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/branches/Game1/SERVER/GameServer/AppServer/GSAutoFight.cpp

http://mmo-resourse.googlecode.com/
C++ | 444 lines | 358 code | 37 blank | 49 comment | 54 complexity | 6233546aff63dfa828ae80174cf0d362 MD5 | raw file
Possible License(s): Zlib, LGPL-2.1, LGPL-2.0
  1. #include "StdAfx.h"
  2. #include "GSAutoFight.h"
  3. #include "Player.h"
  4. #include "ServerRegion.h"
  5. CTimerQueue<GSAutoFight*> GSAutoFight::s_TimerQueue(4, Auto_StableTime_Space);
  6. CTimerQueue<GSAutoFight*> GSAutoFight::s_CommonTimerQueue(4,Auto_Common_Space);
  7. GSAutoFight::GSAutoFight(void)
  8. :m_pOwner(NULL)
  9. ,m_bTimerRunning(FALSE)
  10. ,m_dwDurabilityZeroAI(0)
  11. ,m_CommonTimerID(0)
  12. ,m_bCommonRunning(FALSE)
  13. ,m_bProtected(FALSE)
  14. ,m_dwTimerAI(0)
  15. ,m_dwStableHookReliveAI(0)
  16. {
  17. }
  18. GSAutoFight::~GSAutoFight()
  19. {
  20. CloseTimer();
  21. CloseCommonTimer();
  22. //??????
  23. tagAutoFightNode AutoFightNode;
  24. AutoFightNode.bOpen = 0;
  25. AutoFightNode.lFightTypeIndex = eAHT_STABLE;
  26. SetOneSetup(eAHT_STABLE,AutoFightNode);
  27. //??????
  28. tagAutoFightNode AutoFightCommontNode;
  29. AutoFightCommontNode.bOpen = 0;
  30. AutoFightCommontNode.lFightTypeIndex = eAHT_COMMON;
  31. SetOneSetup(eAHT_COMMON,AutoFightCommontNode);
  32. m_bProtected = FALSE;
  33. m_bTimerRunning = FALSE;
  34. m_dwTimerAI = 0;
  35. }
  36. void GSAutoFight::SetOwner(CPlayer* pMainPlayer)
  37. {
  38. if (pMainPlayer)
  39. {
  40. m_pOwner = pMainPlayer;
  41. }
  42. }
  43. CTimerQueue<GSAutoFight*>& GSAutoFight::GetTimerQueue()
  44. {
  45. return s_TimerQueue;
  46. }
  47. CTimerQueue<GSAutoFight*>& GSAutoFight::GetCommonTimerQueue()
  48. {
  49. return s_CommonTimerQueue;
  50. }
  51. //????????
  52. LONG GSAutoFight::ChangeSetup(LONG lType, tagAutoFightNode &AutoFightNode, BOOL bSysOpt /* = FALSE */)
  53. {
  54. LONG lRetValue = eASET_NotErr;
  55. if (NULL != m_pOwner)
  56. {
  57. switch(lType)
  58. {
  59. case eAHT_COMMON:
  60. {
  61. CServerRegion* pRegion = dynamic_cast<CServerRegion*>(m_pOwner->GetFather());
  62. if (pRegion != NULL)
  63. {
  64. if (!pRegion->GetCommonHook())
  65. {
  66. lRetValue = eASET_NotMap;
  67. return lRetValue;
  68. }
  69. //??
  70. if (AutoFightNode.bOpen)
  71. {
  72. OpenCommonTimer();
  73. }
  74. else
  75. {
  76. if (m_bTimerRunning)
  77. {
  78. m_dwTimerAI = 0;
  79. CloseTimer();
  80. }
  81. if (m_bCommonRunning)
  82. {
  83. CloseCommonTimer();
  84. m_dwDurabilityZeroAI = 0;
  85. }
  86. }
  87. }
  88. }
  89. break;
  90. case eAHT_STABLE:
  91. {
  92. CServerRegion *pRegion = dynamic_cast<CServerRegion*>(m_pOwner->GetFather());
  93. if (pRegion != NULL)
  94. {
  95. if (!pRegion->GetStableHook())
  96. {
  97. lRetValue = eASET_NotMap;
  98. return lRetValue;
  99. }
  100. if (!AutoFightNode.bOpen)
  101. {
  102. //?????????
  103. if (m_bTimerRunning)
  104. CloseTimer();
  105. //???????
  106. if (m_bCommonRunning)
  107. CloseCommonTimer();
  108. //if (GetStableTime() != 0)
  109. // SetStableTime(GetStableTime() - m_dwTimerAI);
  110. m_dwTimerAI = 0;
  111. m_dwDurabilityZeroAI = 0;
  112. }
  113. else
  114. {
  115. //??
  116. if (GetStableTime() != 0)
  117. {
  118. if (!m_bTimerRunning)
  119. OpenTimer();
  120. //???????
  121. OpenCommonTimer();
  122. }
  123. else
  124. {
  125. //??????
  126. AutoFightNode.bOpen = 0;
  127. lRetValue = eASET_NoStableTime;
  128. return lRetValue;
  129. //AutoFightNode.lFightTypeIndex = eAHT_STABLE;
  130. //lRetValue = SetOneSetup(lType,AutoFightNode);
  131. }
  132. }
  133. }
  134. }
  135. break;
  136. case eAHT_REPAIR:
  137. {
  138. if (AutoFightNode.bOpen)
  139. {
  140. if (m_pOwner->GetSilver() > MAX_REPAIRMONMEY)
  141. {
  142. break;
  143. }
  144. else
  145. {
  146. //????????
  147. AutoFightNode.bOpen = 0;
  148. lRetValue = eASET_NoMoney;
  149. return lRetValue;
  150. }
  151. }
  152. }
  153. break;
  154. default:
  155. break;
  156. }
  157. lRetValue = SetOneSetup(lType,AutoFightNode);
  158. }
  159. return lRetValue;
  160. }
  161. //! ???????
  162. long GSAutoFight::OnTimeOut(DWORD timerid,DWORD curtime,const void* var)
  163. {
  164. if (NULL != m_pOwner)
  165. {
  166. if (timerid != -1)
  167. {
  168. if (timerid == m_CommonTimerID)
  169. {
  170. BeginWork();
  171. return timerid;
  172. }
  173. }
  174. //??
  175. if (m_pOwner->IsDied())
  176. {
  177. m_dwTimerAI = 0;
  178. if (m_bProtected)
  179. {
  180. //???????????
  181. if (m_dwStableHookReliveAI==Auto_DieReliveTime)
  182. {
  183. //????
  184. m_pOwner->OnRelive(1);
  185. m_dwStableHookReliveAI = 0;
  186. }
  187. else
  188. {
  189. DWORD dwFrColor = 4294309170;
  190. DWORD dwBkColor = 3435973836;
  191. char strContend[256] = "";
  192. _snprintf(strContend, 256, CStringReading::LoadString(IDS_GS_SERVERMESSAGE,STR_GS_SERVERMESSAGE_RELIVETIMER),Auto_DieReliveTime-m_dwStableHookReliveAI);
  193. //?? PostPlayerInfo
  194. CMessage msg(MSG_S2C_OTHER_ADDPLAYERINFO);
  195. msg.Add((LONG)0);
  196. msg.Add(dwFrColor);
  197. msg.Add(dwBkColor);
  198. msg.Add(strContend);
  199. msg.SendToPlayer(m_pOwner->GetExID());
  200. m_dwStableHookReliveAI++;
  201. }
  202. }
  203. return 0;
  204. }
  205. if (!GetStableTime())
  206. {
  207. //????
  208. //if (m_bProtected)
  209. //{
  210. m_bProtected = FALSE;
  211. //??????????????????????????????? ?????????
  212. CMessage msg(MSG_S2C_SPRITE_AutoFight_ChangeStableTime);
  213. msg.Add( m_pOwner->GetType() );
  214. msg.Add( m_pOwner->GetExID() );
  215. msg.Add( "StableProtectedStatus" );
  216. msg.Add( (long)m_bProtected );
  217. msg.SendToPlayer(m_pOwner->GetExID()); // ??????*/
  218. /* }
  219. else
  220. {
  221. //??????????????????????????
  222. CMessage msg(MSG_S2C_SPRITE_AutoFight_ChangeStableTime);
  223. msg.Add(m_pOwner->GetType());
  224. msg.Add(m_pOwner->GetExID());
  225. msg.Add("ChangeToCommonMode");
  226. msg.SendToPlayer(m_pOwner->GetExID());
  227. }*/
  228. CloseTimer();
  229. CloseCommonTimer();
  230. m_dwDurabilityZeroAI = 0;
  231. m_dwTimerAI = 0;
  232. m_bTimerRunning = FALSE;
  233. //??????
  234. tagAutoFightNode AutoFightNode;
  235. AutoFightNode.bOpen = 0;
  236. AutoFightNode.lFightTypeIndex = eAHT_STABLE;
  237. SetOneSetup(eAHT_STABLE,AutoFightNode);
  238. SetStableTime(0);
  239. //??????
  240. m_pOwner->SetSavePartFlag(m_pOwner->GetSavePartFlag()|SAVE_DETAIL_INNERHOOK);
  241. }
  242. else
  243. {
  244. if (m_dwTimerAI == Auto_EnterStableTime)
  245. {
  246. m_bProtected = TRUE;
  247. //????????
  248. CMessage msg(MSG_S2C_SPRITE_AutoFight_ChangeStableTime);
  249. msg.Add( m_pOwner->GetType() );
  250. msg.Add( m_pOwner->GetExID() );
  251. msg.Add( "StableProtectedStatus" );
  252. msg.Add( (long)m_bProtected );
  253. msg.SendToPlayer(m_pOwner->GetExID()); // ??????*/
  254. }
  255. m_dwTimerAI++;
  256. SetStableTime(GetStableTime() - 1);
  257. //??????
  258. m_pOwner->SetSavePartFlag(m_pOwner->GetSavePartFlag()|SAVE_DETAIL_INNERHOOK);
  259. }
  260. }
  261. return 0;
  262. }
  263. void GSAutoFight::BeginWork()
  264. {
  265. if (m_pOwner != NULL)
  266. {
  267. if (m_pOwner->IsDied())
  268. {
  269. return;
  270. }
  271. CGoods* pGoods = NULL;
  272. // ----------------------------
  273. // 16:??
  274. pGoods = m_pOwner -> m_cEquipment.GetGoods(CEquipmentContainer::EC_WEAPON );
  275. if (pGoods != NULL)
  276. {
  277. //??????
  278. LONG lCurrentDurability = pGoods -> GetAddonPropertyValues( GAP_GOODS_MAXIMUM_DURABILITY, 2 );
  279. if (lCurrentDurability == 0)
  280. {
  281. //???????0?????????????(????????????????)
  282. const tagAutoFightNode* pAutoFightNode;
  283. pAutoFightNode = GetOneSetup((LONG)eAHT_REPAIR);
  284. if (pAutoFightNode->bOpen)
  285. {
  286. //??????
  287. if (CanAutoRepair())
  288. {
  289. return;
  290. }
  291. }
  292. //???????????????????? 3???????
  293. if (m_dwDurabilityZeroAI == Auto_ReturnCity)
  294. {
  295. //?????
  296. CloseTimer();
  297. CloseCommonTimer();
  298. //??????????
  299. //??????
  300. tagAutoFightNode AutoFightNode;
  301. AutoFightNode.bOpen = 0;
  302. AutoFightNode.lFightTypeIndex = eAHT_STABLE;
  303. LONG lReValue = SetOneSetup(eAHT_STABLE,AutoFightNode);
  304. CMessage msg(MSG_S2C_SPRITE_AutoFight_ChangeSetup_Re);
  305. if (lReValue == eASET_NotErr)
  306. {
  307. msg.Add( (LONG)lReValue);
  308. msg.Add(AutoFightNode.lFightTypeIndex);
  309. msg.AddEx(&AutoFightNode, sizeof(tagAutoFightNode));
  310. msg.SendToPlayer(m_pOwner->GetExID(), false);
  311. }
  312. CMessage msg1(MSG_S2C_SPRITE_AutoFight_ChangeSetup_Re);
  313. AutoFightNode.lFightTypeIndex = eAHT_COMMON;
  314. lReValue = SetOneSetup(eAHT_COMMON,AutoFightNode);
  315. if (lReValue == eASET_NotErr)
  316. {
  317. msg1.Add( (LONG)lReValue);
  318. msg1.Add(AutoFightNode.lFightTypeIndex);
  319. msg1.AddEx(&AutoFightNode, sizeof(tagAutoFightNode));
  320. msg1.SendToPlayer(m_pOwner->GetExID(), false);
  321. }
  322. CMessage msg2(MSG_S2C_SPRITE_AutoFight_ChangeSetup_Re);
  323. AutoFightNode.lFightTypeIndex = eAHT_REPAIR;
  324. lReValue = SetOneSetup(eAHT_REPAIR,AutoFightNode);
  325. if (lReValue == eASET_NotErr)
  326. {
  327. msg2.Add( (LONG)lReValue);
  328. msg2.Add(AutoFightNode.lFightTypeIndex);
  329. msg2.AddEx(&AutoFightNode, sizeof(tagAutoFightNode));
  330. msg2.SendToPlayer(m_pOwner->GetExID(), false);
  331. }
  332. m_dwTimerAI = 0;
  333. //??
  334. m_pOwner->SetState(CShape::STATE_DIED);
  335. m_pOwner->OnRelive(0);
  336. m_dwDurabilityZeroAI = 0;
  337. }
  338. else
  339. {
  340. DWORD dwFrColor = 4294309170;
  341. DWORD dwBkColor = 3435973836;
  342. char strContend[256] = "";
  343. _snprintf(strContend, 256, CStringReading::LoadString(IDS_GS_SERVERMESSAGE,STR_GS_SERVERMESSAGE_RETURNCITYTIMER),Auto_ReturnCity-m_dwDurabilityZeroAI);
  344. //?? PostPlayerInfo
  345. CMessage msg(MSG_S2C_OTHER_ADDPLAYERINFO);
  346. msg.Add((LONG)0);
  347. msg.Add(dwFrColor);
  348. msg.Add(dwBkColor);
  349. msg.Add(strContend);
  350. msg.SendToPlayer(m_pOwner->GetExID());
  351. m_dwDurabilityZeroAI+=3;
  352. }
  353. }
  354. }
  355. }
  356. }
  357. void GSAutoFight::OnTimerCancel(DWORD timerid,const void* var)
  358. {
  359. }
  360. void GSAutoFight::OpenTimer()
  361. {
  362. if(!m_bTimerRunning)
  363. {
  364. GetTimerQueue().Schedule(this, NULL, Auto_StableTime_Space, Auto_StableTime_Space);
  365. m_bTimerRunning = TRUE;
  366. }
  367. }
  368. void GSAutoFight::OpenDieReLiveTimer(DWORD timeValue)
  369. {
  370. if (!m_bTimerRunning)
  371. {
  372. GetTimerQueue().Schedule(this, NULL, timeGetTime()+timeValue*60*1000,0);
  373. m_bTimerRunning = TRUE;
  374. }
  375. }
  376. void GSAutoFight::OpenCommonTimer()
  377. {
  378. if (!m_bCommonRunning)
  379. {
  380. m_CommonTimerID = GetCommonTimerQueue().Schedule(this, NULL, Auto_Common_Space, Auto_Common_Space);
  381. m_bCommonRunning = TRUE;
  382. }
  383. }
  384. void GSAutoFight::CloseTimer()
  385. {
  386. m_bTimerRunning = FALSE;
  387. m_bProtected = FALSE;
  388. GetTimerQueue().Cancel(this);
  389. }
  390. void GSAutoFight::CloseCommonTimer()
  391. {
  392. m_bCommonRunning = FALSE;
  393. m_CommonTimerID = 0;
  394. GetCommonTimerQueue().Cancel(this);
  395. }
  396. //??????????
  397. bool GSAutoFight::CanAutoRepair()
  398. {
  399. if (m_pOwner)
  400. {
  401. if (m_pOwner->GetSilver() > MAX_REPAIRMONMEY)
  402. {
  403. return true;
  404. }
  405. }
  406. return false;
  407. }