PageRenderTime 25ms CodeModel.GetById 18ms RepoModel.GetById 0ms app.codeStats 0ms

/modules/utils/doc/temple/common/interfaces/IPauseable.html

http://templelibrary.googlecode.com/
HTML | 29 lines | 20 code | 1 blank | 8 comment | 0 complexity | 30351668a0a9ce5da7ff691f3461eab8 MD5 | raw file
  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" href="../../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../../override.css" type="text/css"><meta name="keywords" content="IPauseable,temple.common.interfaces.IPauseable,enabled,paused,value,cancel,disable,enable,execute,pause,resume"><title>temple.common.interfaces.IPauseable</title></head><body><script language="javascript" type="text/javascript" src="../../../asdoc.js"></script><script language="javascript" type="text/javascript" src="../../../help.js"></script><script language="javascript" type="text/javascript" src="../../../cookies.js"></script><script language="javascript" type="text/javascript"><!--
  2. asdocTitle = 'IPauseable - Temple Utils Module API Documentation';
  3. var baseRef = '../../../';
  4. window.onload = configPage;
  5. --></script>
  6. <script type="text/javascript">
  7. scrollToNameAnchor();
  8. </script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">Temple Utils Module API Documentation - 3.0.2</td><td class="titleTableTopNav" align="right"><a href="../../../package-summary.html" onclick="loadClassListFrame('../../../all-classes.html')">All Packages</a>&nbsp;|&nbsp;<a href="../../../class-summary.html" onclick="loadClassListFrame('../../../all-classes.html')">All Classes</a>&nbsp;|&nbsp;<a href="../../../all-index-A.html" onclick="loadClassListFrame('../../../index-list.html')">Index</a>&nbsp;|&nbsp;<a id="framesLink1" href="../../../index.html?temple/common/interfaces/IPauseable.html&amp;temple/common/interfaces/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../../images/logo.jpg" class="logoImage" alt=" Adobe Logo " title=" Adobe Logo "></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">IPauseable</td><td class="titleTableSubNav" id="subNav" align="right"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a></td></tr><tr class="titleTableRow3"><td colspan="3">&nbsp;</td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
  9. <!--
  10. if (!isEclipse() || window.name != ECLIPSE_FRAME_NAME) {titleBar_setSubTitle("IPauseable"); titleBar_setSubNav(false,true,false,false,false,false,false,false,true,false,false ,false,false,false,false,false);}
  11. -->
  12. </script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">temple.common.interfaces</a></td></tr><tr><td class="classHeaderTableLabel">Interface</td><td class="classSignature">public interface IPauseable</td></tr><tr><td class="classHeaderTableLabel">Implementors</td><td> <a href="../../../temple/utils/CountDown.html">CountDown</a>, <a href="../../../temple/utils/FrameDelay.html">FrameDelay</a>, <a href="../../../temple/utils/TimeOut.html">TimeOut</a></td></tr></table><p></p><p></p>
  13. Interface for objects that can be paused.
  14. <p></p><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#paused" class="signatureLink">paused</a> : Boolean<div class="summaryTableDescription">[read-only]
  15. Indicates if the player or object is currently paused
  16. </div></td><td class="summaryTableOwnerCol">IPauseable</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#pause()" class="signatureLink">pause</a>():void</div><div class="summaryTableDescription">
  17. pauses the player or object.</div></td><td class="summaryTableOwnerCol">IPauseable</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#resume()" class="signatureLink">resume</a>():void</div><div class="summaryTableDescription">
  18. Resumes the player or object after pause
  19. </div></td><td class="summaryTableOwnerCol">IPauseable</td></tr></table></div><script language="javascript" type="text/javascript"><!--
  20. showHideInherited();
  21. --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="paused"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">paused</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>paused:Boolean</code>&nbsp;&nbsp;[read-only] <p></p><p>
  22. Indicates if the player or object is currently paused
  23. </p><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get paused():Boolean</code><br/></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="pause()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">pause</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function pause():void</code><p></p><p>
  24. pauses the player or object. Use resume() (not play) to resume
  25. </p></div><a name="resume()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resume</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function resume():void</code><p></p><p>
  26. Resumes the player or object after pause
  27. </p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer>by MediaMonks | http://www.mediamonks.com</footer><br/> </center></div></body></html><!--by MediaMonks | http://www.mediamonks.com<br/> -->