/vendor/golang.org/x/net/http2/server.go
Go | 2907 lines | 2023 code | 253 blank | 631 comment | 590 complexity | ac9e87f649da0c9928d128a24e9c1a8c MD5 | raw file
Possible License(s): CC0-1.0, MIT, BSD-3-Clause, 0BSD, MPL-2.0-no-copyleft-exception, BSD-2-Clause, Apache-2.0
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- // Copyright 2014 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // TODO: turn off the serve goroutine when idle, so
- // an idle conn only has the readFrames goroutine active. (which could
- // also be optimized probably to pin less memory in crypto/tls). This
- // would involve tracking when the serve goroutine is active (atomic
- // int32 read/CAS probably?) and starting it up when frames arrive,
- // and shutting it down when all handlers exit. the occasional PING
- // packets could use time.AfterFunc to call sc.wakeStartServeLoop()
- // (which is a no-op if already running) and then queue the PING write
- // as normal. The serve loop would then exit in most cases (if no
- // Handlers running) and not be woken up again until the PING packet
- // returns.
- // TODO (maybe): add a mechanism for Handlers to going into
- // half-closed-local mode (rw.(io.Closer) test?) but not exit their
- // handler, and continue to be able to read from the
- // Request.Body. This would be a somewhat semantic change from HTTP/1
- // (or at least what we expose in net/http), so I'd probably want to
- // add it there too. For now, this package says that returning from
- // the Handler ServeHTTP function means you're both done reading and
- // done writing, without a way to stop just one or the other.
- package http2
- import (
- "bufio"
- "bytes"
- "context"
- "crypto/tls"
- "errors"
- "fmt"
- "io"
- "log"
- "math"
- "net"
- "net/http"
- "net/textproto"
- "net/url"
- "os"
- "reflect"
- "runtime"
- "strconv"
- "strings"
- "sync"
- "time"
- "golang.org/x/net/http/httpguts"
- "golang.org/x/net/http2/hpack"
- )
- const (
- prefaceTimeout = 10 * time.Second
- firstSettingsTimeout = 2 * time.Second // should be in-flight with preface anyway
- handlerChunkWriteSize = 4 << 10
- defaultMaxStreams = 250 // TODO: make this 100 as the GFE seems to?
- )
- var (
- errClientDisconnected = errors.New("client disconnected")
- errClosedBody = errors.New("body closed by handler")
- errHandlerComplete = errors.New("http2: request body closed due to handler exiting")
- errStreamClosed = errors.New("http2: stream closed")
- )
- var responseWriterStatePool = sync.Pool{
- New: func() interface{} {
- rws := &responseWriterState{}
- rws.bw = bufio.NewWriterSize(chunkWriter{rws}, handlerChunkWriteSize)
- return rws
- },
- }
- // Test hooks.
- var (
- testHookOnConn func()
- testHookGetServerConn func(*serverConn)
- testHookOnPanicMu *sync.Mutex // nil except in tests
- testHookOnPanic func(sc *serverConn, panicVal interface{}) (rePanic bool)
- )
- // Server is an HTTP/2 server.
- type Server struct {
- // MaxHandlers limits the number of http.Handler ServeHTTP goroutines
- // which may run at a time over all connections.
- // Negative or zero no limit.
- // TODO: implement
- MaxHandlers int
- // MaxConcurrentStreams optionally specifies the number of
- // concurrent streams that each client may have open at a
- // time. This is unrelated to the number of http.Handler goroutines
- // which may be active globally, which is MaxHandlers.
- // If zero, MaxConcurrentStreams defaults to at least 100, per
- // the HTTP/2 spec's recommendations.
- MaxConcurrentStreams uint32
- // MaxReadFrameSize optionally specifies the largest frame
- // this server is willing to read. A valid value is between
- // 16k and 16M, inclusive. If zero or otherwise invalid, a
- // default value is used.
- MaxReadFrameSize uint32
- // PermitProhibitedCipherSuites, if true, permits the use of
- // cipher suites prohibited by the HTTP/2 spec.
- PermitProhibitedCipherSuites bool
- // IdleTimeout specifies how long until idle clients should be
- // closed with a GOAWAY frame. PING frames are not considered
- // activity for the purposes of IdleTimeout.
- IdleTimeout time.Duration
- // MaxUploadBufferPerConnection is the size of the initial flow
- // control window for each connections. The HTTP/2 spec does not
- // allow this to be smaller than 65535 or larger than 2^32-1.
- // If the value is outside this range, a default value will be
- // used instead.
- MaxUploadBufferPerConnection int32
- // MaxUploadBufferPerStream is the size of the initial flow control
- // window for each stream. The HTTP/2 spec does not allow this to
- // be larger than 2^32-1. If the value is zero or larger than the
- // maximum, a default value will be used instead.
- MaxUploadBufferPerStream int32
- // NewWriteScheduler constructs a write scheduler for a connection.
- // If nil, a default scheduler is chosen.
- NewWriteScheduler func() WriteScheduler
- // Internal state. This is a pointer (rather than embedded directly)
- // so that we don't embed a Mutex in this struct, which will make the
- // struct non-copyable, which might break some callers.
- state *serverInternalState
- }
- func (s *Server) initialConnRecvWindowSize() int32 {
- if s.MaxUploadBufferPerConnection > initialWindowSize {
- return s.MaxUploadBufferPerConnection
- }
- return 1 << 20
- }
- func (s *Server) initialStreamRecvWindowSize() int32 {
- if s.MaxUploadBufferPerStream > 0 {
- return s.MaxUploadBufferPerStream
- }
- return 1 << 20
- }
- func (s *Server) maxReadFrameSize() uint32 {
- if v := s.MaxReadFrameSize; v >= minMaxFrameSize && v <= maxFrameSize {
- return v
- }
- return defaultMaxReadFrameSize
- }
- func (s *Server) maxConcurrentStreams() uint32 {
- if v := s.MaxConcurrentStreams; v > 0 {
- return v
- }
- return defaultMaxStreams
- }
- type serverInternalState struct {
- mu sync.Mutex
- activeConns map[*serverConn]struct{}
- }
- func (s *serverInternalState) registerConn(sc *serverConn) {
- if s == nil {
- return // if the Server was used without calling ConfigureServer
- }
- s.mu.Lock()
- s.activeConns[sc] = struct{}{}
- s.mu.Unlock()
- }
- func (s *serverInternalState) unregisterConn(sc *serverConn) {
- if s == nil {
- return // if the Server was used without calling ConfigureServer
- }
- s.mu.Lock()
- delete(s.activeConns, sc)
- s.mu.Unlock()
- }
- func (s *serverInternalState) startGracefulShutdown() {
- if s == nil {
- return // if the Server was used without calling ConfigureServer
- }
- s.mu.Lock()
- for sc := range s.activeConns {
- sc.startGracefulShutdown()
- }
- s.mu.Unlock()
- }
- // ConfigureServer adds HTTP/2 support to a net/http Server.
- //
- // The configuration conf may be nil.
- //
- // ConfigureServer must be called before s begins serving.
- func ConfigureServer(s *http.Server, conf *Server) error {
- if s == nil {
- panic("nil *http.Server")
- }
- if conf == nil {
- conf = new(Server)
- }
- conf.state = &serverInternalState{activeConns: make(map[*serverConn]struct{})}
- if h1, h2 := s, conf; h2.IdleTimeout == 0 {
- if h1.IdleTimeout != 0 {
- h2.IdleTimeout = h1.IdleTimeout
- } else {
- h2.IdleTimeout = h1.ReadTimeout
- }
- }
- s.RegisterOnShutdown(conf.state.startGracefulShutdown)
- if s.TLSConfig == nil {
- s.TLSConfig = new(tls.Config)
- } else if s.TLSConfig.CipherSuites != nil {
- // If they already provided a CipherSuite list, return
- // an error if it has a bad order or is missing
- // ECDHE_RSA_WITH_AES_128_GCM_SHA256 or ECDHE_ECDSA_WITH_AES_128_GCM_SHA256.
- haveRequired := false
- sawBad := false
- for i, cs := range s.TLSConfig.CipherSuites {
- switch cs {
- case tls.TLS_ECDHE_RSA_WITH_AES_128_GCM_SHA256,
- // Alternative MTI cipher to not discourage ECDSA-only servers.
- // See http://golang.org/cl/30721 for further information.
- tls.TLS_ECDHE_ECDSA_WITH_AES_128_GCM_SHA256:
- haveRequired = true
- }
- if isBadCipher(cs) {
- sawBad = true
- } else if sawBad {
- return fmt.Errorf("http2: TLSConfig.CipherSuites index %d contains an HTTP/2-approved cipher suite (%#04x), but it comes after unapproved cipher suites. With this configuration, clients that don't support previous, approved cipher suites may be given an unapproved one and reject the connection.", i, cs)
- }
- }
- if !haveRequired {
- return fmt.Errorf("http2: TLSConfig.CipherSuites is missing an HTTP/2-required AES_128_GCM_SHA256 cipher.")
- }
- }
- // Note: not setting MinVersion to tls.VersionTLS12,
- // as we don't want to interfere with HTTP/1.1 traffic
- // on the user's server. We enforce TLS 1.2 later once
- // we accept a connection. Ideally this should be done
- // during next-proto selection, but using TLS <1.2 with
- // HTTP/2 is still the client's bug.
- s.TLSConfig.PreferServerCipherSuites = true
- haveNPN := false
- for _, p := range s.TLSConfig.NextProtos {
- if p == NextProtoTLS {
- haveNPN = true
- break
- }
- }
- if !haveNPN {
- s.TLSConfig.NextProtos = append(s.TLSConfig.NextProtos, NextProtoTLS)
- }
- if s.TLSNextProto == nil {
- s.TLSNextProto = map[string]func(*http.Server, *tls.Conn, http.Handler){}
- }
- protoHandler := func(hs *http.Server, c *tls.Conn, h http.Handler) {
- if testHookOnConn != nil {
- testHookOnConn()
- }
- conf.ServeConn(c, &ServeConnOpts{
- Handler: h,
- BaseConfig: hs,
- })
- }
- s.TLSNextProto[NextProtoTLS] = protoHandler
- return nil
- }
- // ServeConnOpts are options for the Server.ServeConn method.
- type ServeConnOpts struct {
- // BaseConfig optionally sets the base configuration
- // for values. If nil, defaults are used.
- BaseConfig *http.Server
- // Handler specifies which handler to use for processing
- // requests. If nil, BaseConfig.Handler is used. If BaseConfig
- // or BaseConfig.Handler is nil, http.DefaultServeMux is used.
- Handler http.Handler
- }
- func (o *ServeConnOpts) baseConfig() *http.Server {
- if o != nil && o.BaseConfig != nil {
- return o.BaseConfig
- }
- return new(http.Server)
- }
- func (o *ServeConnOpts) handler() http.Handler {
- if o != nil {
- if o.Handler != nil {
- return o.Handler
- }
- if o.BaseConfig != nil && o.BaseConfig.Handler != nil {
- return o.BaseConfig.Handler
- }
- }
- return http.DefaultServeMux
- }
- // ServeConn serves HTTP/2 requests on the provided connection and
- // blocks until the connection is no longer readable.
- //
- // ServeConn starts speaking HTTP/2 assuming that c has not had any
- // reads or writes. It writes its initial settings frame and expects
- // to be able to read the preface and settings frame from the
- // client. If c has a ConnectionState method like a *tls.Conn, the
- // ConnectionState is used to verify the TLS ciphersuite and to set
- // the Request.TLS field in Handlers.
- //
- // ServeConn does not support h2c by itself. Any h2c support must be
- // implemented in terms of providing a suitably-behaving net.Conn.
- //
- // The opts parameter is optional. If nil, default values are used.
- func (s *Server) ServeConn(c net.Conn, opts *ServeConnOpts) {
- baseCtx, cancel := serverConnBaseContext(c, opts)
- defer cancel()
- sc := &serverConn{
- srv: s,
- hs: opts.baseConfig(),
- conn: c,
- baseCtx: baseCtx,
- remoteAddrStr: c.RemoteAddr().String(),
- bw: newBufferedWriter(c),
- handler: opts.handler(),
- streams: make(map[uint32]*stream),
- readFrameCh: make(chan readFrameResult),
- wantWriteFrameCh: make(chan FrameWriteRequest, 8),
- serveMsgCh: make(chan interface{}, 8),
- wroteFrameCh: make(chan frameWriteResult, 1), // buffered; one send in writeFrameAsync
- bodyReadCh: make(chan bodyReadMsg), // buffering doesn't matter either way
- doneServing: make(chan struct{}),
- clientMaxStreams: math.MaxUint32, // Section 6.5.2: "Initially, there is no limit to this value"
- advMaxStreams: s.maxConcurrentStreams(),
- initialStreamSendWindowSize: initialWindowSize,
- maxFrameSize: initialMaxFrameSize,
- headerTableSize: initialHeaderTableSize,
- serveG: newGoroutineLock(),
- pushEnabled: true,
- }
- s.state.registerConn(sc)
- defer s.state.unregisterConn(sc)
- // The net/http package sets the write deadline from the
- // http.Server.WriteTimeout during the TLS handshake, but then
- // passes the connection off to us with the deadline already set.
- // Write deadlines are set per stream in serverConn.newStream.
- // Disarm the net.Conn write deadline here.
- if sc.hs.WriteTimeout != 0 {
- sc.conn.SetWriteDeadline(time.Time{})
- }
- if s.NewWriteScheduler != nil {
- sc.writeSched = s.NewWriteScheduler()
- } else {
- sc.writeSched = NewRandomWriteScheduler()
- }
- // These start at the RFC-specified defaults. If there is a higher
- // configured value for inflow, that will be updated when we send a
- // WINDOW_UPDATE shortly after sending SETTINGS.
- sc.flow.add(initialWindowSize)
- sc.inflow.add(initialWindowSize)
- sc.hpackEncoder = hpack.NewEncoder(&sc.headerWriteBuf)
- fr := NewFramer(sc.bw, c)
- fr.ReadMetaHeaders = hpack.NewDecoder(initialHeaderTableSize, nil)
- fr.MaxHeaderListSize = sc.maxHeaderListSize()
- fr.SetMaxReadFrameSize(s.maxReadFrameSize())
- sc.framer = fr
- if tc, ok := c.(connectionStater); ok {
- sc.tlsState = new(tls.ConnectionState)
- *sc.tlsState = tc.ConnectionState()
- // 9.2 Use of TLS Features
- // An implementation of HTTP/2 over TLS MUST use TLS
- // 1.2 or higher with the restrictions on feature set
- // and cipher suite described in this section. Due to
- // implementation limitations, it might not be
- // possible to fail TLS negotiation. An endpoint MUST
- // immediately terminate an HTTP/2 connection that
- // does not meet the TLS requirements described in
- // this section with a connection error (Section
- // 5.4.1) of type INADEQUATE_SECURITY.
- if sc.tlsState.Version < tls.VersionTLS12 {
- sc.rejectConn(ErrCodeInadequateSecurity, "TLS version too low")
- return
- }
- if sc.tlsState.ServerName == "" {
- // Client must use SNI, but we don't enforce that anymore,
- // since it was causing problems when connecting to bare IP
- // addresses during development.
- //
- // TODO: optionally enforce? Or enforce at the time we receive
- // a new request, and verify the ServerName matches the :authority?
- // But that precludes proxy situations, perhaps.
- //
- // So for now, do nothing here again.
- }
- if !s.PermitProhibitedCipherSuites && isBadCipher(sc.tlsState.CipherSuite) {
- // "Endpoints MAY choose to generate a connection error
- // (Section 5.4.1) of type INADEQUATE_SECURITY if one of
- // the prohibited cipher suites are negotiated."
- //
- // We choose that. In my opinion, the spec is weak
- // here. It also says both parties must support at least
- // TLS_ECDHE_RSA_WITH_AES_128_GCM_SHA256 so there's no
- // excuses here. If we really must, we could allow an
- // "AllowInsecureWeakCiphers" option on the server later.
- // Let's see how it plays out first.
- sc.rejectConn(ErrCodeInadequateSecurity, fmt.Sprintf("Prohibited TLS 1.2 Cipher Suite: %x", sc.tlsState.CipherSuite))
- return
- }
- }
- if hook := testHookGetServerConn; hook != nil {
- hook(sc)
- }
- sc.serve()
- }
- func serverConnBaseContext(c net.Conn, opts *ServeConnOpts) (ctx context.Context, cancel func()) {
- ctx, cancel = context.WithCancel(context.Background())
- ctx = context.WithValue(ctx, http.LocalAddrContextKey, c.LocalAddr())
- if hs := opts.baseConfig(); hs != nil {
- ctx = context.WithValue(ctx, http.ServerContextKey, hs)
- }
- return
- }
- func (sc *serverConn) rejectConn(err ErrCode, debug string) {
- sc.vlogf("http2: server rejecting conn: %v, %s", err, debug)
- // ignoring errors. hanging up anyway.
- sc.framer.WriteGoAway(0, err, []byte(debug))
- sc.bw.Flush()
- sc.conn.Close()
- }
- type serverConn struct {
- // Immutable:
- srv *Server
- hs *http.Server
- conn net.Conn
- bw *bufferedWriter // writing to conn
- handler http.Handler
- baseCtx context.Context
- framer *Framer
- doneServing chan struct{} // closed when serverConn.serve ends
- readFrameCh chan readFrameResult // written by serverConn.readFrames
- wantWriteFrameCh chan FrameWriteRequest // from handlers -> serve
- wroteFrameCh chan frameWriteResult // from writeFrameAsync -> serve, tickles more frame writes
- bodyReadCh chan bodyReadMsg // from handlers -> serve
- serveMsgCh chan interface{} // misc messages & code to send to / run on the serve loop
- flow flow // conn-wide (not stream-specific) outbound flow control
- inflow flow // conn-wide inbound flow control
- tlsState *tls.ConnectionState // shared by all handlers, like net/http
- remoteAddrStr string
- writeSched WriteScheduler
- // Everything following is owned by the serve loop; use serveG.check():
- serveG goroutineLock // used to verify funcs are on serve()
- pushEnabled bool
- sawFirstSettings bool // got the initial SETTINGS frame after the preface
- needToSendSettingsAck bool
- unackedSettings int // how many SETTINGS have we sent without ACKs?
- clientMaxStreams uint32 // SETTINGS_MAX_CONCURRENT_STREAMS from client (our PUSH_PROMISE limit)
- advMaxStreams uint32 // our SETTINGS_MAX_CONCURRENT_STREAMS advertised the client
- curClientStreams uint32 // number of open streams initiated by the client
- curPushedStreams uint32 // number of open streams initiated by server push
- maxClientStreamID uint32 // max ever seen from client (odd), or 0 if there have been no client requests
- maxPushPromiseID uint32 // ID of the last push promise (even), or 0 if there have been no pushes
- streams map[uint32]*stream
- initialStreamSendWindowSize int32
- maxFrameSize int32
- headerTableSize uint32
- peerMaxHeaderListSize uint32 // zero means unknown (default)
- canonHeader map[string]string // http2-lower-case -> Go-Canonical-Case
- writingFrame bool // started writing a frame (on serve goroutine or separate)
- writingFrameAsync bool // started a frame on its own goroutine but haven't heard back on wroteFrameCh
- needsFrameFlush bool // last frame write wasn't a flush
- inGoAway bool // we've started to or sent GOAWAY
- inFrameScheduleLoop bool // whether we're in the scheduleFrameWrite loop
- needToSendGoAway bool // we need to schedule a GOAWAY frame write
- goAwayCode ErrCode
- shutdownTimer *time.Timer // nil until used
- idleTimer *time.Timer // nil if unused
- // Owned by the writeFrameAsync goroutine:
- headerWriteBuf bytes.Buffer
- hpackEncoder *hpack.Encoder
- // Used by startGracefulShutdown.
- shutdownOnce sync.Once
- }
- func (sc *serverConn) maxHeaderListSize() uint32 {
- n := sc.hs.MaxHeaderBytes
- if n <= 0 {
- n = http.DefaultMaxHeaderBytes
- }
- // http2's count is in a slightly different unit and includes 32 bytes per pair.
- // So, take the net/http.Server value and pad it up a bit, assuming 10 headers.
- const perFieldOverhead = 32 // per http2 spec
- const typicalHeaders = 10 // conservative
- return uint32(n + typicalHeaders*perFieldOverhead)
- }
- func (sc *serverConn) curOpenStreams() uint32 {
- sc.serveG.check()
- return sc.curClientStreams + sc.curPushedStreams
- }
- // stream represents a stream. This is the minimal metadata needed by
- // the serve goroutine. Most of the actual stream state is owned by
- // the http.Handler's goroutine in the responseWriter. Because the
- // responseWriter's responseWriterState is recycled at the end of a
- // handler, this struct intentionally has no pointer to the
- // *responseWriter{,State} itself, as the Handler ending nils out the
- // responseWriter's state field.
- type stream struct {
- // immutable:
- sc *serverConn
- id uint32
- body *pipe // non-nil if expecting DATA frames
- cw closeWaiter // closed wait stream transitions to closed state
- ctx context.Context
- cancelCtx func()
- // owned by serverConn's serve loop:
- bodyBytes int64 // body bytes seen so far
- declBodyBytes int64 // or -1 if undeclared
- flow flow // limits writing from Handler to client
- inflow flow // what the client is allowed to POST/etc to us
- parent *stream // or nil
- numTrailerValues int64
- weight uint8
- state streamState
- resetQueued bool // RST_STREAM queued for write; set by sc.resetStream
- gotTrailerHeader bool // HEADER frame for trailers was seen
- wroteHeaders bool // whether we wrote headers (not status 100)
- writeDeadline *time.Timer // nil if unused
- trailer http.Header // accumulated trailers
- reqTrailer http.Header // handler's Request.Trailer
- }
- func (sc *serverConn) Framer() *Framer { return sc.framer }
- func (sc *serverConn) CloseConn() error { return sc.conn.Close() }
- func (sc *serverConn) Flush() error { return sc.bw.Flush() }
- func (sc *serverConn) HeaderEncoder() (*hpack.Encoder, *bytes.Buffer) {
- return sc.hpackEncoder, &sc.headerWriteBuf
- }
- func (sc *serverConn) state(streamID uint32) (streamState, *stream) {
- sc.serveG.check()
- // http://tools.ietf.org/html/rfc7540#section-5.1
- if st, ok := sc.streams[streamID]; ok {
- return st.state, st
- }
- // "The first use of a new stream identifier implicitly closes all
- // streams in the "idle" state that might have been initiated by
- // that peer with a lower-valued stream identifier. For example, if
- // a client sends a HEADERS frame on stream 7 without ever sending a
- // frame on stream 5, then stream 5 transitions to the "closed"
- // state when the first frame for stream 7 is sent or received."
- if streamID%2 == 1 {
- if streamID <= sc.maxClientStreamID {
- return stateClosed, nil
- }
- } else {
- if streamID <= sc.maxPushPromiseID {
- return stateClosed, nil
- }
- }
- return stateIdle, nil
- }
- // setConnState calls the net/http ConnState hook for this connection, if configured.
- // Note that the net/http package does StateNew and StateClosed for us.
- // There is currently no plan for StateHijacked or hijacking HTTP/2 connections.
- func (sc *serverConn) setConnState(state http.ConnState) {
- if sc.hs.ConnState != nil {
- sc.hs.ConnState(sc.conn, state)
- }
- }
- func (sc *serverConn) vlogf(format string, args ...interface{}) {
- if VerboseLogs {
- sc.logf(format, args...)
- }
- }
- func (sc *serverConn) logf(format string, args ...interface{}) {
- if lg := sc.hs.ErrorLog; lg != nil {
- lg.Printf(format, args...)
- } else {
- log.Printf(format, args...)
- }
- }
- // errno returns v's underlying uintptr, else 0.
- //
- // TODO: remove this helper function once http2 can use build
- // tags. See comment in isClosedConnError.
- func errno(v error) uintptr {
- if rv := reflect.ValueOf(v); rv.Kind() == reflect.Uintptr {
- return uintptr(rv.Uint())
- }
- return 0
- }
- // isClosedConnError reports whether err is an error from use of a closed
- // network connection.
- func isClosedConnError(err error) bool {
- if err == nil {
- return false
- }
- // TODO: remove this string search and be more like the Windows
- // case below. That might involve modifying the standard library
- // to return better error types.
- str := err.Error()
- if strings.Contains(str, "use of closed network connection") {
- return true
- }
- // TODO(bradfitz): x/tools/cmd/bundle doesn't really support
- // build tags, so I can't make an http2_windows.go file with
- // Windows-specific stuff. Fix that and move this, once we
- // have a way to bundle this into std's net/http somehow.
- if runtime.GOOS == "windows" {
- if oe, ok := err.(*net.OpError); ok && oe.Op == "read" {
- if se, ok := oe.Err.(*os.SyscallError); ok && se.Syscall == "wsarecv" {
- const WSAECONNABORTED = 10053
- const WSAECONNRESET = 10054
- if n := errno(se.Err); n == WSAECONNRESET || n == WSAECONNABORTED {
- return true
- }
- }
- }
- }
- return false
- }
- func (sc *serverConn) condlogf(err error, format string, args ...interface{}) {
- if err == nil {
- return
- }
- if err == io.EOF || err == io.ErrUnexpectedEOF || isClosedConnError(err) || err == errPrefaceTimeout {
- // Boring, expected errors.
- sc.vlogf(format, args...)
- } else {
- sc.logf(format, args...)
- }
- }
- func (sc *serverConn) canonicalHeader(v string) string {
- sc.serveG.check()
- buildCommonHeaderMapsOnce()
- cv, ok := commonCanonHeader[v]
- if ok {
- return cv
- }
- cv, ok = sc.canonHeader[v]
- if ok {
- return cv
- }
- if sc.canonHeader == nil {
- sc.canonHeader = make(map[string]string)
- }
- cv = http.CanonicalHeaderKey(v)
- sc.canonHeader[v] = cv
- return cv
- }
- type readFrameResult struct {
- f Frame // valid until readMore is called
- err error
- // readMore should be called once the consumer no longer needs or
- // retains f. After readMore, f is invalid and more frames can be
- // read.
- readMore func()
- }
- // readFrames is the loop that reads incoming frames.
- // It takes care to only read one frame at a time, blocking until the
- // consumer is done with the frame.
- // It's run on its own goroutine.
- func (sc *serverConn) readFrames() {
- gate := make(gate)
- gateDone := gate.Done
- for {
- f, err := sc.framer.ReadFrame()
- select {
- case sc.readFrameCh <- readFrameResult{f, err, gateDone}:
- case <-sc.doneServing:
- return
- }
- select {
- case <-gate:
- case <-sc.doneServing:
- return
- }
- if terminalReadFrameError(err) {
- return
- }
- }
- }
- // frameWriteResult is the message passed from writeFrameAsync to the serve goroutine.
- type frameWriteResult struct {
- wr FrameWriteRequest // what was written (or attempted)
- err error // result of the writeFrame call
- }
- // writeFrameAsync runs in its own goroutine and writes a single frame
- // and then reports when it's done.
- // At most one goroutine can be running writeFrameAsync at a time per
- // serverConn.
- func (sc *serverConn) writeFrameAsync(wr FrameWriteRequest) {
- err := wr.write.writeFrame(sc)
- sc.wroteFrameCh <- frameWriteResult{wr, err}
- }
- func (sc *serverConn) closeAllStreamsOnConnClose() {
- sc.serveG.check()
- for _, st := range sc.streams {
- sc.closeStream(st, errClientDisconnected)
- }
- }
- func (sc *serverConn) stopShutdownTimer() {
- sc.serveG.check()
- if t := sc.shutdownTimer; t != nil {
- t.Stop()
- }
- }
- func (sc *serverConn) notePanic() {
- // Note: this is for serverConn.serve panicking, not http.Handler code.
- if testHookOnPanicMu != nil {
- testHookOnPanicMu.Lock()
- defer testHookOnPanicMu.Unlock()
- }
- if testHookOnPanic != nil {
- if e := recover(); e != nil {
- if testHookOnPanic(sc, e) {
- panic(e)
- }
- }
- }
- }
- func (sc *serverConn) serve() {
- sc.serveG.check()
- defer sc.notePanic()
- defer sc.conn.Close()
- defer sc.closeAllStreamsOnConnClose()
- defer sc.stopShutdownTimer()
- defer close(sc.doneServing) // unblocks handlers trying to send
- if VerboseLogs {
- sc.vlogf("http2: server connection from %v on %p", sc.conn.RemoteAddr(), sc.hs)
- }
- sc.writeFrame(FrameWriteRequest{
- write: writeSettings{
- {SettingMaxFrameSize, sc.srv.maxReadFrameSize()},
- {SettingMaxConcurrentStreams, sc.advMaxStreams},
- {SettingMaxHeaderListSize, sc.maxHeaderListSize()},
- {SettingInitialWindowSize, uint32(sc.srv.initialStreamRecvWindowSize())},
- },
- })
- sc.unackedSettings++
- // Each connection starts with intialWindowSize inflow tokens.
- // If a higher value is configured, we add more tokens.
- if diff := sc.srv.initialConnRecvWindowSize() - initialWindowSize; diff > 0 {
- sc.sendWindowUpdate(nil, int(diff))
- }
- if err := sc.readPreface(); err != nil {
- sc.condlogf(err, "http2: server: error reading preface from client %v: %v", sc.conn.RemoteAddr(), err)
- return
- }
- // Now that we've got the preface, get us out of the
- // "StateNew" state. We can't go directly to idle, though.
- // Active means we read some data and anticipate a request. We'll
- // do another Active when we get a HEADERS frame.
- sc.setConnState(http.StateActive)
- sc.setConnState(http.StateIdle)
- if sc.srv.IdleTimeout != 0 {
- sc.idleTimer = time.AfterFunc(sc.srv.IdleTimeout, sc.onIdleTimer)
- defer sc.idleTimer.Stop()
- }
- go sc.readFrames() // closed by defer sc.conn.Close above
- settingsTimer := time.AfterFunc(firstSettingsTimeout, sc.onSettingsTimer)
- defer settingsTimer.Stop()
- loopNum := 0
- for {
- loopNum++
- select {
- case wr := <-sc.wantWriteFrameCh:
- if se, ok := wr.write.(StreamError); ok {
- sc.resetStream(se)
- break
- }
- sc.writeFrame(wr)
- case res := <-sc.wroteFrameCh:
- sc.wroteFrame(res)
- case res := <-sc.readFrameCh:
- if !sc.processFrameFromReader(res) {
- return
- }
- res.readMore()
- if settingsTimer != nil {
- settingsTimer.Stop()
- settingsTimer = nil
- }
- case m := <-sc.bodyReadCh:
- sc.noteBodyRead(m.st, m.n)
- case msg := <-sc.serveMsgCh:
- switch v := msg.(type) {
- case func(int):
- v(loopNum) // for testing
- case *serverMessage:
- switch v {
- case settingsTimerMsg:
- sc.logf("timeout waiting for SETTINGS frames from %v", sc.conn.RemoteAddr())
- return
- case idleTimerMsg:
- sc.vlogf("connection is idle")
- sc.goAway(ErrCodeNo)
- case shutdownTimerMsg:
- sc.vlogf("GOAWAY close timer fired; closing conn from %v", sc.conn.RemoteAddr())
- return
- case gracefulShutdownMsg:
- sc.startGracefulShutdownInternal()
- default:
- panic("unknown timer")
- }
- case *startPushRequest:
- sc.startPush(v)
- default:
- panic(fmt.Sprintf("unexpected type %T", v))
- }
- }
- // Start the shutdown timer after sending a GOAWAY. When sending GOAWAY
- // with no error code (graceful shutdown), don't start the timer until
- // all open streams have been completed.
- sentGoAway := sc.inGoAway && !sc.needToSendGoAway && !sc.writingFrame
- gracefulShutdownComplete := sc.goAwayCode == ErrCodeNo && sc.curOpenStreams() == 0
- if sentGoAway && sc.shutdownTimer == nil && (sc.goAwayCode != ErrCodeNo || gracefulShutdownComplete) {
- sc.shutDownIn(goAwayTimeout)
- }
- }
- }
- func (sc *serverConn) awaitGracefulShutdown(sharedCh <-chan struct{}, privateCh chan struct{}) {
- select {
- case <-sc.doneServing:
- case <-sharedCh:
- close(privateCh)
- }
- }
- type serverMessage int
- // Message values sent to serveMsgCh.
- var (
- settingsTimerMsg = new(serverMessage)
- idleTimerMsg = new(serverMessage)
- shutdownTimerMsg = new(serverMessage)
- gracefulShutdownMsg = new(serverMessage)
- )
- func (sc *serverConn) onSettingsTimer() { sc.sendServeMsg(settingsTimerMsg) }
- func (sc *serverConn) onIdleTimer() { sc.sendServeMsg(idleTimerMsg) }
- func (sc *serverConn) onShutdownTimer() { sc.sendServeMsg(shutdownTimerMsg) }
- func (sc *serverConn) sendServeMsg(msg interface{}) {
- sc.serveG.checkNotOn() // NOT
- select {
- case sc.serveMsgCh <- msg:
- case <-sc.doneServing:
- }
- }
- var errPrefaceTimeout = errors.New("timeout waiting for client preface")
- // readPreface reads the ClientPreface greeting from the peer or
- // returns errPrefaceTimeout on timeout, or an error if the greeting
- // is invalid.
- func (sc *serverConn) readPreface() error {
- errc := make(chan error, 1)
- go func() {
- // Read the client preface
- buf := make([]byte, len(ClientPreface))
- if _, err := io.ReadFull(sc.conn, buf); err != nil {
- errc <- err
- } else if !bytes.Equal(buf, clientPreface) {
- errc <- fmt.Errorf("bogus greeting %q", buf)
- } else {
- errc <- nil
- }
- }()
- timer := time.NewTimer(prefaceTimeout) // TODO: configurable on *Server?
- defer timer.Stop()
- select {
- case <-timer.C:
- return errPrefaceTimeout
- case err := <-errc:
- if err == nil {
- if VerboseLogs {
- sc.vlogf("http2: server: client %v said hello", sc.conn.RemoteAddr())
- }
- }
- return err
- }
- }
- var errChanPool = sync.Pool{
- New: func() interface{} { return make(chan error, 1) },
- }
- var writeDataPool = sync.Pool{
- New: func() interface{} { return new(writeData) },
- }
- // writeDataFromHandler writes DATA response frames from a handler on
- // the given stream.
- func (sc *serverConn) writeDataFromHandler(stream *stream, data []byte, endStream bool) error {
- ch := errChanPool.Get().(chan error)
- writeArg := writeDataPool.Get().(*writeData)
- *writeArg = writeData{stream.id, data, endStream}
- err := sc.writeFrameFromHandler(FrameWriteRequest{
- write: writeArg,
- stream: stream,
- done: ch,
- })
- if err != nil {
- return err
- }
- var frameWriteDone bool // the frame write is done (successfully or not)
- select {
- case err = <-ch:
- frameWriteDone = true
- case <-sc.doneServing:
- return errClientDisconnected
- case <-stream.cw:
- // If both ch and stream.cw were ready (as might
- // happen on the final Write after an http.Handler
- // ends), prefer the write result. Otherwise this
- // might just be us successfully closing the stream.
- // The writeFrameAsync and serve goroutines guarantee
- // that the ch send will happen before the stream.cw
- // close.
- select {
- case err = <-ch:
- frameWriteDone = true
- default:
- return errStreamClosed
- }
- }
- errChanPool.Put(ch)
- if frameWriteDone {
- writeDataPool.Put(writeArg)
- }
- return err
- }
- // writeFrameFromHandler sends wr to sc.wantWriteFrameCh, but aborts
- // if the connection has gone away.
- //
- // This must not be run from the serve goroutine itself, else it might
- // deadlock writing to sc.wantWriteFrameCh (which is only mildly
- // buffered and is read by serve itself). If you're on the serve
- // goroutine, call writeFrame instead.
- func (sc *serverConn) writeFrameFromHandler(wr FrameWriteRequest) error {
- sc.serveG.checkNotOn() // NOT
- select {
- case sc.wantWriteFrameCh <- wr:
- return nil
- case <-sc.doneServing:
- // Serve loop is gone.
- // Client has closed their connection to the server.
- return errClientDisconnected
- }
- }
- // writeFrame schedules a frame to write and sends it if there's nothing
- // already being written.
- //
- // There is no pushback here (the serve goroutine never blocks). It's
- // the http.Handlers that block, waiting for their previous frames to
- // make it onto the wire
- //
- // If you're not on the serve goroutine, use writeFrameFromHandler instead.
- func (sc *serverConn) writeFrame(wr FrameWriteRequest) {
- sc.serveG.check()
- // If true, wr will not be written and wr.done will not be signaled.
- var ignoreWrite bool
- // We are not allowed to write frames on closed streams. RFC 7540 Section
- // 5.1.1 says: "An endpoint MUST NOT send frames other than PRIORITY on
- // a closed stream." Our server never sends PRIORITY, so that exception
- // does not apply.
- //
- // The serverConn might close an open stream while the stream's handler
- // is still running. For example, the server might close a stream when it
- // receives bad data from the client. If this happens, the handler might
- // attempt to write a frame after the stream has been closed (since the
- // handler hasn't yet been notified of the close). In this case, we simply
- // ignore the frame. The handler will notice that the stream is closed when
- // it waits for the frame to be written.
- //
- // As an exception to this rule, we allow sending RST_STREAM after close.
- // This allows us to immediately reject new streams without tracking any
- // state for those streams (except for the queued RST_STREAM frame). This
- // may result in duplicate RST_STREAMs in some cases, but the client should
- // ignore those.
- if wr.StreamID() != 0 {
- _, isReset := wr.write.(StreamError)
- if state, _ := sc.state(wr.StreamID()); state == stateClosed && !isReset {
- ignoreWrite = true
- }
- }
- // Don't send a 100-continue response if we've already sent headers.
- // See golang.org/issue/14030.
- switch wr.write.(type) {
- case *writeResHeaders:
- wr.stream.wroteHeaders = true
- case write100ContinueHeadersFrame:
- if wr.stream.wroteHeaders {
- // We do not need to notify wr.done because this frame is
- // never written with wr.done != nil.
- if wr.done != nil {
- panic("wr.done != nil for write100ContinueHeadersFrame")
- }
- ignoreWrite = true
- }
- }
- if !ignoreWrite {
- sc.writeSched.Push(wr)
- }
- sc.scheduleFrameWrite()
- }
- // startFrameWrite starts a goroutine to write wr (in a separate
- // goroutine since that might block on the network), and updates the
- // serve goroutine's state about the world, updated from info in wr.
- func (sc *serverConn) startFrameWrite(wr FrameWriteRequest) {
- sc.serveG.check()
- if sc.writingFrame {
- panic("internal error: can only be writing one frame at a time")
- }
- st := wr.stream
- if st != nil {
- switch st.state {
- case stateHalfClosedLocal:
- switch wr.write.(type) {
- case StreamError, handlerPanicRST, writeWindowUpdate:
- // RFC 7540 Section 5.1 allows sending RST_STREAM, PRIORITY, and WINDOW_UPDATE
- // in this state. (We never send PRIORITY from the server, so that is not checked.)
- default:
- panic(fmt.Sprintf("internal error: attempt to send frame on a half-closed-local stream: %v", wr))
- }
- case stateClosed:
- panic(fmt.Sprintf("internal error: attempt to send frame on a closed stream: %v", wr))
- }
- }
- if wpp, ok := wr.write.(*writePushPromise); ok {
- var err error
- wpp.promisedID, err = wpp.allocatePromisedID()
- if err != nil {
- sc.writingFrameAsync = false
- wr.replyToWriter(err)
- return
- }
- }
- sc.writingFrame = true
- sc.needsFrameFlush = true
- if wr.write.staysWithinBuffer(sc.bw.Available()) {
- sc.writingFrameAsync = false
- err := wr.write.writeFrame(sc)
- sc.wroteFrame(frameWriteResult{wr, err})
- } else {
- sc.writingFrameAsync = true
- go sc.writeFrameAsync(wr)
- }
- }
- // errHandlerPanicked is the error given to any callers blocked in a read from
- // Request.Body when the main goroutine panics. Since most handlers read in the
- // main ServeHTTP goroutine, this will show up rarely.
- var errHandlerPanicked = errors.New("http2: handler panicked")
- // wroteFrame is called on the serve goroutine with the result of
- // whatever happened on writeFrameAsync.
- func (sc *serverConn) wroteFrame(res frameWriteResult) {
- sc.serveG.check()
- if !sc.writingFrame {
- panic("internal error: expected to be already writing a frame")
- }
- sc.writingFrame = false
- sc.writingFrameAsync = false
- wr := res.wr
- if writeEndsStream(wr.write) {
- st := wr.stream
- if st == nil {
- panic("internal error: expecting non-nil stream")
- }
- switch st.state {
- case stateOpen:
- // Here we would go to stateHalfClosedLocal in
- // theory, but since our handler is done and
- // the net/http package provides no mechanism
- // for closing a ResponseWriter while still
- // reading data (see possible TODO at top of
- // this file), we go into closed state here
- // anyway, after telling the peer we're
- // hanging up on them. We'll transition to
- // stateClosed after the RST_STREAM frame is
- // written.
- st.state = stateHalfClosedLocal
- // Section 8.1: a server MAY request that the client abort
- // transmission of a request without error by sending a
- // RST_STREAM with an error code of NO_ERROR after sending
- // a complete response.
- sc.resetStream(streamError(st.id, ErrCodeNo))
- case stateHalfClosedRemote:
- sc.closeStream(st, errHandlerComplete)
- }
- } else {
- switch v := wr.write.(type) {
- case StreamError:
- // st may be unknown if the RST_STREAM was generated to reject bad input.
- if st, ok := sc.streams[v.StreamID]; ok {
- sc.closeStream(st, v)
- }
- case handlerPanicRST:
- sc.closeStream(wr.stream, errHandlerPanicked)
- }
- }
- // Reply (if requested) to unblock the ServeHTTP goroutine.
- wr.replyToWriter(res.err)
- sc.scheduleFrameWrite()
- }
- // scheduleFrameWrite tickles the frame writing scheduler.
- //
- // If a frame is already being written, nothing happens. This will be called again
- // when the frame is done being written.
- //
- // If a frame isn't being written we need to send one, the best frame
- // to send is selected, preferring first things that aren't
- // stream-specific (e.g. ACKing settings), and then finding the
- // highest priority stream.
- //
- // If a frame isn't being written and there's nothing else to send, we
- // flush the write buffer.
- func (sc *serverConn) scheduleFrameWrite() {
- sc.serveG.check()
- if sc.writingFrame || sc.inFrameScheduleLoop {
- return
- }
- sc.inFrameScheduleLoop = true
- for !sc.writingFrameAsync {
- if sc.needToSendGoAway {
- sc.needToSendGoAway = false
- sc.startFrameWrite(FrameWriteRequest{
- write: &writeGoAway{
- maxStreamID: sc.maxClientStreamID,
- code: sc.goAwayCode,
- },
- })
- continue
- }
- if sc.needToSendSettingsAck {
- sc.needToSendSettingsAck = false
- sc.startFrameWrite(FrameWriteRequest{write: writeSettingsAck{}})
- continue
- }
- if !sc.inGoAway || sc.goAwayCode == ErrCodeNo {
- if wr, ok := sc.writeSched.Pop(); ok {
- sc.startFrameWrite(wr)
- continue
- }
- }
- if sc.needsFrameFlush {
- sc.startFrameWrite(FrameWriteRequest{write: flushFrameWriter{}})
- sc.needsFrameFlush = false // after startFrameWrite, since it sets this true
- continue
- }
- break
- }
- sc.inFrameScheduleLoop = false
- }
- // startGracefulShutdown gracefully shuts down a connection. This
- // sends GOAWAY with ErrCodeNo to tell the client we're gracefully
- // shutting down. The connection isn't closed until all current
- // streams are done.
- //
- // startGracefulShutdown returns immediately; it does not wait until
- // the connection has shut down.
- func (sc *serverConn) startGracefulShutdown() {
- sc.serveG.checkNotOn() // NOT
- sc.shutdownOnce.Do(func() { sc.sendServeMsg(gracefulShutdownMsg) })
- }
- // After sending GOAWAY, the connection will close after goAwayTimeout.
- // If we close the connection immediately after sending GOAWAY, there may
- // be unsent data in our kernel receive buffer, which will cause the kernel
- // to send a TCP RST on close() instead of a FIN. This RST will abort the
- // connection immediately, whether or not the client had received the GOAWAY.
- //
- // Ideally we should delay for at least 1 RTT + epsilon so the client has
- // a chance to read the GOAWAY and stop sending messages. Measuring RTT
- // is hard, so we approximate with 1 second. See golang.org/issue/18701.
- //
- // This is a var so it can be shorter in tests, where all requests uses the
- // loopback interface making the expected RTT very small.
- //
- // TODO: configurable?
- var goAwayTimeout = 1 * time.Second
- func (sc *serverConn) startGracefulShutdownInternal() {
- sc.goAway(ErrCodeNo)
- }
- func (sc *serverConn) goAway(code ErrCode) {
- sc.serveG.check()
- if sc.inGoAway {
- return
- }
- sc.inGoAway = true
- sc.needToSendGoAway = true
- sc.goAwayCode = code
- sc.scheduleFrameWrite()
- }
- func (sc *serverConn) shutDownIn(d time.Duration) {
- sc.serveG.check()
- sc.shutdownTimer = time.AfterFunc(d, sc.onShutdownTimer)
- }
- func (sc *serverConn) resetStream(se StreamError) {
- sc.serveG.check()
- sc.writeFrame(FrameWriteRequest{write: se})
- if st, ok := sc.streams[se.StreamID]; ok {
- st.resetQueued = true
- }
- }
- // processFrameFromReader processes the serve loop's read from readFrameCh from the
- // frame-reading goroutine.
- // processFrameFromReader returns whether the connection should be kept open.
- func (sc *serverConn) processFrameFromReader(res readFrameResult) bool {
- sc.serveG.check()
- err := res.err
- if err != nil {
- if err == ErrFrameTooLarge {
- sc.goAway(ErrCodeFrameSize)
- return true // goAway will close the loop
- }
- clientGone := err == io.EOF || err == io.ErrUnexpectedEOF || isClosedConnError(err)
- if clientGone {
- // TODO: could we also get into this state if
- // the peer does a half close
- // (e.g. CloseWrite) because they're done
- // sending frames but they're still wanting
- // our open replies? Investigate.
- // TODO: add CloseWrite to crypto/tls.Conn first
- // so we have a way to test this? I suppose
- // just for testing we could have a non-TLS mode.
- return false
- }
- } else {
- f := res.f
- if VerboseLogs {
- sc.vlogf("http2: server read frame %v", summarizeFrame(f))
- }
- err = sc.processFrame(f)
- if err == nil {
- return true
- }
- }
- switch ev := err.(type) {
- case StreamError:
- sc.resetStream(ev)
- return true
- case goAwayFlowError:
- sc.goAway(ErrCodeFlowControl)
- return true
- case ConnectionError:
- sc.logf("http2: server connection error from %v: %v", sc.conn.RemoteAddr(), ev)
- sc.goAway(ErrCode(ev))
- return true // goAway will handle shutdown
- default:
- if res.err != nil {
- sc.vlogf("http2: server closing client connection; error reading frame from client %s: %v", sc.conn.RemoteAddr(), err)
- } else {
- sc.logf("http2: server closing client connection: %v", err)
- }
- return false
- }
- }
- func (sc *serverConn) processFrame(f Frame) error {
- sc.serveG.check()
- // First frame received must be SETTINGS.
- if !sc.sawFirstSettings {
- if _, ok := f.(*SettingsFrame); !ok {
- return ConnectionError(ErrCodeProtocol)
- }
- sc.sawFirstSettings = true
- }
- switch f := f.(type) {
- case *SettingsFrame:
- return sc.processSettings(f)
- case *MetaHeadersFrame:
- return sc.processHeaders(f)
- case *WindowUpdateFrame:
- return sc.processWindowUpdate(f)
- case *PingFrame:
- return sc.processPing(f)
- case *DataFrame:
- return sc.processData(f)
- case *RSTStreamFrame:
- return sc.processResetStream(f)
- case *PriorityFrame:
- return sc.processPriority(f)
- case *GoAwayFrame:
- return sc.processGoAway(f)
- case *PushPromiseFrame:
- // A client cannot push. Thus, servers MUST treat the receipt of a PUSH_PROMISE
- // frame as a connection error (Section 5.4.1) of type PROTOCOL_ERROR.
- return ConnectionError(ErrCodeProtocol)
- default:
- sc.vlogf("http2: server ignoring frame: %v", f.Header())
- return nil
- }
- }
- func (sc *serverConn) processPing(f *PingFrame) error {
- sc.serveG.check()
- if f.IsAck() {
- // 6.7 PING: " An endpoint MUST NOT respond to PING frames
- // containing this flag."
- return nil
- }
- if f.StreamID != 0 {
- // "PING frames are not associated with any individual
- // stream. If a PING frame is received with a stream
- // identifier field value other than 0x0, the recipient MUST
- // respond with a connection error (Section 5.4.1) of type
- // PROTOCOL_ERROR."
- return ConnectionError(ErrCodeProtocol)
- }
- if sc.inGoAway && sc.goAwayCode != ErrCodeNo {
- return nil
- }
- sc.writeFrame(FrameWriteRequest{write: writePingAck{f}})
- return nil
- }
- func (sc *serverConn) processWindowUpdate(f *WindowUpdateFrame) error {
- sc.serveG.check()
- switch {
- case f.StreamID != 0: // stream-level flow control
- state, st := sc.state(f.StreamID)
- if state == stateIdle {
- // Section 5.1: "Receiving any frame other than HEADERS
- // or PRIORITY on a stream in this state MUST be
- // treated as a connection error (Section 5.4.1) of
- // type PROTOCOL_ERROR."
- return ConnectionError(ErrCodeProtocol)
- }
- if st == nil {
- // "WINDOW_UPDATE can be sent by a peer that has sent a
- // frame bearing the END_STREAM flag. This means that a
- // receiver could receive a WINDOW_UPDATE frame on a "half
- // closed (remote)" or "closed" stream. A receiver MUST
- // NOT treat this as an error, see Section 5.1."
- return nil
- }
- if !st.flow.add(int32(f.Increment)) {
- return streamError(f.StreamID, ErrCodeFlowControl)
- }
- default: // connection-level flow control
- if !sc.flow.add(int32(f.Increment)) {
- return goAwayFlowError{}
- }
- }
- sc.scheduleFrameWrite()
- return nil
- }
- func (sc *serverConn) processResetStream(f *RSTStreamFrame) error {
- sc.serveG.check()
- state, st := sc.state(f.StreamID)
- if state == stateIdle {
- // 6.4 "RST_STREAM frames MUST NOT be sent for a
- // stream in the "idle" state. If a RST_STREAM frame
- // identifying an idle stream is received, the
- // recipient MUST treat this as a connection error
- // (Section 5.4.1) of type PROTOCOL_ERROR.
- return ConnectionError(ErrCodeProtocol)
- }
- if st != nil {
- st.cancelCtx()
- sc.closeStream(st, streamError(f.StreamID, f.ErrCode))
- }
- return nil
- }
- func (sc *serverConn) closeStream(st *stream, err error) {
- sc.serveG.check()
- if st.state == stateIdle || st.state == stateClosed {
- panic(fmt.Sprintf("invariant; can't close stream in state %v", st.state))
- }
- st.state = stateClosed
- if st.writeDeadline != nil {
- st.writeDeadline.Stop()
- }
- if st.isPushed() {
- sc.curPushedStreams--
- } else {
- sc.curClientStreams--
- }
- delete(sc.streams, st.id)
- if len(sc.streams) == 0 {
- sc.setConnState(http.StateIdle)
- if sc.srv.IdleTimeout != 0 {
- sc.idleTimer.Reset(sc.srv.IdleTimeout)
- }
- if h1ServerKeepAlivesDisabled(sc.hs) {
- sc.startGracefulShutdownInternal()
- }
- }
- if p := st.body; p != nil {
- // Return any buffered unread bytes worth of conn-level flow control.
- // See golang.org/issue/16481
- sc.sendWindowUpdate(nil, p.Len())
- p.CloseWithError(err)
- }
- st.cw.Close() // signals Handler's CloseNotifier, unblocks writes, etc
- sc.writeSched.CloseStream(st.id)
- }
- func (sc *serverConn) processSettings(f *SettingsFrame) error {
- sc.serveG.check()
- if f.IsAck() {
- sc.unackedSettings--
- if sc.unackedSettings < 0 {
- // Why is the peer ACKing settings we never sent?
- // The spec doesn't mention this case, but
- // hang up on them anyway.
- return ConnectionError(ErrCodeProtocol)
- }
- return nil
- }
- if f.NumSettings() > 100 || f.HasDuplicates() {
- // This isn't actually in the spec, but hang up on
- // suspiciously large settings frames or those with
- // duplicate entries.
- return ConnectionError(ErrCodeProtocol)
- }
- if err := f.ForeachSetting(sc.processSetting); err != nil {
- return err
- }
- sc.needToSendSettingsAck = true
- sc.scheduleFrameWrite()
- return nil
- }
- func (sc *serverConn) processSetting(s Setting) error {
- sc.serveG.check()
- if err := s.Valid(); err != nil {
- return err
- }
- if VerboseLogs {
- sc.vlogf("http2: server processing setting %v", s)
- }
- switch s.ID {
- case SettingHeaderTableSize:
- sc.headerTableSize = s.Val
- sc.hpackEncoder.SetMaxDynamicTableSize(s.Val)
- case SettingEnablePush:
- sc.pushEnabled = s.Val != 0
- case SettingMaxConcurrentStreams:
- sc.clientMaxStreams = s.Val
- case SettingInitialWindowSize:
- return sc.processSettingInitialWindowSize(s.Val)
- case SettingMaxFrameSize:
- sc.maxFrameSize = int32(s.Val) // the maximum valid s.Val is < 2^31
- case SettingMaxHeaderListSize:
- sc.peerMaxHeaderListSize = s.Val
- default:
- // Unknown setting: "An endpoint that receives a SETTINGS
- // frame with any unknown or unsupported iden…
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