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- <h1>CellEngine/src/cellengine.cpp</h1><a href="cellengine_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* cellengine.cpp</span>
- <a name="l00002"></a>00002 <span class="comment"> *</span>
- <a name="l00003"></a>00003 <span class="comment"> * Micropolis, Unix Version. This game was released for the Unix platform</span>
- <a name="l00004"></a>00004 <span class="comment"> * in or about 1990 and has been modified for inclusion in the One Laptop</span>
- <a name="l00005"></a>00005 <span class="comment"> * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If</span>
- <a name="l00006"></a>00006 <span class="comment"> * you need assistance with this program, you may contact:</span>
- <a name="l00007"></a>00007 <span class="comment"> * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.</span>
- <a name="l00008"></a>00008 <span class="comment"> *</span>
- <a name="l00009"></a>00009 <span class="comment"> * This program is free software: you can redistribute it and/or modify</span>
- <a name="l00010"></a>00010 <span class="comment"> * it under the terms of the GNU General Public License as published by</span>
- <a name="l00011"></a>00011 <span class="comment"> * the Free Software Foundation, either version 3 of the License, or (at</span>
- <a name="l00012"></a>00012 <span class="comment"> * your option) any later version.</span>
- <a name="l00013"></a>00013 <span class="comment"> *</span>
- <a name="l00014"></a>00014 <span class="comment"> * This program is distributed in the hope that it will be useful, but</span>
- <a name="l00015"></a>00015 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span>
- <a name="l00016"></a>00016 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span>
- <a name="l00017"></a>00017 <span class="comment"> * General Public License for more details. You should have received a</span>
- <a name="l00018"></a>00018 <span class="comment"> * copy of the GNU General Public License along with this program. If</span>
- <a name="l00019"></a>00019 <span class="comment"> * not, see <http://www.gnu.org/licenses/>.</span>
- <a name="l00020"></a>00020 <span class="comment"> *</span>
- <a name="l00021"></a>00021 <span class="comment"> * ADDITIONAL TERMS per GNU GPL Section 7</span>
- <a name="l00022"></a>00022 <span class="comment"> *</span>
- <a name="l00023"></a>00023 <span class="comment"> * No trademark or publicity rights are granted. This license does NOT</span>
- <a name="l00024"></a>00024 <span class="comment"> * give you any right, title or interest in the trademark SimCity or any</span>
- <a name="l00025"></a>00025 <span class="comment"> * other Electronic Arts trademark. You may not distribute any</span>
- <a name="l00026"></a>00026 <span class="comment"> * modification of this program using the trademark SimCity or claim any</span>
- <a name="l00027"></a>00027 <span class="comment"> * affliation or association with Electronic Arts Inc. or its employees.</span>
- <a name="l00028"></a>00028 <span class="comment"> *</span>
- <a name="l00029"></a>00029 <span class="comment"> * Any propagation or conveyance of this program must include this</span>
- <a name="l00030"></a>00030 <span class="comment"> * copyright notice and these terms.</span>
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- <a name="l00033"></a>00033 <span class="comment"> * contractual liability for the program to recipients of it, you agree</span>
- <a name="l00034"></a>00034 <span class="comment"> * to indemnify Electronic Arts for any liability that those contractual</span>
- <a name="l00035"></a>00035 <span class="comment"> * assumptions impose on Electronic Arts.</span>
- <a name="l00036"></a>00036 <span class="comment"> *</span>
- <a name="l00037"></a>00037 <span class="comment"> * You may not misrepresent the origins of this program; modified</span>
- <a name="l00038"></a>00038 <span class="comment"> * versions of the program must be marked as such and not identified as</span>
- <a name="l00039"></a>00039 <span class="comment"> * the original program.</span>
- <a name="l00040"></a>00040 <span class="comment"> *</span>
- <a name="l00041"></a>00041 <span class="comment"> * This disclaimer supplements the one included in the General Public</span>
- <a name="l00042"></a>00042 <span class="comment"> * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS</span>
- <a name="l00043"></a>00043 <span class="comment"> * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY</span>
- <a name="l00044"></a>00044 <span class="comment"> * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF</span>
- <a name="l00045"></a>00045 <span class="comment"> * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS</span>
- <a name="l00046"></a>00046 <span class="comment"> * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,</span>
- <a name="l00047"></a>00047 <span class="comment"> * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,</span>
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- <a name="l00049"></a>00049 <span class="comment"> * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,</span>
- <a name="l00050"></a>00050 <span class="comment"> * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST</span>
- <a name="l00051"></a>00051 <span class="comment"> * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL</span>
- <a name="l00052"></a>00052 <span class="comment"> * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE</span>
- <a name="l00053"></a>00053 <span class="comment"> * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE</span>
- <a name="l00054"></a>00054 <span class="comment"> * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE</span>
- <a name="l00055"></a>00055 <span class="comment"> * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR</span>
- <a name="l00056"></a>00056 <span class="comment"> * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME</span>
- <a name="l00057"></a>00057 <span class="comment"> * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED</span>
- <a name="l00058"></a>00058 <span class="comment"> * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A</span>
- <a name="l00059"></a>00059 <span class="comment"> * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY</span>
- <a name="l00060"></a>00060 <span class="comment"> * NOT APPLY TO YOU.</span>
- <a name="l00061"></a>00061 <span class="comment"> */</span>
- <a name="l00062"></a>00062
- <a name="l00063"></a>00063
- <a name="l00065"></a>00065
- <a name="l00071"></a>00071 <span class="preprocessor">#include "stdafx.h"</span>
- <a name="l00072"></a>00072
- <a name="l00073"></a>00073
- <a name="l00075"></a>00075
- <a name="l00076"></a>00076
- <a name="l00091"></a>00091
- <a name="l00092"></a>00092
- <a name="l00093"></a>00093
- <a name="l00094"></a>00094 <span class="keyword">extern</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code" href="cellengine_8cpp.html#e658b09e5441dba52b12b813b1701a65">ruleTables</a>[];
- <a name="l00095"></a>00095 <span class="keyword">static</span> <span class="keywordtype">int</span> ruleCount = -1;
- <a name="l00096"></a>00096
- <a name="l00097"></a>00097
- <a name="l00099"></a>00099
- <a name="l00100"></a>00100
- <a name="l00101"></a>00101 <span class="preprocessor">#define RANDOMS_COUNT 256</span>
- <a name="l00102"></a>00102 <span class="preprocessor"></span>
- <a name="l00103"></a>00103 <span class="keyword">static</span> <span class="keywordtype">long</span> randomsPrimed = 0;
- <a name="l00104"></a>00104 <span class="keyword">static</span> <span class="keywordtype">long</span> randoms[RANDOMS_COUNT];
- <a name="l00105"></a>00105 <span class="keyword">static</span> <span class="keywordtype">long</span> randomRead = 0;
- <a name="l00106"></a>00106 <span class="keyword">static</span> <span class="keywordtype">long</span> randomWrite = 0;
- <a name="l00107"></a>00107
- <a name="l00108"></a>00108
- <a name="l00109"></a>00109 <span class="keywordtype">void</span> PrimeRandoms()
- <a name="l00110"></a>00110 {
- <a name="l00111"></a>00111 <span class="keywordflow">if</span> (randomsPrimed) {
- <a name="l00112"></a>00112 <span class="keywordflow">return</span>;
- <a name="l00113"></a>00113 } <span class="comment">// if</span>
- <a name="l00114"></a>00114
- <a name="l00115"></a>00115 randomsPrimed = 1;
- <a name="l00116"></a>00116
- <a name="l00117"></a>00117 <span class="keywordtype">long</span> i;
- <a name="l00118"></a>00118 <span class="keywordflow">for</span> (i = 0; i < RANDOMS_COUNT; i++) {
- <a name="l00119"></a>00119 randoms[i] ^=
- <a name="l00120"></a>00120 <span class="preprocessor">#ifdef MACOS</span>
- <a name="l00121"></a>00121 <span class="preprocessor"></span> Random() ^
- <a name="l00122"></a>00122 (Random() >> 4) ^
- <a name="l00123"></a>00123 (Random() << 4);
- <a name="l00124"></a>00124 <span class="preprocessor">#else</span>
- <a name="l00125"></a>00125 <span class="preprocessor"></span> rand() ^
- <a name="l00126"></a>00126 (rand() >> 4) ^
- <a name="l00127"></a>00127 (rand() >> 8) ^
- <a name="l00128"></a>00128 (rand() << 4);
- <a name="l00129"></a>00129 <span class="preprocessor">#endif</span>
- <a name="l00130"></a>00130 <span class="preprocessor"></span> }
- <a name="l00131"></a>00131
- <a name="l00132"></a>00132 randomRead = 0;
- <a name="l00133"></a>00133 randomWrite = 0;
- <a name="l00134"></a>00134 }
- <a name="l00135"></a>00135
- <a name="l00136"></a>00136
- <a name="l00137"></a>00137 <span class="keywordtype">void</span> FeedRandom(
- <a name="l00138"></a>00138 <span class="keywordtype">long</span> food)
- <a name="l00139"></a>00139 {
- <a name="l00140"></a>00140 randomWrite--;
- <a name="l00141"></a>00141 <span class="keywordflow">if</span> (randomWrite < 0) {
- <a name="l00142"></a>00142 randomWrite = RANDOMS_COUNT - 1;
- <a name="l00143"></a>00143 }
- <a name="l00144"></a>00144 randoms[randomWrite] ^= food;
- <a name="l00145"></a>00145 }
- <a name="l00146"></a>00146
- <a name="l00147"></a>00147
- <a name="l00148"></a>00148 <span class="keywordtype">long</span> Rand32()
- <a name="l00149"></a>00149 {
- <a name="l00150"></a>00150 PrimeRandoms();
- <a name="l00151"></a>00151
- <a name="l00152"></a>00152 randomRead++;
- <a name="l00153"></a>00153 <span class="keywordflow">if</span> (randomRead >= RANDOMS_COUNT) {
- <a name="l00154"></a>00154 randomRead = 0;
- <a name="l00155"></a>00155 }
- <a name="l00156"></a>00156
- <a name="l00157"></a>00157 <span class="keywordtype">long</span> result = randoms[randomRead];
- <a name="l00158"></a>00158
- <a name="l00159"></a>00159 <span class="comment">// TODO: make a better hasher</span>
- <a name="l00160"></a>00160 <span class="preprocessor">#ifdef MACOS</span>
- <a name="l00161"></a>00161 <span class="preprocessor"></span> randoms[randomRead] ^= Random();
- <a name="l00162"></a>00162 <span class="preprocessor">#else</span>
- <a name="l00163"></a>00163 <span class="preprocessor"></span> <span class="keywordtype">int</span> r = rand() ^ (rand() << 8);
- <a name="l00164"></a>00164 randoms[randomRead] ^= r;
- <a name="l00165"></a>00165 <span class="preprocessor">#endif</span>
- <a name="l00166"></a>00166 <span class="preprocessor"></span>
- <a name="l00167"></a>00167 <span class="keywordflow">return</span> result;
- <a name="l00168"></a>00168 }
- <a name="l00169"></a>00169
- <a name="l00170"></a>00170
- <a name="l00171"></a>00171 <span class="keywordtype">long</span> Rand16()
- <a name="l00172"></a>00172 {
- <a name="l00173"></a>00173 <span class="keywordflow">return</span> Rand32() & 0xffff;
- <a name="l00174"></a>00174 }
- <a name="l00175"></a>00175
- <a name="l00176"></a>00176
- <a name="l00177"></a>00177 <span class="keywordtype">long</span> Rand8()
- <a name="l00178"></a>00178 {
- <a name="l00179"></a>00179 <span class="keywordflow">return</span> Rand32() & 0xff;
- <a name="l00180"></a>00180 }
- <a name="l00181"></a>00181
- <a name="l00182"></a>00182
- <a name="l00184"></a>00184
- <a name="l00185"></a>00185
- <a name="l00186"></a>00186 <span class="preprocessor">#ifdef DOSOUND</span>
- <a name="l00187"></a>00187 <span class="preprocessor"></span>
- <a name="l00188"></a>00188 <span class="keyword">class </span>SoundEvent {
- <a name="l00189"></a>00189 <span class="keywordtype">long</span> x;
- <a name="l00190"></a>00190 <span class="keywordtype">long</span> y;
- <a name="l00191"></a>00191 <span class="keywordtype">long</span> w;
- <a name="l00192"></a>00192 <span class="keywordtype">long</span> h;
- <a name="l00193"></a>00193 <span class="keywordtype">long</span> s;
- <a name="l00194"></a>00194 <span class="keyword">static</span> std::vector<SoundEvent> queue;
- <a name="l00195"></a>00195
- <a name="l00196"></a>00196 <span class="keyword">public</span>:
- <a name="l00197"></a>00197
- <a name="l00198"></a>00198 SoundEvent(
- <a name="l00199"></a>00199 <span class="keywordtype">long</span> xx,
- <a name="l00200"></a>00200 <span class="keywordtype">long</span> yy,
- <a name="l00201"></a>00201 <span class="keywordtype">long</span> ww,
- <a name="l00202"></a>00202 <span class="keywordtype">long</span> hh,
- <a name="l00203"></a>00203 <span class="keywordtype">long</span> ss) :
- <a name="l00204"></a>00204 x(xx),
- <a name="l00205"></a>00205 y(yy),
- <a name="l00206"></a>00206 w(ww),
- <a name="l00207"></a>00207 h(hh),
- <a name="l00208"></a>00208 s(ss)
- <a name="l00209"></a>00209 {
- <a name="l00210"></a>00210 }
- <a name="l00211"></a>00211
- <a name="l00212"></a>00212 SoundEvent();
- <a name="l00213"></a>00213
- <a name="l00214"></a>00214 ~SoundEvent()
- <a name="l00215"></a>00215 {
- <a name="l00216"></a>00216 }
- <a name="l00217"></a>00217
- <a name="l00218"></a>00218 <span class="keyword">static</span> <span class="keywordtype">void</span> Queue(
- <a name="l00219"></a>00219 <span class="keywordtype">long</span> xx,
- <a name="l00220"></a>00220 <span class="keywordtype">long</span> yy,
- <a name="l00221"></a>00221 <span class="keywordtype">long</span> ww,
- <a name="l00222"></a>00222 <span class="keywordtype">long</span> hh,
- <a name="l00223"></a>00223 <span class="keywordtype">long</span> ss)
- <a name="l00224"></a>00224 {
- <a name="l00225"></a>00225 queue.push_back(
- <a name="l00226"></a>00226 SoundEvent(
- <a name="l00227"></a>00227 xx,
- <a name="l00228"></a>00228 yy,
- <a name="l00229"></a>00229 ww,
- <a name="l00230"></a>00230 hh,
- <a name="l00231"></a>00231 ss));
- <a name="l00232"></a>00232 }
- <a name="l00233"></a>00233
- <a name="l00234"></a>00234 <span class="keyword">static</span> <span class="keywordtype">void</span> ClearQueue()
- <a name="l00235"></a>00235 {
- <a name="l00236"></a>00236 queue.erase(
- <a name="l00237"></a>00237 queue.begin(),
- <a name="l00238"></a>00238 queue.end());
- <a name="l00239"></a>00239 }
- <a name="l00240"></a>00240
- <a name="l00241"></a>00241 <span class="keywordtype">void</span> Play(<span class="keywordtype">float</span> vol)
- <a name="l00242"></a>00242 {
- <a name="l00243"></a>00243 <span class="keywordtype">float</span> speed =
- <a name="l00244"></a>00244 (float)0.2 +
- <a name="l00245"></a>00245 (((<span class="keywordtype">float</span>)2.0 *
- <a name="l00246"></a>00246 (<span class="keywordtype">float</span>)(h - y) /
- <a name="l00247"></a>00247 (<span class="keywordtype">float</span>)h));
- <a name="l00248"></a>00248 <span class="keywordtype">float</span> pan = ((float)2.0 *
- <a name="l00249"></a>00249 (<span class="keywordtype">float</span>)x /
- <a name="l00250"></a>00250 (float)w) - (float)1.0;
- <a name="l00251"></a>00251 <span class="preprocessor">#ifdef TODO</span>
- <a name="l00252"></a>00252 <span class="preprocessor"></span> PlayWave(
- <a name="l00253"></a>00253 s, <span class="comment">// wave#</span>
- <a name="l00254"></a>00254 0, <span class="comment">// looping</span>
- <a name="l00255"></a>00255 speed,
- <a name="l00256"></a>00256 vol,
- <a name="l00257"></a>00257 pan);
- <a name="l00258"></a>00258 <span class="preprocessor">#endif</span>
- <a name="l00259"></a>00259 <span class="preprocessor"></span> }
- <a name="l00260"></a>00260
- <a name="l00261"></a>00261 <span class="keyword">static</span> <span class="keywordtype">void</span> PlayReverse(<span class="keywordtype">float</span> vol)
- <a name="l00262"></a>00262 {
- <a name="l00263"></a>00263 <span class="keywordtype">int</span> count = queue.size();
- <a name="l00264"></a>00264 <span class="keywordtype">int</span> i = count - 1;
- <a name="l00265"></a>00265 <span class="keywordflow">while</span> (i >= 0) {
- <a name="l00266"></a>00266 <span class="keywordtype">long</span> r = Rand8();
- <a name="l00267"></a>00267 <span class="keywordflow">if</span> ((count < 10) ||
- <a name="l00268"></a>00268 ((r = Rand8()) < 50)) {
- <a name="l00269"></a>00269 <span class="keywordflow">if</span> ((count < 50) ||
- <a name="l00270"></a>00270 (r < 10)) {
- <a name="l00271"></a>00271 queue[i].Play(vol);
- <a name="l00272"></a>00272 } <span class="comment">// if</span>
- <a name="l00273"></a>00273 } <span class="comment">// if</span>
- <a name="l00274"></a>00274
- <a name="l00275"></a>00275 i--;
- <a name="l00276"></a>00276 } <span class="comment">// while</span>
- <a name="l00277"></a>00277
- <a name="l00278"></a>00278 }
- <a name="l00279"></a>00279
- <a name="l00280"></a>00280 <span class="keyword">static</span> <span class="keywordtype">void</span> PlayQueue()
- <a name="l00281"></a>00281 {
- <a name="l00282"></a>00282 <span class="keywordflow">if</span> (queue.size() > 0) {
- <a name="l00283"></a>00283 <span class="keywordtype">float</span> vol = (float)0.75 +
- <a name="l00284"></a>00284 ((<span class="keywordtype">float</span>)0.25 *
- <a name="l00285"></a>00285 (float)sqrt((<span class="keywordtype">float</span>)1.0 / queue.size()));
- <a name="l00286"></a>00286 PlayReverse(vol);
- <a name="l00287"></a>00287 ClearQueue();
- <a name="l00288"></a>00288 }
- <a name="l00289"></a>00289 }
- <a name="l00290"></a>00290 };
- <a name="l00291"></a>00291
- <a name="l00292"></a>00292 std::vector<SoundEvent> SoundEvent::queue;
- <a name="l00293"></a>00293
- <a name="l00294"></a>00294 <span class="preprocessor">#endif</span>
- <a name="l00295"></a>00295 <span class="preprocessor"></span>
- <a name="l00296"></a>00296
- <a name="l00298"></a>00298
- <a name="l00299"></a>00299
- <a name="l00300"></a>00300 CellEngine::CellEngine()
- <a name="l00301"></a>00301 {
- <a name="l00302"></a>00302 Init();
- <a name="l00303"></a>00303 }
- <a name="l00304"></a>00304
- <a name="l00305"></a>00305
- <a name="l00306"></a>00306 <span class="keywordtype">void</span> CellEngine::Init()
- <a name="l00307"></a>00307 {
- <a name="l00308"></a>00308 name = <span class="stringliteral">""</span>;
- <a name="l00309"></a>00309 screenMem = NULL;
- <a name="l00310"></a>00310 screenWidth = 0;
- <a name="l00311"></a>00311 screenHeight = 0;
- <a name="l00312"></a>00312 screenRowBytes = 0;
- <a name="l00313"></a>00313 backMem = NULL;
- <a name="l00314"></a>00314 backSize = 0;
- <a name="l00315"></a>00315 backRowBytes = 0;
- <a name="l00316"></a>00316 backWidth = 0;
- <a name="l00317"></a>00317 backHeight = 0;
- <a name="l00318"></a>00318 backBorder = 2;
- <a name="l00319"></a>00319 frontMem = NULL;
- <a name="l00320"></a>00320 maskMem = NULL;
- <a name="l00321"></a>00321 maskRowBytes = 0;
- <a name="l00322"></a>00322 maskWidth = 0;
- <a name="l00323"></a>00323 maskHeight = 0;
- <a name="l00324"></a>00324 masked = 0;
- <a name="l00325"></a>00325 neighborhood = 33; <span class="comment">// garble</span>
- <a name="l00326"></a>00326 rule = NULL;
- <a name="l00327"></a>00327 ruleStatic = 0;
- <a name="l00328"></a>00328 ruleSize = 0;
- <a name="l00329"></a>00329 ruleName = NULL;
- <a name="l00330"></a>00330 x = 0;
- <a name="l00331"></a>00331 y = 0;
- <a name="l00332"></a>00332 dx = 0;
- <a name="l00333"></a>00333 dy = 0;
- <a name="l00334"></a>00334 width = 0;
- <a name="l00335"></a>00335 height = 0;
- <a name="l00336"></a>00336 idealWidth = 0;
- <a name="l00337"></a>00337 idealHeight = 0;
- <a name="l00338"></a>00338 phase = 0;
- <a name="l00339"></a>00339 ticks = 0;
- <a name="l00340"></a>00340 wrap = 5;
- <a name="l00341"></a>00341 steps = 1;
- <a name="l00342"></a>00342 frob = -1;
- <a name="l00343"></a>00343 rumble = 0;
- <a name="l00344"></a>00344 rumblemax = 0;
- <a name="l00345"></a>00345 hubba = 0;
- <a name="l00346"></a>00346 inflation = 0;
- <a name="l00347"></a>00347 high = 255;
- <a name="l00348"></a>00348 low = 0;
- <a name="l00349"></a>00349 maskClip = 0;
- <a name="l00350"></a>00350 moveImage = 0;
- <a name="l00351"></a>00351 numbera = 0;
- <a name="l00352"></a>00352 numberb = 0;
- <a name="l00353"></a>00353 numberc = 0;
- <a name="l00354"></a>00354 anglea = 0;
- <a name="l00355"></a>00355 angleb = 0;
- <a name="l00356"></a>00356 anglec = 0;
- <a name="l00357"></a>00357 pointax = 0;
- <a name="l00358"></a>00358 pointay = 0;
- <a name="l00359"></a>00359 pointbx = 0;
- <a name="l00360"></a>00360 pointby = 0;
- <a name="l00361"></a>00361 pointcx = 0;
- <a name="l00362"></a>00362 pointcy = 0;
- <a name="l00363"></a>00363 clipRects = 0;
- <a name="l00364"></a>00364 rectList = NULL;
- <a name="l00365"></a>00365 skips = 0;
- <a name="l00366"></a>00366 skip = 0;
- <a name="l00367"></a>00367 total = 0;
- <a name="l00368"></a>00368 tracking = 0;
- <a name="l00369"></a>00369 action = 8 + 2;
- <a name="l00370"></a>00370 downx = 0;
- <a name="l00371"></a>00371 downy = 0;
- <a name="l00372"></a>00372 grabx = 0;
- <a name="l00373"></a>00373 graby = 0;
- <a name="l00374"></a>00374 lastx = 0;
- <a name="l00375"></a>00375 lasty = 0;
- <a name="l00376"></a>00376 saveskips = 0;
- <a name="l00377"></a>00377 still = 0;
- <a name="l00378"></a>00378 gravx = 0;
- <a name="l00379"></a>00379 gravy = 0;
- <a name="l00380"></a>00380 grabbable = 1;
- <a name="l00381"></a>00381 data = NULL;
- <a name="l00382"></a>00382
- <a name="l00383"></a>00383 SetSize(16, 16);
- <a name="l00384"></a>00384 }
- <a name="l00385"></a>00385
- <a name="l00386"></a>00386
- <a name="l00387"></a>00387 CellEngine::~CellEngine()
- <a name="l00388"></a>00388 {
- <a name="l00389"></a>00389 <span class="keywordflow">if</span> (backMem != NULL) {
- <a name="l00390"></a>00390 <span class="keyword">delete</span> [] backMem;
- <a name="l00391"></a>00391 backMem = NULL;
- <a name="l00392"></a>00392 }
- <a name="l00393"></a>00393
- <a name="l00394"></a>00394 <span class="preprocessor">#if 0</span>
- <a name="l00395"></a>00395 <span class="preprocessor"></span> <span class="keywordflow">if</span> (maskMem != NULL) {
- <a name="l00396"></a>00396 <span class="keyword">delete</span> [] maskMem;
- <a name="l00397"></a>00397 maskMem = NULL;
- <a name="l00398"></a>00398 }
- <a name="l00399"></a>00399 <span class="preprocessor">#endif</span>
- <a name="l00400"></a>00400 <span class="preprocessor"></span>
- <a name="l00401"></a>00401 <span class="keywordflow">if</span> ((rule != NULL) &&
- <a name="l00402"></a>00402 (!ruleStatic)) {
- <a name="l00403"></a>00403 <span class="keyword">delete</span> [] rule;
- <a name="l00404"></a>00404 rule = NULL;
- <a name="l00405"></a>00405 }
- <a name="l00406"></a>00406
- <a name="l00407"></a>00407 <span class="keywordflow">if</span> (ruleName != NULL) {
- <a name="l00408"></a>00408 <span class="keyword">delete</span> [] ruleName;
- <a name="l00409"></a>00409 ruleName = NULL;
- <a name="l00410"></a>00410 }
- <a name="l00411"></a>00411
- <a name="l00412"></a>00412 <span class="keywordflow">if</span> (rectList != NULL) {
- <a name="l00413"></a>00413 <span class="keyword">delete</span> [] rectList;
- <a name="l00414"></a>00414 rectList = NULL;
- <a name="l00415"></a>00415 }
- <a name="l00416"></a>00416
- <a name="l00417"></a>00417 <span class="keywordflow">if</span> (screenMem != NULL) {
- <a name="l00418"></a>00418 <span class="keyword">delete</span> [] screenMem;
- <a name="l00419"></a>00419 screenMem = NULL;
- <a name="l00420"></a>00420 }
- <a name="l00421"></a>00421
- <a name="l00422"></a>00422 }
- <a name="l00423"></a>00423
- <a name="l00424"></a>00424
- <a name="l00425"></a>00425 <span class="keywordtype">void</span> CellEngine::InitScreen(
- <a name="l00426"></a>00426 <span class="keywordtype">long</span> ww,
- <a name="l00427"></a>00427 <span class="keywordtype">long</span> hh)
- <a name="l00428"></a>00428 {
- <a name="l00429"></a>00429 <span class="keywordflow">if</span> (screenMem != NULL) {
- <a name="l00430"></a>00430 <span class="keyword">delete</span> [] screenMem;
- <a name="l00431"></a>00431 }
- <a name="l00432"></a>00432
- <a name="l00433"></a>00433 screenWidth = ww;
- <a name="l00434"></a>00434 screenHeight = hh;
- <a name="l00435"></a>00435 screenRowBytes = (ww + 3) & ~3;
- <a name="l00436"></a>00436 screenMem = <span class="keyword">new</span> Byte[screenRowBytes * screenHeight];
- <a name="l00437"></a>00437
- <a name="l00438"></a>00438 SetPos(0, 0);
- <a name="l00439"></a>00439 }
- <a name="l00440"></a>00440
- <a name="l00441"></a>00441
- <a name="l00442"></a>00442 <span class="keywordtype">void</span> CellEngine::SetRect(
- <a name="l00443"></a>00443 <span class="keywordtype">long</span> xx,
- <a name="l00444"></a>00444 <span class="keywordtype">long</span> yy,
- <a name="l00445"></a>00445 <span class="keywordtype">long</span> ww,
- <a name="l00446"></a>00446 <span class="keywordtype">long</span> hh)
- <a name="l00447"></a>00447 {
- <a name="l00448"></a>00448 <span class="keywordtype">long</span> w2;
- <a name="l00449"></a>00449 <span class="keywordtype">long</span> h2;
- <a name="l00450"></a>00450 <span class="keywordtype">long</span> rb;
- <a name="l00451"></a>00451 <span class="keywordtype">long</span> size;
- <a name="l00452"></a>00452
- <a name="l00453"></a>00453 idealWidth = ww;
- <a name="l00454"></a>00454 idealHeight = hh;
- <a name="l00455"></a>00455 ww = (ww + 3) & ~3;
- <a name="l00456"></a>00456
- <a name="l00457"></a>00457 w2 = backBorder + ww + backBorder;
- <a name="l00458"></a>00458 h2 = backBorder + hh + backBorder;
- <a name="l00459"></a>00459 rb = (w2 + 3) & (~3);
- <a name="l00460"></a>00460 size = (rb * h2);
- <a name="l00461"></a>00461
- <a name="l00462"></a>00462 <span class="keywordflow">if</span> ((backMem == NULL) ||
- <a name="l00463"></a>00463 (backSize < size)) {
- <a name="l00464"></a>00464
- <a name="l00465"></a>00465 <span class="keywordflow">if</span> (backMem != NULL) {
- <a name="l00466"></a>00466 <span class="keyword">delete</span> [] backMem;
- <a name="l00467"></a>00467 }
- <a name="l00468"></a>00468
- <a name="l00469"></a>00469 <span class="comment">// inflate the size a bit if this isn't the first allocation</span>
- <a name="l00470"></a>00470 <span class="keywordflow">if</span> (backSize != 0) {
- <a name="l00471"></a>00471 size = (12 * size) / 10;
- <a name="l00472"></a>00472 }
- <a name="l00473"></a>00473
- <a name="l00474"></a>00474 backSize = size;
- <a name="l00475"></a>00475 backMem = <span class="keyword">new</span> Byte[size];
- <a name="l00476"></a>00476 }
- <a name="l00477"></a>00477
- <a name="l00478"></a>00478 width = ww;
- <a name="l00479"></a>00479 height = hh;
- <a name="l00480"></a>00480 backWidth = w2;
- <a name="l00481"></a>00481 backHeight = h2;
- <a name="l00482"></a>00482 backRowBytes = rb;
- <a name="l00483"></a>00483 SetPos(xx, yy);
- <a name="l00484"></a>00484 }
- <a name="l00485"></a>00485
- <a name="l00486"></a>00486
- <a name="l00487"></a>00487 <span class="keywordtype">void</span> CellEngine::SetPos(
- <a name="l00488"></a>00488 <span class="keywordtype">long</span> xx,
- <a name="l00489"></a>00489 <span class="keywordtype">long</span> yy)
- <a name="l00490"></a>00490 {
- <a name="l00491"></a>00491 x = xx;
- <a name="l00492"></a>00492 y = yy;
- <a name="l00493"></a>00493 frontMem =
- <a name="l00494"></a>00494 screenMem +
- <a name="l00495"></a>00495 xx +
- <a name="l00496"></a>00496 (screenRowBytes * yy);
- <a name="l00497"></a>00497 }
- <a name="l00498"></a>00498
- <a name="l00499"></a>00499
- <a name="l00500"></a>00500 <span class="keywordtype">void</span> CellEngine::SetSize(
- <a name="l00501"></a>00501 <span class="keywordtype">long</span> ww,
- <a name="l00502"></a>00502 <span class="keywordtype">long</span> hh)
- <a name="l00503"></a>00503 {
- <a name="l00504"></a>00504 SetRect(x, y, ww, hh);
- <a name="l00505"></a>00505 }
- <a name="l00506"></a>00506
- <a name="l00507"></a>00507
- <a name="l00508"></a>00508 <span class="keywordtype">void</span> CellEngine::ForceOnScreen()
- <a name="l00509"></a>00509 {
- <a name="l00510"></a>00510 <span class="keywordtype">int</span> hangout;
- <a name="l00511"></a>00511 <span class="keywordtype">int</span> xx = x;
- <a name="l00512"></a>00512 <span class="keywordtype">int</span> yy = y;
- <a name="l00513"></a>00513 <span class="keywordtype">int</span> ww = idealWidth;
- <a name="l00514"></a>00514 <span class="keywordtype">int</span> hh = idealHeight;
- <a name="l00515"></a>00515 <span class="keywordtype">int</span> ww2 = width;
- <a name="l00516"></a>00516 <span class="keywordtype">int</span> hh2 = height;
- <a name="l00517"></a>00517
- <a name="l00518"></a>00518 hangout = (xx + ww2) - screenWidth;
- <a name="l00519"></a>00519 <span class="keywordflow">if</span> (hangout > 0) {
- <a name="l00520"></a>00520 xx -= hangout;
- <a name="l00521"></a>00521 }
- <a name="l00522"></a>00522 hangout = (yy + hh2) - screenHeight;
- <a name="l00523"></a>00523 <span class="keywordflow">if</span> (hangout > 0) {
- <a name="l00524"></a>00524 yy -= hangout;
- <a name="l00525"></a>00525 }
- <a name="l00526"></a>00526 hangout = -xx;
- <a name="l00527"></a>00527 <span class="keywordflow">if</span> (hangout > 0) {
- <a name="l00528"></a>00528 xx += hangout;
- <a name="l00529"></a>00529 }
- <a name="l00530"></a>00530 hangout = -yy;
- <a name="l00531"></a>00531 <span class="keywordflow">if</span> (hangout > 0) {
- <a name="l00532"></a>00532 yy -= hangout;
- <a name="l00533"></a>00533 }
- <a name="l00534"></a>00534 <span class="keywordflow">if</span> ((xx + ww2) > screenWidth) {
- <a name="l00535"></a>00535 ww = screenWidth - xx;
- <a name="l00536"></a>00536 }
- <a name="l00537"></a>00537 <span class="keywordflow">if</span> ((yy + hh2) > screenHeight) {
- <a name="l00538"></a>00538 hh = screenHeight - yy;
- <a name="l00539"></a>00539 }
- <a name="l00540"></a>00540
- <a name="l00541"></a>00541 SetRect(xx, yy, ww, hh);
- <a name="l00542"></a>00542 }
- <a name="l00543"></a>00543
- <a name="l00544"></a>00544
- <a name="l00545"></a>00545 <span class="keywordtype">long</span> CellEngine::OnScreen()
- <a name="l00546"></a>00546 {
- <a name="l00547"></a>00547 <span class="keywordflow">return</span> ((screenMem != NULL) &&
- <a name="l00548"></a>00548 (x >= 0) &&
- <a name="l00549"></a>00549 (y >= 0) &&
- <a name="l00550"></a>00550 ((x + width) <= screenWidth) &&
- <a name="l00551"></a>00551 ((y + height) <= screenHeight));
- <a name="l00552"></a>00552 }
- <a name="l00553"></a>00553
- <a name="l00554"></a>00554
- <a name="l00555"></a>00555 <span class="keywordtype">void</span> CellEngine::Garble()
- <a name="l00556"></a>00556 {
- <a name="l00557"></a>00557
- <a name="l00558"></a>00558 <span class="keywordflow">if</span> (!OnScreen()) {
- <a name="l00559"></a>00559 <span class="keywordflow">return</span>;
- <a name="l00560"></a>00560 }
- <a name="l00561"></a>00561
- <a name="l00562"></a>00562 <span class="keywordtype">long</span> xx, yy;
- <a name="l00563"></a>00563 Byte *image = frontMem;
- <a name="l00564"></a>00564
- <a name="l00565"></a>00565 <span class="keywordflow">for</span> (yy = 0;
- <a name="l00566"></a>00566 yy < height;
- <a name="l00567"></a>00567 yy++, image += screenRowBytes) {
- <a name="l00568"></a>00568 <span class="keywordflow">for</span> (xx = 0;
- <a name="l00569"></a>00569 xx < width;
- <a name="l00570"></a>00570 xx++) {
- <a name="l00571"></a>00571 image[xx] ^= (char)(Rand16() >> 4);
- <a name="l00572"></a>00572 }
- <a name="l00573"></a>00573 }
- <a name="l00574"></a>00574 }
- <a name="l00575"></a>00575
- <a name="l00576"></a>00576
- <a name="l00577"></a>00577 <span class="keywordtype">void</span> CellEngine::GarbleRect(
- <a name="l00578"></a>00578 <span class="keywordtype">long</span> xx,
- <a name="l00579"></a>00579 <span class="keywordtype">long</span> yy,
- <a name="l00580"></a>00580 <span class="keywordtype">long</span> ww,
- <a name="l00581"></a>00581 <span class="keywordtype">long</span> hh)
- <a name="l00582"></a>00582 {
- <a name="l00583"></a>00583 Byte *image;
- <a name="l00584"></a>00584 <span class="keywordtype">long</span> x0, y0, x1, y1;
- <a name="l00585"></a>00585
- <a name="l00586"></a>00586 <span class="keywordflow">if</span> (!OnScreen()) {
- <a name="l00587"></a>00587 <span class="keywordflow">return</span>;
- <a name="l00588"></a>00588 }
- <a name="l00589"></a>00589
- <a name="l00590"></a>00590 <span class="keywordflow">if</span> (xx < 0) x0 = 0; <span class="keywordflow">else</span> x0 = xx;
- <a name="l00591"></a>00591 <span class="keywordflow">if</span> (yy < 0) y0 = 0; <span class="keywordflow">else</span> y0 = yy;
- <a name="l00592"></a>00592 <span class="keywordflow">if</span> (xx + ww > width) x1 = width; <span class="keywordflow">else</span> x1 = xx + ww;
- <a name="l00593"></a>00593 <span class="keywordflow">if</span> (yy + hh > height) y1 = height; <span class="keywordflow">else</span> y1 = yy + ww;
- <a name="l00594"></a>00594
- <a name="l00595"></a>00595 <span class="keywordflow">if</span> ((x0 < x1) && (y0 < y1)) {
- <a name="l00596"></a>00596 image = frontMem;
- <a name="l00597"></a>00597
- <a name="l00598"></a>00598 <span class="keywordflow">for</span> (yy = y0;
- <a name="l00599"></a>00599 yy < y1;
- <a name="l00600"></a>00600 yy++, image += screenRowBytes) {
- <a name="l00601"></a>00601 <span class="keywordflow">for</span> (xx = x0;
- <a name="l00602"></a>00602 xx < x1;
- <a name="l00603"></a>00603 xx++) {
- <a name="l00604"></a>00604 image[xx] ^= (char)(Rand16() >> 4);
- <a name="l00605"></a>00605 }
- <a name="l00606"></a>00606 }
- <a name="l00607"></a>00607 }
- <a name="l00608"></a>00608 }
- <a name="l00609"></a>00609
- <a name="l00610"></a>00610
- <a name="l00611"></a>00611 <span class="keywordtype">void</span> CellEngine::Fill(
- <a name="l00612"></a>00612 Byte c)
- <a name="l00613"></a>00613 {
- <a name="l00614"></a>00614 <span class="keywordflow">if</span> (!OnScreen()) {
- <a name="l00615"></a>00615 <span class="keywordflow">return</span>;
- <a name="l00616"></a>00616 }
- <a name="l00617"></a>00617
- <a name="l00618"></a>00618 Byte *image = frontMem;
- <a name="l00619"></a>00619
- <a name="l00620"></a>00620 <span class="keywordtype">long</span> yy;
- <a name="l00621"></a>00621 <span class="keywordflow">for</span> (yy = 0;
- <a name="l00622"></a>00622 yy < height;
- <a name="l00623"></a>00623 yy++, image += screenRowBytes) {
- <a name="l00624"></a>00624 <span class="keywordtype">long</span> xx;
- <a name="l00625"></a>00625 <span class="keywordflow">for</span> (xx = 0;
- <a name="l00626"></a>00626 xx < width;
- <a name="l00627"></a>00627 xx++) {
- <a name="l00628"></a>00628 image[xx] = c;
- <a name="l00629"></a>00629 }
- <a name="l00630"></a>00630 }
- <a name="l00631"></a>00631 }
- <a name="l00632"></a>00632
- <a name="l00633"></a>00633
- <a name="l00634"></a>00634 <span class="keywordtype">void</span> CellEngine::FillRect(
- <a name="l00635"></a>00635 Byte c,
- <a name="l00636"></a>00636 <span class="keywordtype">long</span> xx,
- <a name="l00637"></a>00637 <span class="keywordtype">long</span> yy,
- <a name="l00638"></a>00638 <span class="keywordtype">long</span> ww,
- <a name="l00639"></a>00639 <span class="keywordtype">long</span> hh)
- <a name="l00640"></a>00640 {
- <a name="l00641"></a>00641 Byte *image;
- <a name="l00642"></a>00642 <span class="keywordtype">long</span> x0, y0, x1, y1;
- <a name="l00643"></a>00643
- <a name="l00644"></a>00644 <span class="keywordflow">if</span> (!OnScreen()) {
- <a name="l00645"></a>00645 <span class="keywordflow">return</span>;
- <a name="l00646"></a>00646 }
- <a name="l00647"></a>00647
- <a name="l00648"></a>00648 <span class="keywordflow">if</span> (xx < 0) x0 = 0; <span class="keywordflow">else</span> x0 = xx;
- <a name="l00649"></a>00649 <span class="keywordflow">if</span> (yy < 0) y0 = 0; <span class="keywordflow">else</span> y0 = yy;
- <a name="l00650"></a>00650 <span class="keywordflow">if</span> (xx + ww > width) x1 = width; <span class="keywordflow">else</span> x1 = xx + ww;
- <a name="l00651"></a>00651 <span class="keywordflow">if</span> (yy + hh > height) y1 = height; <span class="keywordflow">else</span> y1 = yy + ww;
- <a name="l00652"></a>00652
- <a name="l00653"></a>00653 <span class="keywordflow">if</span> ((x0 < x1) && (y0 < y1)) {
- <a name="l00654"></a>00654 image = frontMem;
- <a name="l00655"></a>00655
- <a name="l00656"></a>00656 <span class="keywordflow">for</span> (yy = y0;
- <a name="l00657"></a>00657 yy < y1;
- <a name="l00658"></a>00658 yy++, image += screenRowBytes) {
- <a name="l00659"></a>00659 <span class="keywordflow">for</span> (xx = x0;
- <a name="l00660"></a>00660 xx < x1;
- <a name="l00661"></a>00661 xx++) {
- <a name="l00662"></a>00662 image[xx] = c;
- <a name="l00663"></a>00663 }
- <a name="l00664"></a>00664 }
- <a name="l00665"></a>00665 }
- <a name="l00666"></a>00666 }
- <a name="l00667"></a>00667
- <a name="l00668"></a>00668
- <a name="l00669"></a>00669 <span class="keywordtype">void</span> CellEngine::ResetMask()
- <a name="l00670"></a>00670 {
- <a name="l00671"></a>00671 <span class="keywordflow">if</span> (masked) {
- <a name="l00672"></a>00672 <span class="keywordflow">if</span> (maskMem != NULL) {
- <a name="l00673"></a>00673 maskMem = NULL;
- <a name="l00674"></a>00674 } <span class="comment">// if</span>
- <a name="l00675"></a>00675 maskWidth = 0;
- <a name="l00676"></a>00676 maskHeight = 0;
- <a name="l00677"></a>00677 maskRowBytes = 0;
- <a name="l00678"></a>00678 } <span class="comment">// if</span>
- <a name="l00679"></a>00679 masked = 0;
- <a name="l00680"></a>00680 UpdateClip();
- <a name="l00681"></a>00681 }
- <a name="l00682"></a>00682
- <a name="l00683"></a>00683
- <a name="l00684"></a>00684 <span class="keywordtype">void</span> CellEngine::SetMask(
- <a name="l00685"></a>00685 <span class="keywordtype">long</span> ww,
- <a name="l00686"></a>00686 <span class="keywordtype">long</span> hh,
- <a name="l00687"></a>00687 Byte *data,
- <a name="l00688"></a>00688 <span class="keywordtype">long</span> rb)
- <a name="l00689"></a>00689 {
- <a name="l00690"></a>00690 maskMem = data;
- <a name="l00691"></a>00691 maskRowBytes = rb;
- <a name="l00692"></a>00692 maskWidth = ww;
- <a name="l00693"></a>00693 maskHeight = hh;
- <a name="l00694"></a>00694 masked = 1;
- <a name="l00695"></a>00695 UpdateClip();
- <a name="l00696"></a>00696 }
- <a name="l00697"></a>00697
- <a name="l00698"></a>00698
- <a name="l00699"></a>00699 <span class="keywordtype">void</span> CellEngine::UpdateClip()
- <a name="l00700"></a>00700 {
- <a name="l00701"></a>00701 <span class="keywordflow">if</span> (rectList != NULL) {
- <a name="l00702"></a>00702 <span class="keyword">delete</span> [] rectList;
- <a name="l00703"></a>00703 rectList = NULL;
- <a name="l00704"></a>00704 clipRects = 0;
- <a name="l00705"></a>00705 } <span class="comment">// if</span>
- <a name="l00706"></a>00706
- <a name="l00707"></a>00707 <span class="keywordflow">if</span> (masked) {
- <a name="l00708"></a>00708 Byte *mem = maskMem;
- <a name="l00709"></a>00709 <span class="keywordtype">long</span> rectCount = 0;
- <a name="l00710"></a>00710 <span class="keywordtype">long</span> rectBufSize = 256;
- <a name="l00711"></a>00711 RECT *rects = <span class="keyword">new</span> RECT[rectBufSize];
- <a name="l00712"></a>00712 RECT *r = NULL;
- <a name="l00713"></a>00713 <span class="keywordtype">long</span> xx, yy;
- <a name="l00714"></a>00714 <span class="keywordtype">long</span> curRect = -1;
- <a name="l00715"></a>00715 <span class="keywordtype">long</span> aboveRect = -1;
- <a name="l00716"></a>00716 <span class="keywordflow">for</span> (yy = 0; yy < maskHeight; yy++) {
- <a name="l00717"></a>00717 <span class="keywordtype">long</span> isInside = 0;
- <a name="l00718"></a>00718 <span class="keywordtype">long</span> wasInside = 0;
- <a name="l00719"></a>00719 <span class="keywordflow">for</span> (xx = 0; xx < maskWidth; xx++) {
- <a name="l00720"></a>00720 <span class="keywordtype">long</span> pixel = mem[xx];
- <a name="l00721"></a>00721 isInside = pixel > maskClip;
- <a name="l00722"></a>00722 <span class="keywordflow">if</span> (wasInside) {
- <a name="l00723"></a>00723 <span class="keywordflow">if</span> (! isInside) {
- <a name="l00724"></a>00724 r->right = xx;
- <a name="l00725"></a>00725 <span class="keywordflow">if</span> ((aboveRect != -1) &&
- <a name="l00726"></a>00726 (rects[aboveRect].right == xx)) {
- <a name="l00727"></a>00727 <span class="comment">// merge with rect above</span>
- <a name="l00728"></a>00728 rects[aboveRect].bottom = r->bottom;
- <a name="l00729"></a>00729 rectCount--;
- <a name="l00730"></a>00730 } <span class="comment">// if</span>
- <a name="l00731"></a>00731 wasInside = 0;
- <a name="l00732"></a>00732 curRect = -1;
- <a name="l00733"></a>00733 aboveRect = -1;
- <a name="l00734"></a>00734 } <span class="comment">// if (! isInside)</span>
- <a name="l00735"></a>00735 } <span class="keywordflow">else</span> { <span class="comment">// if (wasInside)</span>
- <a name="l00736"></a>00736 <span class="keywordflow">if</span> (isInside) {
- <a name="l00737"></a>00737 wasInside = 1;
- <a name="l00738"></a>00738
- <a name="l00739"></a>00739 curRect = rectCount++;
- <a name="l00740"></a>00740
- <a name="l00741"></a>00741 <span class="keywordflow">if</span> (rectCount > rectBufSize) {
- <a name="l00742"></a>00742 <span class="keywordtype">long</span> i;
- <a name="l00743"></a>00743 RECT *newRects;
- <a name="l00744"></a>00744
- <a name="l00745"></a>00745 rectBufSize += 256;
- <a name="l00746"></a>00746 newRects = <span class="keyword">new</span> RECT[rectBufSize];
- <a name="l00747"></a>00747 <span class="keywordflow">for</span> (i = 0; i < curRect; i++) {
- <a name="l00748"></a>00748 newRects[i] = rects[i];
- <a name="l00749"></a>00749 } <span class="comment">// for</span>
- <a name="l00750"></a>00750 <span class="keyword">delete</span> [] rects;
- <a name="l00751"></a>00751 rects = newRects;
- <a name="l00752"></a>00752 } <span class="comment">// if (rectCount > rectBufSize)</span>
- <a name="l00753"></a>00753
- <a name="l00754"></a>00754 r = &rects[curRect];
- <a name="l00755"></a>00755 r->left = xx;
- <a name="l00756"></a>00756 r->top = yy;
- <a name="l00757"></a>00757 r->right = xx + 1;
- <a name="l00758"></a>00758 r->bottom = yy + 1;
- <a name="l00759"></a>00759
- <a name="l00760"></a>00760 aboveRect = -1;
- <a name="l00761"></a>00761
- <a name="l00762"></a>00762 { <span class="keywordtype">long</span> i;
- <a name="l00763"></a>00763 <span class="keywordflow">for</span> (i = 0; i < curRect; i++) {
- <a name="l00764"></a>00764 RECT *ra = &rects[i];
- <a name="l00765"></a>00765 <span class="keywordflow">if</span> ((ra->left == xx) &&
- <a name="l00766"></a>00766 (ra->bottom == yy)) {
- <a name="l00767"></a>00767 aboveRect = i;
- <a name="l00768"></a>00768 <span class="keywordflow">break</span>;
- <a name="l00769"></a>00769 } <span class="comment">// if</span>
- <a name="l00770"></a>00770 } <span class="comment">// for i</span>
- <a name="l00771"></a>00771 }
- <a name="l00772"></a>00772 } <span class="comment">// if (isInside)</span>
- <a name="l00773"></a>00773 } <span class="comment">// if (wasInside)</span>
- <a name="l00774"></a>00774 } <span class="comment">// for xx</span>
- <a name="l00775"></a>00775
- <a name="l00776"></a>00776 <span class="keywordflow">if</span> (curRect != -1) {
- <a name="l00777"></a>00777 r->right = xx;
- <a name="l00778"></a>00778 <span class="keywordflow">if</span> ((aboveRect != -1) &&
- <a name="l00779"></a>00779 (rects[aboveRect].right == xx)) {
- <a name="l00780"></a>00780 <span class="comment">// merge with rect above</span>
- <a name="l00781"></a>00781 rects[aboveRect].bottom = r->bottom;
- <a name="l00782"></a>00782 rectCount--;
- <a name="l00783"></a>00783 } <span class="comment">// if</span>
- <a name="l00784"></a>00784 } <span class="comment">// if (curRect != -1)</span>
- <a name="l00785"></a>00785
- <a name="l00786"></a>00786 curRect = -1;
- <a name="l00787"></a>00787 aboveRect = -1;
- <a name="l00788"></a>00788 mem += maskRowBytes;
- <a name="l00789"></a>00789
- <a name="l00790"></a>00790 } <span class="comment">// for yy</span>
- <a name="l00791"></a>00791
- <a name="l00792"></a>00792 {
- <a name="l00793"></a>00793 <span class="keywordtype">long</span> i;
- <a name="l00794"></a>00794 RECT *newRects = <span class="keyword">new</span> RECT[rectCount];
- <a name="l00795"></a>00795
- <a name="l00796"></a>00796 clipRects = rectCount;
- <a name="l00797"></a>00797 rectList = newRects;
- <a name="l00798"></a>00798 <span class="keywordflow">for</span> (i = 0; i < rectCount; i++) {
- <a name="l00799"></a>00799 newRects[i] = rects[i];
- <a name="l00800"></a>00800 } <span class="comment">// for</span>
- <a name="l00801"></a>00801 <span class="keyword">delete</span> [] rects;
- <a name="l00802"></a>00802 }
- <a name="l00803"></a>00803 } <span class="comment">// if …
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