/Tools/projectGenerator/classes/Project.php
PHP | 659 lines | 460 code | 123 blank | 76 comment | 93 complexity | e333947b2691625f515c85f675c4d33f MD5 | raw file
Possible License(s): BSD-2-Clause, CPL-1.0, BSD-3-Clause, LGPL-3.0, GPL-2.0, LGPL-2.0, MIT
- <?php
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ///
- /// Project info
- ///
- class Project
- {
- public static $TYPE_APP = 'app';
- public static $TYPE_SHARED_APP = 'sharedapp';
- public static $TYPE_LIB = 'lib';
- public static $TYPE_SHARED_LIB = 'shared';
- public static $TYPE_ACTIVEX = 'activex';
- public static $TYPE_SAFARI = 'safari';
- public static $TYPE_CSPROJECT = 'csproj';
-
- public $name; // Project name
- public $guid; // Project GUID
- public $type; // Application or Library?
- public $dir_list; // What directories are we checking in?
- public $outputs; // List of outputs we want to generate.
- public $game_dir; // Base product path
- public $defines; // Preprocessor directives
- public $disabledWarnings; // Additional warnings to disable
- public $includes; // Additional include paths
- public $libs; // Additional libraries to link against
- public $libsDebug; // Additional Debug build libraries to link against
- public $libsIgnore; // Ignore Specific Default Libraries
- public $lib_dirs; // Additional library search paths
- public $lib_includes; // libs to include (generated by modules)
- public $fileCopyPaths; // Source and desitnation (relative to project) paths of files to copy into project
- public $additionalExePath; // Additional section to inject into executable path
- public $dependencies; // Projects this project depends on
- public $references; // for managed projects, references to required assemblies
- public $moduleDefinitionFile; // definition file to control shared library exports on windows
- public $projectFileExt;
-
- public $commandDebug = "";
- public $commandOptimized = "";
- public $commandRelease = "";
- public $argsDebug = "";
- public $argsOptimized = "";
- public $argsRelease = "";
-
- public $projSubSystem = 2; // support for Windows/Console/Assembly linker subsystem (1 - Console, 2 - Windows, 3 - Assembly)
- private static $xUID = 1; // used for unique file IDs for Xcode projects
-
- public $uniformOutputFile = 0; // debug/release builds use same filename (necessary for np plugin)
- // $additionalExePath, $lib_dirs, $libs, all appear to be unused. [pauls 11/9/2007]
- public function Project( $name, $type, $guid = '', $game_dir = 'game', $output_name = '' )
- {
- if (strlen($output_name) == 0)
- $output_name = $name;
- $this->name = $name;
- $this->outputName = $output_name;
- $this->guid = $guid;
- $this->type = $type;
- $this->game_dir = $game_dir;
- $this->dir_list = array();
- $this->defines = array();
- $this->includes = array();
- $this->libs = array();
- $this->libsDebug = array();
- $this->libsIgnore = array();
- $this->lib_dirs = array();
- $this->lib_includes = array();
- $this->fileCopyPaths = array();
- $this->outputs = array();
- $this->dependencies = array();
- $this->disabledWarnings = array();
- $this->references = array();
- }
- public function isApp()
- {
- return $this->type == self::$TYPE_APP;
- }
- public function isSharedApp()
- {
- return $this->type == self::$TYPE_SHARED_APP;
- }
- public function isLib()
- {
- return $this->type == self::$TYPE_LIB;
- }
- public function isSharedLib()
- {
- return $this->type == self::$TYPE_SHARED_LIB;
- }
- public function isCSProject()
- {
- return $this->type == self::$TYPE_CSPROJECT;
- }
- public function isActiveX()
- {
- return $this->type == self::$TYPE_ACTIVEX;
- }
- public function isSafari()
- {
- return $this->type == self::$TYPE_SAFARI;
- }
- public function setUniformOutputFile()
- {
- return $this->uniformOutputFile = 1;
- }
-
- public function setSubSystem( $subSystem )
- {
- $this->projSubSystem = $subSystem;
- }
- public function validate()
- {
- // Sort the path list
- sort( $this->dir_list );
- // Make sure we don't have any duplicate paths
- $this->dir_list = array_unique( $this->dir_list );
- }
-
- public function addReference($refName, $version = "")
- {
- $this->references[$refName] = $version;
- }
- public function addIncludes( $includes )
- {
- $this->includes = array_merge( $includes, $this->includes );
- }
- public function validateDependencies()
- {
- $pguids = array();
- foreach( $this->dependencies as $pname )
- {
- $p = T3D_Generator::lookupProjectByName( $pname );
- if( $p )
- array_push( $pguids, $p->guid );
- else
- trigger_error( "Project dependency not found: " .$pname, E_USER_ERROR );
- }
- // todo: change to dependencyGuids
- $this->dependencies = $pguids;
- }
- private function generateXUID()
- {
- return sprintf( "%023X", Project::$xUID++ );
- }
- private function createFileEntry( $output, $curPath, $curFile )
- {
- // See if we need to reject it based on our rules..
- if( $output->ruleReject( $curFile ) )
- return null;
- // Get the extension - is it one of our allowed values?
- if( !$output->allowedFileExt( $curFile ) )
- return null;
- // Cool - note in the list!
- $newEntry = new stdClass();
- $newEntry->name = $curFile;
- $newEntry->path = FileUtil::collapsePath( $curPath . "/" . $curFile );
-
- if ( !FileUtil::isAbsolutePath( $newEntry->path ) )
- {
- // This could be consolidated into a single OR statement but it is easier to
- // read as two separate if's
- if ( !T3D_Generator::$absPath )
- $newEntry->path = $output->project_rel_path . $newEntry->path;
-
- if ( T3D_Generator::$absPath && !stristr($newEntry->path, T3D_Generator::$absPath) )
- $newEntry->path = $output->project_rel_path . $newEntry->path;
- }
-
- // Store a project-unique ID here for Xcode projects
- // It will be appended by a single char in the templates.
- $newEntry->hash = Project::generateXUID();
- return $newEntry;
- }
- function generateFileList( &$projectFiles, $outputName, &$output )
- {
- $projName = $this->name;
- $projectFiles[ $projName ] = array();
- foreach( $this->dir_list as $dir )
- {
- $dir = FileUtil::normalizeSlashes( $dir );
-
- // Build the path.
- if ( FileUtil::isAbsolutePath( $dir ) )
- $curPath = $dir;
- else
- $curPath = FileUtil::collapsePath( $output->base_dir . $dir );
- $pathWalk = &$projectFiles[ $projName ];
-
- if ( T3D_Generator::$absPath )
- {
- if ( stristr($curPath, getEngineSrcDir()) || stristr($curPath, getLibSrcDir()) )
- $curPath = T3D_Generator::$absPath . "/". str_replace("../", "", $curPath);
- }
- // Check if its a file or a directory.
- // If its a file just add it directly and build a containng filter/folder structure,
- // for it else if a dir add all files in it.
- if( is_file( $curPath ) )
- {
- // Get the file name
- $curFile = basename( $curPath );
- $curPath = dirname( $curPath );
- //echo( "FILE: " . $curFile . " PATH: " . $curPath . "\n" );
- }
- if( is_dir( $curPath ) )
- {
- //echo( "DIR: " . $curPath . "\n" );
- // Get the array we'll be adding things to...
- $pathParts = explode( '/', FileUtil::collapsePath( $dir ) );
- foreach( $pathParts as $part )
- {
- // Skip parts that are relative paths - only want meaningful directories.
- if( $part == '..' )
- continue;
- if( !is_array( $pathWalk[ $part ] ) )
- $pathWalk[ $part ] = array();
- $pathWalk = &$pathWalk[ $part ];
- }
- // Open directory.
- //echo( "SCANNING: " . $curPath . "\n");
- $dirHdl = opendir( $curPath );
- if( !$dirHdl )
- {
- echo( "Path " . $curPath . " not found, giving up.\n" );
- return false;
- }
- // Iterate over all the files in the path if not a single file spec.
- if( !$curFile )
- {
- while( $curFile = readdir( $dirHdl ) )
- {
- // Skip out if it's an uninteresting dir...
- if( $curFile == '.' || $curFile == '..' || $curFile == '.svn' || $curFile == 'CVS' )
- continue;
- $newEntry = $this->createFileEntry( $output, $curPath, $curFile );
- if( $newEntry )
- $pathWalk[] = $newEntry;
- }
- }
- else
- {
- $newEntry = $this->createFileEntry( $output, $curPath, $curFile );
- if( $newEntry )
- $pathWalk = $newEntry;
- $curFile = '';
- }
- // Clean up after ourselves!
- closedir( $dirHdl );
- }
- }
- FileUtil::trimFileList( $projectFiles );
- // Uncomment me to see the structure the file lister is returning.
- //print_r($projectFiles);
- return true;
- }
- private function setTemplateParams( $tpl, $output, &$projectFiles )
- {
- // Set the template delimiters
- $tpl->left_delimiter = $output->ldelim ? $output->ldelim : '{';
- $tpl->right_delimiter = $output->rdelim ? $output->rdelim : '}';
- $gameProjectName = getGameProjectName();
- // Evaluate template into a file.
- $tpl->assign_by_ref( 'projSettings', $this );
- $tpl->assign_by_ref( 'projOutput', $output );
- $tpl->assign_by_ref( 'fileArray', $projectFiles );
- $tpl->assign_by_ref( 'projName', $this->name );
- $tpl->assign_by_ref( 'projOutName', $this->outputName );
- $tpl->assign_by_ref( 'gameFolder', $this->game_dir );
- $tpl->assign_by_ref( 'GUID', $this->guid );
- $tpl->assign_by_ref( 'projDefines', $this->defines );
- $tpl->assign_by_ref( 'projDisabledWarnings', $this->disabledWarnings );
- $tpl->assign_by_ref( 'projIncludes', $this->includes );
- $tpl->assign_by_ref( 'projLibs', $this->libs );
- $tpl->assign_by_ref( 'projLibsDebug',$this->libsDebug);
- $tpl->assign_by_ref( 'projLibsIgnore',$this->libsIgnore);
- $tpl->assign_by_ref( 'projLibDirs', $this->lib_dirs );
- $tpl->assign_by_ref( 'projDepend', $this->dependencies );
- $tpl->assign_by_ref( 'gameProjectName', $gameProjectName );
- $tpl->assign_by_ref( 'projModuleDefinitionFile', $this->moduleDefinitionFile );
- $tpl->assign_by_ref( 'projSubSystem', $this->projSubSystem );
-
- if (T3D_Generator::$useDLLRuntime)
- {
- // /MD and /MDd
- $tpl->assign( 'projRuntimeRelease', 2 );
- $tpl->assign( 'projRuntimeDebug', 3 );
- }
- else
- {
- // /MT and /MTd
- $tpl->assign( 'projRuntimeRelease', 0 );
- $tpl->assign( 'projRuntimeDebug', 1 );
- }
-
- if (!$this->commandDebug && ( $this->isSharedLib() || $this->isSharedApp() ))
- {
-
- $command = "$(TargetDir)\\".$this->outputName;
- $tpl->assign( 'commandDebug' , $command."_DEBUG.exe");
- $tpl->assign( 'commandRelease' , $command.".exe");
- $tpl->assign( 'commandOptimized' , $command."_OPTIMIZEDDEBUG.exe");
- }
- else
- {
- $tpl->assign_by_ref( 'commandDebug' , $this->commandDebug);
- $tpl->assign_by_ref( 'commandRelease' , $this->commandRelease);
- $tpl->assign_by_ref( 'commandOptimized' , $this->commandOptimized);
- }
- $tpl->assign_by_ref( 'argsDebug' , $this->argsDebug);
- $tpl->assign_by_ref( 'argsRelease' , $this->argsRelease);
- $tpl->assign_by_ref( 'argsOptimized' , $this->argsOptimized);
-
- $ptypes = array();
- $projectDepends = array();
-
- foreach ($this->dependencies as $pname)
- {
- $p = T3D_Generator::lookupProjectByName( $pname );
- $projectDepends[$pname] = $p;
-
- if ( $p )
- $ptypes[$pname] = $p->isSharedLib() || $p->isSafari();
- }
-
- $tpl->assign_by_ref( 'projTypes', $ptypes );
- $tpl->assign_by_ref( 'projectDepends', $projectDepends );
-
- // Assign some handy paths for the template to reference
- $tpl->assign( 'projectOffset', $output->project_rel_path );
-
- if ( T3D_Generator::$absPath )
- $tpl->assign( 'srcDir', T3D_Generator::$absPath . "/". str_replace("../", "", getAppEngineSrcDir()) );
- else
- $tpl->assign( 'srcDir', $output->project_rel_path . getAppEngineSrcDir() );
-
- if ( T3D_Generator::$absPath )
- $tpl->assign( 'libDir', T3D_Generator::$absPath . "/". str_replace("../", "", getAppLibSrcDir()) );
- else
- $tpl->assign( 'libDir', $output->project_rel_path . getAppLibSrcDir() );
-
- if ( T3D_Generator::$absPath )
- $tpl->assign( 'binDir', T3D_Generator::$absPath . "/". str_replace("../", "", getAppEngineBinDir()) );
- else
- $tpl->assign( 'binDir', $output->project_rel_path . getAppEngineBinDir() );
-
- $tpl->assign( 'uniformOutputFile', $this->uniformOutputFile);
- }
-
-
- private function conditionDirectories( $output, &$projectFiles )
- {
- foreach ($this->includes as &$include)
- {
- if ( !FileUtil::isAbsolutePath( $include ) )
- $include = $output->project_rel_path . $include;
- }
-
- foreach ($this->lib_dirs as &$libDirs)
- {
- if ( !FileUtil::isAbsolutePath( $libDirs ) )
- $libDirs = $output->project_rel_path . $libDirs;
- }
- if ( T3D_Generator::$absPath )
- {
- foreach ($this->includes as &$include)
- {
- if ( stristr($include, getEngineSrcDir()) || stristr($include, getLibSrcDir()) )
- $include = T3D_Generator::$absPath . "/". str_replace("../", "", $include);
- }
-
- foreach ($this->lib_dirs as &$libDirs)
- {
- if ( stristr($libDirs, getEngineSrcDir()) || stristr($libDirs, getLibSrcDir()) )
- $libDirs = T3D_Generator::$absPath . "/". str_replace("../", "", $libDirs);
- }
- }
- }
- public function generate( $tpl, $platform, $base_dir )
- {
- // Alright, for each project scan and generate the file list.
- $projectFiles = array ();
- $rootPhpBuildDir = getcwd();
- // Iterate over this project's outputs.
- foreach( $this->outputs as $outputName => $output )
- {
- $saved_includes = $this->includes;
- $saved_lib_dirs = $this->lib_dirs;
-
- //print_r( $output );
- // Supported platform?
- if( !$output->supportsPlatform( $platform ) )
- {
- //echo( " # Skipping output: '$outputName'.\n" );
- continue;
- }
- // Get to the right working directory (first go back to root, then to relative)
- chdir( $base_dir );
- //echo( " - Changing CWD to " . $output->output_dir . "\n" );
- // echo(" (From: " . getcwd() . ")\n");
- if( !FileUtil::prepareOutputDir( $output->output_dir ) )
- continue;
- //echo( " - Scanning directory for output '.$outputName.'...\n" );
- if( !$this->generateFileList( $projectFiles, $outputName, $output ) )
- {
- echo( "File list generation failed. Giving up on this project.\n" );
- continue;
- }
- // Do any special work on the include/lib directories that we need
- $this->conditionDirectories( $output, $projectFiles[ $this->name ] );
-
- $this->projectFileExt = $output->output_ext;
-
- if ( $this->isCSProject() )
- $this->projectFileExt = ".csproj"; // always csproj C# project under VS/MonoDevelop
- $outfile = $output->project_dir . $this->name . $this->projectFileExt;
- echo( " o Writing project file " . $outfile . "\n" );
- $this->setTemplateParams( $tpl, $output, $projectFiles[ $this->name ] );
- // To put a bandaid on the tools/player output dir problem
- // CodeReview: This should be in the template. -- BJG, 3/13/2007
- // Moved into templates -- neo
- // Write file
- $outdir = dirname( $outfile );
- if( !file_exists( $outdir ) )
- mkdir_r( $outdir, 0777 );
- if( $hdl = fopen( $outfile, 'w' ) )
- {
- if ($this->isApp())
- $template = $output->template_app;
- else if ($this->isLib())
- $template = $output->template_lib;
- else if ($this->isSharedLib())
- $template = $output->template_shared_lib;
- else if ($this->isSharedApp())
- $template = $output->template_shared_app;
- else if ($this->isActiveX())
- $template = $output->template_activex;
- else if ($this->isSafari())
- $template = $output->template_activex; //rename template?
- else if ($this->isCSProject())
- $template = $output->template_csproj;
- fputs( $hdl, $tpl->fetch( $template ) );
- fclose( $hdl );
- }
- else
- trigger_error( "Could not write output file: " . $output->outputFile, E_USER_ERROR );
-
- if ($output->template_user)
- {
-
- $outfile = $output->project_dir . $this->name . $this->projectFileExt .'.'.getenv("COMPUTERNAME").'.'.getenv("USERNAME").'.user';
-
- if( !file_exists( $outfile ) )
- {
- if( $hdl = fopen( $outfile, 'w' ) )
- {
- $template = $output->template_user;
- fputs( $hdl, $tpl->fetch( $template ) );
- fclose( $hdl );
- }
- else
- trigger_error( "Could not write output file: " . $outfile, E_USER_ERROR );
- }
-
- }
- // Build the .filters file used by VS2010.
- if ( $output->template_filter )
- {
- $filterData = new FilterData();
- array_walk( $projectFiles[ $this->name ], array($filterData, 'callback'), '' );
- $tpl->assign_by_ref('Folders', $filterData->folders);
- $tpl->assign_by_ref('SrcFiles', $filterData->srcFiles);
- $tpl->assign_by_ref('IncFiles', $filterData->incFiles);
- $tpl->assign_by_ref('OtherFiles', $filterData->otherFiles);
- $tpl->register_function( 'gen_uuid', 'gen_uuid' );
- $outfile = $output->project_dir . $this->name . $this->projectFileExt . '.filters';
- if ( $hdl = fopen( $outfile, 'w' ) )
- {
- fputs( $hdl, $tpl->fetch( $output->template_filter ) );
- fclose( $hdl );
- }
- }
- $this->includes = $saved_includes;
- $this->lib_dirs = $saved_lib_dirs;
- }
-
- // Copy any files into the project
- foreach( $this->fileCopyPaths as $paths )
- {
- $source = $paths[0];
- $dest = $paths[1];
- // We need forward slashes for paths.
- $source = str_replace( "\\", "/", $source);
- $dest = str_replace( "\\", "/", $dest);
- // Remove trailing slashes.
- $source = rtrim($source, " /");
- $dest = rtrim($dest, " /");
-
- // Remove any beginning slash from the destination
- $dest = ltrim($dest, " /");
-
- // Build full destination path
- $fullDest = $base_dir . "/" . $dest;
-
- echo( " o Copying file " . $source . " to " . $fullDest . "\n" );
- if(!copy($source, $fullDest))
- {
- trigger_error(
- "\n*******************************************************************".
- "\n".
- "\n Unable to copy required file for project!".
- "\n".
- "Source file: " . $source . "\n" .
- "Destination file: " . $fullDest . "\n" .
- "\n".
- "\n*******************************************************************".
- "\n", E_USER_ERROR );
- }
- }
- }
- }
- class FilterData
- {
- public $folders = array();
- public $srcFiles = array();
- public $incFiles = array();
- public $otherFiles = array();
- public function callback( $value, $key, $dir )
- {
- if ( is_array( $value ) )
- {
- if ( $dir != '' )
- $dirpath = $dir . '\\' . $key;
- else
- $dirpath = $key;
- array_push( $this->folders, $dirpath );
- array_walk( $value, array($this, 'callback'), $dirpath );
- return;
- }
- $path = str_replace( '/', '\\', $value->path );
- $ext = strrchr( $path, '.' );
- if ( $ext == FALSE )
- return;
- if ( strcasecmp( $ext, '.c' ) == 0 ||
- strcasecmp( $ext, '.cpp' ) == 0 ||
- strcasecmp( $ext, '.cc' ) == 0 )
- $this->srcFiles[$path] = $dir;
- else if ( strcasecmp( $ext, '.h' ) == 0 ||
- strcasecmp( $ext, '.hpp' ) == 0 ||
- strcasecmp( $ext, '.inl' ) == 0 )
- $this->incFiles[$path] = $dir;
- else
- $this->otherFiles[$path] = $dir;
- }
- } // class FilterData
- ?>