/communication/playerInfo.pb.h
http://acunis-emag.googlecode.com/ · C Header · 762 lines · 582 code · 113 blank · 67 comment · 23 complexity · 7c228e32a561fe3c100e88ce109b9be5 MD5 · raw file
- // Generated by the protocol buffer compiler. DO NOT EDIT!
- // source: playerInfo.proto
- #ifndef PROTOBUF_playerInfo_2eproto__INCLUDED
- #define PROTOBUF_playerInfo_2eproto__INCLUDED
- #include <string>
- #include <google/protobuf/stubs/common.h>
- #if GOOGLE_PROTOBUF_VERSION < 2003000
- #error This file was generated by a newer version of protoc which is
- #error incompatible with your Protocol Buffer headers. Please update
- #error your headers.
- #endif
- #if 2003000 < GOOGLE_PROTOBUF_MIN_PROTOC_VERSION
- #error This file was generated by an older version of protoc which is
- #error incompatible with your Protocol Buffer headers. Please
- #error regenerate this file with a newer version of protoc.
- #endif
- #include <google/protobuf/generated_message_util.h>
- #include <google/protobuf/repeated_field.h>
- #include <google/protobuf/extension_set.h>
- #include <google/protobuf/generated_message_reflection.h>
- // @@protoc_insertion_point(includes)
- // Internal implementation detail -- do not call these.
- void protobuf_AddDesc_playerInfo_2eproto();
- void protobuf_AssignDesc_playerInfo_2eproto();
- void protobuf_ShutdownFile_playerInfo_2eproto();
- class PlayerInfo;
- class PlayerInfo_Vec3D;
- class PlayerInfo_Ball;
- // ===================================================================
- class PlayerInfo_Vec3D : public ::google::protobuf::Message {
- public:
- PlayerInfo_Vec3D();
- virtual ~PlayerInfo_Vec3D();
-
- PlayerInfo_Vec3D(const PlayerInfo_Vec3D& from);
-
- inline PlayerInfo_Vec3D& operator=(const PlayerInfo_Vec3D& from) {
- CopyFrom(from);
- return *this;
- }
-
- inline const ::google::protobuf::UnknownFieldSet& unknown_fields() const {
- return _unknown_fields_;
- }
-
- inline ::google::protobuf::UnknownFieldSet* mutable_unknown_fields() {
- return &_unknown_fields_;
- }
-
- static const ::google::protobuf::Descriptor* descriptor();
- static const PlayerInfo_Vec3D& default_instance();
-
- void Swap(PlayerInfo_Vec3D* other);
-
- // implements Message ----------------------------------------------
-
- PlayerInfo_Vec3D* New() const;
- void CopyFrom(const ::google::protobuf::Message& from);
- void MergeFrom(const ::google::protobuf::Message& from);
- void CopyFrom(const PlayerInfo_Vec3D& from);
- void MergeFrom(const PlayerInfo_Vec3D& from);
- void Clear();
- bool IsInitialized() const;
-
- int ByteSize() const;
- bool MergePartialFromCodedStream(
- ::google::protobuf::io::CodedInputStream* input);
- void SerializeWithCachedSizes(
- ::google::protobuf::io::CodedOutputStream* output) const;
- ::google::protobuf::uint8* SerializeWithCachedSizesToArray(::google::protobuf::uint8* output) const;
- int GetCachedSize() const { return _cached_size_; }
- private:
- void SharedCtor();
- void SharedDtor();
- void SetCachedSize(int size) const;
- public:
-
- ::google::protobuf::Metadata GetMetadata() const;
-
- // nested types ----------------------------------------------------
-
- // accessors -------------------------------------------------------
-
- // required double x = 1;
- inline bool has_x() const;
- inline void clear_x();
- static const int kXFieldNumber = 1;
- inline double x() const;
- inline void set_x(double value);
-
- // required double y = 2;
- inline bool has_y() const;
- inline void clear_y();
- static const int kYFieldNumber = 2;
- inline double y() const;
- inline void set_y(double value);
-
- // required double z = 3;
- inline bool has_z() const;
- inline void clear_z();
- static const int kZFieldNumber = 3;
- inline double z() const;
- inline void set_z(double value);
-
- // @@protoc_insertion_point(class_scope:PlayerInfo.Vec3D)
- private:
- ::google::protobuf::UnknownFieldSet _unknown_fields_;
- mutable int _cached_size_;
-
- double x_;
- double y_;
- double z_;
- friend void protobuf_AddDesc_playerInfo_2eproto();
- friend void protobuf_AssignDesc_playerInfo_2eproto();
- friend void protobuf_ShutdownFile_playerInfo_2eproto();
-
- ::google::protobuf::uint32 _has_bits_[(3 + 31) / 32];
-
- // WHY DOES & HAVE LOWER PRECEDENCE THAN != !?
- inline bool _has_bit(int index) const {
- return (_has_bits_[index / 32] & (1u << (index % 32))) != 0;
- }
- inline void _set_bit(int index) {
- _has_bits_[index / 32] |= (1u << (index % 32));
- }
- inline void _clear_bit(int index) {
- _has_bits_[index / 32] &= ~(1u << (index % 32));
- }
-
- void InitAsDefaultInstance();
- static PlayerInfo_Vec3D* default_instance_;
- };
- // -------------------------------------------------------------------
- class PlayerInfo_Ball : public ::google::protobuf::Message {
- public:
- PlayerInfo_Ball();
- virtual ~PlayerInfo_Ball();
-
- PlayerInfo_Ball(const PlayerInfo_Ball& from);
-
- inline PlayerInfo_Ball& operator=(const PlayerInfo_Ball& from) {
- CopyFrom(from);
- return *this;
- }
-
- inline const ::google::protobuf::UnknownFieldSet& unknown_fields() const {
- return _unknown_fields_;
- }
-
- inline ::google::protobuf::UnknownFieldSet* mutable_unknown_fields() {
- return &_unknown_fields_;
- }
-
- static const ::google::protobuf::Descriptor* descriptor();
- static const PlayerInfo_Ball& default_instance();
-
- void Swap(PlayerInfo_Ball* other);
-
- // implements Message ----------------------------------------------
-
- PlayerInfo_Ball* New() const;
- void CopyFrom(const ::google::protobuf::Message& from);
- void MergeFrom(const ::google::protobuf::Message& from);
- void CopyFrom(const PlayerInfo_Ball& from);
- void MergeFrom(const PlayerInfo_Ball& from);
- void Clear();
- bool IsInitialized() const;
-
- int ByteSize() const;
- bool MergePartialFromCodedStream(
- ::google::protobuf::io::CodedInputStream* input);
- void SerializeWithCachedSizes(
- ::google::protobuf::io::CodedOutputStream* output) const;
- ::google::protobuf::uint8* SerializeWithCachedSizesToArray(::google::protobuf::uint8* output) const;
- int GetCachedSize() const { return _cached_size_; }
- private:
- void SharedCtor();
- void SharedDtor();
- void SetCachedSize(int size) const;
- public:
-
- ::google::protobuf::Metadata GetMetadata() const;
-
- // nested types ----------------------------------------------------
-
- // accessors -------------------------------------------------------
-
- // required double x = 1;
- inline bool has_x() const;
- inline void clear_x();
- static const int kXFieldNumber = 1;
- inline double x() const;
- inline void set_x(double value);
-
- // required double z = 2;
- inline bool has_z() const;
- inline void clear_z();
- static const int kZFieldNumber = 2;
- inline double z() const;
- inline void set_z(double value);
-
- // required bool inGame = 3;
- inline bool has_ingame() const;
- inline void clear_ingame();
- static const int kInGameFieldNumber = 3;
- inline bool ingame() const;
- inline void set_ingame(bool value);
-
- // @@protoc_insertion_point(class_scope:PlayerInfo.Ball)
- private:
- ::google::protobuf::UnknownFieldSet _unknown_fields_;
- mutable int _cached_size_;
-
- double x_;
- double z_;
- bool ingame_;
- friend void protobuf_AddDesc_playerInfo_2eproto();
- friend void protobuf_AssignDesc_playerInfo_2eproto();
- friend void protobuf_ShutdownFile_playerInfo_2eproto();
-
- ::google::protobuf::uint32 _has_bits_[(3 + 31) / 32];
-
- // WHY DOES & HAVE LOWER PRECEDENCE THAN != !?
- inline bool _has_bit(int index) const {
- return (_has_bits_[index / 32] & (1u << (index % 32))) != 0;
- }
- inline void _set_bit(int index) {
- _has_bits_[index / 32] |= (1u << (index % 32));
- }
- inline void _clear_bit(int index) {
- _has_bits_[index / 32] &= ~(1u << (index % 32));
- }
-
- void InitAsDefaultInstance();
- static PlayerInfo_Ball* default_instance_;
- };
- // -------------------------------------------------------------------
- class PlayerInfo : public ::google::protobuf::Message {
- public:
- PlayerInfo();
- virtual ~PlayerInfo();
-
- PlayerInfo(const PlayerInfo& from);
-
- inline PlayerInfo& operator=(const PlayerInfo& from) {
- CopyFrom(from);
- return *this;
- }
-
- inline const ::google::protobuf::UnknownFieldSet& unknown_fields() const {
- return _unknown_fields_;
- }
-
- inline ::google::protobuf::UnknownFieldSet* mutable_unknown_fields() {
- return &_unknown_fields_;
- }
-
- static const ::google::protobuf::Descriptor* descriptor();
- static const PlayerInfo& default_instance();
-
- void Swap(PlayerInfo* other);
-
- // implements Message ----------------------------------------------
-
- PlayerInfo* New() const;
- void CopyFrom(const ::google::protobuf::Message& from);
- void MergeFrom(const ::google::protobuf::Message& from);
- void CopyFrom(const PlayerInfo& from);
- void MergeFrom(const PlayerInfo& from);
- void Clear();
- bool IsInitialized() const;
-
- int ByteSize() const;
- bool MergePartialFromCodedStream(
- ::google::protobuf::io::CodedInputStream* input);
- void SerializeWithCachedSizes(
- ::google::protobuf::io::CodedOutputStream* output) const;
- ::google::protobuf::uint8* SerializeWithCachedSizesToArray(::google::protobuf::uint8* output) const;
- int GetCachedSize() const { return _cached_size_; }
- private:
- void SharedCtor();
- void SharedDtor();
- void SetCachedSize(int size) const;
- public:
-
- ::google::protobuf::Metadata GetMetadata() const;
-
- // nested types ----------------------------------------------------
-
- typedef PlayerInfo_Vec3D Vec3D;
- typedef PlayerInfo_Ball Ball;
-
- // accessors -------------------------------------------------------
-
- // required int32 id = 1;
- inline bool has_id() const;
- inline void clear_id();
- static const int kIdFieldNumber = 1;
- inline ::google::protobuf::int32 id() const;
- inline void set_id(::google::protobuf::int32 value);
-
- // required .PlayerInfo.Vec3D cueVec = 2;
- inline bool has_cuevec() const;
- inline void clear_cuevec();
- static const int kCueVecFieldNumber = 2;
- inline const ::PlayerInfo_Vec3D& cuevec() const;
- inline ::PlayerInfo_Vec3D* mutable_cuevec();
-
- // required .PlayerInfo.Vec3D camPos = 3;
- inline bool has_campos() const;
- inline void clear_campos();
- static const int kCamPosFieldNumber = 3;
- inline const ::PlayerInfo_Vec3D& campos() const;
- inline ::PlayerInfo_Vec3D* mutable_campos();
-
- // required .PlayerInfo.Vec3D camLookAt = 4;
- inline bool has_camlookat() const;
- inline void clear_camlookat();
- static const int kCamLookAtFieldNumber = 4;
- inline const ::PlayerInfo_Vec3D& camlookat() const;
- inline ::PlayerInfo_Vec3D* mutable_camlookat();
-
- // required bool isShooting = 5;
- inline bool has_isshooting() const;
- inline void clear_isshooting();
- static const int kIsShootingFieldNumber = 5;
- inline bool isshooting() const;
- inline void set_isshooting(bool value);
-
- // required int32 turn = 6;
- inline bool has_turn() const;
- inline void clear_turn();
- static const int kTurnFieldNumber = 6;
- inline ::google::protobuf::int32 turn() const;
- inline void set_turn(::google::protobuf::int32 value);
-
- // required int32 p1score = 7;
- inline bool has_p1score() const;
- inline void clear_p1score();
- static const int kP1ScoreFieldNumber = 7;
- inline ::google::protobuf::int32 p1score() const;
- inline void set_p1score(::google::protobuf::int32 value);
-
- // required int32 p2score = 8;
- inline bool has_p2score() const;
- inline void clear_p2score();
- static const int kP2ScoreFieldNumber = 8;
- inline ::google::protobuf::int32 p2score() const;
- inline void set_p2score(::google::protobuf::int32 value);
-
- // repeated .PlayerInfo.Ball ball = 9;
- inline int ball_size() const;
- inline void clear_ball();
- static const int kBallFieldNumber = 9;
- inline const ::PlayerInfo_Ball& ball(int index) const;
- inline ::PlayerInfo_Ball* mutable_ball(int index);
- inline ::PlayerInfo_Ball* add_ball();
- inline const ::google::protobuf::RepeatedPtrField< ::PlayerInfo_Ball >&
- ball() const;
- inline ::google::protobuf::RepeatedPtrField< ::PlayerInfo_Ball >*
- mutable_ball();
-
- // required int32 p1target = 10;
- inline bool has_p1target() const;
- inline void clear_p1target();
- static const int kP1TargetFieldNumber = 10;
- inline ::google::protobuf::int32 p1target() const;
- inline void set_p1target(::google::protobuf::int32 value);
-
- // required int32 p2target = 11;
- inline bool has_p2target() const;
- inline void clear_p2target();
- static const int kP2TargetFieldNumber = 11;
- inline ::google::protobuf::int32 p2target() const;
- inline void set_p2target(::google::protobuf::int32 value);
-
- // required .PlayerInfo.Vec3D cuePos = 12;
- inline bool has_cuepos() const;
- inline void clear_cuepos();
- static const int kCuePosFieldNumber = 12;
- inline const ::PlayerInfo_Vec3D& cuepos() const;
- inline ::PlayerInfo_Vec3D* mutable_cuepos();
-
- // @@protoc_insertion_point(class_scope:PlayerInfo)
- private:
- ::google::protobuf::UnknownFieldSet _unknown_fields_;
- mutable int _cached_size_;
-
- ::google::protobuf::int32 id_;
- ::PlayerInfo_Vec3D* cuevec_;
- ::PlayerInfo_Vec3D* campos_;
- ::PlayerInfo_Vec3D* camlookat_;
- bool isshooting_;
- ::google::protobuf::int32 turn_;
- ::google::protobuf::int32 p1score_;
- ::google::protobuf::int32 p2score_;
- ::google::protobuf::RepeatedPtrField< ::PlayerInfo_Ball > ball_;
- ::google::protobuf::int32 p1target_;
- ::google::protobuf::int32 p2target_;
- ::PlayerInfo_Vec3D* cuepos_;
- friend void protobuf_AddDesc_playerInfo_2eproto();
- friend void protobuf_AssignDesc_playerInfo_2eproto();
- friend void protobuf_ShutdownFile_playerInfo_2eproto();
-
- ::google::protobuf::uint32 _has_bits_[(12 + 31) / 32];
-
- // WHY DOES & HAVE LOWER PRECEDENCE THAN != !?
- inline bool _has_bit(int index) const {
- return (_has_bits_[index / 32] & (1u << (index % 32))) != 0;
- }
- inline void _set_bit(int index) {
- _has_bits_[index / 32] |= (1u << (index % 32));
- }
- inline void _clear_bit(int index) {
- _has_bits_[index / 32] &= ~(1u << (index % 32));
- }
-
- void InitAsDefaultInstance();
- static PlayerInfo* default_instance_;
- };
- // ===================================================================
- // ===================================================================
- // PlayerInfo_Vec3D
- // required double x = 1;
- inline bool PlayerInfo_Vec3D::has_x() const {
- return _has_bit(0);
- }
- inline void PlayerInfo_Vec3D::clear_x() {
- x_ = 0;
- _clear_bit(0);
- }
- inline double PlayerInfo_Vec3D::x() const {
- return x_;
- }
- inline void PlayerInfo_Vec3D::set_x(double value) {
- _set_bit(0);
- x_ = value;
- }
- // required double y = 2;
- inline bool PlayerInfo_Vec3D::has_y() const {
- return _has_bit(1);
- }
- inline void PlayerInfo_Vec3D::clear_y() {
- y_ = 0;
- _clear_bit(1);
- }
- inline double PlayerInfo_Vec3D::y() const {
- return y_;
- }
- inline void PlayerInfo_Vec3D::set_y(double value) {
- _set_bit(1);
- y_ = value;
- }
- // required double z = 3;
- inline bool PlayerInfo_Vec3D::has_z() const {
- return _has_bit(2);
- }
- inline void PlayerInfo_Vec3D::clear_z() {
- z_ = 0;
- _clear_bit(2);
- }
- inline double PlayerInfo_Vec3D::z() const {
- return z_;
- }
- inline void PlayerInfo_Vec3D::set_z(double value) {
- _set_bit(2);
- z_ = value;
- }
- // -------------------------------------------------------------------
- // PlayerInfo_Ball
- // required double x = 1;
- inline bool PlayerInfo_Ball::has_x() const {
- return _has_bit(0);
- }
- inline void PlayerInfo_Ball::clear_x() {
- x_ = 0;
- _clear_bit(0);
- }
- inline double PlayerInfo_Ball::x() const {
- return x_;
- }
- inline void PlayerInfo_Ball::set_x(double value) {
- _set_bit(0);
- x_ = value;
- }
- // required double z = 2;
- inline bool PlayerInfo_Ball::has_z() const {
- return _has_bit(1);
- }
- inline void PlayerInfo_Ball::clear_z() {
- z_ = 0;
- _clear_bit(1);
- }
- inline double PlayerInfo_Ball::z() const {
- return z_;
- }
- inline void PlayerInfo_Ball::set_z(double value) {
- _set_bit(1);
- z_ = value;
- }
- // required bool inGame = 3;
- inline bool PlayerInfo_Ball::has_ingame() const {
- return _has_bit(2);
- }
- inline void PlayerInfo_Ball::clear_ingame() {
- ingame_ = false;
- _clear_bit(2);
- }
- inline bool PlayerInfo_Ball::ingame() const {
- return ingame_;
- }
- inline void PlayerInfo_Ball::set_ingame(bool value) {
- _set_bit(2);
- ingame_ = value;
- }
- // -------------------------------------------------------------------
- // PlayerInfo
- // required int32 id = 1;
- inline bool PlayerInfo::has_id() const {
- return _has_bit(0);
- }
- inline void PlayerInfo::clear_id() {
- id_ = 0;
- _clear_bit(0);
- }
- inline ::google::protobuf::int32 PlayerInfo::id() const {
- return id_;
- }
- inline void PlayerInfo::set_id(::google::protobuf::int32 value) {
- _set_bit(0);
- id_ = value;
- }
- // required .PlayerInfo.Vec3D cueVec = 2;
- inline bool PlayerInfo::has_cuevec() const {
- return _has_bit(1);
- }
- inline void PlayerInfo::clear_cuevec() {
- if (cuevec_ != NULL) cuevec_->::PlayerInfo_Vec3D::Clear();
- _clear_bit(1);
- }
- inline const ::PlayerInfo_Vec3D& PlayerInfo::cuevec() const {
- return cuevec_ != NULL ? *cuevec_ : *default_instance_->cuevec_;
- }
- inline ::PlayerInfo_Vec3D* PlayerInfo::mutable_cuevec() {
- _set_bit(1);
- if (cuevec_ == NULL) cuevec_ = new ::PlayerInfo_Vec3D;
- return cuevec_;
- }
- // required .PlayerInfo.Vec3D camPos = 3;
- inline bool PlayerInfo::has_campos() const {
- return _has_bit(2);
- }
- inline void PlayerInfo::clear_campos() {
- if (campos_ != NULL) campos_->::PlayerInfo_Vec3D::Clear();
- _clear_bit(2);
- }
- inline const ::PlayerInfo_Vec3D& PlayerInfo::campos() const {
- return campos_ != NULL ? *campos_ : *default_instance_->campos_;
- }
- inline ::PlayerInfo_Vec3D* PlayerInfo::mutable_campos() {
- _set_bit(2);
- if (campos_ == NULL) campos_ = new ::PlayerInfo_Vec3D;
- return campos_;
- }
- // required .PlayerInfo.Vec3D camLookAt = 4;
- inline bool PlayerInfo::has_camlookat() const {
- return _has_bit(3);
- }
- inline void PlayerInfo::clear_camlookat() {
- if (camlookat_ != NULL) camlookat_->::PlayerInfo_Vec3D::Clear();
- _clear_bit(3);
- }
- inline const ::PlayerInfo_Vec3D& PlayerInfo::camlookat() const {
- return camlookat_ != NULL ? *camlookat_ : *default_instance_->camlookat_;
- }
- inline ::PlayerInfo_Vec3D* PlayerInfo::mutable_camlookat() {
- _set_bit(3);
- if (camlookat_ == NULL) camlookat_ = new ::PlayerInfo_Vec3D;
- return camlookat_;
- }
- // required bool isShooting = 5;
- inline bool PlayerInfo::has_isshooting() const {
- return _has_bit(4);
- }
- inline void PlayerInfo::clear_isshooting() {
- isshooting_ = false;
- _clear_bit(4);
- }
- inline bool PlayerInfo::isshooting() const {
- return isshooting_;
- }
- inline void PlayerInfo::set_isshooting(bool value) {
- _set_bit(4);
- isshooting_ = value;
- }
- // required int32 turn = 6;
- inline bool PlayerInfo::has_turn() const {
- return _has_bit(5);
- }
- inline void PlayerInfo::clear_turn() {
- turn_ = 0;
- _clear_bit(5);
- }
- inline ::google::protobuf::int32 PlayerInfo::turn() const {
- return turn_;
- }
- inline void PlayerInfo::set_turn(::google::protobuf::int32 value) {
- _set_bit(5);
- turn_ = value;
- }
- // required int32 p1score = 7;
- inline bool PlayerInfo::has_p1score() const {
- return _has_bit(6);
- }
- inline void PlayerInfo::clear_p1score() {
- p1score_ = 0;
- _clear_bit(6);
- }
- inline ::google::protobuf::int32 PlayerInfo::p1score() const {
- return p1score_;
- }
- inline void PlayerInfo::set_p1score(::google::protobuf::int32 value) {
- _set_bit(6);
- p1score_ = value;
- }
- // required int32 p2score = 8;
- inline bool PlayerInfo::has_p2score() const {
- return _has_bit(7);
- }
- inline void PlayerInfo::clear_p2score() {
- p2score_ = 0;
- _clear_bit(7);
- }
- inline ::google::protobuf::int32 PlayerInfo::p2score() const {
- return p2score_;
- }
- inline void PlayerInfo::set_p2score(::google::protobuf::int32 value) {
- _set_bit(7);
- p2score_ = value;
- }
- // repeated .PlayerInfo.Ball ball = 9;
- inline int PlayerInfo::ball_size() const {
- return ball_.size();
- }
- inline void PlayerInfo::clear_ball() {
- ball_.Clear();
- }
- inline const ::PlayerInfo_Ball& PlayerInfo::ball(int index) const {
- return ball_.Get(index);
- }
- inline ::PlayerInfo_Ball* PlayerInfo::mutable_ball(int index) {
- return ball_.Mutable(index);
- }
- inline ::PlayerInfo_Ball* PlayerInfo::add_ball() {
- return ball_.Add();
- }
- inline const ::google::protobuf::RepeatedPtrField< ::PlayerInfo_Ball >&
- PlayerInfo::ball() const {
- return ball_;
- }
- inline ::google::protobuf::RepeatedPtrField< ::PlayerInfo_Ball >*
- PlayerInfo::mutable_ball() {
- return &ball_;
- }
- // required int32 p1target = 10;
- inline bool PlayerInfo::has_p1target() const {
- return _has_bit(9);
- }
- inline void PlayerInfo::clear_p1target() {
- p1target_ = 0;
- _clear_bit(9);
- }
- inline ::google::protobuf::int32 PlayerInfo::p1target() const {
- return p1target_;
- }
- inline void PlayerInfo::set_p1target(::google::protobuf::int32 value) {
- _set_bit(9);
- p1target_ = value;
- }
- // required int32 p2target = 11;
- inline bool PlayerInfo::has_p2target() const {
- return _has_bit(10);
- }
- inline void PlayerInfo::clear_p2target() {
- p2target_ = 0;
- _clear_bit(10);
- }
- inline ::google::protobuf::int32 PlayerInfo::p2target() const {
- return p2target_;
- }
- inline void PlayerInfo::set_p2target(::google::protobuf::int32 value) {
- _set_bit(10);
- p2target_ = value;
- }
- // required .PlayerInfo.Vec3D cuePos = 12;
- inline bool PlayerInfo::has_cuepos() const {
- return _has_bit(11);
- }
- inline void PlayerInfo::clear_cuepos() {
- if (cuepos_ != NULL) cuepos_->::PlayerInfo_Vec3D::Clear();
- _clear_bit(11);
- }
- inline const ::PlayerInfo_Vec3D& PlayerInfo::cuepos() const {
- return cuepos_ != NULL ? *cuepos_ : *default_instance_->cuepos_;
- }
- inline ::PlayerInfo_Vec3D* PlayerInfo::mutable_cuepos() {
- _set_bit(11);
- if (cuepos_ == NULL) cuepos_ = new ::PlayerInfo_Vec3D;
- return cuepos_;
- }
- // @@protoc_insertion_point(namespace_scope)
- #ifndef SWIG
- namespace google {
- namespace protobuf {
- } // namespace google
- } // namespace protobuf
- #endif // SWIG
- // @@protoc_insertion_point(global_scope)
- #endif // PROTOBUF_playerInfo_2eproto__INCLUDED