/talents/raw/talentimages/warrior_files/data.js
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Possible License(s): LGPL-2.1
- var i = 0;
- var t = 0;
- var className = "Warrior Talents";
- tree[i] = "Arms"; i++;
- tree[i] = "Fury"; i++;
- tree[i] = "Protection"; i++;
- i = 0;
- talent[i] = [0, "Improved Heroic Strike", 3, 1, 1]; i++;
- talent[i] = [0, "Deflection", 5, 2, 1]; i++;
- talent[i] = [0, "Improved Rend", 3, 3, 1]; i++;
- talent[i] = [0, "Improved Charge", 2, 1, 2]; i++;
- talent[i] = [0, "Iron Will", 5, 2, 2]; i++;
- talent[i] = [0, "Improved Thunder Clap", 3, 3, 2]; i++;
- talent[i] = [0, "Improved Overpower", 2, 1, 3]; i++;
- talent[i] = [0, "Anger Management", 1, 2, 3]; i++;
- talent[i] = [0, "Deep Wounds", 3, 3, 3]; i++;
- talent[i] = [0, "Two-Handed Weapon Specialization", 5, 2, 4]; i++;
- talent[i] = [0, "Impale", 2, 3, 4, [getTalentID("Deep Wounds"),3]]; i++;
- talent[i] = [0, "Poleaxe Specialization", 5, 1, 5]; i++;
- talent[i] = [0, "Death Wish", 1, 2, 5]; i++;
- talent[i] = [0, "Mace Specialization", 5, 3, 5]; i++;
- talent[i] = [0, "Sword Specialization", 5, 4, 5]; i++;
- talent[i] = [0, "Improved Intercept", 2, 1, 6]; i++;
- talent[i] = [0, "Improved Hamstring", 3, 3, 6]; i++;
- talent[i] = [0, "Improved Disciplines", 3, 4, 6]; i++;
- talent[i] = [0, "Blood Frenzy", 2, 1, 7]; i++;
- talent[i] = [0, "Mortal Strike", 1, 2, 7, [getTalentID("Death Wish"),1]]; i++;
- talent[i] = [0, "Second Wind", 2, 3, 7]; i++;
- talent[i] = [0, "Improved Mortal Strike", 5, 2, 8, [getTalentID("Mortal Strike"),1]]; i++;
- talent[i] = [0, "Endless Rage", 1, 2, 9]; i++;
- treeStartStop[t] = i -1;
- t++;
- //fury talents
- talent[i] = [1, "Booming Voice", 5, 2, 1]; i++;
- talent[i] = [1, "Cruelty", 5, 3, 1]; i++;
- talent[i] = [1, "Improved Demoralizing Shout", 5, 2, 2]; i++;
- talent[i] = [1, "Unbridled Wrath", 5, 3, 2]; i++;
- talent[i] = [1, "Improved Cleave", 3, 1, 3]; i++;
- talent[i] = [1, "Piercing Howl", 1, 2, 3]; i++;
- talent[i] = [1, "Blood Craze", 3, 3, 3]; i++;
- talent[i] = [1, "Commanding Presence", 5, 4, 3]; i++;
- talent[i] = [1, "Dual Wield Specialization", 5, 1, 4]; i++;
- talent[i] = [1, "Improved Execute", 2, 2, 4]; i++;
- talent[i] = [1, "Enrage", 5, 3, 4]; i++;
- talent[i] = [1, "Improved Slam", 2, 1, 5]; i++;
- talent[i] = [1, "Sweeping Strikes", 1, 2, 5]; i++;
- talent[i] = [1, "Weapon Mastery", 2, 4, 5]; i++;
- talent[i] = [1, "Improved Berserker Rage", 2, 1, 6]; i++;
- talent[i] = [1, "Flurry", 5, 3, 6, [getTalentID("Enrage"),5]]; i++;
- talent[i] = [1, "Precision", 3, 1, 7]; i++;
- talent[i] = [1, "Bloodthirst", 1, 2, 7, [getTalentID("Sweeping Strikes"),1]]; i++;
- talent[i] = [1, "Improved Whirlwind", 2, 3, 7]; i++;
- talent[i] = [1, "Improved Berserker Stance", 5, 3, 8]; i++;
- talent[i] = [1, "Rampage", 1, 2, 9, [getTalentID("Bloodthirst"),1]]; i++;
- treeStartStop[t] = i -1;
- t++;
- //protection talents
- talent[i] = [2, "Improved Bloodrage", 2, 1, 1]; i++;
- talent[i] = [2, "Tactical Mastery", 3, 2, 1]; i++;
- talent[i] = [2, "Anticipation", 5, 3, 1]; i++;
- talent[i] = [2, "Shield Specialization", 5, 2, 2]; i++;
- talent[i] = [2, "Toughness", 5, 3, 2]; i++;
- talent[i] = [2, "Last Stand", 1, 1, 3]; i++;
- talent[i] = [2, "Improved Shield Block", 1, 2, 3, [getTalentID("Shield Specialization"),5]]; i++;
- talent[i] = [2, "Improved Revenge", 3, 3, 3]; i++;
- talent[i] = [2, "Defiance", 3, 4, 3]; i++;
- talent[i] = [2, "Improved Sunder Armor", 3, 1, 4]; i++;
- talent[i] = [2, "Improved Disarm", 3, 2, 4]; i++;
- talent[i] = [2, "Improved Taunt", 2, 3, 4]; i++;
- talent[i] = [2, "Improved Shield Wall", 2, 1, 5]; i++;
- talent[i] = [2, "Concussion Blow", 1, 2, 5]; i++;
- talent[i] = [2, "Improved Shield Bash", 2, 3, 5]; i++;
- talent[i] = [2, "Shield Mastery", 3, 1, 6]; i++;
- talent[i] = [2, "One-Handed Weapon Specialization", 5, 3, 6]; i++;
- talent[i] = [2, "Improved Defensive Stance", 3, 1, 7]; i++;
- talent[i] = [2, "Shield Slam", 1, 2, 7, [getTalentID("Concussion Blow"),1]]; i++;
- talent[i] = [2, "Focused Rage", 3, 3, 7]; i++;
- talent[i] = [2, "Vitality", 5, 2, 8]; i++;
- talent[i] = [2, "Devastate", 1, 2, 9]; i++;
- treeStartStop[t] = i -1;
- t++;
- i = 0;
- //Arms Talents Begin
- //Improved Heroic Strike - Arms
- rank[i] = [
- "Reduces the cost of your Heroic Strike ability by 1 rage point.",
- "Reduces the cost of your Heroic Strike ability by 2 rage points.",
- "Reduces the cost of your Heroic Strike ability by 3 rage points."
- ];
- i++;
- //Deflection - Arms
- rank[i] = [
- "Increases your Parry chance by 1%.",
- "Increases your Parry chance by 2%.",
- "Increases your Parry chance by 3%.",
- "Increases your Parry chance by 4%.",
- "Increases your Parry chance by 5%."
- ];
- i++;
- //Improved Rend - Arms
- rank[i] = [
- "Increases the bleed damage done by your Rend ability by 25%.",
- "Increases the bleed damage done by your Rend ability by 50%.",
- "Increases the bleed damage done by your Rend ability by 75%."
- ];
- i++;
- //Improved Charge - Arms
- rank[i] = [
- "Increases the amount of rage generated by your Charge ability by 3.",
- "Increases the amount of rage generated by your Charge ability by 6."
- ];
- i++;
- //Iron Will - Protection
- rank[i]=[
- "Increases your chance to resist stun and charm effects by 3%.",
- "Increases your chance to resist stun and charm effects by 6%.",
- "Increases your chance to resist stun and charm effects by 9%.",
- "Increases your chance to resist stun and charm effects by 12%.",
- "Increases your chance to resist stun and charm effects by 15%."
- ];
- i++;
- //Improved Thunder Clap - Arms
- rank[i] = [
- "Reduces the cost of your Thunder Clap ability by 1 rage point and increases the damage by 40% and the slowing effect by an additional 4%.",
- "Reduces the cost of your Thunder Clap ability by 2 rage points and increases the damage by 70% and the slowing effect by an additional 7%.",
- "Reduces the cost of your Thunder Clap ability by 4 rage points and increases the damage by 100% and the slowing effect by an additional 10%."
- ];
- i++;
- //Improved Overpower - Arms
- rank[i] = [
- "Increases the critical strike chance of your Overpower ability by 25%.",
- "Increases the critical strike chance of your Overpower ability by 50%."
- ];
- i++;
- //Anger Management - Arms
- rank[i] = [
- "Generates 1 rage per 3 seconds."
- ];
- i++;
- //Deep Wounds - Arms
- rank[i] = [
- "Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.",
- "Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.",
- "Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec."
- ];
- i++;
- //Two-Handed Weapon Specialization - Arms
- rank[i] = [
- "Increases the damage you deal with two-handed melee weapons by 1%.",
- "Increases the damage you deal with two-handed melee weapons by 2%.",
- "Increases the damage you deal with two-handed melee weapons by 3%.",
- "Increases the damage you deal with two-handed melee weapons by 4%.",
- "Increases the damage you deal with two-handed melee weapons by 5%."
- ];
- i++;
- //Impale - Arms
- rank[i] = [
- "Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.",
- "Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%."
- ];
- i++;
- //Axe Specialization - Arms
- rank[i] = [
- "Increases your chance to get a critical strike with Axes and Polearms by 1%.",
- "Increases your chance to get a critical strike with Axes and Polearms by 2%.",
- "Increases your chance to get a critical strike with Axes and Polearms by 3%.",
- "Increases your chance to get a critical strike with Axes and Polearms by 4%.",
- "Increases your chance to get a critical strike with Axes and Polearms by 5%."
- ];
- i++;
- //Death Wish - Arms
- rank[i]=[
- "10 Rage<br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>3 min cooldown</span><br>When activated, increases your physical damage by 20% and makes you immune to Fear effects, but increases all damage taken by 5%. Lasts 30 sec."
- ];
- i++;
- //Mace Specialization - Arms
- rank[i] = [
- "Gives your melee attacks a chance to stun your target for 3 sec and generate 6 rage when using a Mace.",
- "Gives your melee attacks a chance to stun your target for 3 sec and generate 6 rage when using a Mace. More effective than Mace Specialization (Rank 1).",
- "Gives your melee attacks a chance to stun your target for 3 sec and generate 6 rage when using a Mace. More effective than Mace Specialization (Rank 2).",
- "Gives your melee attacks a chance to stun your target for 3 sec and generate 6 rage when using a Mace. More effective than Mace Specialization (Rank 3).",
- "Gives your melee attacks a chance to stun your target for 3 sec and generate 6 rage when using a Mace. More effective than Mace Specialization (Rank 4)."
- ];
- i++;
- //Sword Specialization - Arms
- rank[i] = [
- "Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.",
- "Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.",
- "Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.",
- "Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.",
- "Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword."
- ];
- i++;
- //Weapon Mastery - Arms
- rank[i] = [
- "Increases skill with all weapons by 2 and increases your chance to resist Disarm effects by an additional 50%.",
- "Increases skill with all weapons by 4 and makes you immune to Disarm effects."
- ];
- i++;
- //Improved Hamstring - Arms
- rank[i] = [
- "Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.",
- "Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.",
- "Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec."
- ];
- i++;
- //Improved Disciplines - Arms
- rank[i] = [
- "Reduces the cooldown of your Retaliation, Recklessness and Shield Wall abilities by 4 min and increases their duration by 2 sec.",
- "Reduces the cooldown of your Retaliation, Recklessness and Shield Wall abilities by 7 min and increases their duration by 4 sec.",
- "Reduces the cooldown of your Retaliation, Recklessness and Shield Wall abilities by 10 min and increases their duration by 6 sec."
- ];
- i++;
- //Blood Frenzy - Arms
- rank[i] = [
- "Your Rend and Deep Wounds abilities also increase all melee damage caused to that target by 2%.",
- "Your Rend and Deep Wounds abilities also increase all melee damage caused to that target by 4%."
- ];
- i++;
- //Mortal Strike - Arms
- rank[i] = [
- "<span style=text-align:left;float:left;>30 Rage</span><span style=text-align:right;float:right;>5 yd range</span><br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>6 sec cooldown</span><br>Requires Melee Weapon<br>A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.<br><br>\
- Trainable Ranks Listed Below:<br>\
- Rank 2: +110 Damage<br>\
- Rank 3: +135 Damage<br>\
- Rank 4: +160 Damage<br>\
- Rank 5: +230 Damage<br>\
- Rank 6: +300 Damage"
- ];
- i++;
- //Second Wind - Arms
- rank[i] = [
- "Whenever you are struck by a Stun or Immobilize effect you will generate 10 rage and 5% of your total health over 10 sec.",
- "Whenever you are struck by a Stun or Immobilize effect you will generate 20 rage and 10% of your total health over 10 sec."
- ];
- i++;
- //Improved Mortal Strike - Arms
- rank[i] = [
- "Reduces the cooldown of your Mortal Strike ability by 0.2 sec and increases the damage it causes by 1%.",
- "Reduces the cooldown of your Mortal Strike ability by 0.4 sec and increases the damage it causes by 2%.",
- "Reduces the cooldown of your Mortal Strike ability by 0.6 sec and increases the damage it causes by 3%.",
- "Reduces the cooldown of your Mortal Strike ability by 0.8 sec and increases the damage it causes by 4%.",
- "Reduces the cooldown of your Mortal Strike ability by 1 sec and increases the damage it causes by 5%."
- ];
- i++;
- //Endless Rage - Arms
- rank[i] = [
- "You generate 25% more rage from damage dealt."
- ];
- i++;
- //Booming Voice - Fury
- rank[i] = [
- "Increases the area of effect and duration of your Battle Shout, Demoralizing Shout, and Commanding Shout by 10%.",
- "Increases the area of effect and duration of your Battle Shout, Demoralizing Shout, and Commanding Shout by 20%.",
- "Increases the area of effect and duration of your Battle Shout, Demoralizing Shout, and Commanding Shout by 30%.",
- "Increases the area of effect and duration of your Battle Shout, Demoralizing Shout, and Commanding Shout by 40%.",
- "Increases the area of effect and duration of your Battle Shout, Demoralizing Shout, and Commanding Shout by 50%."
- ];
- i++;
- //Cruelty - Fury
- rank[i] = [
- "Increases your chance to get a critical strike with melee weapons by 1%.",
- "Increases your chance to get a critical strike with melee weapons by 2%.",
- "Increases your chance to get a critical strike with melee weapons by 3%.",
- "Increases your chance to get a critical strike with melee weapons by 4%.",
- "Increases your chance to get a critical strike with melee weapons by 5%."
- ];
- i++;
- //Improved Demoralizing Shout - Fury
- rank[i] = [
- "Increases the melee attack power reduction of your Demoralizing Shout by 8%.",
- "Increases the melee attack power reduction of your Demoralizing Shout by 16%.",
- "Increases the melee attack power reduction of your Demoralizing Shout by 24%.",
- "Increases the melee attack power reduction of your Demoralizing Shout by 32%.",
- "Increases the melee attack power reduction of your Demoralizing Shout by 40%."
- ];
- i++;
- //Unbridled Wrath - Fury
- rank[i] = [
- "Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.",
- "Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 1).",
- "Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 2).",
- "Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 3).",
- "Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 4)."
- ];
- i++;
- //Improved Cleave - Fury
- rank[i] = [
- "Increases the bonus damage done by your Cleave ability by 40%.",
- "Increases the bonus damage done by your Cleave ability by 80%.",
- "Increases the bonus damage done by your Cleave ability by 120%."
- ];
- i++;
- //Piercing Howl - Fury
- rank[i] = [
- "10 Rage<br>Instant<br>Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec."
- ];
- i++;
- //Blood Craze - Fury
- rank[i] = [
- "Regenerates 1% of your total health over 6 sec after being the victim of a critical strike.",
- "Regenerates 2% of your total health over 6 sec after being the victim of a critical strike.",
- "Regenerates 3% of your total health over 6 sec after being the victim of a critical strike."
- ];
- i++;
- //Commanding Presence - Fury (ex. Improved Battle Shout)
- rank[i] = [
- "Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5%.",
- "Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 10%.",
- "Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 15%.",
- "Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 20%.",
- "Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 25%."
- ];
- i++;
- //Dual Wield Specialization - Fury
- rank[i] = [
- "Increases the damage done by your offhand weapon by 5%.",
- "Increases the damage done by your offhand weapon by 10%.",
- "Increases the damage done by your offhand weapon by 15%.",
- "Increases the damage done by your offhand weapon by 20%.",
- "Increases the damage done by your offhand weapon by 25%."
- ];i++;
- //Improved Execute - Fury
- rank[i] = [
- "Reduces the Rage cost of your Execute ability by 2.",
- "Reduces the Rage cost of your Execute ability by 5."
- ];
- i++;
- //Enrage - Fury
- rank[i] = [
- "Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.",
- "Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.",
- "Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.",
- "Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.",
- "Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike."
- ];
- i++;
- //Improved Slam - Fury
- rank[i] = [
- "Decreases the casting time of your Slam ability by 0.5 sec.",
- "Decreases the casting time of your Slam ability by 1 sec."
- ];
- i++;
- //Sweeping Strikes - Fury
- rank[i] = [
- "30 Rage<br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>30 sec cooldown</span><br>Requires Melee Weapon<br>Requires Battle Stance<br>Your next 5 melee weapon swings strike an additional nearby opponent."
- ];
- i++;
- //Improved Intercept - Fury
- rank[i]=[
- "Reduces the cooldown of your Intercept ability by 5 sec.",
- "Reduces the cooldown of your Intercept ability by 10 sec."
- ];
- i++;
- //Improved Berserker Rage - Fury
- rank[i]=[
- "The Berserker Rage ability will generate 5 rage when used.",
- "The Berserker Rage ability will generate 10 rage when used."
- ];
- i++;
- //Flurry - Fury
- rank[i]=[
- "Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.",
- "Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.",
- "Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.",
- "Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.",
- "Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike."
- ];
- i++;
- //Precision - Fury
- rank[i]=[
- "Increases your chance to hit with melee weapons by 1%.",
- "Increases your chance to hit with melee weapons by 2%.",
- "Increases your chance to hit with melee weapons by 3%."
- ];
- i++;
- //Bloodthirst - Fury
- rank[i]=[
- "<span style=text-align:left;float:left;>30 Rage</span><span style=text-align:right;float:right;>Melee range</span><br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>6 sec cooldown</span><br>Instantly attack the target causing 217 damage. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec. Damage is based on your attack power.<br><br>\
- Trainable Ranks Listed Below:<br>\
- Rank 2: 13 Health<br>\
- Rank 3: 17 Health<br>\
- Rank 4: 20 Health<br>\
- Rank 5: 25 Health<br>\
- Rank 6: 30 Health"
- ];
- i++;
- //Improved Whirlwind - Fury
- rank[i]=[
- "Reduces the cooldown of your Whirlwind ability by 1 sec.",
- "Reduces the cooldown of your Whirlwind ability by 2 sec."
- ];
- i++;
- //Improved Berserker Stance - Fury
- rank[i]=[
- "Increases attack power by 2% while in Berserker Stance",
- "Increases attack power by 4% while in Berserker Stance",
- "Increases attack power by 6% while in Berserker Stance",
- "Increases attack power by 8% while in Berserker Stance",
- "Increases attack power by 10% while in Berserker Stance"
- ];
- i++;
- //Rampage - Fury
- rank[i]=[
- "20 Rage<br>Instant<br>Warrior goes on a rampage, increasing attack power by 30 and causing most successful melee attacks to increase attack power by an additional 30. This effect will stack up to 5 times. Lasts 30 sec. This ability can only be used after scoring a critical hit.<br><br>\
- Trainable Ranks Listed Below:<br>\
- Rank 2: +40 Attack Power<br>\
- Rank 3: +50 Attack Power"
- ];
- i++;
- //Improved Bloodrage - Protection
- rank[i]=[
- "Increases the instant rage generated by your Bloodrage ability by 3.",
- "Increases the instant rage generated by your Bloodrage ability by 6."
- ];
- i++;
- //Tactical Mastery - Protection
- rank[i] = [
- "You retain up to an additional 5 of your rage points when you change stances.",
- "You retain up to an additional 10 of your rage points when you change stances.",
- "You retain up to an additional 15 of your rage points when you change stances."
- ];
- i++;
- //Anticipation - Protection
- rank[i]=[
- "Increases your Defense skill by 4.",
- "Increases your Defense skill by 8.",
- "Increases your Defense skill by 12.",
- "Increases your Defense skill by 16.",
- "Increases your Defense skill by 20."
- ];
- i++;
- //Shield Specialization - Protection
- rank[i]=[
- "Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.",
- "Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.",
- "Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.",
- "Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.",
- "Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs."
- ];
- i++;
- //Toughness - Protection
- rank[i]=[
- "Increases your armor value from items by 2%.",
- "Increases your armor value from items by 4%.",
- "Increases your armor value from items by 6%.",
- "Increases your armor value from items by 8%.",
- "Increases your armor value from items by 10%."
- ];
- i++;
- //Last Stand - Protection
- rank[i]=[
- "<span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>8 min cooldown</span><br>When activated, this ability temporarily grants you 30% of your maximum hit points for 20 sec. After the effect expires, the hit points are lost."
- ];
- i++;
- //Improved Shield Block - Protection
- rank[i]=[
- "Allows your Shield Block ability to block an additional attack, and increases the duration by 1 sec."
- ];
- i++;
- //Improved Revenge - Protection
- rank[i]=[
- "Gives your Revenge ability a 15% chance to stun the target for 3 sec.",
- "Gives your Revenge ability a 30% chance to stun the target for 3 sec.",
- "Gives your Revenge ability a 45% chance to stun the target for 3 sec."
- ];
- i++;
- //Defiance - Protection
- rank[i]=[
- "Increases the threat generated by your attacks by 5% while in Defensive Stance.",
- "Increases the threat generated by your attacks by 10% while in Defensive Stance.",
- "Increases the threat generated by your attacks by 15% while in Defensive Stance."
- ];
- i++;
- //Improved Sunder Armor - Protection
- rank[i]=[
- "Reduces the cost of your Sunder Armor ability by 1 rage point.",
- "Reduces the cost of your Sunder Armor ability by 2 rage points.",
- "Reduces the cost of your Sunder Armor ability by 3 rage points."
- ];
- i++;
- //Improved Disarm - Protection
- rank[i]=[
- "Increases the duration of your Disarm ability by 1 secs.",
- "Increases the duration of your Disarm ability by 2 secs.",
- "Increases the duration of your Disarm ability by 3 secs."
- ];
- i++;
- //Improved Taunt - Protection
- rank[i]=[
- "Reduces the cooldown of your Taunt ability by 1 sec.",
- "Reduces the cooldown of your Taunt ability by 2 sec."
- ];
- i++;
- //Improved Shield Wall - Protection
- rank[i]=[
- "Increases the effect duration of your Shield Wall ability by 3 secs.",
- "Increases the effect duration of your Shield Wall ability by 5 secs."
- ];
- i++;
- //Concussion Blow - Protection
- rank[i]=[
- "<span style=text-align:left;float:left;>15 Rage</span><span style=text-align:right;float:right;>5 yd range</span><br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>45 sec cooldown</span><br>Requires Melee Weapon<br>Stuns the opponent for 5 sec."
- ];
- i++;
- //Improved Shield Bash - Protection
- rank[i]=[
- "Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.",
- "Gives your Shield Bash ability a 100% chance to silence the target for 3 sec."
- ];
- i++;
- //Shield Mastery - Protection
- rank[i]=[
- "Increases the amount of damage absorbed by your shield by 10%.",
- "Increases the amount of damage absorbed by your shield by 20%.",
- "Increases the amount of damage absorbed by your shield by 30%."
- ];
- i++;
- //One-Handed Weapon Specialization - Protection
- rank[i]=[
- "Increases the damage you deal with One-Handed Melee weapons by 2%.",
- "Increases the damage you deal with One-Handed Melee weapons by 4%.",
- "Increases the damage you deal with One-Handed Melee weapons by 6%.",
- "Increases the damage you deal with One-Handed Melee weapons by 8%.",
- "Increases the damage you deal with One-Handed Melee weapons by 10%."
- ];
- i++;
- //Improved Defensive Stance - Protection
- rank[i]=[
- "Reduces all spell damage taken while in Defensive Stance by 2%.",
- "Reduces all spell damage taken while in Defensive Stance by 4%.",
- "Reduces all spell damage taken while in Defensive Stance by 6%.",
- "Reduces all spell damage taken while in Defensive Stance by 8%.",
- "Reduces all spell damage taken while in Defensive Stance by 10%."
- ];
- i++;
- //Shield Slam - Protection
- rank[i]=[
- "<span style=text-align:left;float:left;>20 Rage</span><span style=text-align:right;float:right;>5 yd range</span><br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>6 sec cooldown</span><br>Requires Shields<br>Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.<br><br>\
- Trainable Ranks Listed Below:<br>\
- Rank 2: 264-276 Damage<br>\
- Rank 3: 303-317 Damage<br>\
- Rank 4: 342-358 Damage<br>\
- Rank 5: 410-430 Damage<br>\
- Rank 6: 478-502 Damage"
- ];
- i++;
- //Improved Defensive Stance - Protection
- rank[i]=[
- "Reduces the rage cost of all your offensive abilities by 1.",
- "Reduces the rage cost of all your offensive abilities by 2.",
- "Reduces the rage cost of all your offensive abilities by 3.",
- "Reduces the rage cost of all your offensive abilities by 4.",
- "Reduces the rage cost of all your offensive abilities by 5."
- ];
- i++;
- //Vitality - Protection
- rank[i]=[
- "Increases your total Stamina by 1% and your total Strength by 2%.",
- "Increases your total Stamina by 2% and your total Strength by 4%.",
- "Increases your total Stamina by 3% and your total Strength by 6%.",
- "Increases your total Stamina by 4% and your total Strength by 8%.",
- "Increases your total Stamina by 5% and your total Strength by 10%."
- ];
- i++;
- //Devastate - Protection
- rank[i]=[
- "<span style=text-align:left;float:left;>12 Rage</span><span style=text-align:right;float:right;>5 yd range</span><br>Instant<br>Requires One-Handed Melee Weapon<br>An instant weapon attack that causes 50% of weapon damage plus 15 and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of the Sunder Armor effect.<br><br>\
- Trainable Ranks Listed Below:<br>\
- Rank 2: +25 Damage<br>\
- Rank 3: +35 Damage"
- ];
- i++;
- //Protection Talents End^^