/src/server/game/Server/WorldSession.cpp
C++ | 1480 lines | 1151 code | 202 blank | 127 comment | 178 complexity | c6cefbb2ebbcb0801deb78cf51a620f5 MD5 | raw file
Possible License(s): GPL-2.0, BSD-2-Clause
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- /*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /** \file
- \ingroup u2w
- */
- #include "WorldSocket.h"
- #include <zlib.h>
- #include "Config.h"
- #include "Common.h"
- #include "DatabaseEnv.h"
- #include "AccountMgr.h"
- #include "Log.h"
- #include "Opcodes.h"
- #include "WorldPacket.h"
- #include "WorldSession.h"
- #include "Player.h"
- #include "Vehicle.h"
- #include "ObjectMgr.h"
- #include "GuildMgr.h"
- #include "Group.h"
- #include "Guild.h"
- #include "World.h"
- #include "ObjectAccessor.h"
- #include "BattlegroundMgr.h"
- #include "OutdoorPvPMgr.h"
- #include "MapManager.h"
- #include "SocialMgr.h"
- #include "zlib.h"
- #include "ScriptMgr.h"
- #include "Transport.h"
- #include "WardenWin.h"
- #include "WardenMac.h"
- #include "BattlenetServerManager.h"
- namespace {
- std::string const DefaultPlayerName = "<none>";
- } // namespace
- bool MapSessionFilter::Process(WorldPacket* packet)
- {
- OpcodeHandler const* opHandle = opcodeTable[packet->GetOpcode()];
- //let's check if our opcode can be really processed in Map::Update()
- if (opHandle->ProcessingPlace == PROCESS_INPLACE)
- return true;
- //we do not process thread-unsafe packets
- if (opHandle->ProcessingPlace == PROCESS_THREADUNSAFE)
- return false;
- Player* player = m_pSession->GetPlayer();
- if (!player)
- return false;
- //in Map::Update() we do not process packets where player is not in world!
- return player->IsInWorld();
- }
- //we should process ALL packets when player is not in world/logged in
- //OR packet handler is not thread-safe!
- bool WorldSessionFilter::Process(WorldPacket* packet)
- {
- OpcodeHandler const* opHandle = opcodeTable[packet->GetOpcode()];
- //check if packet handler is supposed to be safe
- if (opHandle->ProcessingPlace == PROCESS_INPLACE)
- return true;
- //thread-unsafe packets should be processed in World::UpdateSessions()
- if (opHandle->ProcessingPlace == PROCESS_THREADUNSAFE)
- return true;
- //no player attached? -> our client! ^^
- Player* player = m_pSession->GetPlayer();
- if (!player)
- return true;
- //lets process all packets for non-in-the-world player
- return (player->IsInWorld() == false);
- }
- /// WorldSession constructor
- WorldSession::WorldSession(uint32 id, uint32 battlenetAccountId, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter):
- m_muteTime(mute_time),
- m_timeOutTime(0),
- AntiDOS(this),
- m_GUIDLow(0),
- _player(NULL),
- m_Socket(sock),
- _security(sec),
- _accountId(id),
- _battlenetAccountId(battlenetAccountId),
- m_expansion(expansion),
- _warden(NULL),
- _logoutTime(0),
- m_inQueue(false),
- m_playerLoading(false),
- m_playerLogout(false),
- m_playerRecentlyLogout(false),
- m_playerSave(false),
- m_sessionDbcLocale(sWorld->GetAvailableDbcLocale(locale)),
- m_sessionDbLocaleIndex(locale),
- m_latency(0),
- m_clientTimeDelay(0),
- m_TutorialsChanged(false),
- _filterAddonMessages(false),
- recruiterId(recruiter),
- isRecruiter(isARecruiter),
- _RBACData(NULL),
- expireTime(60000), // 1 min after socket loss, session is deleted
- forceExit(false),
- m_currentBankerGUID()
- {
- memset(m_Tutorials, 0, sizeof(m_Tutorials));
- if (sock)
- {
- m_Address = sock->GetRemoteIpAddress().to_string();
- ResetTimeOutTime();
- LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId()); // One-time query
- }
- InitializeQueryCallbackParameters();
- _compressionStream = new z_stream();
- _compressionStream->zalloc = (alloc_func)NULL;
- _compressionStream->zfree = (free_func)NULL;
- _compressionStream->opaque = (voidpf)NULL;
- _compressionStream->avail_in = 0;
- _compressionStream->next_in = NULL;
- int32 z_res = deflateInit(_compressionStream, sWorld->getIntConfig(CONFIG_COMPRESSION));
- if (z_res != Z_OK)
- TC_LOG_ERROR("network", "Can't initialize packet compression (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
- }
- /// WorldSession destructor
- WorldSession::~WorldSession()
- {
- ///- unload player if not unloaded
- if (_player)
- LogoutPlayer (true);
- /// - If have unclosed socket, close it
- if (m_Socket)
- {
- m_Socket->CloseSocket();
- m_Socket = nullptr;
- }
- delete _warden;
- delete _RBACData;
- ///- empty incoming packet queue
- WorldPacket* packet = NULL;
- while (_recvQueue.next(packet))
- delete packet;
- LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId()); // One-time query
- int32 z_res = deflateEnd(_compressionStream);
- if (z_res != Z_OK && z_res != Z_DATA_ERROR) // Z_DATA_ERROR signals that internal state was BUSY
- TC_LOG_ERROR("network", "Can't close packet compression stream (zlib: deflateEnd) Error code: %i (%s)", z_res, zError(z_res));
- delete _compressionStream;
- }
- std::string const & WorldSession::GetPlayerName() const
- {
- return _player != NULL ? _player->GetName() : DefaultPlayerName;
- }
- std::string WorldSession::GetPlayerInfo() const
- {
- std::ostringstream ss;
- ss << "[Player: " << GetPlayerName() << " (";
- if (_player != NULL)
- ss << _player->GetGUID().ToString() << ", ";
- ss << "Account: " << GetAccountId() << ")]";
- return ss.str();
- }
- /// Get player guid if available. Use for logging purposes only
- uint32 WorldSession::GetGuidLow() const
- {
- return GetPlayer() ? GetPlayer()->GetGUIDLow() : 0;
- }
- /// Send a packet to the client
- void WorldSession::SendPacket(WorldPacket* packet, bool forced /*= false*/)
- {
- if (!m_Socket)
- return;
- if (packet->GetOpcode() == NULL_OPCODE)
- {
- TC_LOG_ERROR("network.opcode", "Prevented sending of NULL_OPCODE to %s", GetPlayerInfo().c_str());
- return;
- }
- else if (packet->GetOpcode() == UNKNOWN_OPCODE)
- {
- TC_LOG_ERROR("network.opcode", "Prevented sending of UNKNOWN_OPCODE to %s", GetPlayerInfo().c_str());
- return;
- }
- if (!forced)
- {
- OpcodeHandler const* handler = opcodeTable[packet->GetOpcode()];
- if (!handler || handler->Status == STATUS_UNHANDLED)
- {
- TC_LOG_ERROR("network.opcode", "Prevented sending disabled opcode %s to %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str(), GetPlayerInfo().c_str());
- return;
- }
- }
- #ifdef TRINITY_DEBUG
- // Code for network use statistic
- static uint64 sendPacketCount = 0;
- static uint64 sendPacketBytes = 0;
- static time_t firstTime = time(NULL);
- static time_t lastTime = firstTime; // next 60 secs start time
- static uint64 sendLastPacketCount = 0;
- static uint64 sendLastPacketBytes = 0;
- time_t cur_time = time(NULL);
- if ((cur_time - lastTime) < 60)
- {
- sendPacketCount+=1;
- sendPacketBytes+=packet->size();
- sendLastPacketCount+=1;
- sendLastPacketBytes+=packet->size();
- }
- else
- {
- uint64 minTime = uint64(cur_time - lastTime);
- uint64 fullTime = uint64(lastTime - firstTime);
- TC_LOG_INFO("misc", "Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount)/fullTime, float(sendPacketBytes)/fullTime, uint32(fullTime));
- TC_LOG_INFO("misc", "Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount)/minTime, float(sendLastPacketBytes)/minTime);
- lastTime = cur_time;
- sendLastPacketCount = 1;
- sendLastPacketBytes = packet->wpos(); // wpos is real written size
- }
- #endif // !TRINITY_DEBUG
- sScriptMgr->OnPacketSend(this, *packet);
- m_Socket->SendPacket(*packet);
- }
- /// Add an incoming packet to the queue
- void WorldSession::QueuePacket(WorldPacket* new_packet)
- {
- _recvQueue.add(new_packet);
- }
- /// Logging helper for unexpected opcodes
- void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason)
- {
- TC_LOG_ERROR("network.opcode", "Received unexpected opcode %s Status: %s Reason: %s from %s",
- GetOpcodeNameForLogging(packet->GetOpcode()).c_str(), status, reason, GetPlayerInfo().c_str());
- }
- /// Logging helper for unexpected opcodes
- void WorldSession::LogUnprocessedTail(WorldPacket* packet)
- {
- if (!sLog->ShouldLog("network.opcode", LOG_LEVEL_TRACE) || packet->rpos() >= packet->wpos())
- return;
- TC_LOG_TRACE("network.opcode", "Unprocessed tail data (read stop at %u from %u) Opcode %s from %s",
- uint32(packet->rpos()), uint32(packet->wpos()), GetOpcodeNameForLogging(packet->GetOpcode()).c_str(), GetPlayerInfo().c_str());
- packet->print_storage();
- }
- /// Update the WorldSession (triggered by World update)
- bool WorldSession::Update(uint32 diff, PacketFilter& updater)
- {
- /// Update Timeout timer.
- UpdateTimeOutTime(diff);
- ///- Before we process anything:
- /// If necessary, kick the player from the character select screen
- if (IsConnectionIdle())
- m_Socket->CloseSocket();
- ///- Retrieve packets from the receive queue and call the appropriate handlers
- /// not process packets if socket already closed
- WorldPacket* packet = NULL;
- //! Delete packet after processing by default
- bool deletePacket = true;
- //! To prevent infinite loop
- WorldPacket* firstDelayedPacket = NULL;
- //! If _recvQueue.peek() == firstDelayedPacket it means that in this Update call, we've processed all
- //! *properly timed* packets, and we're now at the part of the queue where we find
- //! delayed packets that were re-enqueued due to improper timing. To prevent an infinite
- //! loop caused by re-enqueueing the same packets over and over again, we stop updating this session
- //! and continue updating others. The re-enqueued packets will be handled in the next Update call for this session.
- uint32 processedPackets = 0;
- time_t currentTime = time(NULL);
- while (m_Socket && !_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket && _recvQueue.next(packet, updater))
- {
- if (!AntiDOS.EvaluateOpcode(*packet, currentTime))
- KickPlayer();
- OpcodeHandler const* opHandle = opcodeTable[packet->GetOpcode()];
- try
- {
- switch (opHandle->Status)
- {
- case STATUS_LOGGEDIN:
- if (!_player)
- {
- // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
- //! If player didn't log out a while ago, it means packets are being sent while the server does not recognize
- //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.
- if (!m_playerRecentlyLogout)
- {
- //! Prevent infinite loop
- if (!firstDelayedPacket)
- firstDelayedPacket = packet;
- //! Because checking a bool is faster than reallocating memory
- deletePacket = false;
- QueuePacket(packet);
- //! Log
- TC_LOG_DEBUG("network", "Re-enqueueing packet with opcode %s with with status STATUS_LOGGEDIN. "
- "Player is currently not in world yet.", GetOpcodeNameForLogging(packet->GetOpcode()).c_str());
- }
- }
- else if (_player->IsInWorld())
- {
- sScriptMgr->OnPacketReceive(this, *packet);
- (this->*opHandle->Handler)(*packet);
- LogUnprocessedTail(packet);
- }
- // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
- break;
- case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
- if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout
- LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
- "the player has not logged in yet and not recently logout");
- else
- {
- // not expected _player or must checked in packet hanlder
- sScriptMgr->OnPacketReceive(this, *packet);
- (this->*opHandle->Handler)(*packet);
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_TRANSFER:
- if (!_player)
- LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
- else if (_player->IsInWorld())
- LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
- else
- {
- sScriptMgr->OnPacketReceive(this, *packet);
- (this->*opHandle->Handler)(*packet);
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_AUTHED:
- // prevent cheating with skip queue wait
- if (m_inQueue)
- {
- LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet");
- break;
- }
- // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes
- // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process.
- if (packet->GetOpcode() == CMSG_CHAR_ENUM)
- m_playerRecentlyLogout = false;
- sScriptMgr->OnPacketReceive(this, *packet);
- (this->*opHandle->Handler)(*packet);
- LogUnprocessedTail(packet);
- break;
- case STATUS_NEVER:
- TC_LOG_ERROR("network.opcode", "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
- , GetPlayerInfo().c_str());
- break;
- case STATUS_UNHANDLED:
- TC_LOG_ERROR("network.opcode", "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
- , GetPlayerInfo().c_str());
- break;
- }
- }
- catch (ByteBufferException const&)
- {
- TC_LOG_ERROR("network", "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
- packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
- packet->hexlike();
- }
- if (deletePacket)
- delete packet;
- deletePacket = true;
- #define MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE 100
- processedPackets++;
- //process only a max amout of packets in 1 Update() call.
- //Any leftover will be processed in next update
- if (processedPackets > MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE)
- break;
- }
- if (m_Socket && m_Socket->IsOpen() && _warden)
- _warden->Update();
- ProcessQueryCallbacks();
- //check if we are safe to proceed with logout
- //logout procedure should happen only in World::UpdateSessions() method!!!
- if (updater.ProcessLogout())
- {
- time_t currTime = time(NULL);
- ///- If necessary, log the player out
- if (ShouldLogOut(currTime) && !m_playerLoading)
- LogoutPlayer(true);
- if (m_Socket && GetPlayer() && _warden)
- _warden->Update();
- ///- Cleanup socket pointer if need
- if (m_Socket && !m_Socket->IsOpen())
- {
- expireTime -= expireTime > diff ? diff : expireTime;
- if (expireTime < diff || forceExit || !GetPlayer())
- {
- m_Socket = nullptr;
- }
- }
- if (!m_Socket)
- return false; //Will remove this session from the world session map
- }
- return true;
- }
- /// %Log the player out
- void WorldSession::LogoutPlayer(bool save)
- {
- // finish pending transfers before starting the logout
- while (_player && _player->IsBeingTeleportedFar())
- HandleMoveWorldportAckOpcode();
- m_playerLogout = true;
- m_playerSave = save;
- if (_player)
- {
- if (ObjectGuid lguid = _player->GetLootGUID())
- DoLootRelease(lguid);
- ///- If the player just died before logging out, make him appear as a ghost
- if (_player->GetDeathTimer())
- {
- _player->getHostileRefManager().deleteReferences();
- _player->BuildPlayerRepop();
- _player->RepopAtGraveyard();
- }
- else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
- {
- // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
- _player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
- _player->KillPlayer();
- _player->BuildPlayerRepop();
- _player->RepopAtGraveyard();
- }
- else if (_player->HasPendingBind())
- {
- _player->RepopAtGraveyard();
- _player->SetPendingBind(0, 0);
- }
- //drop a flag if player is carrying it
- if (Battleground* bg = _player->GetBattleground())
- bg->EventPlayerLoggedOut(_player);
- ///- Teleport to home if the player is in an invalid instance
- if (!_player->m_InstanceValid && !_player->IsGameMaster())
- _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
- sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId());
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
- {
- if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i))
- {
- _player->RemoveBattlegroundQueueId(bgQueueTypeId);
- BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
- queue.RemovePlayer(_player->GetGUID(), true);
- }
- }
- // Repop at GraveYard or other player far teleport will prevent saving player because of not present map
- // Teleport player immediately for correct player save
- while (_player->IsBeingTeleportedFar())
- HandleMoveWorldportAckOpcode();
- ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
- if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
- guild->HandleMemberLogout(this);
- ///- Remove pet
- _player->RemovePet(NULL, PET_SAVE_AS_CURRENT, true);
- ///- Clear whisper whitelist
- _player->ClearWhisperWhiteList();
- ///- empty buyback items and save the player in the database
- // some save parts only correctly work in case player present in map/player_lists (pets, etc)
- if (save)
- {
- uint32 eslot;
- for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
- {
- eslot = j - BUYBACK_SLOT_START;
- _player->SetGuidValue(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), ObjectGuid::Empty);
- _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
- _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
- }
- _player->SaveToDB();
- }
- ///- Leave all channels before player delete...
- _player->CleanupChannels();
- ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
- _player->UninviteFromGroup();
- // remove player from the group if he is:
- // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
- if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
- _player->RemoveFromGroup();
- //! Send update to group and reset stored max enchanting level
- if (_player->GetGroup())
- {
- _player->GetGroup()->SendUpdate();
- _player->GetGroup()->ResetMaxEnchantingLevel();
- }
- //! Broadcast a logout message to the player's friends
- sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
- sSocialMgr->RemovePlayerSocial(_player->GetGUIDLow());
- //! Call script hook before deletion
- sScriptMgr->OnPlayerLogout(_player);
- //! Remove the player from the world
- // the player may not be in the world when logging out
- // e.g if he got disconnected during a transfer to another map
- // calls to GetMap in this case may cause crashes
- _player->CleanupsBeforeDelete();
- TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Logout Character:[%s] (GUID: %u) Level: %d",
- GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUIDLow(), _player->getLevel());
- sBattlenetServer.SendChangeToonOnlineState(GetBattlenetAccountId(), GetAccountId(), _player->GetGUID(), _player->GetName(), false);
- if (Map* _map = _player->FindMap())
- _map->RemovePlayerFromMap(_player, true);
- SetPlayer(NULL); //! Pointer already deleted during RemovePlayerFromMap
- //! Send the 'logout complete' packet to the client
- //! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle
- WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
- SendPacket(&data);
- TC_LOG_DEBUG("network", "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
- //! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE);
- stmt->setUInt32(0, GetAccountId());
- CharacterDatabase.Execute(stmt);
- }
- m_playerLogout = false;
- m_playerSave = false;
- m_playerRecentlyLogout = true;
- LogoutRequest(0);
- }
- /// Kick a player out of the World
- void WorldSession::KickPlayer()
- {
- if (m_Socket)
- {
- m_Socket->CloseSocket();
- forceExit = true;
- }
- }
- void WorldSession::SendNotification(const char *format, ...)
- {
- if (format)
- {
- va_list ap;
- char szStr[1024];
- szStr[0] = '\0';
- va_start(ap, format);
- vsnprintf(szStr, 1024, format, ap);
- va_end(ap);
- size_t len = strlen(szStr);
- WorldPacket data(SMSG_NOTIFICATION, 2 + len);
- data.WriteBits(len, 13);
- data.FlushBits();
- data.append(szStr, len);
- SendPacket(&data);
- }
- }
- void WorldSession::SendNotification(uint32 string_id, ...)
- {
- char const* format = GetTrinityString(string_id);
- if (format)
- {
- va_list ap;
- char szStr[1024];
- szStr[0] = '\0';
- va_start(ap, string_id);
- vsnprintf(szStr, 1024, format, ap);
- va_end(ap);
- size_t len = strlen(szStr);
- WorldPacket data(SMSG_NOTIFICATION, 2 + len);
- data.WriteBits(len, 13);
- data.FlushBits();
- data.append(szStr, len);
- SendPacket(&data);
- }
- }
- char const* WorldSession::GetTrinityString(uint32 entry) const
- {
- return sObjectMgr->GetTrinityString(entry, GetSessionDbLocaleIndex());
- }
- void WorldSession::Handle_NULL(WorldPacket& recvPacket)
- {
- TC_LOG_ERROR("network.opcode", "Received unhandled opcode %s from %s"
- , GetOpcodeNameForLogging(recvPacket.GetOpcode()).c_str(), GetPlayerInfo().c_str());
- }
- void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
- {
- TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::OnRead from %s"
- , GetOpcodeNameForLogging(recvPacket.GetOpcode()).c_str(), GetPlayerInfo().c_str());
- }
- void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
- {
- TC_LOG_ERROR("network.opcode", "Received server-side opcode %s from %s"
- , GetOpcodeNameForLogging(recvPacket.GetOpcode()).c_str(), GetPlayerInfo().c_str());
- }
- void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
- {
- TC_LOG_ERROR("network.opcode", "Received deprecated opcode %s from %s"
- , GetOpcodeNameForLogging(recvPacket.GetOpcode()).c_str(), GetPlayerInfo().c_str());
- }
- void WorldSession::SendAuthWaitQue(uint32 position)
- {
- if (position == 0)
- {
- WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
- packet.WriteBit(0); // has queue info
- packet.WriteBit(0); // has account info
- packet.FlushBits();
- packet << uint8(AUTH_OK);
- SendPacket(&packet);
- }
- else
- {
- WorldPacket packet(SMSG_AUTH_RESPONSE, 6);
- packet.WriteBit(1); // has queue info
- packet.WriteBit(0); // unk queue bool
- packet.WriteBit(0); // has account info
- packet.FlushBits();
- packet << uint8(AUTH_WAIT_QUEUE);
- packet << uint32(position);
- SendPacket(&packet);
- }
- }
- void WorldSession::LoadGlobalAccountData()
- {
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
- stmt->setUInt32(0, GetAccountId());
- LoadAccountData(CharacterDatabase.Query(stmt), GLOBAL_CACHE_MASK);
- }
- void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
- {
- for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
- if (mask & (1 << i))
- m_accountData[i] = AccountData();
- if (!result)
- return;
- do
- {
- Field* fields = result->Fetch();
- uint32 type = fields[0].GetUInt8();
- if (type >= NUM_ACCOUNT_DATA_TYPES)
- {
- TC_LOG_ERROR("misc", "Table `%s` have invalid account data type (%u), ignore.",
- mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
- continue;
- }
- if ((mask & (1 << type)) == 0)
- {
- TC_LOG_ERROR("misc", "Table `%s` have non appropriate for table account data type (%u), ignore.",
- mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
- continue;
- }
- m_accountData[type].Time = time_t(fields[1].GetUInt32());
- m_accountData[type].Data = fields[2].GetString();
- }
- while (result->NextRow());
- }
- void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string const& data)
- {
- uint32 id = 0;
- uint32 index = 0;
- if ((1 << type) & GLOBAL_CACHE_MASK)
- {
- id = GetAccountId();
- index = CHAR_REP_ACCOUNT_DATA;
- }
- else
- {
- // _player can be NULL and packet received after logout but m_GUID still store correct guid
- if (!m_GUIDLow)
- return;
- id = m_GUIDLow;
- index = CHAR_REP_PLAYER_ACCOUNT_DATA;
- }
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
- stmt->setUInt32(0, id);
- stmt->setUInt8 (1, type);
- stmt->setUInt32(2, uint32(tm));
- stmt->setString(3, data);
- CharacterDatabase.Execute(stmt);
- m_accountData[type].Time = tm;
- m_accountData[type].Data = data;
- }
- void WorldSession::SendAccountDataTimes(uint32 mask)
- {
- WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + NUM_ACCOUNT_DATA_TYPES * 4);
- data << uint32(time(NULL)); // Server time
- data << uint8(1);
- data << uint32(mask); // type mask
- for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
- if (mask & (1 << i))
- data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
- SendPacket(&data);
- }
- void WorldSession::LoadTutorialsData()
- {
- memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS);
- stmt->setUInt32(0, GetAccountId());
- if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
- for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
- m_Tutorials[i] = (*result)[i].GetUInt32();
- m_TutorialsChanged = false;
- }
- void WorldSession::SendTutorialsData()
- {
- WorldPacket data(SMSG_TUTORIAL_FLAGS, 4 * MAX_ACCOUNT_TUTORIAL_VALUES);
- for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
- data << m_Tutorials[i];
- SendPacket(&data);
- }
- void WorldSession::SaveTutorialsData(SQLTransaction &trans)
- {
- if (!m_TutorialsChanged)
- return;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_HAS_TUTORIALS);
- stmt->setUInt32(0, GetAccountId());
- bool hasTutorials = bool(CharacterDatabase.Query(stmt));
- // Modify data in DB
- stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
- for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
- stmt->setUInt32(i, m_Tutorials[i]);
- stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId());
- trans->Append(stmt);
- m_TutorialsChanged = false;
- }
- void WorldSession::ReadAddonsInfo(WorldPacket &data)
- {
- if (data.rpos() + 4 > data.size())
- return;
- uint32 size;
- data >> size;
- if (!size)
- return;
- if (size > 0xFFFFF)
- {
- TC_LOG_ERROR("misc", "WorldSession::ReadAddonsInfo addon info too big, size %u", size);
- return;
- }
- uLongf uSize = size;
- uint32 pos = data.rpos();
- ByteBuffer addonInfo;
- addonInfo.resize(size);
- if (uncompress(addonInfo.contents(), &uSize, data.contents() + pos, data.size() - pos) == Z_OK)
- {
- uint32 addonsCount;
- addonInfo >> addonsCount; // addons count
- for (uint32 i = 0; i < addonsCount; ++i)
- {
- std::string addonName;
- uint8 enabled;
- uint32 crc, unk1;
- // check next addon data format correctness
- if (addonInfo.rpos() + 1 > addonInfo.size())
- return;
- addonInfo >> addonName;
- addonInfo >> enabled >> crc >> unk1;
- TC_LOG_INFO("misc", "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
- AddonInfo addon(addonName, enabled, crc, 2, true);
- SavedAddon const* savedAddon = AddonMgr::GetAddonInfo(addonName);
- if (savedAddon)
- {
- if (addon.CRC != savedAddon->CRC)
- TC_LOG_INFO("misc", "ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC);
- else
- TC_LOG_INFO("misc", "ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC);
- }
- else
- {
- AddonMgr::SaveAddon(addon);
- TC_LOG_INFO("misc", "ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC);
- }
- /// @todo Find out when to not use CRC/pubkey, and other possible states.
- m_addonsList.push_back(addon);
- }
- uint32 currentTime;
- addonInfo >> currentTime;
- TC_LOG_DEBUG("network", "ADDON: CurrentTime: %u", currentTime);
- }
- else
- TC_LOG_ERROR("misc", "Addon packet uncompress error!");
- }
- void WorldSession::SendAddonsInfo()
- {
- uint8 addonPublicKey[256] =
- {
- 0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
- 0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
- 0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
- 0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
- 0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
- 0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
- 0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
- 0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
- 0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
- 0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
- 0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
- 0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
- 0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
- 0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
- 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
- 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
- };
- WorldPacket data(SMSG_ADDON_INFO, 4);
- for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
- {
- data << uint8(itr->State);
- uint8 crcpub = itr->UsePublicKeyOrCRC;
- data << uint8(crcpub);
- if (crcpub)
- {
- uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC
- data << uint8(usepk);
- if (usepk) // if CRC is wrong, add public key (client need it)
- {
- TC_LOG_INFO("misc", "ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey",
- itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC);
- data.append(addonPublicKey, sizeof(addonPublicKey));
- }
- data << uint32(0); /// @todo Find out the meaning of this.
- }
- data << uint8(0); // uses URL
- //if (usesURL)
- // data << uint8(0); // URL
- }
- m_addonsList.clear();
- AddonMgr::BannedAddonList const* bannedAddons = AddonMgr::GetBannedAddons();
- data << uint32(bannedAddons->size());
- for (AddonMgr::BannedAddonList::const_iterator itr = bannedAddons->begin(); itr != bannedAddons->end(); ++itr)
- {
- data << uint32(itr->Id);
- data.append(itr->NameMD5, sizeof(itr->NameMD5));
- data.append(itr->VersionMD5, sizeof(itr->VersionMD5));
- data << uint32(itr->Timestamp);
- data << uint32(1); // IsBanned
- }
- SendPacket(&data);
- }
- bool WorldSession::IsAddonRegistered(const std::string& prefix) const
- {
- if (!_filterAddonMessages) // if we have hit the softcap (64) nothing should be filtered
- return true;
- if (_registeredAddonPrefixes.empty())
- return false;
- std::vector<std::string>::const_iterator itr = std::find(_registeredAddonPrefixes.begin(), _registeredAddonPrefixes.end(), prefix);
- return itr != _registeredAddonPrefixes.end();
- }
- void WorldSession::HandleUnregisterAddonPrefixesOpcode(WorldPacket& /*recvPacket*/) // empty packet
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_UNREGISTER_ALL_ADDON_PREFIXES");
- _registeredAddonPrefixes.clear();
- }
- void WorldSession::HandleAddonRegisteredPrefixesOpcode(WorldPacket& recvPacket)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADDON_REGISTERED_PREFIXES");
- // This is always sent after CMSG_UNREGISTER_ALL_ADDON_PREFIXES
- uint32 count = recvPacket.ReadBits(25);
- if (count > REGISTERED_ADDON_PREFIX_SOFTCAP)
- {
- // if we have hit the softcap (64) nothing should be filtered
- _filterAddonMessages = false;
- recvPacket.rfinish();
- return;
- }
- std::vector<uint8> lengths(count);
- for (uint32 i = 0; i < count; ++i)
- lengths[i] = recvPacket.ReadBits(5);
- for (uint32 i = 0; i < count; ++i)
- _registeredAddonPrefixes.push_back(recvPacket.ReadString(lengths[i]));
- if (_registeredAddonPrefixes.size() > REGISTERED_ADDON_PREFIX_SOFTCAP) // shouldn't happen
- {
- _filterAddonMessages = false;
- return;
- }
- _filterAddonMessages = true;
- }
- void WorldSession::SetPlayer(Player* player)
- {
- _player = player;
- // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
- if (_player)
- m_GUIDLow = _player->GetGUIDLow();
- }
- void WorldSession::InitializeQueryCallbackParameters()
- {
- // Callback parameters that have pointers in them should be properly
- // initialized to NULL here.
- _charCreateCallback.SetParam(NULL);
- }
- void WorldSession::ProcessQueryCallbacks()
- {
- PreparedQueryResult result;
- //! HandleCharEnumOpcode
- if (_charEnumCallback.valid() && _charEnumCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
- {
- result = _charEnumCallback.get();
- HandleCharEnum(result);
- }
- if (_charCreateCallback.IsReady())
- {
- _charCreateCallback.GetResult(result);
- HandleCharCreateCallback(result, _charCreateCallback.GetParam());
- }
- //! HandlePlayerLoginOpcode
- if (_charLoginCallback.valid() && _charLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
- {
- SQLQueryHolder* param = _charLoginCallback.get();
- HandlePlayerLogin((LoginQueryHolder*)param);
- }
- //! HandleAddFriendOpcode
- if (_addFriendCallback.IsReady())
- {
- std::string param = _addFriendCallback.GetParam();
- _addFriendCallback.GetResult(result);
- HandleAddFriendOpcodeCallBack(result, param);
- _addFriendCallback.FreeResult();
- }
- //- HandleCharRenameOpcode
- if (_charRenameCallback.IsReady())
- {
- std::string param = _charRenameCallback.GetParam();
- _charRenameCallback.GetResult(result);
- HandleChangePlayerNameOpcodeCallBack(result, param);
- _charRenameCallback.FreeResult();
- }
- //- HandleCharAddIgnoreOpcode
- if (_addIgnoreCallback.valid() && _addIgnoreCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
- {
- result = _addIgnoreCallback.get();
- HandleAddIgnoreOpcodeCallBack(result);
- }
- //- SendStabledPet
- if (_sendStabledPetCallback.IsReady())
- {
- ObjectGuid param = _sendStabledPetCallback.GetParam();
- _sendStabledPetCallback.GetResult(result);
- SendStablePetCallback(result, param);
- _sendStabledPetCallback.FreeResult();
- }
- //- HandleStablePet
- if (_stablePetCallback.valid() && _stablePetCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
- {
- result = _stablePetCallback.get();
- HandleStablePetCallback(result);
- }
- //- HandleUnstablePet
- if (_unstablePetCallback.IsReady())
- {
- uint32 param = _unstablePetCallback.GetParam();
- _unstablePetCallback.GetResult(result);
- HandleUnstablePetCallback(result, param);
- _unstablePetCallback.FreeResult();
- }
- //- HandleStableSwapPet
- if (_stableSwapCallback.IsReady())
- {
- uint32 param = _stableSwapCallback.GetParam();
- _stableSwapCallback.GetResult(result);
- HandleStableSwapPetCallback(result, param);
- _stableSwapCallback.FreeResult();
- }
- }
- void WorldSession::InitWarden(BigNumber* k, std::string const& os)
- {
- if (os == "Win")
- {
- _warden = new WardenWin();
- _warden->Init(this, k);
- }
- else if (os == "OSX")
- {
- // Disabled as it is causing the client to crash
- // _warden = new WardenMac();
- // _warden->Init(this, k);
- }
- }
- void WorldSession::LoadPermissions()
- {
- uint32 id = GetAccountId();
- std::string name;
- AccountMgr::GetName(id, name);
- uint8 secLevel = GetSecurity();
- _RBACData = new rbac::RBACData(id, name, realmHandle.Index, secLevel);
- _RBACData->LoadFromDB();
- TC_LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d, secLevel: %u]",
- id, name.c_str(), realmHandle.Index, secLevel);
- }
- rbac::RBACData* WorldSession::GetRBACData()
- {
- return _RBACData;
- }
- bool WorldSession::HasPermission(uint32 permission)
- {
- if (!_RBACData)
- LoadPermissions();
- bool hasPermission = _RBACData->HasPermission(permission);
- TC_LOG_DEBUG("rbac", "WorldSession::HasPermission [AccountId: %u, Name: %s, realmId: %d]",
- _RBACData->GetId(), _RBACData->GetName().c_str(), realmHandle.Index);
- return hasPermission;
- }
- void WorldSession::InvalidateRBACData()
- {
- TC_LOG_DEBUG("rbac", "WorldSession::Invalidaterbac::RBACData [AccountId: %u, Name: %s, realmId: %d]",
- _RBACData->GetId(), _RBACData->GetName().c_str(), realmHandle.Index);
- delete _RBACData;
- _RBACData = NULL;
- }
- bool WorldSession::DosProtection::EvaluateOpcode(WorldPacket& p, time_t time) const
- {
- uint32 maxPacketCounterAllowed = GetMaxPacketCounterAllowed(p.GetOpcode());
- // Return true if there no limit for the opcode
- if (!maxPacketCounterAllowed)
- return true;
- PacketCounter& packetCounter = _PacketThrottlingMap[p.GetOpcode()];
- if (packetCounter.lastReceiveTime != time)
- {
- packetCounter.lastReceiveTime = time;
- packetCounter.amountCounter = 0;
- }
- // Check if player is flooding some packets
- if (++packetCounter.amountCounter <= maxPacketCounterAllowed)
- return true;
- TC_LOG_WARN("network", "AntiDOS: Account %u, IP: %s, Ping: %u, Character: %s, flooding packet (opc: %s (0x%X), count: %u)",
- Session->GetAccountId(), Session->GetRemoteAddress().c_str(), Session->GetLatency(), Session->GetPlayerName().c_str(),
- opcodeTable[p.GetOpcode()]->Name, p.GetOpcode(), packetCounter.amountCounter);
- switch (_policy)
- {
- case POLICY_LOG:
- return true;
- case POLICY_KICK:
- TC_LOG_INFO("network", "AntiDOS: Player kicked!");
- return false;
- case POLICY_BAN:
- {
- BanMode bm = (BanMode)sWorld->getIntConfig(CONFIG_PACKET_SPOOF_BANMODE);
- uint32 duration = sWorld->getIntConfig(CONFIG_PACKET_SPOOF_BANDURATION); // in seconds
- std::string nameOrIp = "";
- switch (bm)
- {
- case BAN_CHARACTER: // not supported, ban account
- case BAN_ACCOUNT: (void)sAccountMgr->GetName(Session->GetAccountId(), nameOrIp); break;
- case BAN_IP: nameOrIp = Session->GetRemoteAddress(); break;
- }
- sWorld->BanAccount(bm, nameOrIp, duration, "DOS (Packet Flooding/Spoofing", "Server: AutoDOS");
- TC_LOG_INFO("network", "AntiDOS: Player automatically banned for %u seconds.", duration);
- return false;
- }
- default: // invalid policy
- return true;
- }
- }
- uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) const
- {
- uint32 maxPacketCounterAllowed;
- switch (opcode)
- {
- // CPU usage sending 2000 packets/second on a 3.70 GHz 4 cores on Win x64
- // [% CPU mysqld] [%CPU worldserver RelWithDebInfo]
- case CMSG_PLAYER_LOGIN: // 0 0.5
- case CMSG_NAME_QUERY: // 0 1
- case CMSG_PET_NAME_QUERY: // 0 1
- case CMSG_NPC_TEXT_QUERY: // 0 1
- case CMSG_ATTACKSTOP: // 0 1
- case CMSG_QUERY_QUESTS_COMPLETED: // 0 1
- case CMSG_QUERY_TIME: // 0 1
- case CMSG_CORPSE_MAP_POSITION_QUERY: // 0 1
- case CMSG_MOVE_TIME_SKIPPED: // 0 1
- case MSG_QUERY_NEXT_MAIL_TIME: // 0 1
- case CMSG_SETSHEATHED: // 0 1
- case MSG_RAID_TARGET_UPDATE: // 0 1
- case CMSG_PLAYER_LOGOUT: // 0 1
- case CMSG_LOGOUT_REQUEST: // 0 1
- case CMSG_PET_RENAME: // 0 1
- case CMSG_QUESTGIVER_REQUEST_REWARD: // 0 1
- case CMSG_COMPLETE_CINEMATIC: // 0 1
- case CMSG_BANKER_ACTIVATE: // 0 1
- case CMSG_BUY_BANK_SLOT: // 0 1
- case CMSG_OPT_OUT_OF_LOOT: // 0 1
- case CMSG_DUEL_ACCEPTED: // 0 1
- case CMSG_DUEL_CANCELLED: // 0 1
- case CMSG_CALENDAR_COMPLAIN: // 0 1
- case CMSG_QUEST_QUERY: // 0 1.5
- case CMSG_GAMEOBJECT_QUERY: // 0 1.5
- case CMSG_CREATURE_QUERY: // 0 1.5
- case CMSG_QUESTGIVER_STATUS_QUERY: // 0 1.5
- case CMSG_GUILD_QUERY: // 0 1.5
- case CMSG_ARENA_TEAM_QUERY: // 0 1.5
- case CMSG_TAXINODE_STATUS_QUERY: // 0 1.5
- case CMSG_TAXIQUERYAVAILABLENODES: // 0 1.5
- case CMSG_QUESTGIVER_QUERY_QUEST: // 0 1.5
- case CMSG_PAGE_TEXT_QUERY: // 0 1.5
- case CMSG_GUILD_BANK_QUERY_TEXT: // 0 1.5
- case MSG_CORPSE_QUERY: // 0 1.5
- case MSG_MOVE_SET_FACING: // 0 1.5
- case CMSG_REQUEST_PARTY_MEMBER_STATS: // 0 1.5
- case CMSG_QUESTGIVER_COMPLETE_QUEST: // 0 1.5
- case CMSG_SET_ACTION_BUTTON: // 0 1.5
- case CMSG_RESET_INSTANCES: // 0 1.5
- case CMSG_HEARTH_AND_RESURRECT: // 0 1.5
- case CMSG_TOGGLE_PVP: // 0 1.5
- case CMSG_PET_ABANDON: // 0 1.5
- case CMSG_ACTIVATETAXIEXPRESS: // 0 1.5
- case CMSG_ACTIVATETAXI: // 0 1.5
- case CMSG_SELF_RES: // 0 1.5
- case CMSG_UNLEARN_SKILL: // 0 1.5
- case CMSG_EQUIPMENT_SET_SAVE: // 0 1.5
- case CMSG_EQUIPMENT_SET_DELETE: // 0 1.5
- case CMSG_DISMISS_CRITTER: // 0 1.5
- case CMSG_REPOP_REQUEST: // 0 1.5
- case CMSG_GROUP_INVITE: // 0 1.5
- case CMSG_GROUP_INVITE_RESPONSE: // 0 1.5
- case CMSG_GROUP_UNINVITE_GUID: // 0 1.5
- case CMSG_GROUP_DISBAND: // 0 1.5
- case CMSG_BATTLEMASTER_JOIN_ARENA: // 0 1.5
- case CMSG_BATTLEFIELD_LEAVE: // 0 1.5
- case CMSG_GUILD_BANK_LOG_QUERY: // 0 2
- case CMSG_LOGOUT_CANCEL: // 0 2
- case CMSG_REALM_SPLIT: // 0 2
- case CMSG_ALTER_APPEARANCE: // 0 2
- case CMSG_QUEST_CONFIRM_ACCEPT: // 0 2
- case CMSG_GUILD_EVENT_LOG_QUERY: // 0 2.5
- case CMSG_READY_FOR_ACCOUNT_DATA_TIMES: // 0 …
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