df3f069159d198a360caf4">randomFire</a>();
<a name="l01310"></a>01310             }
<a name="l01311"></a>01311         }
<a name="l01312"></a>01312     }
<a name="l01313"></a>01313 
<a name="l01314"></a>01314     <span class="comment">// Compute likelyhood of fire running out of fuel</span>
<a name="l01315"></a>01315     <span class="keywordtype">short</span> rate = 10; <span class="comment">// Likelyhood of extinguishing (bigger means less chance)</span>
<a name="l01316"></a>01316     <span class="keywordtype">short</span> z = <a class="code" href="classMicropolis.html#5cbd4ccd8b9bb804d025b5d1ed72ac02">fireStationEffectMap</a>.<a class="code" href="classMap.html#730dab474e4d447c83769738e7c90d0c">worldGet</a>(pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>, pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>);
<a name="l01317"></a>01317 
<a name="l01318"></a>01318     <span class="keywordflow">if</span> (z &gt; 0) {
<a name="l01319"></a>01319         rate = 3;
<a name="l01320"></a>01320         <span class="keywordflow">if</span> (z &gt; 20) {
<a name="l01321"></a>01321             rate = 2;
<a name="l01322"></a>01322         }
<a name="l01323"></a>01323         <span class="keywordflow">if</span> (z &gt; 100) {
<a name="l01324"></a>01324             rate = 1;
<a name="l01325"></a>01325         }
<a name="l01326"></a>01326     }
<a name="l01327"></a>01327 
<a name="l01328"></a>01328     <span class="comment">// Decide whether to put out the fire.</span>
<a name="l01329"></a>01329     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#5db230dbb510ee57bedcfb1f92ff74eb">getRandom</a>(rate) == 0) {
<a name="l01330"></a>01330         <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>] = <a class="code" href="classMicropolis.html#e69aaec596e858f9a1552148ce2cc078">randomRubble</a>();
<a name="l01331"></a>01331     }
<a name="l01332"></a>01332 }
<a name="l01333"></a>01333 
<a name="l01334"></a>01334 
<a name="l01343"></a><a class="code" href="classMicropolis.html#772b252c9bbc5feee92b2dab7112e050">01343</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#772b252c9bbc5feee92b2dab7112e050">Micropolis::fireZone</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;pos, <a class="code" href="micropolis_8h.html#b028519b9cc0b89492159d43dd99587f">MapValue</a> ch)
<a name="l01344"></a>01344 {
<a name="l01345"></a>01345     <span class="keywordtype">short</span> XYmax;
<a name="l01346"></a>01346 
<a name="l01347"></a>01347     <span class="keywordtype">int</span> value = <a class="code" href="classMicropolis.html#deb19ae202d9fa5e3252daccc8a46165">rateOfGrowthMap</a>.<a class="code" href="classMap.html#730dab474e4d447c83769738e7c90d0c">worldGet</a>(pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>, pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>);
<a name="l01348"></a>01348     value = <a class="code" href="micropolis_8h.html#c72a52ee0b2b2f779f6c8714f0c42f0d">clamp</a>(value - 20, -200, 200);
<a name="l01349"></a>01349     <a class="code" href="classMicropolis.html#deb19ae202d9fa5e3252daccc8a46165">rateOfGrowthMap</a>.<a class="code" href="classMap.html#e930c1a5a1f5f60ce791b01e83dc14be">worldSet</a>(pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>, pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>, value);
<a name="l01350"></a>01350 
<a name="l01351"></a>01351     ch = ch &amp; LOMASK;
<a name="l01352"></a>01352 
<a name="l01353"></a>01353     <span class="keywordflow">if</span> (ch &lt; <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e7670a19e6e9c7d0984729552cf452588" title="Top-left tile of the seaport.">PORTBASE</a>) {
<a name="l01354"></a>01354         XYmax = 2;
<a name="l01355"></a>01355     } <span class="keywordflow">else</span> {
<a name="l01356"></a>01356         <span class="keywordflow">if</span> (ch == AIRPORT) {
<a name="l01357"></a>01357             XYmax = 5;
<a name="l01358"></a>01358         } <span class="keywordflow">else</span> {
<a name="l01359"></a>01359             XYmax = 4;
<a name="l01360"></a>01360         }
<a name="l01361"></a>01361     }
<a name="l01362"></a>01362 
<a name="l01363"></a>01363     <span class="comment">// Make remaining tiles of the zone bulldozable</span>
<a name="l01364"></a>01364     <span class="keywordflow">for</span> (<span class="keywordtype">short</span> x = -1; x &lt; XYmax; x++) {
<a name="l01365"></a>01365         <span class="keywordflow">for</span> (<span class="keywordtype">short</span> y = -1; y &lt; XYmax; y++) {
<a name="l01366"></a>01366 
<a name="l01367"></a>01367             <span class="keywordtype">short</span> xTem = pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + x;
<a name="l01368"></a>01368             <span class="keywordtype">short</span> yTem = pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + y;
<a name="l01369"></a>01369 
<a name="l01370"></a>01370             <span class="keywordflow">if</span> (!<a class="code" href="classMicropolis.html#c88ae46202ab81120718c9f079d2dbfa">testBounds</a>(xTem, yTem)) {
<a name="l01371"></a>01371                 <span class="keywordflow">continue</span>;
<a name="l01372"></a>01372             }
<a name="l01373"></a>01373 
<a name="l01374"></a>01374             <span class="keywordflow">if</span> ((<a class="code" href="micropolis_8h.html#4b5d03563ff6997e0271436af7105e7c">MapTile</a>)(<a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[xTem][yTem] &amp; LOMASK) &gt;= ROADBASE) {
<a name="l01375"></a>01375                 <span class="comment">/* post release */</span>
<a name="l01376"></a>01376                 <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[xTem][yTem] |= <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42b718f843cf91845b62b23fc03942d095" title="bit 12, tile is bulldozable.">BULLBIT</a>;
<a name="l01377"></a>01377             }
<a name="l01378"></a>01378 
<a name="l01379"></a>01379         }
<a name="l01380"></a>01380     }
<a name="l01381"></a>01381 }
<a name="l01382"></a>01382 
<a name="l01383"></a>01383 
<a name="l01390"></a><a class="code" href="classMicropolis.html#8ebda1ad9389b36743682d722d74eef4">01390</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#8ebda1ad9389b36743682d722d74eef4">Micropolis::repairZone</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;pos, <a class="code" href="micropolis_8h.html#4b5d03563ff6997e0271436af7105e7c">MapTile</a> zCent, <span class="keywordtype">short</span> zSize)
<a name="l01391"></a>01391 {
<a name="l01392"></a>01392     <a class="code" href="micropolis_8h.html#4b5d03563ff6997e0271436af7105e7c">MapTile</a> tile = zCent - 2 - zSize;
<a name="l01393"></a>01393 
<a name="l01394"></a>01394     <span class="comment">// y and x loops one position shifted to compensate for the center-tile position.</span>
<a name="l01395"></a>01395     <span class="keywordflow">for</span> (<span class="keywordtype">short</span> y = -1; y &lt; zSize - 1; y++) {
<a name="l01396"></a>01396         <span class="keywordflow">for</span> (<span class="keywordtype">short</span> x = -1; x &lt; zSize - 1; x++) {
<a name="l01397"></a>01397 
<a name="l01398"></a>01398             <span class="keywordtype">int</span> xx = pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + x;
<a name="l01399"></a>01399             <span class="keywordtype">int</span> yy = pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + y;
<a name="l01400"></a>01400 
<a name="l01401"></a>01401             tile++;
<a name="l01402"></a>01402 
<a name="l01403"></a>01403             <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#c88ae46202ab81120718c9f079d2dbfa">testBounds</a>(xx, yy)) {
<a name="l01404"></a>01404 
<a name="l01405"></a>01405                 <a class="code" href="micropolis_8h.html#b028519b9cc0b89492159d43dd99587f">MapValue</a> mapValue = <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[xx][yy];
<a name="l01406"></a>01406 
<a name="l01407"></a>01407                 <span class="keywordflow">if</span> (mapValue &amp; <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf4251e1c6ee74965ce4cb1bc90467824add" title="bit 10, tile is the center tile of the zone.">ZONEBIT</a>) {
<a name="l01408"></a>01408                     <span class="keywordflow">continue</span>;
<a name="l01409"></a>01409                 }
<a name="l01410"></a>01410 
<a name="l01411"></a>01411                 <span class="keywordflow">if</span> (mapValue &amp; <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42e64f799e649a284bedb0bac81afb9446" title="bit 11, tile is animated.">ANIMBIT</a>) {
<a name="l01412"></a>01412                     <span class="keywordflow">continue</span>;
<a name="l01413"></a>01413                 }
<a name="l01414"></a>01414 
<a name="l01415"></a>01415                 <a class="code" href="micropolis_8h.html#4b5d03563ff6997e0271436af7105e7c">MapTile</a> mapTile = mapValue &amp; LOMASK;
<a name="l01416"></a>01416 
<a name="l01417"></a>01417                 <span class="keywordflow">if</span> (mapTile &lt; RUBBLE || mapTile &gt;= ROADBASE) {
<a name="l01418"></a>01418                     <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[xx][yy] = tile | CONDBIT | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42014ad71e7cec15ec26c02cfad2e3356a" title="bit 13, tile can be lit.">BURNBIT</a>;
<a name="l01419"></a>01419                 }
<a name="l01420"></a>01420             }
<a name="l01421"></a>01421         }
<a name="l01422"></a>01422     }
<a name="l01423"></a>01423 }
<a name="l01424"></a>01424 
<a name="l01425"></a>01425 
<a name="l01431"></a><a class="code" href="classMicropolis.html#3a25b6169871369b476c47b0452aa242">01431</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#3a25b6169871369b476c47b0452aa242">Micropolis::doSpecialZone</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;pos, <span class="keywordtype">bool</span> powerOn)
<a name="l01432"></a>01432 {
<a name="l01433"></a>01433     <span class="comment">// Bigger numbers reduce chance of nuclear melt down</span>
<a name="l01434"></a>01434     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> meltdownTable[3] = { 30000, 20000, 10000 };
<a name="l01435"></a>01435 
<a name="l01436"></a>01436     <a class="code" href="micropolis_8h.html#4b5d03563ff6997e0271436af7105e7c">MapTile</a> tile = <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>] &amp; LOMASK;
<a name="l01437"></a>01437 
<a name="l01438"></a>01438     <span class="keywordflow">switch</span> (tile) {
<a name="l01439"></a>01439 
<a name="l01440"></a>01440         <span class="keywordflow">case</span> <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443ea5ecb3c0c79777a6c765d2c0ae24fe1e" title="&amp;#39;Center&amp;#39; tile of coal power plant.">POWERPLANT</a>:
<a name="l01441"></a>01441 
<a name="l01442"></a>01442             <a class="code" href="classMicropolis.html#a1cb3fbe06b4d038dbe6c532d4e82b2e">coalPowerPop</a>++;
<a name="l01443"></a>01443 
<a name="l01444"></a>01444             <span class="keywordflow">if</span> ((<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> &amp; 7) == 0) {
<a name="l01445"></a>01445                 <a class="code" href="classMicropolis.html#8ebda1ad9389b36743682d722d74eef4">repairZone</a>(pos, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443ea5ecb3c0c79777a6c765d2c0ae24fe1e" title="&amp;#39;Center&amp;#39; tile of coal power plant.">POWERPLANT</a>, 4); <span class="comment">/* post */</span>
<a name="l01446"></a>01446             }
<a name="l01447"></a>01447 
<a name="l01448"></a>01448             <a class="code" href="classMicropolis.html#7a3ad08a33768debf9e858197d3b9c49">pushPowerStack</a>(pos);
<a name="l01449"></a>01449             <a class="code" href="classMicropolis.html#1e1b3a02ae7b574241b75fb844eb8fa2">coalSmoke</a>(pos);
<a name="l01450"></a>01450 
<a name="l01451"></a>01451             <span class="keywordflow">return</span>;
<a name="l01452"></a>01452 
<a name="l01453"></a>01453         <span class="keywordflow">case</span> <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e6e64b981d2ea9691f20ea1cc3bf6e45a" title="&amp;#39;Center&amp;#39; tile nuclear power plant.">NUCLEAR</a>:
<a name="l01454"></a>01454 
<a name="l01455"></a>01455             assert(<a class="code" href="micropolis_8h.html#9d2c8df557e927eceec042cd07a5a948c045554d18c23cdf17782ba0aab2269e" title="Number of game levels.">LEVEL_COUNT</a> == <a class="code" href="micropolis_8h.html#d4be1cfc63bd1761090d998ecf890fde">LENGTH_OF</a>(meltdownTable));
<a name="l01456"></a>01456 
<a name="l01457"></a>01457             <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#680a0861f9870a09279c685cfd077d96" title="Enable disasters.">enableDisasters</a> &amp;&amp; !<a class="code" href="classMicropolis.html#5db230dbb510ee57bedcfb1f92ff74eb">getRandom</a>(meltdownTable[<a class="code" href="classMicropolis.html#2c151216bd34be7dde50beaf4da769ba" title="Difficulty level of the game (0..2).">gameLevel</a>])) {
<a name="l01458"></a>01458                 <a class="code" href="classMicropolis.html#169af3d650517638b41c0597ca6b415e">doMeltdown</a>(pos);
<a name="l01459"></a>01459                 <span class="keywordflow">return</span>;
<a name="l01460"></a>01460             }
<a name="l01461"></a>01461 
<a name="l01462"></a>01462             <a class="code" href="classMicropolis.html#c4e42eea13b171bd21b7559613223369">nuclearPowerPop</a>++;
<a name="l01463"></a>01463 
<a name="l01464"></a>01464             <span class="keywordflow">if</span> ((<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> &amp; 7) == 0) {
<a name="l01465"></a>01465                 <a class="code" href="classMicropolis.html#8ebda1ad9389b36743682d722d74eef4">repairZone</a>(pos, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e6e64b981d2ea9691f20ea1cc3bf6e45a" title="&amp;#39;Center&amp;#39; tile nuclear power plant.">NUCLEAR</a>, 4); <span class="comment">/* post */</span>
<a name="l01466"></a>01466             }
<a name="l01467"></a>01467 
<a name="l01468"></a>01468             <a class="code" href="classMicropolis.html#7a3ad08a33768debf9e858197d3b9c49">pushPowerStack</a>(pos);
<a name="l01469"></a>01469 
<a name="l01470"></a>01470             <span class="keywordflow">return</span>;
<a name="l01471"></a>01471 
<a name="l01472"></a>01472         <span class="keywordflow">case</span> <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443ec5235ee571824ba5fce15c1ef91e3038" title="&amp;#39;Center tile&amp;#39; of fire station.">FIRESTATION</a>: {
<a name="l01473"></a>01473 
<a name="l01474"></a>01474             <span class="keywordtype">int</span> z;
<a name="l01475"></a>01475 
<a name="l01476"></a>01476             <a class="code" href="classMicropolis.html#d220c3b9df967e59dd55dc6e8a60f919">fireStationPop</a>++;
<a name="l01477"></a>01477 
<a name="l01478"></a>01478             <span class="keywordflow">if</span> (!(<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> &amp; 7)) {
<a name="l01479"></a>01479                 <a class="code" href="classMicropolis.html#8ebda1ad9389b36743682d722d74eef4">repairZone</a>(pos, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443ec5235ee571824ba5fce15c1ef91e3038" title="&amp;#39;Center tile&amp;#39; of fire station.">FIRESTATION</a>, 3); <span class="comment">/* post */</span>
<a name="l01480"></a>01480             }
<a name="l01481"></a>01481 
<a name="l01482"></a>01482             <span class="keywordflow">if</span> (powerOn) {
<a name="l01483"></a>01483                 z = <a class="code" href="classMicropolis.html#7e12a2a1929cbb4506b380957cd1d1e8">fireEffect</a>;                   <span class="comment">/* if powered get effect  */</span>
<a name="l01484"></a>01484             } <span class="keywordflow">else</span> {
<a name="l01485"></a>01485                 z = <a class="code" href="classMicropolis.html#7e12a2a1929cbb4506b380957cd1d1e8">fireEffect</a> / 2;               <span class="comment">/* from the funding ratio  */</span>
<a name="l01486"></a>01486             }
<a name="l01487"></a>01487 
<a name="l01488"></a>01488             <a class="code" href="classPosition.html">Position</a> pos2(pos);
<a name="l01489"></a>01489             <span class="keywordtype">bool</span> foundRoad = <a class="code" href="classMicropolis.html#fb779f1ea726b28341c3d995f028432a">findPerimeterRoad</a>(&amp;pos2);
<a name="l01490"></a>01490 
<a name="l01491"></a>01491             <span class="keywordflow">if</span> (!foundRoad) {
<a name="l01492"></a>01492                 z = z / 2;                        <span class="comment">/* post FD's need roads  */</span>
<a name="l01493"></a>01493             }
<a name="l01494"></a>01494 
<a name="l01495"></a>01495             <span class="keywordtype">int</span> value = <a class="code" href="classMicropolis.html#985dee2556bb07fe7497a5892e8716da">fireStationMap</a>.<a class="code" href="classMap.html#730dab474e4d447c83769738e7c90d0c">worldGet</a>(pos2.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>, pos2.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>);
<a name="l01496"></a>01496             value += z;
<a name="l01497"></a>01497             <a class="code" href="classMicropolis.html#985dee2556bb07fe7497a5892e8716da">fireStationMap</a>.<a class="code" href="classMap.html#e930c1a5a1f5f60ce791b01e83dc14be">worldSet</a>(pos2.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>, pos2.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>, value);
<a name="l01498"></a>01498 
<a name="l01499"></a>01499             <span class="keywordflow">return</span>;
<a name="l01500"></a>01500         }
<a name="l01501"></a>01501 
<a name="l01502"></a>01502         <span class="keywordflow">case</span> POLICESTATION: {
<a name="l01503"></a>01503 
<a name="l01504"></a>01504             <span class="keywordtype">int</span> z;
<a name="l01505"></a>01505 
<a name="l01506"></a>01506             <a class="code" href="classMicropolis.html#86a3e831a797f585deadb6ca0f8853cf">policeStationPop</a>++;
<a name="l01507"></a>01507 
<a name="l01508"></a>01508             <span class="keywordflow">if</span> (!(<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> &amp; 7)) {
<a name="l01509"></a>01509                 <a class="code" href="classMicropolis.html#8ebda1ad9389b36743682d722d74eef4">repairZone</a>(pos, POLICESTATION, 3); <span class="comment">/* post */</span>
<a name="l01510"></a>01510             }
<a name="l01511"></a>01511 
<a name="l01512"></a>01512             <span class="keywordflow">if</span> (powerOn) {
<a name="l01513"></a>01513                 z = <a class="code" href="classMicropolis.html#3849b48adc430f30c1113fa75feaeecc">policeEffect</a>;
<a name="l01514"></a>01514             } <span class="keywordflow">else</span> {
<a name="l01515"></a>01515                 z = <a class="code" href="classMicropolis.html#3849b48adc430f30c1113fa75feaeecc">policeEffect</a> / 2;
<a name="l01516"></a>01516             }
<a name="l01517"></a>01517 
<a name="l01518"></a>01518             <a class="code" href="classPosition.html">Position</a> pos2(pos);
<a name="l01519"></a>01519             <span class="keywordtype">bool</span> foundRoad = <a class="code" href="classMicropolis.html#fb779f1ea726b28341c3d995f028432a">findPerimeterRoad</a>(&amp;pos2);
<a name="l01520"></a>01520 
<a name="l01521"></a>01521             <span class="keywordflow">if</span> (!foundRoad) {
<a name="l01522"></a>01522                 z = z / 2; <span class="comment">/* post PD's need roads */</span>
<a name="l01523"></a>01523             }
<a name="l01524"></a>01524 
<a name="l01525"></a>01525             <span class="keywordtype">int</span> value = <a class="code" href="classMicropolis.html#b5f2a1dc89d1fad869fd324d0eae6a6b">policeStationMap</a>.<a class="code" href="classMap.html#730dab474e4d447c83769738e7c90d0c">worldGet</a>(pos2.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>, pos2.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>);
<a name="l01526"></a>01526             value += z;
<a name="l01527"></a>01527             <a class="code" href="classMicropolis.html#b5f2a1dc89d1fad869fd324d0eae6a6b">policeStationMap</a>.<a class="code" href="classMap.html#e930c1a5a1f5f60ce791b01e83dc14be">worldSet</a>(pos2.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>, pos2.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>, value);
<a name="l01528"></a>01528 
<a name="l01529"></a>01529             <span class="keywordflow">return</span>;
<a name="l01530"></a>01530         }
<a name="l01531"></a>01531 
<a name="l01532"></a>01532         <span class="keywordflow">case</span> <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e5679f940524cd008f5964f077c4944e5" title="&amp;#39;Center tile&amp;#39; stadium.">STADIUM</a>:  <span class="comment">// Empty stadium</span>
<a name="l01533"></a>01533 
<a name="l01534"></a>01534             <a class="code" href="classMicropolis.html#17b834d794de4f039abc577a0598d462" title="Number of stadiums.">stadiumPop</a>++;
<a name="l01535"></a>01535 
<a name="l01536"></a>01536             <span class="keywordflow">if</span> (!(<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> &amp; 15)) {
<a name="l01537"></a>01537                 <a class="code" href="classMicropolis.html#8ebda1ad9389b36743682d722d74eef4">repairZone</a>(pos, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e5679f940524cd008f5964f077c4944e5" title="&amp;#39;Center tile&amp;#39; stadium.">STADIUM</a>, 4);
<a name="l01538"></a>01538             }
<a name="l01539"></a>01539 
<a name="l01540"></a>01540             <span class="keywordflow">if</span> (powerOn) {
<a name="l01541"></a>01541                 <span class="comment">// Every now and then, display a match</span>
<a name="l01542"></a>01542                 <span class="keywordflow">if</span> (((<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> + pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>) &amp; 31) == 0) {
<a name="l01543"></a>01543                     <a class="code" href="classMicropolis.html#78ea7a73159e6ea21739168421b226fb">drawStadium</a>(pos, FULLSTADIUM);
<a name="l01544"></a>01544                     <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + 1][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>] = FOOTBALLGAME1 + <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42e64f799e649a284bedb0bac81afb9446" title="bit 11, tile is animated.">ANIMBIT</a>;
<a name="l01545"></a>01545                     <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + 1][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + 1] = FOOTBALLGAME2 + ANIMBIT;
<a name="l01546"></a>01546                 }
<a name="l01547"></a>01547             }
<a name="l01548"></a>01548 
<a name="l01549"></a>01549             <span class="keywordflow">return</span>;
<a name="l01550"></a>01550 
<a name="l01551"></a>01551        <span class="keywordflow">case</span> FULLSTADIUM:  <span class="comment">// Full stadium</span>
<a name="l01552"></a>01552 
<a name="l01553"></a>01553             <a class="code" href="classMicropolis.html#17b834d794de4f039abc577a0598d462" title="Number of stadiums.">stadiumPop</a>++;
<a name="l01554"></a>01554 
<a name="l01555"></a>01555             <span class="keywordflow">if</span> (((<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> + pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>) &amp; 7) == 0) {
<a name="l01556"></a>01556                 <span class="comment">// Stop the match</span>
<a name="l01557"></a>01557                 <a class="code" href="classMicropolis.html#78ea7a73159e6ea21739168421b226fb">drawStadium</a>(pos, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e5679f940524cd008f5964f077c4944e5" title="&amp;#39;Center tile&amp;#39; stadium.">STADIUM</a>);
<a name="l01558"></a>01558             }
<a name="l01559"></a>01559 
<a name="l01560"></a>01560             <span class="keywordflow">return</span>;
<a name="l01561"></a>01561 
<a name="l01562"></a>01562        <span class="keywordflow">case</span> AIRPORT:
<a name="l01563"></a>01563 
<a name="l01564"></a>01564             <a class="code" href="classMicropolis.html#80e963b01a9e47bc1d5fff33d9573d89">airportPop</a>++;
<a name="l01565"></a>01565 
<a name="l01566"></a>01566             <span class="keywordflow">if</span> ((<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> &amp; 7) == 0) {
<a name="l01567"></a>01567                 <a class="code" href="classMicropolis.html#8ebda1ad9389b36743682d722d74eef4">repairZone</a>(pos, AIRPORT, 6);
<a name="l01568"></a>01568             }
<a name="l01569"></a>01569 
<a name="l01570"></a>01570             <span class="comment">// If powered, display a rotating radar</span>
<a name="l01571"></a>01571             <span class="keywordflow">if</span> (powerOn) {
<a name="l01572"></a>01572                 <span class="keywordflow">if</span> ((<a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + 1][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> - 1] &amp; LOMASK) == RADAR) {
<a name="l01573"></a>01573                     <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + 1][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> - 1] = RADAR0 + <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42e64f799e649a284bedb0bac81afb9446" title="bit 11, tile is animated.">ANIMBIT</a> + CONDBIT + <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42014ad71e7cec15ec26c02cfad2e3356a" title="bit 13, tile can be lit.">BURNBIT</a>;
<a name="l01574"></a>01574                 }
<a name="l01575"></a>01575             } <span class="keywordflow">else</span> {
<a name="l01576"></a>01576                 <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + 1][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> - 1] = RADAR + CONDBIT + <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42014ad71e7cec15ec26c02cfad2e3356a" title="bit 13, tile can be lit.">BURNBIT</a>;
<a name="l01577"></a>01577             }
<a name="l01578"></a>01578 
<a name="l01579"></a>01579             <span class="keywordflow">if</span> (powerOn) { <span class="comment">// Handle the airport only if there is power</span>
<a name="l01580"></a>01580                 <a class="code" href="classMicropolis.html#b3f091b3745fe9287e201b1fc47f9eb3">doAirport</a>(pos);
<a name="l01581"></a>01581             }
<a name="l01582"></a>01582 
<a name="l01583"></a>01583             <span class="keywordflow">return</span>;
<a name="l01584"></a>01584 
<a name="l01585"></a>01585        <span class="keywordflow">case</span> <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e8268527d969e4ef493d3f35844a0b841" title="Center tile of the seaport.">PORT</a>:
<a name="l01586"></a>01586 
<a name="l01587"></a>01587             <a class="code" href="classMicropolis.html#f10b295810dc2414ed656e49158a0154">seaportPop</a>++;
<a name="l01588"></a>01588 
<a name="l01589"></a>01589             <span class="keywordflow">if</span> ((<a class="code" href="classMicropolis.html#559deb21709590d2d08e21da2dfb0518">cityTime</a> &amp; 15) == 0) {
<a name="l01590"></a>01590                 <a class="code" href="classMicropolis.html#8ebda1ad9389b36743682d722d74eef4">repairZone</a>(pos, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e8268527d969e4ef493d3f35844a0b841" title="Center tile of the seaport.">PORT</a>, 4);
<a name="l01591"></a>01591             }
<a name="l01592"></a>01592 
<a name="l01593"></a>01593             <span class="comment">// If port has power and there is no ship, generate one</span>
<a name="l01594"></a>01594             <span class="keywordflow">if</span> (powerOn &amp;&amp; <a class="code" href="classMicropolis.html#904eb1872ee75c3ba18f47cefc8af4cd">getSprite</a>(<a class="code" href="micropolis_8h.html#c6fa10729dffeb6a192492f13c25e31ab6ba5d8c2fd181feca500a46b00ef860" title="Ship.">SPRITE_SHIP</a>) == NULL) {
<a name="l01595"></a>01595                 <a class="code" href="classMicropolis.html#85730dec6260ac2cf76edd4dfe24186b">generateShip</a>();
<a name="l01596"></a>01596             }
<a name="l01597"></a>01597 
<a name="l01598"></a>01598             <span class="keywordflow">return</span>;
<a name="l01599"></a>01599     }
<a name="l01600"></a>01600 }
<a name="l01601"></a>01601 
<a name="l01602"></a>01602 
<a name="l01610"></a><a class="code" href="classMicropolis.html#78ea7a73159e6ea21739168421b226fb">01610</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#78ea7a73159e6ea21739168421b226fb">Micropolis::drawStadium</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;center, <a class="code" href="micropolis_8h.html#4b5d03563ff6997e0271436af7105e7c">MapTile</a> z)
<a name="l01611"></a>01611 {
<a name="l01612"></a>01612     <span class="keywordtype">int</span> x, y;
<a name="l01613"></a>01613 
<a name="l01614"></a>01614     z = z - 5;
<a name="l01615"></a>01615 
<a name="l01616"></a>01616     <span class="keywordflow">for</span> (y = center.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> - 1; y &lt; center.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + 3; y++) {
<a name="l01617"></a>01617         <span class="keywordflow">for</span> (x = center.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> - 1; x &lt; center.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + 3; x++) {
<a name="l01618"></a>01618             <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y] = z | BNCNBIT;
<a name="l01619"></a>01619             z++;
<a name="l01620"></a>01620         }
<a name="l01621"></a>01621     }
<a name="l01622"></a>01622 
<a name="l01623"></a>01623     <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[center.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>][center.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>] |= <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf4251e1c6ee74965ce4cb1bc90467824add" title="bit 10, tile is the center tile of the zone.">ZONEBIT</a> | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42aff1e7cb4fdf849497f7566321177060" title="bit 15, tile has power.">PWRBIT</a>;
<a name="l01624"></a>01624 }
<a name="l01625"></a>01625 
<a name="l01626"></a>01626 
<a name="l01631"></a><a class="code" href="classMicropolis.html#b3f091b3745fe9287e201b1fc47f9eb3">01631</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#b3f091b3745fe9287e201b1fc47f9eb3">Micropolis::doAirport</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;pos)
<a name="l01632"></a>01632 {
<a name="l01633"></a>01633     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#5db230dbb510ee57bedcfb1f92ff74eb">getRandom</a>(5) == 0) {
<a name="l01634"></a>01634         <a class="code" href="classMicropolis.html#6b7c5e165b56a69ffd1b5deee03f1938">generatePlane</a>(pos);
<a name="l01635"></a>01635         <span class="keywordflow">return</span>;
<a name="l01636"></a>01636     }
<a name="l01637"></a>01637 
<a name="l01638"></a>01638     <span class="keywordflow">if</span> (<a class="code" href="classMicropolis.html#5db230dbb510ee57bedcfb1f92ff74eb">getRandom</a>(12) == 0) {
<a name="l01639"></a>01639         <a class="code" href="classMicropolis.html#05f399e07ed69d228f50cbf23bcaad38">generateCopter</a>(pos);
<a name="l01640"></a>01640     }
<a name="l01641"></a>01641 }
<a name="l01642"></a>01642 
<a name="l01643"></a>01643 
<a name="l01648"></a><a class="code" href="classMicropolis.html#1e1b3a02ae7b574241b75fb844eb8fa2">01648</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#1e1b3a02ae7b574241b75fb844eb8fa2">Micropolis::coalSmoke</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;pos)
<a name="l01649"></a>01649 {
<a name="l01650"></a>01650     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> SmTb[4] = {
<a name="l01651"></a>01651         <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443eda414ca18a29e93f3d8c1f3a0e39e5e8" title="919 last animation tile for chimney at coal power plant (2, 0).">COALSMOKE1</a>, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443ef5f907051618cbf637203e2d212754cf" title="923 last animation tile for chimney at coal power plant (3, 0).">COALSMOKE2</a>,
<a name="l01652"></a>01652         <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443e8d389b4e985e8adfbd3e1dc5c473060d" title="927 last animation tile for chimney at coal power plant (2, 1).">COALSMOKE3</a>, <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443eb64b8fa8e9dec88ae161844f8e635777" title="931 last animation tile for chimney at coal power plant (3, 1).">COALSMOKE4</a>,
<a name="l01653"></a>01653     };
<a name="l01654"></a>01654     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> dx[4] = {  1,  2,  1,  2 };
<a name="l01655"></a>01655     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">short</span> dy[4] = { -1, -1,  0,  0 };
<a name="l01656"></a>01656 
<a name="l01657"></a>01657     <span class="keywordflow">for</span> (<span class="keywordtype">short</span> x = 0; x &lt; 4; x++) {
<a name="l01658"></a>01658         <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + dx[x]][pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + dy[x]] =
<a name="l01659"></a>01659             SmTb[x] | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42e64f799e649a284bedb0bac81afb9446" title="bit 11, tile is animated.">ANIMBIT</a> | CONDBIT | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42aff1e7cb4fdf849497f7566321177060" title="bit 15, tile has power.">PWRBIT</a> | <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42014ad71e7cec15ec26c02cfad2e3356a" title="bit 13, tile can be lit.">BURNBIT</a>;
<a name="l01660"></a>01660     }
<a name="l01661"></a>01661 }
<a name="l01662"></a>01662 
<a name="l01663"></a>01663 
<a name="l01668"></a><a class="code" href="classMicropolis.html#169af3d650517638b41c0597ca6b415e">01668</a> <span class="keywordtype">void</span> <a class="code" href="classMicropolis.html#169af3d650517638b41c0597ca6b415e">Micropolis::doMeltdown</a>(<span class="keyword">const</span> <a class="code" href="classPosition.html">Position</a> &amp;pos)
<a name="l01669"></a>01669 {
<a name="l01670"></a>01670     <a class="code" href="classMicropolis.html#3bf4f78a732b9fd1a044105a166987f9">makeExplosion</a>(pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> - 1, pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> - 1);
<a name="l01671"></a>01671     <a class="code" href="classMicropolis.html#3bf4f78a732b9fd1a044105a166987f9">makeExplosion</a>(pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> - 1, pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + 2);
<a name="l01672"></a>01672     <a class="code" href="classMicropolis.html#3bf4f78a732b9fd1a044105a166987f9">makeExplosion</a>(pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + 2, pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> - 1);
<a name="l01673"></a>01673     <a class="code" href="classMicropolis.html#3bf4f78a732b9fd1a044105a166987f9">makeExplosion</a>(pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + 2, pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + 2);
<a name="l01674"></a>01674 
<a name="l01675"></a>01675     <span class="comment">// Whole power plant is at fire</span>
<a name="l01676"></a>01676     <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> - 1; x &lt; pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> + 3; x++) {
<a name="l01677"></a>01677         <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> - 1; y &lt; pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> + 3; y++) {
<a name="l01678"></a>01678             <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y] = <a class="code" href="classMicropolis.html#8d4dac1a71df3f069159d198a360caf4">randomFire</a>();
<a name="l01679"></a>01679         }
<a name="l01680"></a>01680     }
<a name="l01681"></a>01681 
<a name="l01682"></a>01682     <span class="comment">// Add lots of radiation tiles around the plant</span>
<a name="l01683"></a>01683     <span class="keywordflow">for</span> (<span class="keywordtype">int</span> z = 0; z &lt; 200; z++)  {
<a name="l01684"></a>01684 
<a name="l01685"></a>01685         <span class="keywordtype">int</span> x = pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a> - 20 + <a class="code" href="classMicropolis.html#5db230dbb510ee57bedcfb1f92ff74eb">getRandom</a>(40);
<a name="l01686"></a>01686         <span class="keywordtype">int</span> y = pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a> - 15 + <a class="code" href="classMicropolis.html#5db230dbb510ee57bedcfb1f92ff74eb">getRandom</a>(30);
<a name="l01687"></a>01687 
<a name="l01688"></a>01688         <span class="keywordflow">if</span> (!<a class="code" href="classMicropolis.html#c88ae46202ab81120718c9f079d2dbfa">testBounds</a>(x, y)) { <span class="comment">// Ignore off-map positions</span>
<a name="l01689"></a>01689             <span class="keywordflow">continue</span>;
<a name="l01690"></a>01690         }
<a name="l01691"></a>01691 
<a name="l01692"></a>01692         <a class="code" href="micropolis_8h.html#b028519b9cc0b89492159d43dd99587f">MapValue</a> t = <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y];
<a name="l01693"></a>01693 
<a name="l01694"></a>01694         <span class="keywordflow">if</span> (t &amp; <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf4251e1c6ee74965ce4cb1bc90467824add" title="bit 10, tile is the center tile of the zone.">ZONEBIT</a>) {
<a name="l01695"></a>01695             <span class="keywordflow">continue</span>; <span class="comment">// Ignore zones</span>
<a name="l01696"></a>01696         }
<a name="l01697"></a>01697 
<a name="l01698"></a>01698         <span class="keywordflow">if</span> ((t &amp; <a class="code" href="micropolis_8h.html#93d97f16dc324013ff1e55444bddaf42014ad71e7cec15ec26c02cfad2e3356a" title="bit 13, tile can be lit.">BURNBIT</a>) || t == <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443ecc4e9a6b72b8cb231cf382b6320aeed2" title="Clear tile.">DIRT</a>) {
<a name="l01699"></a>01699             <a class="code" href="classMicropolis.html#9caa2dda6edc913f82c4c48c77ae7859">map</a>[x][y] = <a class="code" href="micropolis_8h.html#25ebd6c017a806d6cc704d20f857443ebd182a3f312d2d7ed5e29dfe3809a2ad" title="Radio-active contaminated tile.">RADTILE</a>; <span class="comment">// Make tile radio-active</span>
<a name="l01700"></a>01700         }
<a name="l01701"></a>01701 
<a name="l01702"></a>01702     }
<a name="l01703"></a>01703 
<a name="l01704"></a>01704     <span class="comment">// Report disaster to the user</span>
<a name="l01705"></a>01705     <a class="code" href="classMicropolis.html#b36d9f4787fb9e65e26d9fc53946db74">sendMessage</a>(<a class="code" href="text_8h.html#db750b7bad44388671a77000934ca82046b1365334b830ea3a4fbabd87de5906" title="A Nuclear Meltdown has occurred !!!">MESSAGE_NUCLEAR_MELTDOWN</a>, pos.<a class="code" href="classPosition.html#0fb7c4aeb3e29fdeb6a67ff5006e6e09" title="Horizontal coordinate of the position.">posX</a>, pos.<a class="code" href="classPosition.html#0a3ea286300d4c67e46a546f6d12b759" title="Vertical coordnate of the position.">posY</a>, <span class="keyword">true</span>, <span class="keyword">true</span>);
<a name="l01706"></a>01706 }
<a name="l01707"></a>01707 
<a name="l01708"></a>01708 
</pre></div></div>
<hr size="1"><address style="text-align: right;"><small>Generated on Wed Feb 2 09:19:22 2011 for Micropolis by&nbsp;
<