/tools/quake2/qdata/qdata.c
C | 574 lines | 376 code | 82 blank | 116 comment | 100 complexity | a9c2b487873dc6640a5aaf181285b852 MD5 | raw file
Possible License(s): GPL-2.0, LGPL-2.1, LGPL-2.0
- /*
- Copyright (C) 1999-2007 id Software, Inc. and contributors.
- For a list of contributors, see the accompanying CONTRIBUTORS file.
- This file is part of GtkRadiant.
- GtkRadiant is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- GtkRadiant is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with GtkRadiant; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #include "qdata.h"
- #include "inout.h"
- #include "md4.h"
- qboolean g_compress_pak;
- qboolean g_release; // don't grab, copy output data to new tree
- qboolean g_pak; // if true, copy to pak instead of release
- char g_releasedir[1024]; // c:\quake2\baseq2, etc
- qboolean g_archive; // don't grab, copy source data to new tree
- qboolean do3ds;
- char g_only[256]; // if set, only grab this cd
- qboolean g_skipmodel; // set true when a cd is not g_only
- char *ext_3ds = "3ds";
- char *ext_tri = "tri";
- char *trifileext;
- char game[64] = "quake2";
- void InitPaths( int *argc, char **argv );
- /*
- =======================================================
- PAK FILES
- =======================================================
- */
- typedef struct
- {
- char name[56];
- int filepos, filelen;
- } packfile_t;
- typedef struct
- {
- char id[4];
- int dirofs;
- int dirlen;
- } packheader_t;
- packfile_t pfiles[16384];
- FILE *pakfile;
- packfile_t *pf;
- packheader_t pakheader;
- /*
- ==============
- BeginPak
- ==============
- */
- void BeginPak( char *outname ){
- if ( !g_pak ) {
- return;
- }
- pakfile = SafeOpenWrite( outname );
- // leave space for header
- SafeWrite( pakfile, &pakheader, sizeof( pakheader ) );
- pf = pfiles;
- }
- /*
- ==============
- ReleaseFile
- Filename should be gamedir reletive.
- Either copies the file to the release dir, or adds it to
- the pak file.
- ==============
- */
- void ReleaseFile( char *filename ){
- int len;
- byte *buf;
- char source[1024];
- char dest[1024];
- if ( !g_release ) {
- return;
- }
- sprintf( source, "%s%s", gamedir, filename );
- if ( !g_pak ) { // copy it
- sprintf( dest, "%s/%s", g_releasedir, filename );
- printf( "copying to %s\n", dest );
- QCopyFile( source, dest );
- return;
- }
- // pak it
- printf( "paking %s\n", filename );
- if ( strlen( filename ) >= sizeof( pf->name ) ) {
- Error( "Filename too long for pak: %s", filename );
- }
- len = LoadFile( source, (void **)&buf );
- if ( g_compress_pak && len < 4096 * 1024 ) {
- cblock_t in, out;
- cblock_t Huffman( cblock_t in );
- in.count = len;
- in.data = buf;
- out = Huffman( in );
- if ( out.count < in.count ) {
- printf( " compressed from %i to %i\n", in.count, out.count );
- free( in.data );
- buf = out.data;
- len = out.count;
- }
- else{
- free( out.data );
- }
- }
- strcpy( pf->name, filename );
- pf->filepos = LittleLong( ftell( pakfile ) );
- pf->filelen = LittleLong( len );
- pf++;
- SafeWrite( pakfile, buf, len );
- free( buf );
- }
- /*
- ==============
- FinishPak
- ==============
- */
- void FinishPak( void ){
- int dirlen;
- int d;
- int i;
- unsigned checksum;
- if ( !g_pak ) {
- return;
- }
- pakheader.id[0] = 'P';
- pakheader.id[1] = 'A';
- pakheader.id[2] = 'C';
- pakheader.id[3] = 'K';
- dirlen = (byte *)pf - (byte *)pfiles;
- pakheader.dirofs = LittleLong( ftell( pakfile ) );
- pakheader.dirlen = LittleLong( dirlen );
- checksum = Com_BlockChecksum( (void *)pfiles, dirlen );
- SafeWrite( pakfile, pfiles, dirlen );
- i = ftell( pakfile );
- fseek( pakfile, 0, SEEK_SET );
- SafeWrite( pakfile, &pakheader, sizeof( pakheader ) );
- fclose( pakfile );
- d = pf - pfiles;
- printf( "%i files packed in %i bytes\n",d, i );
- printf( "checksum: 0x%x\n", checksum );
- }
- /*
- ===============
- Cmd_File
- This is only used to cause a file to be copied during a release
- build (default.cfg, maps, etc)
- ===============
- */
- void Cmd_File( void ){
- GetToken( false );
- ReleaseFile( token );
- }
- /*
- ===============
- PackDirectory_r
- ===============
- */
- #if GDEF_OS_WINDOWS
- #include "io.h"
- void PackDirectory_r( char *dir ){
- struct _finddata_t fileinfo;
- int handle;
- char dirstring[1024];
- char filename[1024];
- sprintf( dirstring, "%s%s/*.*", gamedir, dir );
- handle = _findfirst( dirstring, &fileinfo );
- if ( handle == -1 ) {
- return;
- }
- do
- {
- sprintf( filename, "%s/%s", dir, fileinfo.name );
- if ( fileinfo.attrib & _A_SUBDIR ) { // directory
- if ( fileinfo.name[0] != '.' ) { // don't pak . and ..
- PackDirectory_r( filename );
- }
- continue;
- }
- // copy or pack the file
- ReleaseFile( filename );
- } while ( _findnext( handle, &fileinfo ) != -1 );
- _findclose( handle );
- }
- #else
- #include <sys/types.h>
- #include <sys/dir.h>
- void PackDirectory_r( char *dir ){
- #ifdef NeXT
- struct direct **namelist, *ent;
- #else
- struct dirent **namelist, *ent;
- #endif
- int count;
- struct stat st;
- int i;
- int len;
- char fullname[1024];
- char dirstring[1024];
- char *name;
- sprintf( dirstring, "%s%s", gamedir, dir );
- count = scandir( dirstring, &namelist, NULL, NULL );
- for ( i = 0 ; i < count ; i++ )
- {
- ent = namelist[i];
- name = ent->d_name;
- if ( name[0] == '.' ) {
- continue;
- }
- sprintf( fullname, "%s/%s", dir, name );
- sprintf( dirstring, "%s%s/%s", gamedir, dir, name );
- if ( stat( dirstring, &st ) == -1 ) {
- Error( "fstating %s", pf->name );
- }
- if ( st.st_mode & S_IFDIR ) { // directory
- PackDirectory_r( fullname );
- continue;
- }
- // copy or pack the file
- ReleaseFile( fullname );
- }
- }
- #endif
- /*
- ===============
- Cmd_Dir
- This is only used to cause a directory to be copied during a
- release build (sounds, etc)
- ===============
- */
- void Cmd_Dir( void ){
- GetToken( false );
- PackDirectory_r( token );
- }
- //========================================================================
- #define MAX_RTEX 16384
- int numrtex;
- char rtex[MAX_RTEX][64];
- void ReleaseTexture( char *name ){
- int i;
- char path[1024];
- for ( i = 0 ; i < numrtex ; i++ )
- if ( !Q_strncasecmp( name, rtex[i], strlen( name ) ) ) {
- return;
- }
- if ( numrtex == MAX_RTEX ) {
- Error( "numrtex == MAX_RTEX" );
- }
- strcpy( rtex[i], name );
- numrtex++;
- sprintf( path, "textures/%s.wal", name );
- ReleaseFile( path );
- }
- /*
- ===============
- Cmd_Maps
- Only relevent for release and pak files.
- Releases the .bsp files for the maps, and scans all of the files to
- build a list of all textures used, which are then released.
- ===============
- */
- void Cmd_Maps( void ){
- char map[1024];
- int i;
- while ( TokenAvailable() )
- {
- GetToken( false );
- sprintf( map, "maps/%s.bsp", token );
- ReleaseFile( map );
- if ( !g_release ) {
- continue;
- }
- // get all the texture references
- sprintf( map, "%smaps/%s.bsp", gamedir, token );
- LoadBSPFileTexinfo( map );
- for ( i = 0 ; i < numtexinfo ; i++ )
- ReleaseTexture( texinfo[i].texture );
- }
- }
- //==============================================================
- /*
- ===============
- ParseScript
- ===============
- */
- void ParseScript( void ){
- while ( 1 )
- {
- do
- { // look for a line starting with a $ command
- GetToken( true );
- if ( endofscript ) {
- return;
- }
- if ( token[0] == '$' ) {
- break;
- }
- while ( TokenAvailable() )
- GetToken( false );
- } while ( 1 );
- //
- // model commands
- //
- if ( !strcmp( token, "$modelname" ) ) {
- Cmd_Modelname();
- }
- else if ( !strcmp( token, "$base" ) ) {
- Cmd_Base();
- }
- else if ( !strcmp( token, "$cd" ) ) {
- Cmd_Cd();
- }
- else if ( !strcmp( token, "$origin" ) ) {
- Cmd_Origin();
- }
- else if ( !strcmp( token, "$scale" ) ) {
- Cmd_ScaleUp();
- }
- else if ( !strcmp( token, "$frame" ) ) {
- Cmd_Frame();
- }
- else if ( !strcmp( token, "$skin" ) ) {
- Cmd_Skin();
- }
- else if ( !strcmp( token, "$skinsize" ) ) {
- Cmd_Skinsize();
- }
- //
- // sprite commands
- //
- else if ( !strcmp( token, "$spritename" ) ) {
- Cmd_SpriteName();
- }
- else if ( !strcmp( token, "$load" ) ) {
- Cmd_Load();
- }
- else if ( !strcmp( token, "$spriteframe" ) ) {
- Cmd_SpriteFrame();
- }
- //
- // image commands
- //
- else if ( !strcmp( token, "$grab" ) ) {
- Cmd_Grab();
- }
- else if ( !strcmp( token, "$raw" ) ) {
- Cmd_Raw();
- }
- else if ( !strcmp( token, "$colormap" ) ) {
- Cmd_Colormap();
- }
- else if ( !strcmp( token, "$mippal" ) ) {
- Cmd_Mippal();
- }
- else if ( !strcmp( token, "$mipdir" ) ) {
- Cmd_Mipdir();
- }
- else if ( !strcmp( token, "$mip" ) ) {
- Cmd_Mip();
- }
- else if ( !strcmp( token, "$environment" ) ) {
- Cmd_Environment();
- }
- //
- // video
- //
- else if ( !strcmp( token, "$video" ) ) {
- Cmd_Video();
- }
- //
- // misc
- //
- else if ( !strcmp( token, "$file" ) ) {
- Cmd_File();
- }
- else if ( !strcmp( token, "$dir" ) ) {
- Cmd_Dir();
- }
- else if ( !strcmp( token, "$maps" ) ) {
- Cmd_Maps();
- }
- else if ( !strcmp( token, "$alphalight" ) ) {
- Cmd_Alphalight();
- }
- else if ( !strcmp( token, "$inverse16table" ) ) {
- Cmd_Inverse16Table();
- }
- else{
- Error( "bad command %s\n", token );
- }
- }
- }
- //=======================================================
- /*
- ==============
- main
- ==============
- */
- int main( int argc, char **argv ){
- static int i; // VC4.2 compiler bug if auto...
- char path[1024];
- ExpandWildcards( &argc, &argv );
- InitPaths( &argc, argv );
- for ( i = 1 ; i < argc ; i++ )
- {
- if ( !strcmp( argv[i], "-archive" ) ) {
- // -archive f:/quake2/release/dump_11_30
- archive = true;
- strcpy( archivedir, argv[i + 1] );
- printf( "Archiving source to: %s\n", archivedir );
- i++;
- }
- else if ( !strcmp( argv[i], "-release" ) ) {
- g_release = true;
- strcpy( g_releasedir, argv[i + 1] );
- printf( "Copy output to: %s\n", g_releasedir );
- i++;
- }
- else if ( !strcmp( argv[i], "-compress" ) ) {
- g_compress_pak = true;
- printf( "Compressing pakfile\n" );
- }
- else if ( !strcmp( argv[i], "-pak" ) ) {
- g_release = true;
- g_pak = true;
- printf( "Building pakfile: %s\n", argv[i + 1] );
- BeginPak( argv[i + 1] );
- i++;
- }
- else if ( !strcmp( argv[i], "-only" ) ) {
- strcpy( g_only, argv[i + 1] );
- printf( "Only grabbing %s\n", g_only );
- i++;
- }
- else if ( !strcmp( argv[i], "-3ds" ) ) {
- do3ds = true;
- printf( "loading .3ds files\n" );
- }
- else if ( argv[i][0] == '-' ) {
- Error( "Unknown option \"%s\"", argv[i] );
- }
- else{
- break;
- }
- }
- if ( i >= argc ) {
- Error( "usage: %s [-archive <directory>] [-release <directory>] [-only <model>] [-3ds] file.qgr", argv[ 0 ] );
- }
- if ( do3ds ) {
- trifileext = ext_3ds;
- }
- else{
- trifileext = ext_tri;
- }
- for ( ; i < argc ; i++ )
- {
- printf( "--------------- %s ---------------\n", argv[i] );
- // load the script
- strcpy( path, argv[i] );
- DefaultExtension( path, ".qdt" );
- SetQdirFromPath( path );
- LoadScriptFile( ExpandArg( path ) );
- //
- // parse it
- //
- ParseScript();
- // write out the last model
- FinishModel();
- FinishSprite();
- }
- if ( g_pak ) {
- FinishPak();
- }
- return 0;
- }