/tools/quake3/q3map2/bsp.c
C | 1107 lines | 756 code | 167 blank | 184 comment | 235 complexity | 65b47ea81c0cd389899dc2fdb90676d4 MD5 | raw file
Possible License(s): GPL-2.0, LGPL-2.1, LGPL-2.0
- /* -------------------------------------------------------------------------------
- Copyright (C) 1999-2007 id Software, Inc. and contributors.
- For a list of contributors, see the accompanying CONTRIBUTORS file.
- This file is part of GtkRadiant.
- GtkRadiant is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- GtkRadiant is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with GtkRadiant; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ----------------------------------------------------------------------------------
- This code has been altered significantly from its original form, to support
- several games based on the Quake III Arena engine, in the form of "Q3Map2."
- ------------------------------------------------------------------------------- */
- /* marker */
- #define BSP_C
- /* dependencies */
- #include "q3map2.h"
- /* -------------------------------------------------------------------------------
- functions
- ------------------------------------------------------------------------------- */
- /*
- ProcessAdvertisements()
- copies advertisement info into the BSP structures
- */
- static void ProcessAdvertisements( void ) {
- int i;
- const char* className;
- const char* modelKey;
- int modelNum;
- bspModel_t* adModel;
- bspDrawSurface_t* adSurface;
- Sys_FPrintf( SYS_VRB, "--- ProcessAdvertisements ---\n" );
- for ( i = 0; i < numEntities; i++ ) {
- /* is an advertisement? */
- className = ValueForKey( &entities[ i ], "classname" );
- if ( !Q_stricmp( "advertisement", className ) ) {
- modelKey = ValueForKey( &entities[ i ], "model" );
- if ( strlen( modelKey ) > MAX_QPATH - 1 ) {
- Error( "Model Key for entity exceeds ad struct string length." );
- }
- else {
- if ( numBSPAds < MAX_MAP_ADVERTISEMENTS ) {
- bspAds[numBSPAds].cellId = IntForKey( &entities[ i ], "cellId" );
- strncpy( bspAds[numBSPAds].model, modelKey, sizeof( bspAds[numBSPAds].model ) );
- modelKey++;
- modelNum = atoi( modelKey );
- adModel = &bspModels[modelNum];
- if ( adModel->numBSPSurfaces != 1 ) {
- Error( "Ad cell id %d has more than one surface.", bspAds[numBSPAds].cellId );
- }
- adSurface = &bspDrawSurfaces[adModel->firstBSPSurface];
- // store the normal for use at run time.. all ad verts are assumed to
- // have identical normals (because they should be a simple rectangle)
- // so just use the first vert's normal
- VectorCopy( bspDrawVerts[adSurface->firstVert].normal, bspAds[numBSPAds].normal );
- // store the ad quad for quick use at run time
- if ( adSurface->surfaceType == MST_PATCH ) {
- int v0 = adSurface->firstVert + adSurface->patchHeight - 1;
- int v1 = adSurface->firstVert + adSurface->numVerts - 1;
- int v2 = adSurface->firstVert + adSurface->numVerts - adSurface->patchWidth;
- int v3 = adSurface->firstVert;
- VectorCopy( bspDrawVerts[v0].xyz, bspAds[numBSPAds].rect[0] );
- VectorCopy( bspDrawVerts[v1].xyz, bspAds[numBSPAds].rect[1] );
- VectorCopy( bspDrawVerts[v2].xyz, bspAds[numBSPAds].rect[2] );
- VectorCopy( bspDrawVerts[v3].xyz, bspAds[numBSPAds].rect[3] );
- }
- else {
- Error( "Ad cell %d has an unsupported Ad Surface type.", bspAds[numBSPAds].cellId );
- }
- numBSPAds++;
- }
- else {
- Error( "Maximum number of map advertisements exceeded." );
- }
- }
- }
- }
- Sys_FPrintf( SYS_VRB, "%9d in-game advertisements\n", numBSPAds );
- }
- /*
- SetCloneModelNumbers() - ydnar
- sets the model numbers for brush entities
- */
- static void SetCloneModelNumbers( void ){
- int i, j;
- int models;
- char modelValue[ 10 ];
- const char *value, *value2, *value3;
- /* start with 1 (worldspawn is model 0) */
- models = 1;
- for ( i = 1; i < numEntities; i++ )
- {
- /* only entities with brushes or patches get a model number */
- if ( entities[ i ].brushes == NULL && entities[ i ].patches == NULL ) {
- continue;
- }
- /* is this a clone? */
- value = ValueForKey( &entities[ i ], "_ins" );
- if ( value[ 0 ] == '\0' ) {
- value = ValueForKey( &entities[ i ], "_instance" );
- }
- if ( value[ 0 ] == '\0' ) {
- value = ValueForKey( &entities[ i ], "_clone" );
- }
- if ( value[ 0 ] != '\0' ) {
- continue;
- }
- /* add the model key */
- sprintf( modelValue, "*%d", models );
- SetKeyValue( &entities[ i ], "model", modelValue );
- /* increment model count */
- models++;
- }
- /* fix up clones */
- for ( i = 1; i < numEntities; i++ )
- {
- /* only entities with brushes or patches get a model number */
- if ( entities[ i ].brushes == NULL && entities[ i ].patches == NULL ) {
- continue;
- }
- /* is this a clone? */
- value = ValueForKey( &entities[ i ], "_ins" );
- if ( value[ 0 ] == '\0' ) {
- value = ValueForKey( &entities[ i ], "_instance" );
- }
- if ( value[ 0 ] == '\0' ) {
- value = ValueForKey( &entities[ i ], "_clone" );
- }
- if ( value[ 0 ] == '\0' ) {
- continue;
- }
- /* find an entity with matching clone name */
- for ( j = 0; j < numEntities; j++ )
- {
- /* is this a clone parent? */
- value2 = ValueForKey( &entities[ j ], "_clonename" );
- if ( value2[ 0 ] == '\0' ) {
- continue;
- }
- /* do they match? */
- if ( strcmp( value, value2 ) == 0 ) {
- /* get the model num */
- value3 = ValueForKey( &entities[ j ], "model" );
- if ( value3[ 0 ] == '\0' ) {
- Sys_FPrintf( SYS_WRN, "WARNING: Cloned entity %s referenced entity without model\n", value2 );
- continue;
- }
- models = atoi( &value2[ 1 ] );
- /* add the model key */
- sprintf( modelValue, "*%d", models );
- SetKeyValue( &entities[ i ], "model", modelValue );
- /* nuke the brushes/patches for this entity (fixme: leak!) */
- entities[ i ].brushes = NULL;
- entities[ i ].patches = NULL;
- }
- }
- }
- }
- /*
- FixBrushSides() - ydnar
- matches brushsides back to their appropriate drawsurface and shader
- */
- static void FixBrushSides( entity_t *e ){
- int i;
- mapDrawSurface_t *ds;
- sideRef_t *sideRef;
- bspBrushSide_t *side;
- /* note it */
- Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );
- /* walk list of drawsurfaces */
- for ( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )
- {
- /* get surface and try to early out */
- ds = &mapDrawSurfs[ i ];
- if ( ds->outputNum < 0 ) {
- continue;
- }
- /* walk sideref list */
- for ( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next )
- {
- /* get bsp brush side */
- if ( sideRef->side == NULL || sideRef->side->outputNum < 0 ) {
- continue;
- }
- side = &bspBrushSides[ sideRef->side->outputNum ];
- /* set drawsurface */
- side->surfaceNum = ds->outputNum;
- //% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds->outputNum, sideRef->side->outputNum );
- /* set shader */
- if ( strcmp( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) ) {
- //% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader );
- side->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInfo->surfaceFlags );
- }
- }
- }
- }
- /*
- ProcessWorldModel()
- creates a full bsp + surfaces for the worldspawn entity
- */
- void ProcessWorldModel( const char *portalFilePath, const char *lineFilePath ){
- int i, s;
- entity_t *e;
- tree_t *tree;
- face_t *faces;
- qboolean ignoreLeaks, leaked;
- xmlNodePtr polyline, leaknode;
- char level[ 2 ], shader[ 1024 ];
- const char *value;
- int leakStatus;
- /* sets integer blockSize from worldspawn "_blocksize" key if it exists */
- value = ValueForKey( &entities[ 0 ], "_blocksize" );
- if ( value[ 0 ] == '\0' ) {
- value = ValueForKey( &entities[ 0 ], "blocksize" );
- }
- if ( value[ 0 ] == '\0' ) {
- value = ValueForKey( &entities[ 0 ], "chopsize" ); /* sof2 */
- }
- if ( value[ 0 ] != '\0' ) {
- /* scan 3 numbers */
- s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );
- /* handle legacy case */
- if ( s == 1 ) {
- blockSize[ 1 ] = blockSize[ 0 ];
- blockSize[ 2 ] = blockSize[ 0 ];
- }
- }
- Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );
- /* sof2: ignore leaks? */
- value = ValueForKey( &entities[ 0 ], "_ignoreleaks" ); /* ydnar */
- if ( value[ 0 ] == '\0' ) {
- value = ValueForKey( &entities[ 0 ], "ignoreleaks" );
- }
- if ( value[ 0 ] == '1' ) {
- ignoreLeaks = qtrue;
- }
- else{
- ignoreLeaks = qfalse;
- }
- /* begin worldspawn model */
- BeginModel();
- e = &entities[ 0 ];
- e->firstDrawSurf = 0;
- /* ydnar: gs mods */
- ClearMetaTriangles();
- /* check for patches with adjacent edges that need to lod together */
- PatchMapDrawSurfs( e );
- /* build an initial bsp tree using all of the sides of all of the structural brushes */
- faces = MakeStructuralBSPFaceList( entities[ 0 ].brushes );
- tree = FaceBSP( faces );
- MakeTreePortals( tree );
- FilterStructuralBrushesIntoTree( e, tree );
- /* see if the bsp is completely enclosed */
- leakStatus = FloodEntities( tree );
- if ( ignoreLeaks ) {
- if ( leakStatus == FLOODENTITIES_LEAKED ) {
- leakStatus = FLOODENTITIES_GOOD;
- }
- }
- if ( leakStatus == FLOODENTITIES_GOOD ) {
- leaked = qfalse;
- }
- else
- {
- leaked = qtrue;
- Sys_FPrintf( SYS_NOXML, "**********************\n" );
- Sys_FPrintf( SYS_NOXML, "******* leaked *******\n" );
- Sys_FPrintf( SYS_NOXML, "**********************\n" );
- polyline = LeakFile( tree, lineFilePath );
- leaknode = xmlNewNode( NULL, (xmlChar*)"message" );
- xmlNodeAddContent( leaknode, (xmlChar*)"MAP LEAKED\n" );
- xmlAddChild( leaknode, polyline );
- level[0] = (int) '0' + SYS_ERR;
- level[1] = 0;
- xmlSetProp( leaknode, (xmlChar*)"level", (xmlChar*) &level );
- xml_SendNode( leaknode );
- if ( leaktest ) {
- Sys_Printf( "--- MAP LEAKED, ABORTING LEAKTEST ---\n" );
- exit( 0 );
- }
- }
- if ( leakStatus != FLOODENTITIES_EMPTY ) { /* if no entities exist, this would accidentally the whole map, and that IS bad */
- /* rebuild a better bsp tree using only the sides that are visible from the inside */
- FillOutside( tree->headnode );
- /* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
- ClipSidesIntoTree( e, tree );
- /* build a visible face tree (same thing as the initial bsp tree but after reducing the faces) */
- faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes );
- FreeTree( tree );
- tree = FaceBSP( faces );
- MakeTreePortals( tree );
- FilterStructuralBrushesIntoTree( e, tree );
- /* ydnar: flood again for skybox */
- if ( skyboxPresent ) {
- FloodEntities( tree );
- }
- }
- /* save out information for visibility processing */
- NumberClusters( tree );
- if ( !leaked ) {
- WritePortalFile( tree, portalFilePath );
- }
- /* flood from entities */
- FloodAreas( tree );
- /* create drawsurfs for triangle models */
- AddTriangleModels( e );
- /* create drawsurfs for surface models */
- AddEntitySurfaceModels( e );
- /* generate bsp brushes from map brushes */
- EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
- /* add references to the detail brushes */
- FilterDetailBrushesIntoTree( e, tree );
- /* drawsurfs that cross fog boundaries will need to be split along the fog boundary */
- if ( !nofog ) {
- FogDrawSurfaces( e );
- }
- /* subdivide each drawsurf as required by shader tesselation */
- if ( !nosubdivide ) {
- SubdivideFaceSurfaces( e, tree );
- }
- /* add in any vertexes required to fix t-junctions */
- if ( !notjunc ) {
- FixTJunctions( e );
- }
- /* ydnar: classify the surfaces */
- ClassifyEntitySurfaces( e );
- /* ydnar: project decals */
- MakeEntityDecals( e );
- /* ydnar: meta surfaces */
- MakeEntityMetaTriangles( e );
- SmoothMetaTriangles();
- FixMetaTJunctions();
- MergeMetaTriangles();
- /* ydnar: debug portals */
- if ( debugPortals ) {
- MakeDebugPortalSurfs( tree );
- }
- /* ydnar: fog hull */
- value = ValueForKey( &entities[ 0 ], "_foghull" );
- if ( value[ 0 ] != '\0' ) {
- sprintf( shader, "textures/%s", value );
- MakeFogHullSurfs( e, tree, shader );
- }
- /* ydnar: bug 645: do flares for lights */
- for ( i = 0; i < numEntities && emitFlares; i++ )
- {
- entity_t *light, *target;
- const char *value, *flareShader;
- vec3_t origin, targetOrigin, normal, color;
- int lightStyle;
- /* get light */
- light = &entities[ i ];
- value = ValueForKey( light, "classname" );
- if ( !strcmp( value, "light" ) ) {
- /* get flare shader */
- flareShader = ValueForKey( light, "_flareshader" );
- value = ValueForKey( light, "_flare" );
- if ( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' ) {
- /* get specifics */
- GetVectorForKey( light, "origin", origin );
- GetVectorForKey( light, "_color", color );
- lightStyle = IntForKey( light, "_style" );
- if ( lightStyle == 0 ) {
- lightStyle = IntForKey( light, "style" );
- }
- /* handle directional spotlights */
- value = ValueForKey( light, "target" );
- if ( value[ 0 ] != '\0' ) {
- /* get target light */
- target = FindTargetEntity( value );
- if ( target != NULL ) {
- GetVectorForKey( target, "origin", targetOrigin );
- VectorSubtract( targetOrigin, origin, normal );
- VectorNormalize( normal, normal );
- }
- }
- else{
- //% VectorClear( normal );
- VectorSet( normal, 0, 0, -1 );
- }
- if ( colorsRGB ) {
- color[0] = Image_LinearFloatFromsRGBFloat( color[0] );
- color[1] = Image_LinearFloatFromsRGBFloat( color[1] );
- color[2] = Image_LinearFloatFromsRGBFloat( color[2] );
- }
- /* create the flare surface (note shader defaults automatically) */
- DrawSurfaceForFlare( mapEntityNum, origin, normal, color, flareShader, lightStyle );
- }
- }
- }
- /* add references to the final drawsurfs in the apropriate clusters */
- FilterDrawsurfsIntoTree( e, tree );
- /* match drawsurfaces back to original brushsides (sof2) */
- FixBrushSides( e );
- /* finish */
- EndModel( e, tree->headnode );
- FreeTree( tree );
- }
- /*
- ProcessSubModel()
- creates bsp + surfaces for other brush models
- */
- void ProcessSubModel( void ){
- entity_t *e;
- tree_t *tree;
- brush_t *b, *bc;
- node_t *node;
- /* start a brush model */
- BeginModel();
- e = &entities[ mapEntityNum ];
- e->firstDrawSurf = numMapDrawSurfs;
- /* ydnar: gs mods */
- ClearMetaTriangles();
- /* check for patches with adjacent edges that need to lod together */
- PatchMapDrawSurfs( e );
- /* allocate a tree */
- node = AllocNode();
- node->planenum = PLANENUM_LEAF;
- tree = AllocTree();
- tree->headnode = node;
- /* add the sides to the tree */
- ClipSidesIntoTree( e, tree );
- /* ydnar: create drawsurfs for triangle models */
- AddTriangleModels( e );
- /* create drawsurfs for surface models */
- AddEntitySurfaceModels( e );
- /* generate bsp brushes from map brushes */
- EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
- /* just put all the brushes in headnode */
- for ( b = e->brushes; b; b = b->next )
- {
- bc = CopyBrush( b );
- bc->next = node->brushlist;
- node->brushlist = bc;
- }
- /* subdivide each drawsurf as required by shader tesselation */
- if ( !nosubdivide ) {
- SubdivideFaceSurfaces( e, tree );
- }
- /* add in any vertexes required to fix t-junctions */
- if ( !notjunc ) {
- FixTJunctions( e );
- }
- /* ydnar: classify the surfaces and project lightmaps */
- ClassifyEntitySurfaces( e );
- /* ydnar: project decals */
- MakeEntityDecals( e );
- /* ydnar: meta surfaces */
- MakeEntityMetaTriangles( e );
- SmoothMetaTriangles();
- FixMetaTJunctions();
- MergeMetaTriangles();
- /* add references to the final drawsurfs in the apropriate clusters */
- FilterDrawsurfsIntoTree( e, tree );
- /* match drawsurfaces back to original brushsides (sof2) */
- FixBrushSides( e );
- /* finish */
- EndModel( e, node );
- FreeTree( tree );
- }
- /*
- ProcessModels()
- process world + other models into the bsp
- */
- void ProcessModels( const char *portalFilePath, const char *lineFilePath ){
- qboolean oldVerbose;
- entity_t *entity;
- /* preserve -v setting */
- oldVerbose = verbose;
- /* start a new bsp */
- BeginBSPFile();
- /* create map fogs */
- CreateMapFogs();
- /* walk entity list */
- for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
- {
- /* get entity */
- entity = &entities[ mapEntityNum ];
- if ( entity->brushes == NULL && entity->patches == NULL ) {
- continue;
- }
- /* process the model */
- Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
- if ( mapEntityNum == 0 ) {
- ProcessWorldModel(portalFilePath, lineFilePath);
- }
- else{
- ProcessSubModel();
- }
- /* potentially turn off the deluge of text */
- verbose = verboseEntities;
- }
- /* restore -v setting */
- verbose = oldVerbose;
- /* write fogs */
- EmitFogs();
- /* vortex: emit meta stats */
- EmitMetaStats();
- }
- /*
- OnlyEnts()
- this is probably broken unless teamed with a radiant version that preserves entity order
- */
- void OnlyEnts( const char *BSPFilePath ){
- char save_cmdline[1024], save_version[1024], save_gridsize[1024];
- const char *p;
- /* note it */
- Sys_Printf( "--- OnlyEnts ---\n" );
- LoadBSPFile( BSPFilePath );
- ParseEntities();
- p = ValueForKey( &entities[0], "_q3map2_cmdline" );
- strncpy( save_cmdline, p, sizeof( save_cmdline ) );
- save_cmdline[sizeof( save_cmdline ) - 1] = 0;
- p = ValueForKey( &entities[0], "_q3map2_version" );
- strncpy( save_version, p, sizeof( save_version ) );
- save_version[sizeof( save_version ) - 1] = 0;
- p = ValueForKey( &entities[0], "gridsize" );
- strncpy( save_gridsize, p, sizeof( save_gridsize ) );
- save_gridsize[sizeof( save_gridsize ) - 1] = 0;
- numEntities = 0;
- LoadShaderInfo();
- LoadMapFile( name, qfalse, qfalse );
- SetModelNumbers();
- SetLightStyles();
- if ( *save_cmdline ) {
- SetKeyValue( &entities[0], "_q3map2_cmdline", save_cmdline );
- }
- if ( *save_version ) {
- SetKeyValue( &entities[0], "_q3map2_version", save_version );
- }
- if ( *save_gridsize ) {
- SetKeyValue( &entities[0], "gridsize", save_gridsize );
- }
- numBSPEntities = numEntities;
- UnparseEntities();
- WriteBSPFile( BSPFilePath );
- }
- /*
- BSPMain() - ydnar
- handles creation of a bsp from a map file
- */
- int BSPMain( int argc, char **argv ){
- int i;
- char path[ 1024 ], tempSource[ 1024 ];
- qboolean onlyents = qfalse;
- char BSPFilePath [ 1024 ];
- char lineFilePath [ 1024 ];
- char portalFilePath [ 1024 ];
- char surfaceFilePath [ 1024 ];
- BSPFilePath[0] = 0;
- lineFilePath[0] = 0;
- portalFilePath[0] = 0;
- surfaceFilePath[0] = 0;
- if ( argc >= 2 && !strcmp( argv[ 1 ], "-bsp" ) ) {
- Sys_Printf( "-bsp argument unnecessary\n" );
- argv++;
- argc--;
- }
- /* note it */
- Sys_Printf( "--- BSP ---\n" );
- SetDrawSurfacesBuffer();
- mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
- memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
- numMapDrawSurfs = 0;
- tempSource[ 0 ] = '\0';
- globalCelShader[0] = 0;
- /* set standard game flags */
- maxSurfaceVerts = game->maxSurfaceVerts;
- maxSurfaceIndexes = game->maxSurfaceIndexes;
- emitFlares = game->emitFlares;
- texturesRGB = game->texturesRGB;
- colorsRGB = game->colorsRGB;
- /* process arguments */
- for ( i = 1; i < ( argc - 1 ); i++ )
- {
- if ( !strcmp( argv[ i ], "-onlyents" ) ) {
- Sys_Printf( "Running entity-only compile\n" );
- onlyents = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-tempname" ) ) {
- strcpy( tempSource, argv[ ++i ] );
- }
- else if ( !strcmp( argv[ i ], "-tmpout" ) ) {
- strcpy( outbase, "/tmp" );
- }
- else if ( !strcmp( argv[ i ], "-nowater" ) ) {
- Sys_Printf( "Disabling water\n" );
- nowater = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-keeplights" ) ) {
- keepLights = qtrue;
- Sys_Printf( "Leaving light entities on map after compile\n" );
- }
- else if ( !strcmp( argv[ i ], "-nodetail" ) ) {
- Sys_Printf( "Ignoring detail brushes\n" ) ;
- nodetail = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-fulldetail" ) ) {
- Sys_Printf( "Turning detail brushes into structural brushes\n" );
- fulldetail = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-nofog" ) ) {
- Sys_Printf( "Fog volumes disabled\n" );
- nofog = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-nosubdivide" ) ) {
- Sys_Printf( "Disabling brush face subdivision\n" );
- nosubdivide = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-leaktest" ) ) {
- Sys_Printf( "Leaktest enabled\n" );
- leaktest = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-verboseentities" ) ) {
- Sys_Printf( "Verbose entities enabled\n" );
- verboseEntities = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-nocurves" ) ) {
- Sys_Printf( "Ignoring curved surfaces (patches)\n" );
- noCurveBrushes = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-notjunc" ) ) {
- Sys_Printf( "T-junction fixing disabled\n" );
- notjunc = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-fakemap" ) ) {
- Sys_Printf( "Generating fakemap.map\n" );
- fakemap = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-samplesize" ) ) {
- sampleSize = atoi( argv[ i + 1 ] );
- if ( sampleSize < 1 ) {
- sampleSize = 1;
- }
- i++;
- Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
- }
- else if ( !strcmp( argv[ i ], "-minsamplesize" ) ) {
- minSampleSize = atoi( argv[ i + 1 ] );
- if ( minSampleSize < 1 ) {
- minSampleSize = 1;
- }
- i++;
- Sys_Printf( "Minimum lightmap sample size set to %dx%d units\n", minSampleSize, minSampleSize );
- }
- else if ( !strcmp( argv[ i ], "-custinfoparms" ) ) {
- Sys_Printf( "Custom info parms enabled\n" );
- useCustomInfoParms = qtrue;
- }
- /* sof2 args */
- else if ( !strcmp( argv[ i ], "-rename" ) ) {
- Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );
- renameModelShaders = qtrue;
- }
- /* ydnar args */
- else if ( !strcmp( argv[ i ], "-ne" ) ) {
- normalEpsilon = atof( argv[ i + 1 ] );
- i++;
- Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
- }
- else if ( !strcmp( argv[ i ], "-de" ) ) {
- distanceEpsilon = atof( argv[ i + 1 ] );
- i++;
- Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
- }
- else if ( !strcmp( argv[ i ], "-mv" ) ) {
- maxLMSurfaceVerts = atoi( argv[ i + 1 ] );
- if ( maxLMSurfaceVerts < 3 ) {
- maxLMSurfaceVerts = 3;
- }
- if ( maxLMSurfaceVerts > maxSurfaceVerts ) {
- maxSurfaceVerts = maxLMSurfaceVerts;
- }
- i++;
- Sys_Printf( "Maximum lightmapped surface vertex count set to %d\n", maxLMSurfaceVerts );
- }
- else if ( !strcmp( argv[ i ], "-mi" ) ) {
- maxSurfaceIndexes = atoi( argv[ i + 1 ] );
- if ( maxSurfaceIndexes < 3 ) {
- maxSurfaceIndexes = 3;
- }
- i++;
- Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );
- }
- else if ( !strcmp( argv[ i ], "-np" ) ) {
- npDegrees = atof( argv[ i + 1 ] );
- if ( npDegrees < 0.0f ) {
- npDegrees = 0.0f;
- }
- else if ( npDegrees > 0.0f ) {
- Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );
- }
- i++;
- }
- else if ( !strcmp( argv[ i ], "-snap" ) ) {
- bevelSnap = atoi( argv[ i + 1 ] );
- if ( bevelSnap < 0 ) {
- bevelSnap = 0;
- }
- i++;
- if ( bevelSnap > 0 ) {
- Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );
- }
- }
- else if ( !strcmp( argv[ i ], "-texrange" ) ) {
- texRange = atoi( argv[ i + 1 ] );
- if ( texRange < 0 ) {
- texRange = 0;
- }
- i++;
- Sys_Printf( "Limiting per-surface texture range to %d texels\n", texRange );
- }
- else if ( !strcmp( argv[ i ], "-nohint" ) ) {
- Sys_Printf( "Hint brushes disabled\n" );
- noHint = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-flat" ) ) {
- Sys_Printf( "Flatshading enabled\n" );
- flat = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-celshader" ) ) {
- ++i;
- if ( argv[i][0] ) {
- sprintf( globalCelShader, "textures/%s", argv[ i ] );
- }
- else{
- *globalCelShader = 0;
- }
- Sys_Printf( "Global cel shader set to \"%s\"\n", globalCelShader );
- }
- else if ( !strcmp( argv[ i ], "-meta" ) ) {
- Sys_Printf( "Creating meta surfaces from brush faces\n" );
- meta = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-metaadequatescore" ) ) {
- metaAdequateScore = atoi( argv[ i + 1 ] );
- if ( metaAdequateScore < 0 ) {
- metaAdequateScore = -1;
- }
- i++;
- if ( metaAdequateScore >= 0 ) {
- Sys_Printf( "Setting ADEQUATE meta score to %d (see surface_meta.c)\n", metaAdequateScore );
- }
- }
- else if ( !strcmp( argv[ i ], "-metagoodscore" ) ) {
- metaGoodScore = atoi( argv[ i + 1 ] );
- if ( metaGoodScore < 0 ) {
- metaGoodScore = -1;
- }
- i++;
- if ( metaGoodScore >= 0 ) {
- Sys_Printf( "Setting GOOD meta score to %d (see surface_meta.c)\n", metaGoodScore );
- }
- }
- else if ( !strcmp( argv[ i ], "-metamaxbboxdistance" ) ) {
- metaMaxBBoxDistance = atof( argv[ i + 1 ] );
- if ( metaMaxBBoxDistance < 0 ) {
- metaMaxBBoxDistance = -1;
- }
- i++;
- if ( metaMaxBBoxDistance >= 0 ) {
- Sys_Printf( "Setting meta maximum bounding box distance to %f\n", metaMaxBBoxDistance );
- }
- }
- else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
- Sys_Printf( "Creating meta surfaces from patches\n" );
- patchMeta = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-flares" ) ) {
- Sys_Printf( "Flare surfaces enabled\n" );
- emitFlares = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-noflares" ) ) {
- Sys_Printf( "Flare surfaces disabled\n" );
- emitFlares = qfalse;
- }
- else if ( !strcmp( argv[ i ], "-skyfix" ) ) {
- Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );
- skyFixHack = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-debugsurfaces" ) ) {
- Sys_Printf( "emitting debug surfaces\n" );
- debugSurfaces = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-debuginset" ) ) {
- Sys_Printf( "Debug surface triangle insetting enabled\n" );
- debugInset = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-debugportals" ) ) {
- Sys_Printf( "Debug portal surfaces enabled\n" );
- debugPortals = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-sRGBtex" ) ) {
- texturesRGB = qtrue;
- Sys_Printf( "Textures are in sRGB\n" );
- }
- else if ( !strcmp( argv[ i ], "-nosRGBtex" ) ) {
- texturesRGB = qfalse;
- Sys_Printf( "Textures are linear\n" );
- }
- else if ( !strcmp( argv[ i ], "-sRGBcolor" ) ) {
- colorsRGB = qtrue;
- Sys_Printf( "Colors are in sRGB\n" );
- }
- else if ( !strcmp( argv[ i ], "-nosRGBcolor" ) ) {
- colorsRGB = qfalse;
- Sys_Printf( "Colors are linear\n" );
- }
- else if ( !strcmp( argv[ i ], "-nosRGB" ) ) {
- texturesRGB = qfalse;
- Sys_Printf( "Textures are linear\n" );
- colorsRGB = qfalse;
- Sys_Printf( "Colors are linear\n" );
- }
- else if ( !strcmp( argv[ i ], "-altsplit" ) )
- {
- Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );
- bspAlternateSplitWeights = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-deep" ) )
- {
- Sys_Printf( "Deep BSP tree generation enabled\n" );
- deepBSP = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-maxarea" ) ) {
- Sys_Printf( "Max Area face surface generation enabled\n" );
- maxAreaFaceSurface = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-bspfile" ) )
- {
- strcpy( BSPFilePath, argv[i + 1] );
- i++;
- Sys_Printf( "Use %s as bsp file\n", BSPFilePath );
- }
- else if ( !strcmp( argv[ i ], "-linfile" ) )
- {
- strcpy( lineFilePath, argv[i + 1] );
- i++;
- Sys_Printf( "Use %s as line file\n", lineFilePath );
- }
- else if ( !strcmp( argv[ i ], "-prtfile" ) )
- {
- strcpy( portalFilePath, argv[i + 1] );
- i++;
- Sys_Printf( "Use %s as portal file\n", portalFilePath );
- }
- else if ( !strcmp( argv[ i ], "-srffile" ) )
- {
- strcpy( surfaceFilePath, argv[i + 1] );
- i++;
- Sys_Printf( "Use %s as surface file\n", surfaceFilePath );
- }
- else{
- Sys_FPrintf( SYS_WRN, "WARNING: Unknown option \"%s\"\n", argv[ i ] );
- }
- }
- /* fixme: print more useful usage here */
- if ( i != ( argc - 1 ) ) {
- Error( "usage: q3map [options] mapfile" );
- }
- /* copy source name */
- strcpy( source, ExpandArg( argv[ i ] ) );
- StripExtension( source );
- /* ydnar: set default sample size */
- SetDefaultSampleSize( sampleSize );
- if (!BSPFilePath[0]) {
- sprintf( BSPFilePath, "%s.bsp", source );
- }
- if (!lineFilePath[0]) {
- sprintf( lineFilePath, "%s.lin", source );
- }
- if (!portalFilePath[0]) {
- sprintf( portalFilePath, "%s.prt", source );
- }
- if (!surfaceFilePath[0]) {
- sprintf( surfaceFilePath, "%s.srf", source );
- }
- /* delete portal, line and surface files */
- remove( portalFilePath );
- remove( lineFilePath );
- //% remove( surfaceFilePath ) /* ydnar */
- /* expand mapname */
- strcpy( name, ExpandArg( argv[ i ] ) );
- if ( strcmp( name + strlen( name ) - 4, ".reg" ) ) {
- /* if we are doing a full map, delete the last saved region map */
- sprintf( path, "%s.reg", source );
- remove( path );
- DefaultExtension( name, ".map" ); /* might be .reg */
- }
- /* if onlyents, just grab the entites and resave */
- if ( onlyents ) {
- OnlyEnts( BSPFilePath );
- return 0;
- }
- /* load shaders */
- LoadShaderInfo();
- /* load original file from temp spot in case it was renamed by the editor on the way in */
- if ( strlen( tempSource ) > 0 ) {
- LoadMapFile( tempSource, qfalse, qfalse );
- }
- else{
- LoadMapFile( name, qfalse, qfalse );
- }
- /* div0: inject command line parameters */
- InjectCommandLine( argv, 1, argc - 1 );
- /* ydnar: decal setup */
- ProcessDecals();
- /* ydnar: cloned brush model entities */
- SetCloneModelNumbers();
- /* process world and submodels */
- ProcessModels( portalFilePath, lineFilePath );
- /* set light styles from targetted light entities */
- SetLightStyles();
- /* process in game advertisements */
- ProcessAdvertisements();
- /* finish and write bsp */
- EndBSPFile( qtrue, BSPFilePath, surfaceFilePath );
- /* remove temp map source file if appropriate */
- if ( strlen( tempSource ) > 0 ) {
- remove( tempSource );
- }
- /* return to sender */
- return 0;
- }