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/talents/raw/talentimages/rogue_files/donotlocalize.js

https://bitbucket.org/Unity/unity-gamehead
JavaScript | 83 lines | 76 code | 5 blank | 2 comment | 0 complexity | e08304ad4f562b582018596210786e74 MD5 | raw file
Possible License(s): LGPL-2.1
  1. var i = 0;
  2. var t = 0;
  3. var nlclass = "rogue";
  4. var nlclassFolder = "rogue";
  5. nltree[i] = "Assassination"; i++;
  6. nltree[i] = "Combat"; i++;
  7. nltree[i] = "Subtlety"; i++;
  8. i = 0;
  9. nltalent[i] = ["Improved Eviscerate"]; i++;
  10. nltalent[i] = ["Remorseless Attacks"]; i++;
  11. nltalent[i] = ["Malice"]; i++;
  12. nltalent[i] = ["Ruthlessness"]; i++;
  13. nltalent[i] = ["Murder"]; i++;
  14. nltalent[i] = ["Improved Backstab"]; i++;
  15. nltalent[i] = ["Relentless Strikes"]; i++;
  16. nltalent[i] = ["Improved Expose Armor"]; i++;
  17. nltalent[i] = ["Lethality"]; i++;
  18. nltalent[i] = ["Vile Poisons"]; i++;
  19. nltalent[i] = ["Improved Poisons"]; i++;
  20. nltalent[i] = ["Fleet Footed"]; i++;
  21. nltalent[i] = ["Cold Blood"]; i++;
  22. nltalent[i] = ["Improved Kidney Shot"]; i++;
  23. nltalent[i] = ["Quick Recovery"]; i++;
  24. nltalent[i] = ["Seal Fate"]; i++;
  25. nltalent[i] = ["Master Poisoner"]; i++;
  26. nltalent[i] = ["Vigor"]; i++;
  27. nltalent[i] = ["Deadened Nerves"]; i++;
  28. nltalent[i] = ["Find Weakness"]; i++;
  29. nltalent[i] = ["Mutilate"]; i++;
  30. //combat talents
  31. nltalent[i] = ["Improved Gouge"]; i++;
  32. nltalent[i] = ["Improved Sinister Strike"]; i++;
  33. nltalent[i] = ["Lightning Reflexes"]; i++;
  34. nltalent[i] = ["Improved Slice and Dice"]; i++;
  35. nltalent[i] = ["Deflection"]; i++;
  36. nltalent[i] = ["Precision"]; i++;
  37. nltalent[i] = ["Endurance"]; i++;
  38. nltalent[i] = ["Riposte"]; i++;
  39. nltalent[i] = ["Improved Sprint"]; i++;
  40. nltalent[i] = ["Improved Kick"]; i++;
  41. nltalent[i] = ["Dagger Specialization"]; i++;
  42. nltalent[i] = ["Dual Wield Specialization"]; i++;
  43. nltalent[i] = ["Mace Specialization"]; i++;
  44. nltalent[i] = ["Blade Flurry"]; i++;
  45. nltalent[i] = ["Sword Specialization"]; i++;
  46. nltalent[i] = ["Fist Weapon Specialization"]; i++;
  47. nltalent[i] = ["Blade Twisting"]; i++;
  48. nltalent[i] = ["Weapon Expertise"]; i++;
  49. nltalent[i] = ["Aggression"]; i++;
  50. nltalent[i] = ["Vitality"]; i++;
  51. nltalent[i] = ["Adrenaline Rush"]; i++;
  52. nltalent[i] = ["Nerves of Steel"]; i++;
  53. nltalent[i] = ["Combat Potency"]; i++;
  54. nltalent[i] = ["Surprise Attacks"]; i++;
  55. //subtlety talents
  56. nltalent[i] = ["Master of Deception"]; i++;
  57. nltalent[i] = ["Opportunity"]; i++;
  58. nltalent[i] = ["Sleight of Hand"]; i++;
  59. nltalent[i] = ["Improved Sap"]; i++;
  60. nltalent[i] = ["Camouflage"]; i++;
  61. nltalent[i] = ["Initiative"]; i++;
  62. nltalent[i] = ["Ghostly Strike"]; i++;
  63. nltalent[i] = ["Improved Ambush"]; i++;
  64. nltalent[i] = ["Setup"]; i++;
  65. nltalent[i] = ["Elusiveness"]; i++;
  66. nltalent[i] = ["Serrated Blades"]; i++;
  67. nltalent[i] = ["Heightened Senses"]; i++;
  68. nltalent[i] = ["Preparation"]; i++;
  69. nltalent[i] = ["Dirty Deeds"]; i++;
  70. nltalent[i] = ["Hemorrhage"]; i++;
  71. nltalent[i] = ["Master of Subtlety"]; i++;
  72. nltalent[i] = ["Deadliness"]; i++;
  73. nltalent[i] = ["Enveloping Shadows"]; i++;
  74. nltalent[i] = ["Premeditation"]; i++;
  75. nltalent[i] = ["Cheat Death"]; i++;
  76. nltalent[i] = ["Sinister Calling"]; i++;
  77. nltalent[i] = ["Shadowstep"]; i++;
  78. jsLoaded=true;//needed for ajax script loading