/tools/quake2/qdata_heretic2/qdata.c
C | 763 lines | 532 code | 89 blank | 142 comment | 171 complexity | ad934effc1158a7c5f4919c47c2e53d2 MD5 | raw file
Possible License(s): GPL-2.0, LGPL-2.1, LGPL-2.0
- /*
- Copyright (C) 1999-2006 Id Software, Inc. and contributors.
- For a list of contributors, see the accompanying CONTRIBUTORS file.
- This file is part of GtkRadiant.
- GtkRadiant is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- GtkRadiant is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with GtkRadiant; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #include "qdata.h"
- #include "md4.h"
- void TK_Init();
- qboolean g_compress_pak;
- qboolean g_release; // don't grab, copy output data to new tree
- qboolean g_pak; // if true, copy to pak instead of release
- char g_releasedir[1024]; // c:\quake2\baseq2, etc
- qboolean g_archive; // don't grab, copy source data to new tree
- qboolean do3ds;
- char g_only[256]; // if set, only grab this cd
- qboolean g_skipmodel; // set true when a cd is not g_only
- int g_forcemodel = MODEL_AUTO;
- qboolean g_verbose = false;
- qboolean g_allow_newskin = true;
- qboolean g_ignoreTriUV = false;
- qboolean g_publishOutput = false;
- char *ext_3ds = "3ds";
- char *ext_tri = "tri";
- char *trifileext;
- char g_materialFile[256] = "none"; // default for Heretic2
- char *g_outputDir;
- extern char *g_publishDir;
- extern qboolean g_nomkdir;
- /*
- =======================================================
- PAK FILES
- =======================================================
- */
- typedef struct
- {
- char name[56];
- int filepos, filelen;
- } packfile_t;
- typedef struct
- {
- char id[4];
- int dirofs;
- int dirlen;
- } packheader_t;
- packfile_t pfiles[16384];
- FILE *pakfile;
- packfile_t *pf;
- packheader_t pakheader;
- /*
- ==============
- BeginPak
- ==============
- */
- void BeginPak( char *outname ){
- if ( !g_pak ) {
- return;
- }
- pakfile = SafeOpenWrite( outname );
- // leave space for header
- SafeWrite( pakfile, &pakheader, sizeof( pakheader ) );
- pf = pfiles;
- }
- /*
- ==============
- ReleaseFile
- Filename should be gamedir reletive.
- Either copies the file to the release dir, or adds it to
- the pak file.
- ==============
- */
- void ReleaseFile( char *filename ){
- int len;
- byte *buf;
- char source[1024];
- char dest[1024];
- if ( !g_release ) {
- return;
- }
- sprintf( source, "%s%s", gamedir, filename );
- if ( !g_pak ) { // copy it
- sprintf( dest, "%s/%s", g_releasedir, filename );
- printf( "copying to %s\n", dest );
- QCopyFile( source, dest );
- return;
- }
- // pak it
- printf( "paking %s\n", filename );
- if ( strlen( filename ) >= sizeof( pf->name ) ) {
- Error( "Filename too long for pak: %s", filename );
- }
- len = LoadFile( source, (void **)&buf );
- // segment moved to old.c
- strcpy( pf->name, filename );
- pf->filepos = LittleLong( ftell( pakfile ) );
- pf->filelen = LittleLong( len );
- pf++;
- SafeWrite( pakfile, buf, len );
- free( buf );
- }
- /*
- ==============
- FinishPak
- ==============
- */
- void FinishPak( void ){
- int dirlen;
- int d;
- int i;
- unsigned checksum;
- if ( !g_pak ) {
- return;
- }
- pakheader.id[0] = 'P';
- pakheader.id[1] = 'A';
- pakheader.id[2] = 'C';
- pakheader.id[3] = 'K';
- dirlen = (byte *)pf - (byte *)pfiles;
- pakheader.dirofs = LittleLong( ftell( pakfile ) );
- pakheader.dirlen = LittleLong( dirlen );
- checksum = Com_BlockChecksum( (void *)pfiles, dirlen );
- SafeWrite( pakfile, pfiles, dirlen );
- i = ftell( pakfile );
- fseek( pakfile, 0, SEEK_SET );
- SafeWrite( pakfile, &pakheader, sizeof( pakheader ) );
- fclose( pakfile );
- d = pf - pfiles;
- printf( "%i files packed in %i bytes\n",d, i );
- printf( "checksum: 0x%x\n", checksum );
- }
- /*
- ===============
- Cmd_File
- This is only used to cause a file to be copied during a release
- build (default.cfg, maps, etc)
- ===============
- */
- void Cmd_File( void ){
- GetScriptToken( false );
- ReleaseFile( token );
- }
- /*
- ===============
- PackDirectory_r
- ===============
- */
- #ifdef _WIN32
- #include "io.h"
- void PackDirectory_r( char *dir ){
- struct _finddata_t fileinfo;
- int handle;
- char dirstring[1024];
- char filename[1024];
- sprintf( dirstring, "%s%s/*.*", gamedir, dir );
- handle = _findfirst( dirstring, &fileinfo );
- if ( handle == -1 ) {
- return;
- }
- do
- {
- sprintf( filename, "%s/%s", dir, fileinfo.name );
- if ( fileinfo.attrib & _A_SUBDIR ) { // directory
- if ( fileinfo.name[0] != '.' ) { // don't pak . and ..
- PackDirectory_r( filename );
- }
- continue;
- }
- // copy or pack the file
- ReleaseFile( filename );
- } while ( _findnext( handle, &fileinfo ) != -1 );
- _findclose( handle );
- }
- #else
- #include <sys/types.h>
- #ifdef NeXT
- #include <sys/dir.h>
- #else
- #include <dirent.h>
- #endif
- void PackDirectory_r( char *dir ){
- #ifdef NeXT
- struct direct **namelist, *ent;
- #else
- struct dirent **namelist, *ent;
- #endif
- int count;
- struct stat st;
- int i;
- int len;
- char fullname[1024];
- char dirstring[1024];
- char *name;
- sprintf( dirstring, "%s%s", gamedir, dir );
- count = scandir( dirstring, &namelist, NULL, NULL );
- for ( i = 0 ; i < count ; i++ )
- {
- ent = namelist[i];
- name = ent->d_name;
- if ( name[0] == '.' ) {
- continue;
- }
- sprintf( fullname, "%s/%s", dir, name );
- sprintf( dirstring, "%s%s/%s", gamedir, dir, name );
- if ( stat( dirstring, &st ) == -1 ) {
- Error( "fstating %s", pf->name );
- }
- if ( st.st_mode & S_IFDIR ) { // directory
- PackDirectory_r( fullname );
- continue;
- }
- // copy or pack the file
- ReleaseFile( fullname );
- }
- }
- #endif
- /*
- ===============
- Cmd_Dir
- This is only used to cause a directory to be copied during a
- release build (sounds, etc)
- ===============
- */
- void Cmd_Dir( void ){
- GetScriptToken( false );
- PackDirectory_r( token );
- }
- //========================================================================
- #define MAX_RTEX 16384
- int numrtex;
- char rtex[MAX_RTEX][64];
- void ReleaseTexture( char *name ){
- int i;
- char path[1024];
- for ( i = 0 ; i < numrtex ; i++ )
- if ( !Q_strcasecmp( name, rtex[i] ) ) {
- return;
- }
- if ( numrtex == MAX_RTEX ) {
- Error( "numrtex == MAX_RTEX" );
- }
- strcpy( rtex[i], name );
- numrtex++;
- sprintf( path, "textures/%s.wal", name );
- ReleaseFile( path );
- }
- /*
- ===============
- Cmd_Maps
- Only relevent for release and pak files.
- Releases the .bsp files for the maps, and scans all of the files to
- build a list of all textures used, which are then released.
- ===============
- */
- void Cmd_Maps( void ){
- char map[1024];
- int i;
- while ( ScriptTokenAvailable() )
- {
- GetScriptToken( false );
- sprintf( map, "maps/%s.bsp", token );
- ReleaseFile( map );
- if ( !g_release ) {
- continue;
- }
- // get all the texture references
- sprintf( map, "%smaps/%s.bsp", gamedir, token );
- LoadBSPFileTexinfo( map );
- for ( i = 0 ; i < numtexinfo ; i++ )
- ReleaseTexture( texinfo[i].texture );
- }
- }
- //==============================================================
- /*
- ===============
- ParseScript
- ===============
- */
- void ParseScript( void ){
- while ( 1 )
- {
- do
- { // look for a line starting with a $ command
- GetScriptToken( true );
- if ( endofscript ) {
- return;
- }
- if ( token[0] == '$' ) {
- break;
- }
- while ( ScriptTokenAvailable() )
- GetScriptToken( false );
- } while ( 1 );
- //
- // model commands
- //
- if ( !strcmp( token, "$modelname" ) ) {
- MODELCMD_Modelname( MODEL_MD2 );
- }
- else if ( !strcmp( token, "$cd" ) ) {
- MODELCMD_Cd( MODEL_MD2 );
- }
- else if ( !strcmp( token, "$origin" ) ) {
- MODELCMD_Origin( MODEL_MD2 );
- }
- else if ( !strcmp( token, "$cluster" ) ) {
- MODELCMD_Cluster( MODEL_MD2 );
- }
- else if ( !strcmp( token, "$base" ) ) {
- MODELCMD_Base( MODEL_MD2 );
- }
- else if ( !strcmp( token, "$scale" ) ) {
- MODELCMD_ScaleUp( MODEL_MD2 );
- }
- else if ( !strcmp( token, "$frame" ) ) {
- MODELCMD_Frame( MODEL_MD2 );
- }
- else if ( !strcmp( token, "$skin" ) ) {
- MODELCMD_Skin( MODEL_MD2 );
- }
- else if ( !strcmp( token, "$skinsize" ) ) {
- MODELCMD_Skinsize( MODEL_MD2 );
- }
- //
- // flexible model commands
- //
- else if ( !strcmp( token, "$fm_modelname" ) ) {
- MODELCMD_Modelname( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_base" ) ) {
- MODELCMD_Base( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_basest" ) ) {
- MODELCMD_BaseST( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_cd" ) ) {
- MODELCMD_Cd( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_origin" ) ) {
- MODELCMD_Origin( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_cluster" ) ) {
- MODELCMD_Cluster( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_skeleton" ) ) {
- MODELCMD_Skeleton( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_scale" ) ) {
- MODELCMD_ScaleUp( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_frame" ) ) {
- MODELCMD_Frame( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_skeletal_frame" ) ) { // left in for compadibility with qdt already using fm_skeletal_frame
- MODELCMD_Frame( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_skin" ) ) {
- MODELCMD_Skin( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_skinsize" ) ) {
- MODELCMD_Skinsize( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_begin_group" ) ) {
- MODELCMD_BeginGroup( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_end_group" ) ) {
- MODELCMD_EndGroup( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_referenced" ) ) {
- MODELCMD_Referenced( MODEL_FM );
- }
- else if ( !strcmp( token, "$fm_node_order" ) ) {
- MODELCMD_NodeOrder( MODEL_FM );
- }
- //
- // sprite commands
- //
- else if ( !strcmp( token, "$spritename" ) ) {
- Cmd_SpriteName();
- }
- else if ( !strcmp( token, "$sprdir" ) ) {
- Cmd_Sprdir();
- }
- else if ( !strcmp( token, "$load" ) ) {
- Cmd_Load();
- }
- else if ( !strcmp( token, "$spriteframe" ) ) {
- Cmd_SpriteFrame();
- }
- //
- // image commands
- //
- else if ( !strcmpi( token, "$grab" ) ) {
- Cmd_Grab();
- }
- else if ( !strcmpi( token, "$raw" ) ) {
- Cmd_Raw();
- }
- else if ( !strcmpi( token, "$colormap" ) ) {
- Cmd_Colormap();
- }
- else if ( !strcmpi( token, "$mippal" ) ) {
- Cmd_Mippal();
- }
- else if ( !strcmpi( token, "$mipdir" ) ) {
- Cmd_Mipdir();
- }
- else if ( !strcmpi( token, "$mip" ) ) {
- Cmd_Mip();
- }
- else if ( !strcmp( token, "$environment" ) ) {
- Cmd_Environment();
- }
- //
- // pics
- //
- else if ( !strcmp( token, "$picdir" ) ) {
- Cmd_Picdir();
- }
- else if ( !strcmp( token, "$pic" ) ) {
- Cmd_Pic();
- }
- //
- // book
- //
- else if ( !strcmp( token, "$bookdir" ) ) {
- Cmd_Bookdir();
- }
- else if ( !strcmp( token, "$book" ) ) {
- Cmd_Book();
- }
- //
- // tmix
- //
- else if ( !strcmp( token, "$texturemix" ) ) {
- Cmd_TextureMix();
- }
- //
- // video
- //
- else if ( !strcmp( token, "$video" ) ) {
- Cmd_Video();
- }
- //
- // misc
- //
- else if ( !strcmp( token, "$file" ) ) {
- Cmd_File();
- }
- else if ( !strcmp( token, "$dir" ) ) {
- Cmd_Dir();
- }
- else if ( !strcmp( token, "$maps" ) ) {
- Cmd_Maps();
- }
- else if ( !strcmp( token, "$alphalight" ) ) {
- Cmd_Alphalight();
- }
- else if ( !strcmp( token, "$inverse16table" ) ) {
- Cmd_Inverse16Table();
- }
- else{
- Error( "bad command %s\n", token );
- }
- }
- }
- //=======================================================
- /*
- ==============
- main
- ==============
- */
- int main( int argc, char **argv ){
- int i;
- char path[1024];
- char *basedir;
- double starttime, endtime;
- printf( "Qdata Plus : "__TIME__ " "__DATE__ "\n" );
- starttime = I_FloatTime();
- basedir = NULL;
- TK_Init();
- ExpandWildcards( &argc, &argv );
- for ( i = 1 ; i < argc ; i++ )
- {
- if ( !strcmp( argv[i], "-archive" ) ) {
- // -archive f:/quake2/release/dump_11_30
- archive = true;
- strcpy( archivedir, argv[i + 1] );
- printf( "Archiving source to: %s\n", archivedir );
- i++;
- }
- else if ( !strcmp( argv[i], "-release" ) ) {
- g_release = true;
- strcpy( g_releasedir, argv[i + 1] );
- printf( "Copy output to: %s\n", g_releasedir );
- i++;
- }
- else if ( !strcmp( argv[i], "-base" ) ) {
- i++;
- basedir = argv[i];
- }
- else if ( !strcmp( argv[i], "-compress" ) ) {
- g_compress_pak = true;
- printf( "Compressing pakfile\n" );
- }
- else if ( !strcmp( argv[i], "-pak" ) ) {
- g_release = true;
- g_pak = true;
- printf( "Building pakfile: %s\n", argv[i + 1] );
- BeginPak( argv[i + 1] );
- i++;
- }
- else if ( !strcmp( argv[i], "-only" ) ) {
- strcpy( g_only, argv[i + 1] );
- printf( "Only grabbing %s\n", g_only );
- i++;
- }
- else if ( !strcmpi( argv[i], "-keypress" ) ) {
- g_dokeypress = true;
- }
- else if ( !strcmp( argv[i], "-3ds" ) ) {
- do3ds = true;
- printf( "loading .3ds files\n" );
- }
- else if ( !strcmp( argv[i], "-materialfile" ) ) {
- strcpy( g_materialFile, argv[i + 1] );
- printf( "Setting material file to %s\n", g_materialFile );
- i++;
- }
- /* else if (!strcmpi(argv[i], "-newgen"))
- {
- if (i < argc-4)
- {
- printf("run new triangle grouping routine here\n");
- NewGen(argv[i+1],argv[i+2],atoi(argv[i+3]),atoi(argv[i+4]));
- }
- else
- {
- printf("qdata -newskin <base.hrc> <skin.pcx> width height\n");
- }
- return 0;
- }
- */ else if ( !strcmpi( argv[i], "-genskin" ) ) {
- i++;
- if ( i < argc - 3 ) {
- GenSkin( argv[i],argv[i + 1],atol( argv[i + 2] ),atol( argv[i + 3] ) );
- }
- else
- {
- printf( "qdata -genskin <base.hrc> <skin.pcx> <desired width> <desired height>\n" );
- }
- return 0;
- }
- else if ( !strcmpi( argv[i], "-noopts" ) ) {
- g_no_opimizations = true;
- printf( "not performing optimizations\n" );
- }
- else if ( !strcmpi( argv[i], "-md2" ) ) {
- g_forcemodel = MODEL_MD2;
- }
- else if ( !strcmpi( argv[i], "-fm" ) ) {
- g_forcemodel = MODEL_FM;
- }
- else if ( !strcmpi( argv[i], "-verbose" ) ) {
- g_verbose = true;
- }
- else if ( !strcmpi( argv[i], "-oldskin" ) ) {
- g_allow_newskin = false;
- }
- else if ( !strcmpi( argv[i], "-ignoreUV" ) ) {
- g_ignoreTriUV = true;
- }
- else if ( !strcmpi( argv[i], "-publish" ) ) {
- g_publishOutput = true;
- }
- else if ( !strcmpi( argv[i], "-nomkdir" ) ) {
- g_nomkdir = true;
- }
- else if ( argv[i][0] == '-' ) {
- Error( "Unknown option \"%s\"", argv[i] );
- }
- else{
- break;
- }
- }
- if ( i >= argc ) {
- Error( "usage: qdata [-archive <directory>]\n"
- " [-release <directory>]\n"
- " [-base <directory>]\n"
- " [-compress]\n"
- " [-pak <file>]\n"
- " [-only <model>]\n"
- " [-keypress]\n"
- " [-3ds]\n"
- " [-materialfile <file>]\n"
- " [-noopts]\n"
- " [-md2]\n"
- " [-fm]\n"
- " [-verbose]\n"
- " [-ignoreUV]\n"
- " [-oldskin]\n"
- " [-publish]\n"
- " [-nomkdir]\n"
- " file.qdt\n"
- "or\n"
- " qdata -genskin <base.hrc> <skin.pcx> <desired width> <desired height>" );
- }
- if ( do3ds ) {
- trifileext = ext_3ds;
- }
- else{
- trifileext = ext_tri;
- }
- for ( ; i < argc ; i++ )
- {
- printf( "--------------- %s ---------------\n", argv[i] );
- // load the script
- strcpy( path, argv[i] );
- DefaultExtension( path, ".qdt" );
- DefaultExtension( g_materialFile, ".mat" );
- SetQdirFromPath( path );
- printf( "workingdir='%s'\n", gamedir );
- if ( basedir ) {
- qdir[0] = 0;
- g_outputDir = basedir;
- }
- printf( "outputdir='%s'\n", g_outputDir );
- QFile_ReadMaterialTypes( g_materialFile );
- LoadScriptFile( ExpandArg( path ) );
- //
- // parse it
- //
- ParseScript();
- // write out the last model
- FinishModel();
- FMFinishModel();
- FinishSprite();
- }
- if ( total_textures ) {
- printf( "\n" );
- printf( "Total textures processed: %d\n",total_textures );
- printf( "Average size: %d x %d\n",total_x / total_textures, total_y / total_textures );
- }
- if ( g_pak ) {
- FinishPak();
- }
- endtime = I_FloatTime();
- printf( "Time elapsed: %f\n", endtime - starttime );
- if ( g_dokeypress ) {
- printf( "Success! ... Hit a key: " );
- getchar();
- }
- return 0;
- }