/src/server/bnetserver/Server/Session.h
C Header | 148 lines | 93 code | 34 blank | 21 comment | 0 complexity | 848067fcafab4cb306575cdcc877aa79 MD5 | raw file
Possible License(s): GPL-2.0, BSD-2-Clause
- /*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef Session_h__
- #define Session_h__
- #include "Packets.h"
- #include "BattlenetPacketCrypt.h"
- #include "Socket.h"
- #include "BigNumber.h"
- #include <memory>
- #include <boost/asio/ip/tcp.hpp>
- struct Realm;
- using boost::asio::ip::tcp;
- namespace Battlenet
- {
- struct PacketHeader;
- class BitStream;
- enum ModuleType
- {
- MODULE_PASSWORD,
- MODULE_TOKEN,
- MODULE_THUMBPRINT,
- MODULE_SELECT_GAME_ACCOUNT,
- MODULE_RISK_FINGERPRINT,
- MODULE_RESUME,
- MODULE_COUNT
- };
- enum class BufferSizes : uint32
- {
- SRP_6_V = 0x80,
- SRP_6_S = 0x20,
- Read = 0x4000
- };
- class Session : public Socket<Session>
- {
- typedef Socket<Session> BattlenetSocket;
- public:
- explicit Session(tcp::socket&& socket);
- ~Session();
- void LogUnhandledPacket(PacketHeader const& header);
- // Authentication
- void HandleLogonRequest(Authentication::LogonRequest const& logonRequest);
- void HandleResumeRequest(Authentication::ResumeRequest const& resumeRequest);
- void HandleProofResponse(Authentication::ProofResponse const& proofResponse);
- // Connection
- void HandlePing(Connection::Ping const& ping);
- void HandleEnableEncryption(Connection::EnableEncryption const& enableEncryption);
- void HandleLogoutRequest(Connection::LogoutRequest const& logoutRequest);
- void HandleConnectionClosing(Connection::ConnectionClosing const& connectionClosing);
- // WoWRealm
- void HandleListSubscribeRequest(WoWRealm::ListSubscribeRequest const& listSubscribeRequest);
- void HandleListUnsubscribe(WoWRealm::ListUnsubscribe const& listUnsubscribe);
- void HandleJoinRequestV2(WoWRealm::JoinRequestV2 const& joinRequest);
- // Friends
- void HandleSocialNetworkCheckConnected(Friends::SocialNetworkCheckConnected const& socialNetworkCheckConnected);
- // Cache
- void HandleGetStreamItemsRequest(Cache::GetStreamItemsRequest const& getStreamItemsRequest);
- void Start() override;
- void UpdateRealms(std::vector<Realm const*>& realms, std::vector<RealmId>& deletedRealms);
- uint32 GetAccountId() const { return _accountId; }
- uint32 GetGameAccountId() const { return _gameAccountId; }
- bool IsSubscribedToRealmListUpdates() const { return _subscribedToRealmListUpdates; }
- void AsyncWrite(ServerPacket* packet);
- protected:
- void ReadHandler() override;
- private:
- void _SetVSFields(std::string const& rI);
- typedef bool(Session::*ModuleHandler)(BitStream* dataStream, ServerPacket** response);
- static ModuleHandler const ModuleHandlers[MODULE_COUNT];
- bool HandlePasswordModule(BitStream* dataStream, ServerPacket** response);
- bool HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response);
- bool HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response);
- bool HandleResumeModule(BitStream* dataStream, ServerPacket** response);
- bool UnhandledModule(BitStream* dataStream, ServerPacket** response);
- WoWRealm::ListUpdate* BuildListUpdate(Realm const* realm) const;
- std::string GetClientInfo() const;
- uint32 _accountId;
- std::string _accountName;
- std::string _locale;
- std::string _os;
- uint32 _build;
- uint32 _gameAccountId;
- std::string _gameAccountName;
- AccountTypes _accountSecurityLevel;
- BigNumber N;
- BigNumber g;
- BigNumber k;
- BigNumber I;
- BigNumber s;
- BigNumber v;
- BigNumber b;
- BigNumber B;
- BigNumber K; // session key
- BigNumber _reconnectProof;
- std::queue<ModuleType> _modulesWaitingForData;
- PacketCrypt _crypt;
- bool _authed;
- bool _subscribedToRealmListUpdates;
- };
- }
- #endif // Session_h__