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/talents/raw/talentimages/rogue_files/data.js

https://bitbucket.org/Unity/unity-gamehead
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Possible License(s): LGPL-2.1
  1. var i = 0;
  2. var t = 0;
  3. var className = "Rogue Talents";
  4. tree[i] = "Assassination"; i++;
  5. tree[i] = "Combat"; i++;
  6. tree[i] = "Subtlety"; i++;
  7. i = 0;
  8. talent[i] = [0, "Improved Eviscerate", 3, 1, 1]; i++;
  9. talent[i] = [0, "Remorseless Attacks", 2, 2, 1]; i++;
  10. talent[i] = [0, "Malice", 5, 3, 1]; i++;
  11. talent[i] = [0, "Ruthlessness", 3, 1, 2]; i++;
  12. talent[i] = [0, "Murder", 2, 2, 2]; i++;
  13. talent[i] = [0, "Improved Backstab", 3, 4, 2]; i++;
  14. talent[i] = [0, "Relentless Strikes", 1, 1, 3]; i++;
  15. talent[i] = [0, "Improved Expose Armor", 2, 2, 3]; i++;
  16. talent[i] = [0, "Lethality", 5, 3, 3, [getTalentID("Malice"),5]]; i++;
  17. talent[i] = [0, "Vile Poisons", 5, 2, 4]; i++;
  18. talent[i] = [0, "Improved Poisons", 5, 3, 4]; i++;
  19. talent[i] = [0, "Fleet Footed", 2, 1, 5]; i++;
  20. talent[i] = [0, "Cold Blood", 1, 2, 5]; i++;
  21. talent[i] = [0, "Improved Kidney Shot", 3, 3, 5]; i++;
  22. talent[i] = [0, "Quick Recovery", 2, 4, 5]; i++;
  23. talent[i] = [0, "Seal Fate", 5, 2, 6, [getTalentID("Cold Blood"),1]]; i++;
  24. talent[i] = [0, "Master Poisoner", 2, 3, 6]; i++;
  25. talent[i] = [0, "Vigor", 1, 2, 7]; i++;
  26. talent[i] = [0, "Deadened Nerves", 5, 3, 7]; i++;
  27. talent[i] = [0, "Find Weakness", 5, 3, 8]; i++;
  28. talent[i] = [0, "Mutilate", 1, 2, 9, [getTalentID("Vigor"),1]]; i++;
  29. treeStartStop[t] = i -1;
  30. t++;
  31. //holy talents
  32. talent[i] = [1, "Improved Gouge", 3, 1, 1]; i++;
  33. talent[i] = [1, "Improved Sinister Strike", 2, 2, 1]; i++;
  34. talent[i] = [1, "Lightning Reflexes", 5, 3, 1]; i++;
  35. talent[i] = [1, "Improved Slice and Dice", 3, 1, 2]; i++;
  36. talent[i] = [1, "Deflection", 5, 2, 2]; i++;
  37. talent[i] = [1, "Precision", 5, 3, 2]; i++;
  38. talent[i] = [1, "Endurance", 2, 1, 3]; i++;
  39. talent[i] = [1, "Riposte", 1, 2, 3, [getTalentID("Deflection"),5]]; i++;
  40. talent[i] = [1, "Improved Sprint", 2, 4, 3]; i++;
  41. talent[i] = [1, "Improved Kick", 2, 1, 4]; i++;
  42. talent[i] = [1, "Dagger Specialization", 5, 2, 4]; i++;
  43. talent[i] = [1, "Dual Wield Specialization", 5, 3, 4, [getTalentID("Precision"),5]]; i++;
  44. talent[i] = [1, "Mace Specialization", 5, 1, 5]; i++;
  45. talent[i] = [1, "Blade Flurry", 1, 2, 5]; i++;
  46. talent[i] = [1, "Sword Specialization", 5, 3, 5]; i++;
  47. talent[i] = [1, "Fist Weapon Specialization", 5, 4, 5]; i++;
  48. talent[i] = [1, "Blade Twisting", 2, 1, 6]; i++;
  49. talent[i] = [1, "Weapon Expertise", 2, 2, 6, [getTalentID("Blade Flurry"),1]]; i++;
  50. talent[i] = [1, "Aggression", 3, 3, 6]; i++;
  51. talent[i] = [1, "Vitality", 2, 1, 7]; i++;
  52. talent[i] = [1, "Adrenaline Rush", 1, 2, 7]; i++;
  53. talent[i] = [1, "Nerves of Steel", 2, 3, 7]; i++;
  54. talent[i] = [1, "Combat Potency", 5, 3, 8]; i++;
  55. talent[i] = [1, "Surprise Attacks", 1, 2, 9, [getTalentID("Adrenaline Rush"),1]]; i++;
  56. treeStartStop[t] = i -1;
  57. t++;
  58. //shadow talents
  59. talent[i] = [2, "Master of Deception", 5, 2, 1]; i++;
  60. talent[i] = [2, "Opportunity", 5, 3, 1]; i++;
  61. talent[i] = [2, "Sleight of Hand", 2, 1, 2]; i++;
  62. talent[i] = [2, "Dirty Tricks", 2, 2, 2]; i++;
  63. talent[i] = [2, "Camouflage", 5, 3, 2]; i++;
  64. talent[i] = [2, "Initiative", 3, 1, 3]; i++;
  65. talent[i] = [2, "Ghostly Strike", 1, 2, 3]; i++;
  66. talent[i] = [2, "Improved Ambush", 3, 3, 3]; i++;
  67. talent[i] = [2, "Setup", 3, 1, 4]; i++;
  68. talent[i] = [2, "Elusiveness", 2, 2, 4]; i++;
  69. talent[i] = [2, "Serrated Blades", 3, 3, 4]; i++;
  70. talent[i] = [2, "Heightened Senses", 2, 1, 5]; i++;
  71. talent[i] = [2, "Preparation", 1, 2, 5]; i++;
  72. talent[i] = [2, "Dirty Deeds", 2, 3, 5]; i++;
  73. talent[i] = [2, "Hemorrhage", 1, 4, 5, [getTalentID("Serrated Blades"),3]]; i++;
  74. talent[i] = [2, "Master of Subtlety", 3, 1, 6]; i++;
  75. talent[i] = [2, "Deadliness", 5, 3, 6]; i++;
  76. talent[i] = [2, "Enveloping Shadows", 3, 1, 7]; i++;
  77. talent[i] = [2, "Premeditation", 1, 2, 7, [getTalentID("Preparation"),1]]; i++;
  78. talent[i] = [2, "Cheat Death", 3, 3, 7]; i++;
  79. talent[i] = [2, "Sinister Calling", 5, 2, 8, [getTalentID("Premeditation"),1]]; i++;
  80. talent[i] = [2, "Shadowstep", 1, 2, 9]; i++;
  81. treeStartStop[t] = i -1;
  82. t++;
  83. i = 0;
  84. //Assassination Talents Begin
  85. //Improved Eviscerate - Assassination
  86. rank[i] = [
  87. "Increases the damage done by your Eviscerate ability by 5%.",
  88. "Increases the damage done by your Eviscerate ability by 10%.",
  89. "Increases the damage done by your Eviscerate ability by 15%."
  90. ];
  91. i++;
  92. //Remorseless Attacks - Assassination
  93. rank[i] = [
  94. "After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Mutilate, Hemorrhage, Ambush, or Ghostly Strike. Lasts 20 sec.",
  95. "After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Mutilate, Hemorrhage, Ambush, or Ghostly Strike. Lasts 20 sec."
  96. ];
  97. i++;
  98. //Malice - Assassination
  99. rank[i] = [
  100. "Increases your critical strike chance by 1%.",
  101. "Increases your critical strike chance by 2%.",
  102. "Increases your critical strike chance by 3%.",
  103. "Increases your critical strike chance by 4%.",
  104. "Increases your critical strike chance by 5%."
  105. ];
  106. i++;
  107. //Ruthlessness - Assassination
  108. rank[i] = [
  109. "Gives your finishing moves a 20% chance to add a combo point to your target.",
  110. "Gives your finishing moves a 40% chance to add a combo point to your target.",
  111. "Gives your finishing moves a 60% chance to add a combo point to your target."
  112. ];
  113. i++;
  114. //Murder - Assassination
  115. rank[i] = [
  116. "Increases all damage caused against Humanoid, Giant, Beast, and Dragonkin targets by 1%",
  117. "Increases all damage caused against Humanoid, Giant, Beast, and Dragonkin targets by 2%"
  118. ];
  119. i++;
  120. //Improved Backstab - Assassination
  121. rank[i] = [
  122. "Increases the critical strike chance of your Backstab ability by 10%.",
  123. "Increases the critical strike chance of your Backstab ability by 20%.",
  124. "Increases the critical strike chance of your Backstab ability by 30%."
  125. ];
  126. i++;
  127. //Relentless Strikes - Assassination
  128. rank[i] = [
  129. "Your finishing moves have a 20% chance per combo point to restore 25 energy."
  130. ];
  131. i++;
  132. //Improved Expose Armor - Assassination
  133. rank[i] = [
  134. "Increases the armor reduced by your Expose Armor ability by an additional 25%.",
  135. "Increases the armor reduced by your Expose Armor ability by an additional 50%."
  136. ];
  137. i++;
  138. //Lethality - Assassination
  139. rank[i] = [
  140. "Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilites by 6%.",
  141. "Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilites by 12%.",
  142. "Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilites by 18%.",
  143. "Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilites by 24%.",
  144. "Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilites by 30%."
  145. ];
  146. i++;
  147. //Vile Poisons - Assassination
  148. rank[i] = [
  149. "Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.",
  150. "Increases the damage dealt by your poisons and Envenom ability by 8% and gives your poisons an additional 16% chance to resist dispel effects.",
  151. "Increases the damage dealt by your poisons and Envenom ability by 12% and gives your poisons an additional 24% chance to resist dispel effects.",
  152. "Increases the damage dealt by your poisons and Envenom ability by 16% and gives your poisons an additional 32% chance to resist dispel effects.",
  153. "Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 40% chance to resist dispel effects."
  154. ];
  155. i++;
  156. //Improved Poisons - Assassination
  157. rank[i] = [
  158. "Increases the chance to apply poisons to your target by 2%.",
  159. "Increases the chance to apply poisons to your target by 4%.",
  160. "Increases the chance to apply poisons to your target by 6%.",
  161. "Increases the chance to apply poisons to your target by 8%.",
  162. "Increases the chance to apply poisons to your target by 10%."
  163. ];
  164. i++;
  165. //Fleet Footed - Assassination
  166. rank[i] = [
  167. "Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 4%. This does not stack with other movement speed increasing effects.",
  168. "Increases your chance to resist movement impairing effects by 10% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects."
  169. ];
  170. i++;
  171. //Cold Blood - Assassination
  172. rank[i] = [
  173. "<span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>3 min cooldown</span><br>When activated, increases the critical strike chance of your next offensive ability by 100%."
  174. ];
  175. i++;
  176. //Improved Kidney Shot - Assassination
  177. rank[i] = [
  178. "While affected by your Kidney Shot ability, target receives an additional 3% damage from all sources.",
  179. "While affected by your Kidney Shot ability, target receives an additional 6% damage from all sources.",
  180. "While affected by your Kidney Shot ability, target receives an additional 9% damage from all sources."
  181. ];
  182. i++;
  183. //Quick Recovery - Assassination
  184. rank[i] = [
  185. "All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.",
  186. "All healing effects on you are increased by 20%. In addition, your finishing moves cost 80% less Energy when they fail to hit."
  187. ];
  188. i++;
  189. //Seal Fate - Assassination
  190. rank[i] = [
  191. "Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.",
  192. "Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.",
  193. "Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.",
  194. "Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.",
  195. "Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point."
  196. ];
  197. i++;
  198. //Master Poisoner - Assassination
  199. rank[i] = [
  200. "Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.",
  201. "Reduces the chance your poisons will be resisted by 10% and increases your chance to resist Poison effects by an additional 30%."
  202. ];
  203. i++;
  204. //Vigor - Assassination
  205. rank[i] = [
  206. "Increases your maximum Energy by 10."
  207. ];
  208. i++;
  209. //Deadened Nerves - Assassination
  210. rank[i] = [
  211. "Decreases all physical damage taken by 1%.",
  212. "Decreases all physical damage taken by 2%.",
  213. "Decreases all physical damage taken by 3%.",
  214. "Decreases all physical damage taken by 4%.",
  215. "Decreases all physical damage taken by 5%."
  216. ];
  217. i++;
  218. //Find Weakness - Assassination
  219. rank[i] = [
  220. "Your finishing moves increase the damage of all offensive abilities by 2% for 10 sec.",
  221. "Your finishing moves increase the damage of all offensive abilities by 4% for 10 sec.",
  222. "Your finishing moves increase the damage of all offensive abilities by 6% for 10 sec.",
  223. "Your finishing moves increase the damage of all offensive abilities by 8% for 10 sec.",
  224. "Your finishing moves increase the damage of all offensive abilities by 10% for 10 sec."
  225. ];
  226. i++;
  227. //Mutilate - Assassination
  228. rank[i] = [
  229. "<span style=text-align:left;float:left;>60 Energy</span><span style=text-align:right;float:right;>5 yd range</span><br>Instant<br>Requires Daggers<br>Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.<br><br>\
  230. &nbsp;Trainable Ranks Listed Below:<br>\
  231. &nbsp;Rank 2: 63 with each weapon<br>\
  232. &nbsp;Rank 3: 88 with each weapon<br>\
  233. &nbsp;Rank 4: 101 with each weapon"
  234. ];
  235. i++;
  236. //Improved Gouge - Combat
  237. rank[i] = [
  238. "Increases the effect duration of your Gouge ability by 0.5 sec.",
  239. "Increases the effect duration of your Gouge ability by 1 sec.",
  240. "Increases the effect duration of your Gouge ability by 1.5 sec."
  241. ];
  242. i++;
  243. //Improved Sinister Strike - Combat
  244. rank[i] = [
  245. "Reduces the Energy cost of your Sinister Strike ability by 3.",
  246. "Reduces the Energy cost of your Sinister Strike ability by 5."
  247. ];
  248. i++;
  249. //Lightning Reflexes - Combat
  250. rank[i] = [
  251. "Increases your Dodge chance by 1%.",
  252. "Increases your Dodge chance by 2%.",
  253. "Increases your Dodge chance by 3%.",
  254. "Increases your Dodge chance by 4%.",
  255. "Increases your Dodge chance by 5%."
  256. ];
  257. i++;
  258. //Improved Slice and Dice - Assassination
  259. rank[i] = [
  260. "Increases the duration of your Slice and Dice ability by 15%.",
  261. "Increases the duration of your Slice and Dice ability by 30%.",
  262. "Increases the duration of your Slice and Dice ability by 45%."
  263. ];
  264. i++;
  265. //Deflection - Combat
  266. rank[i] = [
  267. "Increases your Parry chance by 1%.",
  268. "Increases your Parry chance by 2%.",
  269. "Increases your Parry chance by 3%.",
  270. "Increases your Parry chance by 4%.",
  271. "Increases your Parry chance by 5%."
  272. ];
  273. i++;
  274. //Precision - Combat
  275. rank[i] = [
  276. "Increases your chance to hit with melee weapons by 1%.",
  277. "Increases your chance to hit with melee weapons by 2%.",
  278. "Increases your chance to hit with melee weapons by 3%.",
  279. "Increases your chance to hit with melee weapons by 4%.",
  280. "Increases your chance to hit with melee weapons by 5%."
  281. ];
  282. i++;
  283. //Endurance - Combat
  284. rank[i] = [
  285. "Reduces the cooldown of your Sprint and Evasion abilities by 45 sec",
  286. "Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min."
  287. ];
  288. i++;
  289. //Riposte - Combat
  290. rank[i] = [
  291. "<span style=text-align:left;float:left;>10 Energy</span><span style=text-align:right;float:right;>5 yd range</span><br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>6 sec cooldown</span><br>A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec."
  292. ];
  293. i++;
  294. //Improved Sprint - Combat
  295. rank[i] = [
  296. "Gives a 50% chance to remove all movement imparing effects when you activate your Sprint ability.",
  297. "Gives a 100% chance to remove all movement imparing effects when you activate your Sprint ability."
  298. ];
  299. i++;
  300. //Improved Kick - Combat
  301. rank[i] = [
  302. "Gives your Kick ability a 50% chance to silence the target for 2 sec.",
  303. "Gives your Kick ability a 100% chance to silence the target for 2 sec."
  304. ];
  305. i++;
  306. //Dagger Specialization - Combat
  307. rank[i] = [
  308. "Increases your chance to get a critical strike with Daggers by 1%.",
  309. "Increases your chance to get a critical strike with Daggers by 2%.",
  310. "Increases your chance to get a critical strike with Daggers by 3%.",
  311. "Increases your chance to get a critical strike with Daggers by 4%.",
  312. "Increases your chance to get a critical strike with Daggers by 5%."
  313. ];
  314. i++;
  315. //Dual Wield Specialization - Combat
  316. rank[i] = [
  317. "Increases the damage done by your offhand weapon by 10%.",
  318. "Increases the damage done by your offhand weapon by 20%.",
  319. "Increases the damage done by your offhand weapon by 30%.",
  320. "Increases the damage done by your offhand weapon by 40%.",
  321. "Increases the damage done by your offhand weapon by 50%."
  322. ];
  323. i++;
  324. //Mace Specialization - Combat
  325. rank[i] = [
  326. "Increases your skill with Maces by 2, and gives you a 1% chance to stun your target for 3 sec with a mace.",
  327. "Increases your skill with Maces by 4, and gives you a 2% chance to stun your target for 3 sec with a mace.",
  328. "Increases your skill with Maces by 6, and gives you a 3% chance to stun your target for 3 sec with a mace.",
  329. "Increases your skill with Maces by 8, and gives you a 4% chance to stun your target for 3 sec with a mace.",
  330. "Increases your skill with Maces by 10, and gives you a 6% chance to stun your target for 3 sec with a mace."
  331. ];
  332. i++;
  333. //Blade Flurry - Combat
  334. rank[i]=[
  335. "25 Energy<br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>2 min cooldown</span><br>Requires Melee Weapon<br>Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec."
  336. ];
  337. i++;
  338. //Sword Specialization - Combat
  339. rank[i]=[
  340. "Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.",
  341. "Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.",
  342. "Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.",
  343. "Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.",
  344. "Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword."
  345. ];
  346. i++;
  347. //Fist Weapon Specialization - Combat
  348. rank[i]=[
  349. "Increases your chance to get a critical strike with Fist Weapons by 1%.",
  350. "Increases your chance to get a critical strike with Fist Weapons by 2%.",
  351. "Increases your chance to get a critical strike with Fist Weapons by 3%.",
  352. "Increases your chance to get a critical strike with Fist Weapons by 4%.",
  353. "Increases your chance to get a critical strike with Fist Weapons by 5%."
  354. ];
  355. i++;
  356. //Blade Twisting - Combat
  357. rank[i]=[
  358. "Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.",
  359. "Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 20% chance to Daze the target for 8 sec."
  360. ];
  361. i++;
  362. //Weapon Expertise - Combat
  363. rank[i]=[
  364. "Increases your skill with Swords, Fist, and Daggers by 5.",
  365. "Increases your skill with Swords, Fist, and Daggers by 10."
  366. ];
  367. i++;
  368. //Aggression - Combat
  369. rank[i]=[
  370. "Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.",
  371. "Increases the damage of your Sinister Strike and Eviscerate abilities by 4%.",
  372. "Increases the damage of your Sinister Strike and Eviscerate abilities by 6%."
  373. ];
  374. i++;
  375. //Vitality - Combat
  376. rank[i]=[
  377. "Increases your total Stamina by 2% and your total Agility by 1%.",
  378. "Increases your total Stamina by 4% and your total Agility by 2%."
  379. ];
  380. i++;
  381. //Adrenaline Rush - Combat
  382. rank[i]=[
  383. "<span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Increases your Energy regeneration rate by 100% for 15 sec."
  384. ];
  385. i++;
  386. //Nerves of Steel - Combat
  387. rank[i]=[
  388. "Increases your chance to resist Stun and Fear effects by an additional 5%.",
  389. "Increases your chance to resist Stun and Fear effects by an additional 10%."
  390. ];
  391. i++;
  392. //Combat Potency - Combat
  393. rank[i]=[
  394. "Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.",
  395. "Gives your successful off-hand melee attacks a 20% chance to generate 6 Energy.",
  396. "Gives your successful off-hand melee attacks a 20% chance to generate 9 Energy.",
  397. "Gives your successful off-hand melee attacks a 20% chance to generate 12 Energy.",
  398. "Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy."
  399. ];
  400. i++;
  401. //Surprise Attack - Combat
  402. rank[i] = [
  403. "Your Sinister Strike, Backstab, Shiv and Gouge abilities can no longer be dodged and damage caused by those abilities is increased by 10%."
  404. ];
  405. i++;
  406. //Master of Deception - Subtlety
  407. rank[i]=[
  408. "Reduces the chance enemies have to detect you while in Stealth mode.",
  409. "Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).",
  410. "Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).",
  411. "Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).",
  412. "Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)."
  413. ];
  414. i++;
  415. //Opportunity - Subtlety
  416. rank[i]=[
  417. "Increases the damage dealt when striking from behind with your Backstab, Garrote, Mutilate, and Ambush abilities by 4%.",
  418. "Increases the damage dealt when striking from behind with your Backstab, Garrote, Mutilate, and Ambush abilities by 8%.",
  419. "Increases the damage dealt when striking from behind with your Backstab, Garrote, Mutilate, and Ambush abilities by 12%.",
  420. "Increases the damage dealt when striking from behind with your Backstab, Garrote, Mutilate, and Ambush abilities by 16%.",
  421. "Increases the damage dealt when striking from behind with your Backstab, Garrote, Mutilate, and Ambush abilities by 20%."
  422. ];
  423. i++;
  424. //Sleight of Hand - Subtlety
  425. rank[i]=[
  426. "Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduced by your Feint ability by 10%.",
  427. "Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduced by your Feint ability by 20%."
  428. ];
  429. i++;
  430. //Dirty Tricks - Subtlety
  431. rank[i]=[
  432. "Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.",
  433. "Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%."
  434. ];
  435. i++;
  436. //Camouflage - Subtlety
  437. rank[i]=[
  438. "Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.",
  439. "Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.",
  440. "Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.",
  441. "Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.",
  442. "Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec."
  443. ];
  444. i++;
  445. //Initiative - Subtlety
  446. rank[i]=[
  447. "Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.",
  448. "Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.",
  449. "Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability."
  450. ];
  451. i++;
  452. //Ghostly Strike - Subtlety
  453. rank[i]=[
  454. "<span style=text-align:left;float:left;>40 Energy</span><span style=text-align:right;float:right;>5 yd range</span><br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>20 sec cooldown</span><br>A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point."
  455. ];
  456. i++;
  457. //Improved Ambush - Subtlety
  458. rank[i]=[
  459. "Increases the critical strike chance of your Ambush ability by 15%.",
  460. "Increases the critical strike chance of your Ambush ability by 30%.",
  461. "Increases the critical strike chance of your Ambush ability by 45%."
  462. ];
  463. i++;
  464. //Setup - Subtlety
  465. rank[i]=[
  466. "Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.",
  467. "Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.",
  468. "Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells."
  469. ];
  470. i++;
  471. //Elusiveness - Subtlety
  472. rank[i]=[
  473. "Reduces the cooldown of your Vanish and Blind abilities by 45 sec.",
  474. "Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.",
  475. "Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 min."
  476. ];
  477. i++;
  478. //Serrated Blades - Subtlety
  479. rank[i]=[
  480. "Causes your attacks to ignore 186 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.",
  481. "Causes your attacks to ignore 373 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.",
  482. "Causes your attacks to ignore 560 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level."
  483. ];
  484. i++;
  485. //Heightened Senses - Subtlety
  486. rank[i]=[
  487. "Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.",
  488. "Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1)."
  489. ];
  490. i++;
  491. //Preparation - Subtlety
  492. rank[i]=[
  493. "<span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>10 min cooldown</span><br>When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Adrenaline Rush and Premeditation abilities."
  494. ];
  495. i++;
  496. //Dirty Deeds - Subtlety
  497. rank[i]=[
  498. "Reduces the Energy Cost of your Cheap Shot and Garrote abilities by 10",
  499. "Reduces the Energy Cost of your Cheap Shot and Garrote abilities by 20"
  500. ];
  501. i++;
  502. //Hemorrhage - Subtlety
  503. rank[i]=[
  504. "<span style=text-align:left;float:left;>35 Energy</span><span style=text-align:right;float:right;>5 yd range</span><br>Instant<br>Requires Melee Weapon<br>An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.<br><br>\
  505. &nbsp;Trainable Ranks Listed Below:<br>\
  506. &nbsp;Rank 2: 5 Damage<br>\
  507. &nbsp;Rank 3: 7 Damage<br>\
  508. &nbsp;Rank 4: 14 Damage"
  509. ];
  510. i++;
  511. //Master of Subtlety - Subtlety
  512. rank[i]=[
  513. "Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.",
  514. "Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 7% damage.",
  515. "Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage." ];
  516. i++;
  517. //Deadliness - Subtlety
  518. rank[i]=[
  519. "Increases your Attack Power by 2%.",
  520. "Increases your Attack Power by 4%.",
  521. "Increases your Attack Power by 6%.",
  522. "Increases your Attack Power by 8%.",
  523. "Increases your Attack Power by 10%."
  524. ];
  525. i++;
  526. //Enveloping Shadows - Subtlety
  527. rank[i]=[
  528. "Increases your chance to avoid area of effect attacks by an additional 5%.",
  529. "Increases your chance to avoid area of effect attacks by an additional 10%.",
  530. "Increases your chance to avoid area of effect attacks by an additional 15%."
  531. ];
  532. i++;
  533. //Premeditation - Subtlety
  534. rank[i]=[
  535. "30 yd range<br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>2 min cooldown</span><br><span style=color:eb0504>Requires Stealth</span><br>When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost."
  536. ];
  537. i++;
  538. //Cheat Death - Subtlety
  539. rank[i]=[
  540. "You have a 10% chance to completely avoid any damaging attack that would otherwise kill you.",
  541. "You have a 20% chance to completely avoid any damaging attack that would otherwise kill you.",
  542. "You have a 30% chance to completely avoid any damaging attack that would otherwise kill you."
  543. ];
  544. i++;
  545. //Sinister Calling - Subtlety
  546. rank[i]=[
  547. "Increases your total Agility by 3%.",
  548. "Increases your total Agility by 6%.",
  549. "Increases your total Agility by 9%.",
  550. "Increases your total Agility by 12%.",
  551. "Increases your total Agility by 15%."
  552. ];
  553. i++;
  554. //Shadowstep - Subtlety
  555. rank[i]=[
  556. "<span style=text-align:left;float:left;>10 Energy</span><span style=text-align:right;float:right;>20 yd range</span><br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>15 sec cooldown</span><br><span style=color:eb0504>Requires Stealth</span><br>Attempts to step through the shadows and reappear behind your enemy. The damage of your next Ambush, Backstab or Garrote ability is increased by 20% Lasts 10 sec."
  557. ];
  558. i++;
  559. //Subtlety Talents End^^
  560. jsLoaded=true;//needed for ajax script loading