/src/server/game/Handlers/ItemHandler.cpp
C++ | 1663 lines | 1252 code | 298 blank | 113 comment | 311 complexity | fdf7aa8e18de6e2a92beaeb515f06af6 MD5 | raw file
Possible License(s): GPL-2.0, BSD-2-Clause
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- /*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Common.h"
- #include "WorldPacket.h"
- #include "WorldSession.h"
- #include "Opcodes.h"
- #include "Log.h"
- #include "ObjectMgr.h"
- #include "Player.h"
- #include "Item.h"
- #include "UpdateData.h"
- #include "ObjectAccessor.h"
- #include "SpellInfo.h"
- #include "DB2Stores.h"
- #include <vector>
- void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData)
- {
- //TC_LOG_DEBUG("network", "WORLD: CMSG_SPLIT_ITEM");
- uint8 srcbag, srcslot, dstbag, dstslot;
- uint32 count;
- recvData >> srcbag >> srcslot >> dstbag >> dstslot >> count;
- //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
- uint16 src = ((srcbag << 8) | srcslot);
- uint16 dst = ((dstbag << 8) | dstslot);
- if (src == dst)
- return;
- if (count == 0)
- return; //check count - if zero it's fake packet
- if (!_player->IsValidPos(srcbag, srcslot, true))
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
- if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos
- {
- _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
- return;
- }
- _player->SplitItem(src, dst, count);
- }
- void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData)
- {
- //TC_LOG_DEBUG("network", "WORLD: CMSG_SWAP_INV_ITEM");
- uint8 srcslot, dstslot;
- recvData >> dstslot >> srcslot;
- //TC_LOG_DEBUG("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
- // prevent attempt swap same item to current position generated by client at special checting sequence
- if (srcslot == dstslot)
- return;
- if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
- if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true))
- {
- _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
- return;
- }
- if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, srcslot) && !CanUseBank())
- {
- TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
- return;
- }
- if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, dstslot) && !CanUseBank())
- {
- TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
- return;
- }
- uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
- uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
- _player->SwapItem(src, dst);
- }
- void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket& recvData)
- {
- ObjectGuid itemguid;
- uint8 dstslot;
- recvData >> itemguid >> dstslot;
- // cheating attempt, client should never send opcode in that case
- if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot))
- return;
- Item* item = _player->GetItemByGuid(itemguid);
- uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
- if (!item || item->GetPos() == dstpos)
- return;
- _player->SwapItem(item->GetPos(), dstpos);
- }
- void WorldSession::HandleSwapItem(WorldPacket& recvData)
- {
- //TC_LOG_DEBUG("network", "WORLD: CMSG_SWAP_ITEM");
- uint8 dstbag, dstslot, srcbag, srcslot;
- recvData >> dstbag >> dstslot >> srcbag >> srcslot;
- //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
- uint16 src = ((srcbag << 8) | srcslot);
- uint16 dst = ((dstbag << 8) | dstslot);
- // prevent attempt swap same item to current position generated by client at special checting sequence
- if (src == dst)
- return;
- if (!_player->IsValidPos(srcbag, srcslot, true))
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
- if (!_player->IsValidPos(dstbag, dstslot, true))
- {
- _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
- return;
- }
- if (_player->IsBankPos(srcbag, srcslot) && !CanUseBank())
- {
- TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
- return;
- }
- if (_player->IsBankPos(dstbag, dstslot) && !CanUseBank())
- {
- TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
- return;
- }
- _player->SwapItem(src, dst);
- }
- void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
- {
- //TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOEQUIP_ITEM");
- uint8 srcbag, srcslot;
- recvData >> srcbag >> srcslot;
- //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
- Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot);
- if (!pSrcItem)
- return; // only at cheat
- uint16 dest;
- InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag());
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pSrcItem, NULL);
- return;
- }
- uint16 src = pSrcItem->GetPos();
- if (dest == src) // prevent equip in same slot, only at cheat
- return;
- Item* pDstItem = _player->GetItemByPos(dest);
- if (!pDstItem) // empty slot, simple case
- {
- _player->RemoveItem(srcbag, srcslot, true);
- _player->EquipItem(dest, pSrcItem, true);
- _player->AutoUnequipOffhandIfNeed();
- }
- else // have currently equipped item, not simple case
- {
- uint8 dstbag = pDstItem->GetBagSlot();
- uint8 dstslot = pDstItem->GetSlot();
- msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag());
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pDstItem, NULL);
- return;
- }
- // check dest->src move possibility
- ItemPosCountVec sSrc;
- uint16 eSrc = 0;
- if (_player->IsInventoryPos(src))
- {
- msg = _player->CanStoreItem(srcbag, srcslot, sSrc, pDstItem, true);
- if (msg != EQUIP_ERR_OK)
- msg = _player->CanStoreItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
- if (msg != EQUIP_ERR_OK)
- msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
- }
- else if (_player->IsBankPos(src))
- {
- msg = _player->CanBankItem(srcbag, srcslot, sSrc, pDstItem, true);
- if (msg != EQUIP_ERR_OK)
- msg = _player->CanBankItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
- if (msg != EQUIP_ERR_OK)
- msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
- }
- else if (_player->IsEquipmentPos(src))
- {
- msg = _player->CanEquipItem(srcslot, eSrc, pDstItem, true);
- if (msg == EQUIP_ERR_OK)
- msg = _player->CanUnequipItem(eSrc, true);
- }
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pDstItem, pSrcItem);
- return;
- }
- // now do moves, remove...
- _player->RemoveItem(dstbag, dstslot, false);
- _player->RemoveItem(srcbag, srcslot, false);
- // add to dest
- _player->EquipItem(dest, pSrcItem, true);
- // add to src
- if (_player->IsInventoryPos(src))
- _player->StoreItem(sSrc, pDstItem, true);
- else if (_player->IsBankPos(src))
- _player->BankItem(sSrc, pDstItem, true);
- else if (_player->IsEquipmentPos(src))
- _player->EquipItem(eSrc, pDstItem, true);
- _player->AutoUnequipOffhandIfNeed();
- }
- }
- void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
- {
- //TC_LOG_DEBUG("network", "WORLD: CMSG_DESTROY_ITEM");
- uint8 bag, slot, count, data1, data2, data3;
- recvData >> bag >> slot >> count >> data1 >> data2 >> data3;
- //TC_LOG_DEBUG("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
- uint16 pos = (bag << 8) | slot;
- // prevent drop unequipable items (in combat, for example) and non-empty bags
- if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
- {
- InventoryResult msg = _player->CanUnequipItem(pos, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, _player->GetItemByPos(pos), NULL);
- return;
- }
- }
- Item* pItem = _player->GetItemByPos(bag, slot);
- if (!pItem)
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
- if (pItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_INDESTRUCTIBLE)
- {
- _player->SendEquipError(EQUIP_ERR_DROP_BOUND_ITEM, NULL, NULL);
- return;
- }
- if (count)
- {
- uint32 i_count = count;
- _player->DestroyItemCount(pItem, i_count, true);
- }
- else
- _player->DestroyItem(bag, slot, true);
- }
- void WorldSession::HandleReadItem(WorldPacket& recvData)
- {
- uint8 bag, slot;
- recvData >> bag >> slot;
- Item* pItem = _player->GetItemByPos(bag, slot);
- if (pItem && pItem->GetTemplate()->PageText)
- {
- WorldPacket data;
- InventoryResult msg = _player->CanUseItem(pItem);
- if (msg == EQUIP_ERR_OK)
- {
- data.Initialize(SMSG_READ_ITEM_OK, 8);
- TC_LOG_INFO("network", "STORAGE: Item page sent");
- }
- else
- {
- data.Initialize(SMSG_READ_ITEM_FAILED, 8);
- TC_LOG_INFO("network", "STORAGE: Unable to read item");
- _player->SendEquipError(msg, pItem, NULL);
- }
- data << pItem->GetGUID();
- SendPacket(&data);
- }
- else
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- }
- void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_SELL_ITEM");
- ObjectGuid vendorguid, itemguid;
- uint32 count;
- recvData >> vendorguid >> itemguid >> count;
- if (!itemguid)
- return;
- Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
- if (!creature)
- {
- TC_LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - %s not found or you can not interact with him.", vendorguid.ToString().c_str());
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid);
- return;
- }
- // remove fake death
- if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- Item* pItem = _player->GetItemByGuid(itemguid);
- if (pItem)
- {
- // prevent sell not owner item
- if (_player->GetGUID() != pItem->GetOwnerGUID())
- {
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid);
- return;
- }
- // prevent sell non empty bag by drag-and-drop at vendor's item list
- if (pItem->IsNotEmptyBag())
- {
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid);
- return;
- }
- // prevent sell currently looted item
- if (_player->GetLootGUID() == pItem->GetGUID())
- {
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid);
- return;
- }
- // prevent selling item for sellprice when the item is still refundable
- // this probably happens when right clicking a refundable item, the client sends both
- // CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified)
- if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE))
- return; // Therefore, no feedback to client
- // special case at auto sell (sell all)
- if (count == 0)
- count = pItem->GetCount();
- else
- {
- // prevent sell more items that exist in stack (possible only not from client)
- if (count > pItem->GetCount())
- {
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid);
- return;
- }
- }
- ItemTemplate const* pProto = pItem->GetTemplate();
- if (pProto)
- {
- if (pProto->SellPrice > 0)
- {
- if (count < pItem->GetCount()) // need split items
- {
- Item* pNewItem = pItem->CloneItem(count, _player);
- if (!pNewItem)
- {
- TC_LOG_ERROR("network", "WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count);
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid);
- return;
- }
- pItem->SetCount(pItem->GetCount() - count);
- _player->ItemRemovedQuestCheck(pItem->GetEntry(), count);
- if (_player->IsInWorld())
- pItem->SendUpdateToPlayer(_player);
- pItem->SetState(ITEM_CHANGED, _player);
- _player->AddItemToBuyBackSlot(pNewItem);
- if (_player->IsInWorld())
- pNewItem->SendUpdateToPlayer(_player);
- }
- else
- {
- _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
- _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
- pItem->RemoveFromUpdateQueueOf(_player);
- _player->AddItemToBuyBackSlot(pItem);
- }
- uint32 money = pProto->SellPrice * count;
- _player->ModifyMoney(money);
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money);
- }
- else
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid);
- return;
- }
- }
- _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid);
- return;
- }
- void WorldSession::HandleBuybackItem(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUYBACK_ITEM");
- ObjectGuid vendorguid;
- uint32 slot;
- recvData >> vendorguid >> slot;
- Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
- if (!creature)
- {
- TC_LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit (%s) not found or you can not interact with him.", vendorguid.ToString().c_str());
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid::Empty);
- return;
- }
- // remove fake death
- if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- Item* pItem = _player->GetItemFromBuyBackSlot(slot);
- if (pItem)
- {
- uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START);
- if (!_player->HasEnoughMoney(uint64(price)))
- {
- _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, pItem->GetEntry(), 0);
- return;
- }
- ItemPosCountVec dest;
- InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg == EQUIP_ERR_OK)
- {
- _player->ModifyMoney(-(int32)price);
- _player->RemoveItemFromBuyBackSlot(slot, false);
- _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
- _player->StoreItem(dest, pItem, true);
- }
- else
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
- else
- _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, 0, 0);
- }
- void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUY_ITEM_IN_SLOT");
- ObjectGuid vendorguid, bagguid;
- uint32 item, slot, count;
- uint8 bagslot;
- recvData >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
- // client expects count starting at 1, and we send vendorslot+1 to client already
- if (slot > 0)
- --slot;
- else
- return; // cheating
- uint8 bag = NULL_BAG; // init for case invalid bagGUID
- Item* bagItem = NULL;
- // find bag slot by bag guid
- if (bagguid == _player->GetGUID())
- bag = INVENTORY_SLOT_BAG_0;
- else
- bagItem = _player->GetItemByGuid(bagguid);
- if (bagItem && bagItem->IsBag())
- bag = bagItem->GetSlot();
- // bag not found, cheating?
- if (bag == NULL_BAG)
- return;
- GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagslot);
- }
- void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUY_ITEM");
- ObjectGuid vendorguid, bagGuid;
- uint32 item, slot, count;
- uint8 itemType; // 1 = item, 2 = currency
- uint8 bagSlot;
- recvData >> vendorguid >> itemType >> item >> slot >> count >> bagGuid >> bagSlot;
- // client expects count starting at 1, and we send vendorslot+1 to client already
- if (slot > 0)
- --slot;
- else
- return; // cheating
- if (itemType == ITEM_VENDOR_TYPE_ITEM)
- {
- Item* bagItem = _player->GetItemByGuid(bagGuid);
- uint8 bag = NULL_BAG;
- if (bagItem && bagItem->IsBag())
- bag = bagItem->GetSlot();
- else if (bagGuid == GetPlayer()->GetGUID()) // The client sends the player guid when trying to store an item in the default backpack
- bag = INVENTORY_SLOT_BAG_0;
- GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagSlot);
- }
- else if (itemType == ITEM_VENDOR_TYPE_CURRENCY)
- GetPlayer()->BuyCurrencyFromVendorSlot(vendorguid, slot, item, count);
- else
- TC_LOG_DEBUG("network", "WORLD: received wrong itemType (%u) in HandleBuyItemOpcode", itemType);
- }
- void WorldSession::HandleListInventoryOpcode(WorldPacket& recvData)
- {
- ObjectGuid guid;
- recvData >> guid;
- if (!GetPlayer()->IsAlive())
- return;
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LIST_INVENTORY");
- SendListInventory(guid);
- }
- void WorldSession::SendListInventory(ObjectGuid vendorGuid)
- {
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_LIST_INVENTORY");
- Creature* vendor = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR);
- if (!vendor)
- {
- TC_LOG_DEBUG("network", "WORLD: SendListInventory - %s not found or you can not interact with him.", vendorGuid.ToString().c_str());
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid::Empty);
- return;
- }
- // remove fake death
- if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- // Stop the npc if moving
- if (vendor->HasUnitState(UNIT_STATE_MOVING))
- vendor->StopMoving();
- VendorItemData const* vendorItems = vendor->GetVendorItems();
- uint32 rawItemCount = vendorItems ? vendorItems->GetItemCount() : 0;
- //if (rawItemCount > 300),
- // rawItemCount = 300; // client cap but uint8 max value is 255
- ByteBuffer itemsData(32 * rawItemCount);
- std::vector<bool> enablers;
- enablers.reserve(2 * rawItemCount);
- const float discountMod = _player->GetReputationPriceDiscount(vendor);
- uint8 count = 0;
- for (uint32 slot = 0; slot < rawItemCount; ++slot)
- {
- VendorItem const* vendorItem = vendorItems->GetItem(slot);
- if (!vendorItem)
- continue;
- if (vendorItem->Type == ITEM_VENDOR_TYPE_ITEM)
- {
- ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(vendorItem->item);
- if (!itemTemplate)
- continue;
- uint32 leftInStock = !vendorItem->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(vendorItem);
- if (!_player->IsGameMaster()) // ignore conditions if GM on
- {
- // Respect allowed class
- if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP)
- continue;
- // Only display items in vendor lists for the team the player is on
- if ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeam() == ALLIANCE) ||
- (itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeam() == HORDE))
- continue;
- // Items sold out are not displayed in list
- if (leftInStock == 0)
- continue;
- }
- ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), vendorItem->item);
- if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions))
- {
- TC_LOG_DEBUG("condition", "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), vendorItem->item);
- continue;
- }
- int32 price = vendorItem->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0;
- if (int32 priceMod = _player->GetTotalAuraModifier(SPELL_AURA_MOD_VENDOR_ITEMS_PRICES))
- price -= CalculatePct(price, priceMod);
- itemsData << uint32(slot + 1); // client expects counting to start at 1
- itemsData << uint32(itemTemplate->MaxDurability);
- if (vendorItem->ExtendedCost)
- {
- enablers.push_back(0);
- itemsData << uint32(vendorItem->ExtendedCost);
- }
- else
- enablers.push_back(1);
- enablers.push_back(1); // item is unlocked
- itemsData << uint32(vendorItem->item);
- itemsData << uint32(vendorItem->Type); // 1 is items, 2 is currency
- itemsData << uint32(price);
- itemsData << uint32(itemTemplate->DisplayInfoID);
- // if (!unk "enabler") data << uint32(something);
- itemsData << int32(leftInStock);
- itemsData << uint32(itemTemplate->BuyCount);
- if (++count >= MAX_VENDOR_ITEMS)
- break;
- }
- else if (vendorItem->Type == ITEM_VENDOR_TYPE_CURRENCY)
- {
- CurrencyTypesEntry const* currencyTemplate = sCurrencyTypesStore.LookupEntry(vendorItem->item);
- if (!currencyTemplate)
- continue;
- if (!vendorItem->ExtendedCost)
- continue; // there's no price defined for currencies, only extendedcost is used
- itemsData << uint32(slot + 1); // client expects counting to start at 1
- itemsData << uint32(0); // max durability
- enablers.push_back(0);
- itemsData << uint32(vendorItem->ExtendedCost);
- enablers.push_back(1); // item is unlocked
- itemsData << uint32(vendorItem->item);
- itemsData << uint32(vendorItem->Type); // 1 is items, 2 is currency
- itemsData << uint32(0); // price, only seen currency types that have Extended cost
- itemsData << uint32(0); // displayId
- // if (!unk "enabler") data << uint32(something);
- itemsData << int32(-1);
- itemsData << uint32(vendorItem->maxcount);
- if (++count >= MAX_VENDOR_ITEMS)
- break;
- }
- // else error
- }
- ObjectGuid guid = vendorGuid;
- WorldPacket data(SMSG_LIST_INVENTORY, 12 + itemsData.size());
- data.WriteBit(guid[1]);
- data.WriteBit(guid[0]);
- data.WriteBits(count, 21); // item count
- data.WriteBit(guid[3]);
- data.WriteBit(guid[6]);
- data.WriteBit(guid[5]);
- data.WriteBit(guid[2]);
- data.WriteBit(guid[7]);
- for (std::vector<bool>::const_iterator itr = enablers.begin(); itr != enablers.end(); ++itr)
- data.WriteBit(*itr);
- data.WriteBit(guid[4]);
- data.FlushBits();
- data.append(itemsData);
- data.WriteByteSeq(guid[5]);
- data.WriteByteSeq(guid[4]);
- data.WriteByteSeq(guid[1]);
- data.WriteByteSeq(guid[0]);
- data.WriteByteSeq(guid[6]);
- // It doesn't matter what value is used here (PROBABLY its full vendor size)
- // What matters is that if count of items we can see is 0 and this field is 1
- // then client will open the vendor list, otherwise it won't
- if (rawItemCount)
- data << uint8(rawItemCount);
- else
- data << uint8(vendor->IsArmorer());
- data.WriteByteSeq(guid[2]);
- data.WriteByteSeq(guid[3]);
- data.WriteByteSeq(guid[7]);
- SendPacket(&data);
- }
- void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
- {
- //TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_BAG_ITEM");
- uint8 srcbag, srcslot, dstbag;
- recvData >> srcbag >> srcslot >> dstbag;
- //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
- Item* pItem = _player->GetItemByPos(srcbag, srcslot);
- if (!pItem)
- return;
- if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos
- {
- _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
- return;
- }
- uint16 src = pItem->GetPos();
- // check unequip potability for equipped items and bank bags
- if (_player->IsEquipmentPos (src) || _player->IsBagPos (src))
- {
- InventoryResult msg = _player->CanUnequipItem(src, !_player->IsBagPos (src));
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
- }
- ItemPosCountVec dest;
- InventoryResult msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
- // no-op: placed in same slot
- if (dest.size() == 1 && dest[0].pos == src)
- {
- // just remove grey item state
- _player->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, pItem, NULL);
- return;
- }
- _player->RemoveItem(srcbag, srcslot, true);
- _player->StoreItem(dest, pItem, true);
- }
- void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_BUY_BANK_SLOT");
- ObjectGuid guid;
- recvPacket >> guid;
- WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
- if (!CanUseBank(guid))
- {
- data << uint32(ERR_BANKSLOT_NOTBANKER);
- SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
- return;
- }
- uint32 slot = _player->GetBankBagSlotCount();
- // next slot
- ++slot;
- TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot);
- BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
- if (!slotEntry)
- {
- data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
- SendPacket(&data);
- return;
- }
- uint32 price = slotEntry->price;
- if (!_player->HasEnoughMoney(uint64(price)))
- {
- data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
- SendPacket(&data);
- return;
- }
- _player->SetBankBagSlotCount(slot);
- _player->ModifyMoney(-int64(price));
- data << uint32(ERR_BANKSLOT_OK);
- SendPacket(&data);
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
- }
- void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOBANK_ITEM");
- uint8 srcbag, srcslot;
- recvPacket >> srcbag >> srcslot;
- TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
- if (!CanUseBank())
- {
- TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
- return;
- }
- Item* pItem = _player->GetItemByPos(srcbag, srcslot);
- if (!pItem)
- return;
- ItemPosCountVec dest;
- InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
- if (dest.size() == 1 && dest[0].pos == pItem->GetPos())
- {
- _player->SendEquipError(EQUIP_ERR_CANT_SWAP, pItem, NULL);
- return;
- }
- _player->RemoveItem(srcbag, srcslot, true);
- _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
- _player->BankItem(dest, pItem, true);
- }
- void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_BANK_ITEM");
- uint8 srcbag, srcslot;
- recvPacket >> srcbag >> srcslot;
- TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
- if (!CanUseBank())
- {
- TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
- return;
- }
- Item* pItem = _player->GetItemByPos(srcbag, srcslot);
- if (!pItem)
- return;
- if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
- {
- ItemPosCountVec dest;
- InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
- _player->RemoveItem(srcbag, srcslot, true);
- if (Item const* storedItem = _player->StoreItem(dest, pItem, true))
- _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
- }
- else // moving from inventory to bank
- {
- ItemPosCountVec dest;
- InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
- _player->RemoveItem(srcbag, srcslot, true);
- _player->BankItem(dest, pItem, true);
- }
- }
- void WorldSession::SendEnchantmentLog(ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId)
- {
- WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4));
- data << target.WriteAsPacked();
- data << caster.WriteAsPacked();
- data << uint32(itemId);
- data << uint32(enchantId);
- GetPlayer()->SendMessageToSet(&data, true);
- }
- void WorldSession::SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration)
- {
- // last check 2.0.10
- WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8));
- data << uint64(Itemguid);
- data << uint32(slot);
- data << uint32(Duration);
- data << uint64(Playerguid);
- SendPacket(&data);
- }
- void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "Received opcode CMSG_WRAP_ITEM");
- uint8 gift_bag, gift_slot, item_bag, item_slot;
- recvData >> gift_bag >> gift_slot; // paper
- recvData >> item_bag >> item_slot; // item
- TC_LOG_DEBUG("network", "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
- Item* gift = _player->GetItemByPos(gift_bag, gift_slot);
- if (!gift)
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
- return;
- }
- if (!(gift->GetTemplate()->Flags & ITEM_PROTO_FLAG_WRAPPER)) // cheating: non-wrapper wrapper
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
- return;
- }
- Item* item = _player->GetItemByPos(item_bag, item_slot);
- if (!item)
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
- return;
- }
- if (item == gift) // not possable with pacjket from real client
- {
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, NULL);
- return;
- }
- if (item->IsEquipped())
- {
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_EQUIPPED, item, NULL);
- return;
- }
- if (!item->GetGuidValue(ITEM_FIELD_GIFTCREATOR).IsEmpty()) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
- {
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, NULL);
- return;
- }
- if (item->IsBag())
- {
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BAGS, item, NULL);
- return;
- }
- if (item->IsSoulBound())
- {
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BOUND, item, NULL);
- return;
- }
- if (item->GetMaxStackCount() != 1)
- {
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_STACKABLE, item, NULL);
- return;
- }
- // maybe not correct check (it is better than nothing)
- if (item->GetTemplate()->MaxCount > 0)
- {
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_UNIQUE, item, NULL);
- return;
- }
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
- stmt->setUInt32(0, item->GetOwnerGUID().GetCounter());
- stmt->setUInt32(1, item->GetGUIDLow());
- stmt->setUInt32(2, item->GetEntry());
- stmt->setUInt32(3, item->GetUInt32Value(ITEM_FIELD_FLAGS));
- trans->Append(stmt);
- item->SetEntry(gift->GetEntry());
- switch (item->GetEntry())
- {
- case 5042: item->SetEntry(5043); break;
- case 5048: item->SetEntry(5044); break;
- case 17303: item->SetEntry(17302); break;
- case 17304: item->SetEntry(17305); break;
- case 17307: item->SetEntry(17308); break;
- case 21830: item->SetEntry(21831); break;
- }
- item->SetGuidValue(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
- item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED);
- item->SetState(ITEM_CHANGED, _player);
- if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
- {
- // after save it will be impossible to remove the item from the queue
- item->RemoveFromUpdateQueueOf(_player);
- item->SaveToDB(trans); // item gave inventory record unchanged and can be save standalone
- }
- CharacterDatabase.CommitTransaction(trans);
- uint32 count = 1;
- _player->DestroyItemCount(gift, count, true);
- }
- void WorldSession::HandleSocketOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_SOCKET_GEMS");
- ObjectGuid item_guid;
- ObjectGuid gem_guids[MAX_GEM_SOCKETS];
- recvData >> item_guid;
- if (!item_guid)
- return;
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
- recvData >> gem_guids[i];
- //cheat -> tried to socket same gem multiple times
- if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) ||
- (gem_guids[1] && (gem_guids[1] == gem_guids[2])))
- return;
- Item* itemTarget = _player->GetItemByGuid(item_guid);
- if (!itemTarget) //missing item to socket
- return;
- ItemTemplate const* itemProto = itemTarget->GetTemplate();
- if (!itemProto)
- return;
- //this slot is excepted when applying / removing meta gem bonus
- uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
- Item* Gems[MAX_GEM_SOCKETS];
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
- Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL;
- GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS];
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
- GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : NULL;
- // Find first prismatic socket
- int32 firstPrismatic = 0;
- while (firstPrismatic < MAX_GEM_SOCKETS && itemProto->Socket[firstPrismatic].Color)
- ++firstPrismatic;
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
- {
- if (!GemProps[i])
- continue;
- // tried to put gem in socket where no socket exists (take care about prismatic sockets)
- if (!itemProto->Socket[i].Color)
- {
- // no prismatic socket
- if (!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
- return;
- if (i != firstPrismatic)
- return;
- }
- // tried to put normal gem in meta socket
- if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
- return;
- // tried to put meta gem in normal socket
- if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
- return;
- // tried to put normal gem in cogwheel socket
- if (itemProto->Socket[i].Color == SOCKET_COLOR_COGWHEEL && GemProps[i]->color != SOCKET_COLOR_COGWHEEL)
- return;
- // tried to put cogwheel gem in normal socket
- if (itemProto->Socket[i].Color != SOCKET_COLOR_COGWHEEL && GemProps[i]->color == SOCKET_COLOR_COGWHEEL)
- return;
- }
- uint32 GemEnchants[MAX_GEM_SOCKETS];
- uint32 OldEnchants[MAX_GEM_SOCKETS];
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
- {
- GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
- OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i));
- }
- // check unique-equipped conditions
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
- {
- if (!Gems[i])
- continue;
- // continue check for case when attempt add 2 similar unique equipped gems in one item.
- ItemTemplate const* iGemProto = Gems[i]->GetTemplate();
- // unique item (for new and already placed bit removed enchantments
- if (iGemProto->Flags & ITEM_PROTO_FLAG_UNIQUE_EQUIPPED)
- {
- for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
- {
- if (i == j) // skip self
- continue;
- if (Gems[j])
- {
- if (iGemProto->ItemId == Gems[j]->GetEntry())
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
- return;
- }
- }
- else if (OldEnchants[j])
- {
- if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
- {
- if (iGemProto->ItemId == enchantEntry->GemID)
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
- return;
- }
- }
- }
- }
- }
- // unique limit type item
- int32 limit_newcount = 0;
- if (iGemProto->ItemLimitCategory)
- {
- if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory))
- {
- // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case
- for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
- {
- if (Gems[j])
- {
- // new gem
- if (iGemProto->ItemLimitCategory == Gems[j]->GetTemplate()->ItemLimitCategory)
- ++limit_newcount;
- }
- else if (OldEnchants[j])
- {
- // existing gem
- if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
- if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID))
- if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
- ++limit_newcount;
- }
- }
- if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount)
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
- return;
- }
- }
- }
- // for equipped item check all equipment for duplicate equipped gems
- if (itemTarget->IsEquipped())
- {
- if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0)))
- {
- _player->SendEquipError(res, itemTarget, NULL);
- return;
- }
- }
- }
- bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
- _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
- //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
- //remove ALL enchants
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
- _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false);
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
- {
- if (GemEnchants[i])
- {
- itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i], 0, 0, _player->GetGUID());
- if (Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
- {
- uint32 gemCount = 1;
- _player->DestroyItemCount(guidItem, gemCount, true);
- }
- }
- }
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
- _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true);
- bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
- if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
- {
- _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false);
- itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0, _player->GetGUID());
- _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true);
- //it is not displayed, client has an inbuilt system to determine if the bonus is activated
- }
- _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
- _player->RemoveTradeableItem(itemTarget);
- itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag
- itemTarget->SendUpdateSockets();
- }
- void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
- uint32 slot;
- recvData >> slot;
- // apply only to equipped item
- if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot))
- return;
- Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
- if (!item)
- return;
- if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
- return;
- GetPlayer()->ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false);
- item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
- }
- void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND_INFO");
- ObjectGuid guid;
- recvData >> guid; // item guid
- Item* item = _player->GetItemByGuid(guid);
- if (!item)
- {
- TC_LOG_DEBUG("network", "Item refund: item not found!");
- return;
- }
- GetPlayer()->SendRefundInfo(item);
- }
- void WorldSession::HandleItemRefund(WorldPacket &recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND");
- ObjectGuid guid;
- recvData >> guid; // item guid
- Item* item = _player->GetItemByGuid(guid);
- if (!item)
- {
- TC_LOG_DEBUG("network", "Item refund: item not found!");
- return;
- }
- // Don't try to refund item currently being disenchanted
- if (_player->GetLootGUID() == guid)
- return;
- GetPlayer()->RefundItem(item);
- }
- /**
- * Handles the packet sent by the client when requesting information about item text.
- *
- * This function is called when player clicks on item which has some flag set
- */
- void WorldSession::HandleItemTextQuery(WorldPacket& recvData )
- {
- ObjectGuid itemGuid;
- recvData >> itemGuid;
- TC_LOG_DEBUG("network", "CMSG_ITEM_TEXT_QUERY %s", itemGuid.ToString().c_str());
- WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, 14); // guess size
- if (Item* item = _player->GetItemByGuid(itemGuid))
- {
- data << uint8(0); // has text
- data << uint64(itemGuid); // item guid
- data << item->GetText();
- }
- else
- {
- data << uint8(1); // no text
- }
- SendPacket(&data);
- }
- void WorldSession::HandleTransmogrifyItems(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_TRANSMOGRIFY_ITEMS");
- Player* player = GetPlayer();
- // Read data
- uint32 count = recvData.ReadBits(22);
- if (count >= EQUIPMENT_SLOT_END)
- {
- TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) sent a wrong count (%u) when transmogrifying items.", player->GetGUIDLow(), player->GetName().c_str(), count);
- recvData.rfinish();
- return;
- }
- std::vector<ObjectGuid> itemGuids(count, ObjectGuid());
- std::vector<uint32> newEntries(count, 0);
- std::vector<uint32> slots(count, 0);
- for (uint8 i = 0; i < count; ++i)
- {
- itemGuids[i][0] = recvData.ReadBit();
- itemGuids[i][5] = recvData.ReadBit();
- itemGuids[i][6] = recvData.ReadBit();
- itemGuids[i][2] = recvData.ReadBit();
- itemGuids[i][3] = recvData.ReadBit();
- itemGuids[i][7] = recvData.ReadBit();
- itemGuids[i][4] = recvData.ReadBit();
- itemGuids[i][1] = recvData.ReadBit();
- }
- ObjectGuid npcGuid;
- npcGuid[7] = recvData.ReadBit();
- npcGuid[3] = recvData.ReadBit();
- npcGuid[5] = recvData.ReadBit();
- npcGuid[6] = recvData.ReadBit();
- npcGuid[1] = recvData.ReadBit();
- npcGuid[4] = recvData.ReadBit();
- npcGuid[0] = recvData.ReadBit();
- npcGuid[2] = recvData.ReadBit();
- recvData.FlushBits();
- for (uint32 i = 0; i < count; ++i)
- {
- recvData >> newEntries[i];
- recvData.ReadByteSeq(itemGuids[i][1]);
- recvData.ReadByteSeq(itemGuids[i][5]);
- recvData.ReadByteSeq(itemGuids[i][0]);
- recvData.ReadByteSeq(itemGuids[i][4]);
- recvData.ReadByteSeq(itemGuids[i][6]);
- recvData.ReadByteSeq(itemGuids[i][7]);
- recvData.ReadByteSeq(itemGuids[i][3]);
- recvData.ReadByteSeq(itemGuids[i][2]);
- recvData >> slots[i];
- }
- recvData.ReadByteSeq(npcGuid[7]);
- recvData.ReadByteSeq(npcGuid[2]);
- recvData.ReadByteSeq(npcGuid[5]);
- recvData.ReadByteSeq(npcGuid[4]);
- recvData.ReadByteSeq(npcGuid[3]);
- recvData.ReadByteSeq(npcGuid[1]);
- recvData.ReadByteSeq(npcGuid[6]);
- recvData.ReadByteSeq(npcGuid[0]);
- // Validate
- if (!player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_TRANSMOGRIFIER))
- {
- TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s not found or player can't interact with it.", npcGuid.ToString().c_str());
- return;
- }
- int64 cost = 0;
- std::vector<Item*> transmogrifier(count, NULL);
- std::vector<Item*> transmogrified(count, NULL);
- for (uint8 i = 0; i < count; ++i)
- {
- // slot of the transmogrified item
- if (slots[i] >= EQUIPMENT_SLOT_…
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