/gl_draw.c
C | 2156 lines | 1789 code | 188 blank | 179 comment | 431 complexity | cee5543a0b16238b6987aaf56b20ae1c MD5 | raw file
Possible License(s): GPL-2.0
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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- #include "quakedef.h"
- #include "image.h"
- #include "wad.h"
- #include "cl_video.h"
- #include "cl_dyntexture.h"
- #include "ft2.h"
- #include "ft2_fontdefs.h"
- dp_fonts_t dp_fonts;
- static mempool_t *fonts_mempool = NULL;
- cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
- cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
- cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
- cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
- cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
- cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
- cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
- cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
- cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
- cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
- cvar_t r_nearest_2d = {CVAR_SAVE, "r_nearest_2d", "0", "use nearest filtering on all 2d textures (including conchars)"};
- cvar_t r_nearest_conchars = {CVAR_SAVE, "r_nearest_conchars", "0", "use nearest filtering on conchars texture"};
- //=============================================================================
- /* Support Routines */
- #define FONT_FILESIZE 13468
- static cachepic_t *cachepichash[CACHEPICHASHSIZE];
- static cachepic_t cachepics[MAX_CACHED_PICS];
- static int numcachepics;
- rtexturepool_t *drawtexturepool;
- static const unsigned char concharimage[FONT_FILESIZE] =
- {
- #include "lhfont.h"
- };
- static rtexture_t *draw_generateconchars(void)
- {
- int i;
- unsigned char *data;
- double random;
- rtexture_t *tex;
- data = LoadTGA_BGRA (concharimage, FONT_FILESIZE, NULL);
- // Gold numbers
- for (i = 0;i < 8192;i++)
- {
- random = lhrandom (0.0,1.0);
- data[i*4+3] = data[i*4+0];
- data[i*4+2] = 83 + (unsigned char)(random * 64);
- data[i*4+1] = 71 + (unsigned char)(random * 32);
- data[i*4+0] = 23 + (unsigned char)(random * 16);
- }
- // White chars
- for (i = 8192;i < 32768;i++)
- {
- random = lhrandom (0.0,1.0);
- data[i*4+3] = data[i*4+0];
- data[i*4+2] = 95 + (unsigned char)(random * 64);
- data[i*4+1] = 95 + (unsigned char)(random * 64);
- data[i*4+0] = 95 + (unsigned char)(random * 64);
- }
- // Gold numbers
- for (i = 32768;i < 40960;i++)
- {
- random = lhrandom (0.0,1.0);
- data[i*4+3] = data[i*4+0];
- data[i*4+2] = 83 + (unsigned char)(random * 64);
- data[i*4+1] = 71 + (unsigned char)(random * 32);
- data[i*4+0] = 23 + (unsigned char)(random * 16);
- }
- // Red chars
- for (i = 40960;i < 65536;i++)
- {
- random = lhrandom (0.0,1.0);
- data[i*4+3] = data[i*4+0];
- data[i*4+2] = 96 + (unsigned char)(random * 64);
- data[i*4+1] = 43 + (unsigned char)(random * 32);
- data[i*4+0] = 27 + (unsigned char)(random * 32);
- }
- #if 0
- Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
- #endif
- tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA | (r_nearest_conchars.integer ? TEXF_FORCENEAREST : 0), -1, NULL);
- Mem_Free(data);
- return tex;
- }
- static rtexture_t *draw_generateditherpattern(void)
- {
- int x, y;
- unsigned char pixels[8][8];
- for (y = 0;y < 8;y++)
- for (x = 0;x < 8;x++)
- pixels[y][x] = ((x^y) & 4) ? 254 : 0;
- return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, -1, palette_bgra_transparent);
- }
- typedef struct embeddedpic_s
- {
- const char *name;
- int width;
- int height;
- const char *pixels;
- }
- embeddedpic_t;
- static const embeddedpic_t embeddedpics[] =
- {
- {
- "gfx/prydoncursor001", 16, 16,
- "477777774......."
- "77.....6........"
- "7.....6........."
- "7....6.........."
- "7.....6........."
- "7..6...6........"
- "7.6.6...6......."
- "76...6...6......"
- "4.....6.6......."
- ".......6........"
- "................"
- "................"
- "................"
- "................"
- "................"
- "................"
- },
- {
- "ui/mousepointer", 16, 16,
- "477777774......."
- "77.....6........"
- "7.....6........."
- "7....6.........."
- "7.....6........."
- "7..6...6........"
- "7.6.6...6......."
- "76...6...6......"
- "4.....6.6......."
- ".......6........"
- "................"
- "................"
- "................"
- "................"
- "................"
- "................"
- },
- {
- "gfx/crosshair1", 16, 16,
- "................"
- "................"
- "................"
- "...33......33..."
- "...355....553..."
- "....577..775...."
- ".....77..77....."
- "................"
- "................"
- ".....77..77....."
- "....577..775...."
- "...355....553..."
- "...33......33..."
- "................"
- "................"
- "................"
- },
- {
- "gfx/crosshair2", 16, 16,
- "................"
- "................"
- "................"
- "...3........3..."
- "....5......5...."
- ".....7....7....."
- "......7..7......"
- "................"
- "................"
- "......7..7......"
- ".....7....7....."
- "....5......5...."
- "...3........3..."
- "................"
- "................"
- "................"
- },
- {
- "gfx/crosshair3", 16, 16,
- "................"
- ".......77......."
- ".......77......."
- "................"
- "................"
- ".......44......."
- ".......44......."
- ".77..44..44..77."
- ".77..44..44..77."
- ".......44......."
- ".......44......."
- "................"
- "................"
- ".......77......."
- ".......77......."
- "................"
- },
- {
- "gfx/crosshair4", 16, 16,
- "................"
- "................"
- "................"
- "................"
- "................"
- "................"
- "................"
- "................"
- "........7777777."
- "........752....."
- "........72......"
- "........7......."
- "........7......."
- "........7......."
- "........7......."
- "................"
- },
- {
- "gfx/crosshair5", 8, 8,
- "........"
- "........"
- "....7..."
- "........"
- "..7.7.7."
- "........"
- "....7..."
- "........"
- },
- {
- "gfx/crosshair6", 2, 2,
- "77"
- "77"
- },
- {
- "gfx/crosshair7", 16, 16,
- "................"
- ".3............3."
- "..5...2332...5.."
- "...7.3....3.7..."
- "....7......7...."
- "...3.7....7.3..."
- "..2...7..7...2.."
- "..3..........3.."
- "..3..........3.."
- "..2...7..7...2.."
- "...3.7....7.3..."
- "....7......7...."
- "...7.3....3.7..."
- "..5...2332...5.."
- ".3............3."
- "................"
- },
- {NULL, 0, 0, NULL}
- };
- static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
- {
- const embeddedpic_t *p;
- for (p = embeddedpics;p->name;p++)
- if (!strcmp(name, p->name))
- return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, -1, palette_bgra_embeddedpic);
- if (!strcmp(name, "gfx/conchars"))
- return draw_generateconchars();
- if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
- return draw_generateditherpattern();
- if (!quiet)
- Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
- return r_texture_notexture;
- }
- int draw_frame = 1;
- /*
- ================
- Draw_CachePic
- ================
- */
- // FIXME: move this to client somehow
- cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
- {
- int crc, hashkey;
- unsigned char *pixels = NULL;
- cachepic_t *pic;
- fs_offset_t lmpsize;
- unsigned char *lmpdata;
- char lmpname[MAX_QPATH];
- int texflags;
- int j;
- qboolean ddshasalpha;
- float ddsavgcolor[4];
- qboolean loaded = false;
- char vabuf[1024];
- texflags = TEXF_ALPHA;
- if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
- texflags |= TEXF_CLAMP;
- if (cachepicflags & CACHEPICFLAG_MIPMAP)
- texflags |= TEXF_MIPMAP;
- if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer && gl_texturecompression.integer)
- texflags |= TEXF_COMPRESS;
- if ((cachepicflags & CACHEPICFLAG_NEAREST) || r_nearest_2d.integer)
- texflags |= TEXF_FORCENEAREST;
- // check whether the picture has already been cached
- crc = CRC_Block((unsigned char *)path, strlen(path));
- hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
- for (pic = cachepichash[hashkey];pic;pic = pic->chain)
- {
- if (!strcmp (path, pic->name))
- {
- // if it was created (or replaced) by Draw_NewPic, just return it
- if(pic->flags & CACHEPICFLAG_NEWPIC)
- return pic;
- if (!((pic->texflags ^ texflags) & ~(TEXF_COMPRESS | TEXF_MIPMAP))) // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag, and ignore TEXF_MIPMAP because QC specifies that
- {
- if(!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
- {
- if(pic->tex)
- pic->autoload = false; // persist it
- else
- goto reload; // load it below, and then persist
- }
- return pic;
- }
- }
- }
- if (numcachepics == MAX_CACHED_PICS)
- {
- Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
- // FIXME: support NULL in callers?
- return cachepics; // return the first one
- }
- pic = cachepics + (numcachepics++);
- memset(pic, 0, sizeof(*pic));
- strlcpy (pic->name, path, sizeof(pic->name));
- // link into list
- pic->chain = cachepichash[hashkey];
- cachepichash[hashkey] = pic;
- reload:
- // TODO why does this crash?
- if(pic->allow_free_tex && pic->tex)
- R_PurgeTexture(pic->tex);
- // check whether it is an dynamic texture (if so, we can directly use its texture handler)
- pic->flags = cachepicflags;
- pic->tex = CL_GetDynTexture( path );
- // if so, set the width/height, too
- if( pic->tex ) {
- pic->allow_free_tex = false;
- pic->width = R_TextureWidth(pic->tex);
- pic->height = R_TextureHeight(pic->tex);
- // we're done now (early-out)
- return pic;
- }
- pic->allow_free_tex = true;
- pic->hasalpha = true; // assume alpha unless we know it has none
- pic->texflags = texflags;
- pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
- pic->lastusedframe = draw_frame;
- // load a high quality image from disk if possible
- if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0, false)))
- {
- // note this loads even if autoload is true, otherwise we can't get the width/height
- loaded = true;
- pic->hasalpha = ddshasalpha;
- pic->width = R_TextureWidth(pic->tex);
- pic->height = R_TextureHeight(pic->tex);
- }
- if (!loaded && ((pixels = loadimagepixelsbgra(pic->name, false, true, false, NULL)) || (!strncmp(pic->name, "gfx/", 4) && (pixels = loadimagepixelsbgra(pic->name+4, false, true, false, NULL)))))
- {
- loaded = true;
- pic->hasalpha = false;
- if (pic->texflags & TEXF_ALPHA)
- {
- for (j = 3;j < image_width * image_height * 4;j += 4)
- {
- if (pixels[j] < 255)
- {
- pic->hasalpha = true;
- break;
- }
- }
- }
- pic->width = image_width;
- pic->height = image_height;
- if (!pic->autoload)
- {
- pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, image_width, image_height, pixels, vid.sRGB2D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL);
- #ifndef USE_GLES2
- if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
- R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
- #endif
- }
- }
- if (!loaded)
- {
- pic->autoload = false;
- // never compress the fallback images
- pic->texflags &= ~TEXF_COMPRESS;
- }
- // now read the low quality version (wad or lmp file), and take the pic
- // size from that even if we don't upload the texture, this way the pics
- // show up the right size in the menu even if they were replaced with
- // higher or lower resolution versions
- dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", pic->name);
- if ((!strncmp(pic->name, "gfx/", 4) || (gamemode == GAME_BLOODOMNICIDE && !strncmp(pic->name, "locale/", 6))) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
- {
- if (developer_loading.integer)
- Con_Printf("loading lump \"%s\"\n", pic->name);
- if (lmpsize >= 9)
- {
- pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
- pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
- // if no high quality replacement image was found, upload the original low quality texture
- if (!loaded)
- {
- loaded = true;
- pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, pic->width, pic->height, lmpdata + 8, vid.sRGB2D ? TEXTYPE_SRGB_PALETTE : TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
- }
- }
- Mem_Free(lmpdata);
- }
- else if ((lmpdata = W_GetLumpName (pic->name + 4)))
- {
- if (developer_loading.integer)
- Con_Printf("loading gfx.wad lump \"%s\"\n", pic->name + 4);
- if (!strcmp(pic->name, "gfx/conchars"))
- {
- // conchars is a raw image and with color 0 as transparent instead of 255
- pic->width = 128;
- pic->height = 128;
- // if no high quality replacement image was found, upload the original low quality texture
- if (!loaded)
- {
- loaded = true;
- pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, 128, 128, lmpdata, vid.sRGB2D != 0 ? TEXTYPE_SRGB_PALETTE : TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font);
- }
- }
- else
- {
- pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
- pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
- // if no high quality replacement image was found, upload the original low quality texture
- if (!loaded)
- {
- loaded = true;
- pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, pic->width, pic->height, lmpdata + 8, vid.sRGB2D != 0 ? TEXTYPE_SRGB_PALETTE : TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
- }
- }
- }
- if (pixels)
- {
- Mem_Free(pixels);
- pixels = NULL;
- }
- if (!loaded)
- {
- // if it's not found on disk, generate an image
- pic->tex = draw_generatepic(pic->name, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
- pic->width = R_TextureWidth(pic->tex);
- pic->height = R_TextureHeight(pic->tex);
- pic->allow_free_tex = (pic->tex != r_texture_notexture);
- }
- return pic;
- }
- cachepic_t *Draw_CachePic (const char *path)
- {
- return Draw_CachePic_Flags (path, 0); // default to persistent!
- }
- rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
- {
- char vabuf[1024];
- if (pic->autoload && !pic->tex)
- {
- if (pic->tex == NULL && r_texture_dds_load.integer != 0)
- {
- qboolean ddshasalpha;
- float ddsavgcolor[4];
- pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0, false);
- }
- if (pic->tex == NULL)
- {
- pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, vid.sRGB2D);
- #ifndef USE_GLES2
- if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
- R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
- #endif
- }
- if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
- {
- pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, vid.sRGB2D);
- #ifndef USE_GLES2
- if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
- R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
- #endif
- }
- if (pic->tex == NULL)
- pic->tex = draw_generatepic(pic->name, true);
- }
- pic->lastusedframe = draw_frame;
- return pic->tex;
- }
- void Draw_Frame(void)
- {
- int i;
- cachepic_t *pic;
- static double nextpurgetime;
- if (nextpurgetime > realtime)
- return;
- nextpurgetime = realtime + 0.05;
- for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
- {
- if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
- {
- R_FreeTexture(pic->tex);
- pic->tex = NULL;
- }
- }
- draw_frame++;
- }
- cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
- {
- int crc, hashkey;
- cachepic_t *pic;
- crc = CRC_Block((unsigned char *)picname, strlen(picname));
- hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
- for (pic = cachepichash[hashkey];pic;pic = pic->chain)
- if (!strcmp (picname, pic->name))
- break;
- if (pic)
- {
- if (pic->flags == CACHEPICFLAG_NEWPIC && pic->tex && pic->width == width && pic->height == height)
- {
- R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, 0, width, height, 1);
- return pic;
- }
- }
- else
- {
- if (numcachepics == MAX_CACHED_PICS)
- {
- Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
- // FIXME: support NULL in callers?
- return cachepics; // return the first one
- }
- pic = cachepics + (numcachepics++);
- memset(pic, 0, sizeof(*pic));
- strlcpy (pic->name, picname, sizeof(pic->name));
- // link into list
- pic->chain = cachepichash[hashkey];
- cachepichash[hashkey] = pic;
- }
- pic->flags = CACHEPICFLAG_NEWPIC; // disable texflags checks in Draw_CachePic
- pic->width = width;
- pic->height = height;
- if (pic->allow_free_tex && pic->tex)
- R_FreeTexture(pic->tex);
- pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0), -1, NULL);
- return pic;
- }
- void Draw_FreePic(const char *picname)
- {
- int crc;
- int hashkey;
- cachepic_t *pic;
- // this doesn't really free the pic, but does free it's texture
- crc = CRC_Block((unsigned char *)picname, strlen(picname));
- hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
- for (pic = cachepichash[hashkey];pic;pic = pic->chain)
- {
- if (!strcmp (picname, pic->name) && pic->tex)
- {
- R_FreeTexture(pic->tex);
- pic->tex = NULL;
- pic->width = 0;
- pic->height = 0;
- return;
- }
- }
- }
- static float snap_to_pixel_x(float x, float roundUpAt);
- extern int con_linewidth; // to force rewrapping
- void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset)
- {
- int i, ch;
- float maxwidth;
- char widthfile[MAX_QPATH];
- char *widthbuf;
- fs_offset_t widthbufsize;
- if(override || !fnt->texpath[0])
- {
- strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
- // load the cvars when the font is FIRST loader
- fnt->settings.scale = scale;
- fnt->settings.voffset = voffset;
- fnt->settings.antialias = r_font_antialias.integer;
- fnt->settings.hinting = r_font_hinting.integer;
- fnt->settings.outline = r_font_postprocess_outline.value;
- fnt->settings.blur = r_font_postprocess_blur.value;
- fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
- fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
- fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
- }
- // fix bad scale
- if (fnt->settings.scale <= 0)
- fnt->settings.scale = 1;
- if(drawtexturepool == NULL)
- return; // before gl_draw_start, so will be loaded later
- if(fnt->ft2)
- {
- // clear freetype font
- Font_UnloadFont(fnt->ft2);
- Mem_Free(fnt->ft2);
- fnt->ft2 = NULL;
- }
- if(fnt->req_face != -1)
- {
- if(!Font_LoadFont(fnt->texpath, fnt))
- Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
- }
- fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0))->tex;
- if(fnt->tex == r_texture_notexture)
- {
- for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
- {
- if (!fnt->fallbacks[i][0])
- break;
- fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0))->tex;
- if(fnt->tex != r_texture_notexture)
- break;
- }
- if(fnt->tex == r_texture_notexture)
- {
- fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0))->tex;
- strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
- }
- else
- dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
- }
- else
- dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
- // unspecified width == 1 (base width)
- for(ch = 0; ch < 256; ++ch)
- fnt->width_of[ch] = 1;
- // FIXME load "name.width", if it fails, fill all with 1
- if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
- {
- float extraspacing = 0;
- const char *p = widthbuf;
- ch = 0;
- while(ch < 256)
- {
- if(!COM_ParseToken_Simple(&p, false, false, true))
- return;
- switch(*com_token)
- {
- case '0':
- case '1':
- case '2':
- case '3':
- case '4':
- case '5':
- case '6':
- case '7':
- case '8':
- case '9':
- case '+':
- case '-':
- case '.':
- fnt->width_of[ch] = atof(com_token) + extraspacing;
- ch++;
- break;
- default:
- if(!strcmp(com_token, "extraspacing"))
- {
- if(!COM_ParseToken_Simple(&p, false, false, true))
- return;
- extraspacing = atof(com_token);
- }
- else if(!strcmp(com_token, "scale"))
- {
- if(!COM_ParseToken_Simple(&p, false, false, true))
- return;
- fnt->settings.scale = atof(com_token);
- }
- else
- {
- Con_Printf("Warning: skipped unknown font property %s\n", com_token);
- if(!COM_ParseToken_Simple(&p, false, false, true))
- return;
- }
- break;
- }
- }
- Mem_Free(widthbuf);
- }
- if(fnt->ft2)
- {
- for (i = 0; i < MAX_FONT_SIZES; ++i)
- {
- ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
- if (!map)
- break;
- for(ch = 0; ch < 256; ++ch)
- map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
- }
- }
- maxwidth = fnt->width_of[0];
- for(i = 1; i < 256; ++i)
- maxwidth = max(maxwidth, fnt->width_of[i]);
- fnt->maxwidth = maxwidth;
- // fix up maxwidth for overlap
- fnt->maxwidth *= fnt->settings.scale;
- if(fnt == FONT_CONSOLE)
- con_linewidth = -1; // rewrap console in next frame
- }
- extern cvar_t developer_font;
- dp_font_t *FindFont(const char *title, qboolean allocate_new)
- {
- int i, oldsize;
- // find font
- for(i = 0; i < dp_fonts.maxsize; ++i)
- if(!strcmp(dp_fonts.f[i].title, title))
- return &dp_fonts.f[i];
- // if not found - try allocate
- if (allocate_new)
- {
- // find any font with empty title
- for(i = 0; i < dp_fonts.maxsize; ++i)
- {
- if(!strcmp(dp_fonts.f[i].title, ""))
- {
- strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
- return &dp_fonts.f[i];
- }
- }
- // if no any 'free' fonts - expand buffer
- oldsize = dp_fonts.maxsize;
- dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
- if (developer_font.integer)
- Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", oldsize, dp_fonts.maxsize);
- dp_fonts.f = (dp_font_t *)Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
- // relink ft2 structures
- for(i = 0; i < oldsize; ++i)
- if (dp_fonts.f[i].ft2)
- dp_fonts.f[i].ft2->settings = &dp_fonts.f[i].settings;
- // register a font in first expanded slot
- strlcpy(dp_fonts.f[oldsize].title, title, sizeof(dp_fonts.f[oldsize].title));
- return &dp_fonts.f[oldsize];
- }
- return NULL;
- }
- static float snap_to_pixel_x(float x, float roundUpAt)
- {
- float pixelpos = x * vid.width / vid_conwidth.value;
- int snap = (int) pixelpos;
- if (pixelpos - snap >= roundUpAt) ++snap;
- return ((float)snap * vid_conwidth.value / vid.width);
- /*
- x = (int)(x * vid.width / vid_conwidth.value);
- x = (x * vid_conwidth.value / vid.width);
- return x;
- */
- }
- static float snap_to_pixel_y(float y, float roundUpAt)
- {
- float pixelpos = y * vid.height / vid_conheight.value;
- int snap = (int) pixelpos;
- if (pixelpos - snap > roundUpAt) ++snap;
- return ((float)snap * vid_conheight.value / vid.height);
- /*
- y = (int)(y * vid.height / vid_conheight.value);
- y = (y * vid_conheight.value / vid.height);
- return y;
- */
- }
- static void LoadFont_f(void)
- {
- dp_font_t *f;
- int i, sizes;
- const char *filelist, *c, *cm;
- float sz, scale, voffset;
- char mainfont[MAX_QPATH];
- if(Cmd_Argc() < 2)
- {
- Con_Printf("Available font commands:\n");
- for(i = 0; i < dp_fonts.maxsize; ++i)
- if (dp_fonts.f[i].title[0])
- Con_Printf(" loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title);
- Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
- "can specify multiple fonts and faces\n"
- "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
- "to load face 2 of the font gfx/vera-sans and use face 1\n"
- "of gfx/fallback as fallback font.\n"
- "You can also specify a list of font sizes to load, like this:\n"
- "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
- "In many cases, 8 12 16 24 32 should be a good choice.\n"
- "custom switches:\n"
- " scale x : scale all characters by this amount when rendering (doesnt change line height)\n"
- " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n"
- );
- return;
- }
- f = FindFont(Cmd_Argv(1), true);
- if(f == NULL)
- {
- Con_Printf("font function not found\n");
- return;
- }
- if(Cmd_Argc() < 3)
- filelist = "gfx/conchars";
- else
- filelist = Cmd_Argv(2);
- memset(f->fallbacks, 0, sizeof(f->fallbacks));
- memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
- // first font is handled "normally"
- c = strchr(filelist, ':');
- cm = strchr(filelist, ',');
- if(c && (!cm || c < cm))
- f->req_face = atoi(c+1);
- else
- {
- f->req_face = 0;
- c = cm;
- }
- if(!c || (c - filelist) > MAX_QPATH)
- strlcpy(mainfont, filelist, sizeof(mainfont));
- else
- {
- memcpy(mainfont, filelist, c - filelist);
- mainfont[c - filelist] = 0;
- }
- for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
- {
- c = strchr(filelist, ',');
- if(!c)
- break;
- filelist = c + 1;
- if(!*filelist)
- break;
- c = strchr(filelist, ':');
- cm = strchr(filelist, ',');
- if(c && (!cm || c < cm))
- f->fallback_faces[i] = atoi(c+1);
- else
- {
- f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
- c = cm;
- }
- if(!c || (c-filelist) > MAX_QPATH)
- {
- strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
- }
- else
- {
- memcpy(f->fallbacks[i], filelist, c - filelist);
- f->fallbacks[i][c - filelist] = 0;
- }
- }
- // for now: by default load only one size: the default size
- f->req_sizes[0] = 0;
- for(i = 1; i < MAX_FONT_SIZES; ++i)
- f->req_sizes[i] = -1;
- scale = 1;
- voffset = 0;
- if(Cmd_Argc() >= 4)
- {
- for(sizes = 0, i = 3; i < Cmd_Argc(); ++i)
- {
- // special switches
- if (!strcmp(Cmd_Argv(i), "scale"))
- {
- i++;
- if (i < Cmd_Argc())
- scale = atof(Cmd_Argv(i));
- continue;
- }
- if (!strcmp(Cmd_Argv(i), "voffset"))
- {
- i++;
- if (i < Cmd_Argc())
- voffset = atof(Cmd_Argv(i));
- continue;
- }
- if (sizes == -1)
- continue; // no slot for other sizes
- // parse one of sizes
- sz = atof(Cmd_Argv(i));
- if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
- {
- // search for duplicated sizes
- int j;
- for (j=0; j<sizes; j++)
- if (f->req_sizes[j] == sz)
- break;
- if (j != sizes)
- continue; // sz already in req_sizes, don't add it again
- if (sizes == MAX_FONT_SIZES)
- {
- Con_Printf("Warning: specified more than %i different font sizes, exceding ones are ignored\n", MAX_FONT_SIZES);
- sizes = -1;
- continue;
- }
- f->req_sizes[sizes] = sz;
- sizes++;
- }
- }
- }
- LoadFont(true, mainfont, f, scale, voffset);
- }
- /*
- ===============
- Draw_Init
- ===============
- */
- static void gl_draw_start(void)
- {
- int i;
- char vabuf[1024];
- drawtexturepool = R_AllocTexturePool();
- numcachepics = 0;
- memset(cachepichash, 0, sizeof(cachepichash));
- font_start();
- // load default font textures
- for(i = 0; i < dp_fonts.maxsize; ++i)
- if (dp_fonts.f[i].title[0])
- LoadFont(false, va(vabuf, sizeof(vabuf), "gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
- // draw the loading screen so people have something to see in the newly opened window
- SCR_UpdateLoadingScreen(true, true);
- }
- static void gl_draw_shutdown(void)
- {
- font_shutdown();
- R_FreeTexturePool(&drawtexturepool);
- numcachepics = 0;
- memset(cachepichash, 0, sizeof(cachepichash));
- }
- static void gl_draw_newmap(void)
- {
- font_newmap();
- }
- void GL_Draw_Init (void)
- {
- int i, j;
- Cvar_RegisterVariable(&r_font_postprocess_blur);
- Cvar_RegisterVariable(&r_font_postprocess_outline);
- Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
- Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
- Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
- Cvar_RegisterVariable(&r_font_hinting);
- Cvar_RegisterVariable(&r_font_antialias);
- Cvar_RegisterVariable(&r_textshadow);
- Cvar_RegisterVariable(&r_textbrightness);
- Cvar_RegisterVariable(&r_textcontrast);
- Cvar_RegisterVariable(&r_nearest_2d);
- Cvar_RegisterVariable(&r_nearest_conchars);
- // allocate fonts storage
- fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
- dp_fonts.maxsize = MAX_FONTS;
- dp_fonts.f = (dp_font_t *)Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
- memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
- // assign starting font names
- strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
- strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
- strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
- strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
- strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
- strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
- strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
- strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
- strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
- for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
- if(!FONT_USER(i)->title[0])
- dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
- Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
- R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL);
- }
- static void _DrawQ_Setup(void) // see R_ResetViewRendering2D
- {
- if (r_refdef.draw2dstage == 1)
- return;
- r_refdef.draw2dstage = 1;
- R_ResetViewRendering2D_Common(0, NULL, NULL, vid_conwidth.integer, vid_conheight.integer);
- }
- qboolean r_draw2d_force = false;
- static void _DrawQ_SetupAndProcessDrawFlag(int flags, cachepic_t *pic, float alpha)
- {
- _DrawQ_Setup();
- if(!r_draw2d.integer && !r_draw2d_force)
- return;
- DrawQ_ProcessDrawFlag(flags, (alpha < 1) || (pic && pic->hasalpha));
- }
- void DrawQ_ProcessDrawFlag(int flags, qboolean alpha)
- {
- if(flags == DRAWFLAG_ADDITIVE)
- {
- GL_DepthMask(false);
- GL_BlendFunc(alpha ? GL_SRC_ALPHA : GL_ONE, GL_ONE);
- }
- else if(flags == DRAWFLAG_MODULATE)
- {
- GL_DepthMask(false);
- GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
- }
- else if(flags == DRAWFLAG_2XMODULATE)
- {
- GL_DepthMask(false);
- GL_BlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
- }
- else if(flags == DRAWFLAG_SCREEN)
- {
- GL_DepthMask(false);
- GL_BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE);
- }
- else if(alpha)
- {
- GL_DepthMask(false);
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- else
- {
- GL_DepthMask(true);
- GL_BlendFunc(GL_ONE, GL_ZERO);
- }
- }
- void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
- {
- float floats[36];
- _DrawQ_SetupAndProcessDrawFlag(flags, pic, alpha);
- if(!r_draw2d.integer && !r_draw2d_force)
- return;
- // R_Mesh_ResetTextureState();
- floats[12] = 0.0f;floats[13] = 0.0f;
- floats[14] = 1.0f;floats[15] = 0.0f;
- floats[16] = 1.0f;floats[17] = 1.0f;
- floats[18] = 0.0f;floats[19] = 1.0f;
- floats[20] = floats[24] = floats[28] = floats[32] = red;
- floats[21] = floats[25] = floats[29] = floats[33] = green;
- floats[22] = floats[26] = floats[30] = floats[34] = blue;
- floats[23] = floats[27] = floats[31] = floats[35] = alpha;
- if (pic)
- {
- if (width == 0)
- width = pic->width;
- if (height == 0)
- height = pic->height;
- R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
- #if 0
- // AK07: lets be texel correct on the corners
- {
- float horz_offset = 0.5f / pic->width;
- float vert_offset = 0.5f / pic->height;
- floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
- floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
- floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
- floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
- }
- #endif
- }
- else
- R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
- floats[2] = floats[5] = floats[8] = floats[11] = 0;
- floats[0] = floats[9] = x;
- floats[1] = floats[4] = y;
- floats[3] = floats[6] = x + width;
- floats[7] = floats[10] = y + height;
- R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
- R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
- }
- void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
- {
- float floats[36];
- float af = DEG2RAD(-angle); // forward
- float ar = DEG2RAD(-angle + 90); // right
- float sinaf = sin(af);
- float cosaf = cos(af);
- float sinar = sin(ar);
- float cosar = cos(ar);
- _DrawQ_SetupAndProcessDrawFlag(flags, pic, alpha);
- if(!r_draw2d.integer && !r_draw2d_force)
- return;
- // R_Mesh_ResetTextureState();
- if (pic)
- {
- if (width == 0)
- width = pic->width;
- if (height == 0)
- height = pic->height;
- R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
- }
- else
- R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
- floats[2] = floats[5] = floats[8] = floats[11] = 0;
- // top left
- floats[0] = x - cosaf*org_x - cosar*org_y;
- floats[1] = y - sinaf*org_x - sinar*org_y;
- // top right
- floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
- floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
- // bottom right
- floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
- floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
- // bottom left
- floats[9] = x - cosaf*org_x + cosar*(height-org_y);
- floats[10] = y - sinaf*org_x + sinar*(height-org_y);
- floats[12] = 0.0f;floats[13] = 0.0f;
- floats[14] = 1.0f;floats[15] = 0.0f;
- floats[16] = 1.0f;floats[17] = 1.0f;
- floats[18] = 0.0f;floats[19] = 1.0f;
- floats[20] = floats[24] = floats[28] = floats[32] = red;
- floats[21] = floats[25] = floats[29] = floats[33] = green;
- floats[22] = floats[26] = floats[30] = floats[34] = blue;
- floats[23] = floats[27] = floats[31] = floats[35] = alpha;
- R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
- R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
- }
- void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
- {
- float floats[36];
- _DrawQ_SetupAndProcessDrawFlag(flags, NULL, alpha);
- if(!r_draw2d.integer && !r_draw2d_force)
- return;
- // R_Mesh_ResetTextureState();
- R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
- floats[2] = floats[5] = floats[8] = floats[11] = 0;
- floats[0] = floats[9] = x;
- floats[1] = floats[4] = y;
- floats[3] = floats[6] = x + width;
- floats[7] = floats[10] = y + height;
- floats[12] = 0.0f;floats[13] = 0.0f;
- floats[14] = 1.0f;floats[15] = 0.0f;
- floats[16] = 1.0f;floats[17] = 1.0f;
- floats[18] = 0.0f;floats[19] = 1.0f;
- floats[20] = floats[24] = floats[28] = floats[32] = red;
- floats[21] = floats[25] = floats[29] = floats[33] = green;
- floats[22] = floats[26] = floats[30] = floats[34] = blue;
- floats[23] = floats[27] = floats[31] = floats[35] = alpha;
- R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
- R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
- }
- /// color tag printing
- static const vec4_t string_colors[] =
- {
- // Quake3 colors
- // LordHavoc: why on earth is cyan before magenta in Quake3?
- // LordHavoc: note: Doom3 uses white for [0] and [7]
- {0.0, 0.0, 0.0, 1.0}, // black
- {1.0, 0.0, 0.0, 1.0}, // red
- {0.0, 1.0, 0.0, 1.0}, // green
- {1.0, 1.0, 0.0, 1.0}, // yellow
- {0.0, 0.0, 1.0, 1.0}, // blue
- {0.0, 1.0, 1.0, 1.0}, // cyan
- {1.0, 0.0, 1.0, 1.0}, // magenta
- {1.0, 1.0, 1.0, 1.0}, // white
- // [515]'s BX_COLOREDTEXT extension
- {1.0, 1.0, 1.0, 0.5}, // half transparent
- {0.5, 0.5, 0.5, 1.0} // half brightness
- // Black's color table
- //{1.0, 1.0, 1.0, 1.0},
- //{1.0, 0.0, 0.0, 1.0},
- //{0.0, 1.0, 0.0, 1.0},
- //{0.0, 0.0, 1.0, 1.0},
- //{1.0, 1.0, 0.0, 1.0},
- //{0.0, 1.0, 1.0, 1.0},
- //{1.0, 0.0, 1.0, 1.0},
- //{0.1, 0.1, 0.1, 1.0}
- };
- #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
- static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
- {
- float C = r_textcontrast.value;
- float B = r_textbrightness.value;
- if (colorindex & 0x10000) // that bit means RGB color
- {
- color[0] = ((colorindex >> 12) & 0xf) / 15.0;
- color[1] = ((colorindex >> 8) & 0xf) / 15.0;
- color[2] = ((colorindex >> 4) & 0xf) / 15.0;
- color[3] = (colorindex & 0xf) / 15.0;
- }
- else
- Vector4Copy(string_colors[colorindex], color);
- Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
- if (shadow)
- {
- float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
- Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
- }
- }
- // NOTE: this function always draws exactly one character if maxwidth <= 0
- float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
- {
- const char *text_start = text;
- int colorindex = STRING_COLOR_DEFAULT;
- size_t i;
- float x = 0;
- Uchar ch, mapch, nextch;
- Uchar prevch = 0; // used for kerning
- int tempcolorindex;
- float kx;
- int map_index = 0;
- size_t bytes_left;
- ft2_font_map_t *fontmap = NULL;
- ft2_font_map_t *map = NULL;
- //ft2_font_map_t *prevmap = NULL;
- ft2_font_t *ft2 = fnt->ft2;
- // float ftbase_x;
- qboolean snap = true;
- qboolean least_one = false;
- float dw; // display w
- //float dh; // display h
- const float *width_of;
- if (!h) h = w;
- if (!h) {
- w = h = 1;
- snap = false;
- }
- // do this in the end
- w *= fnt->settings.scale;
- h *= fnt->settings.scale;
- // find the most fitting size:
- if (ft2 != NULL)
- {
- if (snap)
- map_index = Font_IndexForSize(ft2, h, &w, &h);
- else
- map_index = Font_IndexForSize(ft2, h, NULL, NULL);
- fontmap = Font_MapForIndex(ft2, map_index);
- }
- dw = w * sw;
- //dh = h * sh;
- if (*maxlen < 1)
- *maxlen = 1<<30;
- if (!outcolor || *outcolor == -1)
- colorindex = STRING_COLOR_DEFAULT;
- else
- colorindex = *outcolor;
- // maxwidth /= fnt->scale; // w and h are multiplied by it already
- // ftbase_x = snap_to_pixel_x(0);
-
- if(maxwidth <= 0)
- {
- least_one = true;
- maxwidth = -maxwidth;
- }
- //if (snap)
- // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
- if (fontmap)
- width_of = fontmap->width_of;
- else
- width_of = fnt->width_of;
- i = 0;
- while (((bytes_left = *maxlen - (text - text_start)) > 0) && *text)
- {
- size_t i0 = i;
- nextch = ch = u8_getnchar(text, &text, bytes_left);
- i = text - text_start;
- if (!ch)
- break;
- if (ch == ' ' && !fontmap)
- {
- if(!least_one || i0) // never skip the first character
- if(x + width_of[(int) ' '] * dw > maxwidth)
- {
- i = i0;
- break; // oops, can't draw this
- }
- x += width_of[(int) ' '] * dw;
- continue;
- }
- // i points to the char after ^
- if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
- {
- ch = *text; // colors are ascii, so no u8_ needed
- if (ch <= '9' && ch >= '0') // ^[0-9] found
- {
- colorindex = ch - '0';
- ++text;
- ++i;
- continue;
- }
- // i points to the char after ^...
- // i+3 points to 3 in ^x123
- // i+3 == *maxlen would mean that char is missing
- else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
- {
- // building colorindex...
- ch = tolower(text[1]);
- tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
- if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
- else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
- else tempcolorindex = 0;
- if (tempcolorindex)
- {
- ch = tolower(text[2]);
- if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
- else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
- else tempcolorindex = 0;
- if (tempcolorindex)
- {
- ch = tolower(text[3]);
- if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
- else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
- else tempcolorindex = 0;
- if (tempcolorindex)
- {
- colorindex = tempcolorindex | 0xf;
- // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
- i+=4;
- text += 4;
- continue;
- }
- }
- }
- }
- else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
- {
- i++;
- text++;
- }
- i--;
- }
- ch = nextch;
- if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
- {
- if (ch > 0xE000)
- ch -= 0xE000;
- if (ch > 0xFF)
- continue;
- if (fontmap)
- map = ft2_oldstyle_map;
- prevch = 0;
- if(!least_one || i0) // never skip the first character
- if(x + width_of[ch] * dw > maxwidth)
- {
- i = i0;
- break; // oops, can't draw this
- }
- x += width_of[ch] * dw;
- } else {
- if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
- {
- map = FontMap_FindForChar(fontmap, ch);
- if (!map)
- {
- if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
- break;
- if (!map)
- break;
- }
- }
- mapch = ch - map->start;
- if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
- x += kx * dw;
- x += map->glyphs[mapch].advance_x * dw;
- //prevmap = map;
- prevch = ch;
- }
- }
- *maxlen = i;
- if (outcolor)
- *outcolor = colorindex;
- return x;
- }
- float DrawQ_Color[4];
- float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
- {
- int shadow, colorindex = STRING_COLOR_DEFAULT;
- size_t i;
- float x = startx, y, s, t, u, v, thisw;
- float *av, *at, *ac;
- int batchcount;
- static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
- static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
- static float color4f[QUADELEMENTS_MAXQUADS*4*4];
- Uchar ch, mapch, nextch;
- Uchar prevch = 0; // used for kerning
- int tempcolorindex;
- int map_index = 0;
- //ft2_font_map_t *prevmap = NULL; // the previous map
- ft2_font_map_t *map = NULL; // the currently used map
- ft2_font_map_t *fontmap = NULL; // the font map for the size
- float ftbase_y;
- const char *text_start = text;
- float kx, ky;
- ft2_font_t *ft2 = fnt->ft2;
- qboolean snap = true;
- float pix_x, pix_y;
- size_t bytes_left;
- float dw, dh;
- const float *width_of;
- int tw, th;
- tw = R_TextureWidth(fnt->tex);
- th = R_TextureHeight(fnt->tex);
- if (!h) h = w;
- if (!h) {
- h = w = 1;
- snap = false;
- }
- starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset
- w *= fnt->settings.scale;
- h *= fnt->settings.scale;
- if (ft2 != NULL)
- {
- if (snap)
- map_index = Font_IndexForSize(ft2, h, &w, &h);
- else
- map_index = Font_IndexForSize(ft2, h, NULL, NULL);
- fontmap = Font_MapForIndex(ft2, map_index);
- }
- dw = w * sw;
- dh = h * sh;
- // draw the font at its baseline when using freetype
- //ftbase_x = 0;
- ftbase_y = dh * (4.5/6.0);
- if (maxlen < 1)
- maxlen = 1<<30;
- _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 0);
- if(!r_draw2d.integer && !r_draw2d_force)
- return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000);
- // R_Mesh_ResetTextureState();
- if (!fontmap)
- R_Mesh_TexBind(0, fnt->tex);
- R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
- ac = color4f;
- at = texcoord2f;
- av = vertex3f;
- batchcount = 0;
- //ftbase_x = snap_to_pixel_x(ftbase_x);
- if(snap)
- {
- startx = snap_to_pixel_x(startx, 0.4);
- starty = snap_to_pixel_y(starty, 0.4);
- ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
- }
- pix_x = vid.width / vid_conwidth.value;
- pix_y = vid.height / vid_conheight.value;
- if (fontmap)
- width_of = fontmap->width_of;
- else
- width_of = fnt->width_of;
- for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
- {
- prevch = 0;
- text = text_start;
- if (!outcolor || *outcolor == -1)
- colorindex = STRING_COLOR_DEFAULT;
- else
- colorindex = *outcolor;
- DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
- x = startx;
- y = starty;
- /*
- if (shadow)
- {
- x += r_textshadow.value * vid.width / vid_conwidth.value;
- y += r_textshadow.value * vid.height / vid_conheight.value;
- }
- */
- while (((bytes_left = maxlen - (text - text_start)) > 0) && *text)
- {
- nextch = ch = u8_getnchar(text, &text, bytes_left);
- i = text - text_start;
- if (!ch)
- break;
- if (ch == ' ' && !fontmap)
- {
- x += width_of[(int) ' '] * dw;
- continue;
- }
- if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
- {
- ch = *text; // colors are ascii, so no u8_ needed
- if (ch <= '9' && ch >= '0') // ^[0-9] found
- {
- colorindex = ch - '0';
- DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
- ++text;
- ++i;
- continue;
- }
- else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
- {
- // building colorindex...
- ch = tolower(text[1]);
- tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
- if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
- else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
- else tempcolorindex = 0;
- if (tempcolorindex)
- {
- ch = tolower(text[2]);
- if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
- else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
- else tempcolorindex = 0;
- if (tempcolorindex)
- {
- ch = tolower(text[3]);
- if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
- else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
- else tempcolorindex = 0;
- if (tempcolorindex)
- {
- colorindex = tempcolorindex | 0xf;
- // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
- //Con_Printf("^1colorindex:^7 %x\n", colorindex);
- DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
- i+=4;
- text+=4;
- continue;
- }
- }
- }
- }
- else if (ch == STRING_COLOR_TAG)
- {
- i++;
- text++;
- }
- i--;
- }
- // get the backup
- ch = nextch;
- // using a value of -1 for the oldstyle map because NULL means uninitialized...
- // this way we don't need to rebind fnt->tex for every old-style character
- // E000..E0FF: emulate old-font characters (to still have smileys and such available)
- if (shadow)
- {
- x += 1.0/pix_x * r_textshadow.value;
- y += 1.0/pix_y * r_textshadow.value;
- }
- if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
- {
- if (ch >= 0xE000)
- ch -= 0xE000;
- if (ch > 0xFF)
- goto out;
- if (fontmap)
- {
- if (map != ft2_oldstyle_map)
- {
- if (batchcount)
- {
- // switching from freetype to non-freetype rendering
- R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
- R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
- batchcount = 0;
- ac = color4f;
- at = texcoord2f;
- av = vertex3f;
- }
- R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
- map = ft2_oldstyle_map;
- }
- }
- prevch = 0;
- //num = (unsigned char) text[i];
- //thisw = fnt->width_of[num];
- thisw = fnt->width_of[ch];
- // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
- if (r_nearest_conchars.integer)
- {
- s = (ch & 15)*0.0625f;
- t = (ch >> 4)*0.0625f;
- u = 0.0625f * thisw;
- v = 0.0625f;
- }
- else
- {
- s = (ch & 15)…
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