/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/IOSGLES30.java
http://github.com/badlogic/libgdx · Java · 212 lines · 113 code · 99 blank · 0 comment · 0 complexity · 1007b2f4deb23f3d4d81d0123eabf21f MD5 · raw file
- package com.badlogic.gdx.backends.iosrobovm;
- import com.badlogic.gdx.graphics.GL30;
- import java.nio.Buffer;
- import java.nio.FloatBuffer;
- import java.nio.IntBuffer;
- import java.nio.LongBuffer;
- public class IOSGLES30 extends IOSGLES20 implements GL30 {
- public IOSGLES30 () {
- init();
- }
- private static native void init ();
- public native void glReadBuffer (int mode);
- public native void glDrawRangeElements (int mode, int start, int end, int count, int type, Buffer indices);
- public native void glDrawRangeElements (int mode, int start, int end, int count, int type, int offset);
- public native void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border,
- int format, int type, Buffer pixels);
- public native void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border,
- int format, int type, int offset);
- public native void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height,
- int depth, int format, int type, Buffer pixels);
- public native void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height,
- int depth, int format, int type, int offset);
- public native void glCopyTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width,
- int height);
- public native void glGenQueries (int n, int[] ids, int offset);
- public native void glGenQueries (int n, IntBuffer ids);
- public native void glDeleteQueries (int n, int[] ids, int offset);
- public native void glDeleteQueries (int n, IntBuffer ids);
- public native boolean glIsQuery (int id);
- public native void glBeginQuery (int target, int id);
- public native void glEndQuery (int target);
- public native void glGetQueryiv (int target, int pname, IntBuffer params);
- public native void glGetQueryObjectuiv (int id, int pname, IntBuffer params);
- public native boolean glUnmapBuffer (int target);
- public native Buffer glGetBufferPointerv (int target, int pname);
- public native void glDrawBuffers (int n, IntBuffer bufs);
- public native void glUniformMatrix2x3fv (int location, int count, boolean transpose, FloatBuffer value);
- public native void glUniformMatrix3x2fv (int location, int count, boolean transpose, FloatBuffer value);
- public native void glUniformMatrix2x4fv (int location, int count, boolean transpose, FloatBuffer value);
- public native void glUniformMatrix4x2fv (int location, int count, boolean transpose, FloatBuffer value);
- public native void glUniformMatrix3x4fv (int location, int count, boolean transpose, FloatBuffer value);
- public native void glUniformMatrix4x3fv (int location, int count, boolean transpose, FloatBuffer value);
- public native void glBlitFramebuffer (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1,
- int mask, int filter);
- public native void glRenderbufferStorageMultisample (int target, int samples, int internalformat, int width, int height);
- public native void glFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer);
- public native java.nio.Buffer glMapBufferRange (int target, int offset, int length, int access);
- public native void glFlushMappedBufferRange (int target, int offset, int length);
- public native void glBindVertexArray (int array);
- public native void glDeleteVertexArrays (int n, int[] arrays, int offset);
- public native void glDeleteVertexArrays (int n, IntBuffer arrays);
- public native void glGenVertexArrays (int n, int[] arrays, int offset);
- public native void glGenVertexArrays (int n, IntBuffer arrays);
- public native boolean glIsVertexArray (int array);
- public native void glBeginTransformFeedback (int primitiveMode);
- public native void glEndTransformFeedback ();
- public native void glBindBufferRange (int target, int index, int buffer, int offset, int size);
- public native void glBindBufferBase (int target, int index, int buffer);
- public native void glTransformFeedbackVaryings (int program, String[] varyings, int bufferMode);
- public native void glVertexAttribIPointer (int index, int size, int type, int stride, int offset);
- public native void glGetVertexAttribIiv (int index, int pname, IntBuffer params);
- public native void glGetVertexAttribIuiv (int index, int pname, IntBuffer params);
- public native void glVertexAttribI4i (int index, int x, int y, int z, int w);
- public native void glVertexAttribI4ui (int index, int x, int y, int z, int w);
- public native void glGetUniformuiv (int program, int location, IntBuffer params);
- public native int glGetFragDataLocation (int program, String name);
- public native void glUniform1uiv (int location, int count, IntBuffer value);
- public native void glUniform3uiv (int location, int count, IntBuffer value);
- public native void glUniform4uiv (int location, int count, IntBuffer value);
- public native void glClearBufferiv (int buffer, int drawbuffer, IntBuffer value);
- public native void glClearBufferuiv (int buffer, int drawbuffer, IntBuffer value);
- public native void glClearBufferfv (int buffer, int drawbuffer, FloatBuffer value);
- public native void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil);
- public native String glGetStringi (int name, int index);
- public native void glCopyBufferSubData (int readTarget, int writeTarget, int readOffset, int writeOffset, int size);
- public native void glGetUniformIndices (int program, String[] uniformNames, IntBuffer uniformIndices);
- public native void glGetActiveUniformsiv (int program, int uniformCount, IntBuffer uniformIndices, int pname,
- IntBuffer params);
- public native int glGetUniformBlockIndex (int program, String uniformBlockName);
- public native void glGetActiveUniformBlockiv (int program, int uniformBlockIndex, int pname, IntBuffer params);
- public native void glGetActiveUniformBlockName (int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName);
- public native String glGetActiveUniformBlockName (int program, int uniformBlockIndex);
- public native void glUniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding);
- public native void glDrawArraysInstanced (int mode, int first, int count, int instanceCount);
- public native void glDrawElementsInstanced (int mode, int count, int type, int indicesOffset, int instanceCount);
- public native void glGetInteger64v (int pname, LongBuffer params);
- public native void glGetBufferParameteri64v (int target, int pname, LongBuffer params);
- public native void glGenSamplers (int count, int[] samplers, int offset);
- public native void glGenSamplers (int count, IntBuffer samplers);
- public native void glDeleteSamplers (int count, int[] samplers, int offset);
- public native void glDeleteSamplers (int count, IntBuffer samplers);
- public native boolean glIsSampler (int sampler);
- public native void glBindSampler (int unit, int sampler);
- public native void glSamplerParameteri (int sampler, int pname, int param);
- public native void glSamplerParameteriv (int sampler, int pname, IntBuffer param);
- public native void glSamplerParameterf (int sampler, int pname, float param);
- public native void glSamplerParameterfv (int sampler, int pname, FloatBuffer param);
- public native void glGetSamplerParameteriv (int sampler, int pname, IntBuffer params);
- public native void glGetSamplerParameterfv (int sampler, int pname, FloatBuffer params);
- public native void glVertexAttribDivisor (int index, int divisor);
- public native void glBindTransformFeedback (int target, int id);
- public native void glDeleteTransformFeedbacks (int n, int[] ids, int offset);
- public native void glDeleteTransformFeedbacks (int n, IntBuffer ids);
- public native void glGenTransformFeedbacks (int n, int[] ids, int offset);
- public native void glGenTransformFeedbacks (int n, IntBuffer ids);
- public native boolean glIsTransformFeedback (int id);
- public native void glPauseTransformFeedback ();
- public native void glResumeTransformFeedback ();
- public native void glProgramParameteri (int program, int pname, int value);
- public native void glInvalidateFramebuffer (int target, int numAttachments, IntBuffer attachments);
- public native void glInvalidateSubFramebuffer (int target, int numAttachments, IntBuffer attachments, int x, int y, int width,
- int height);
- }