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/talents/raw/talentimages/mage_files/donotlocalize.js

https://bitbucket.org/Unity/unity-gamehead
JavaScript | 91 lines | 80 code | 8 blank | 3 comment | 0 complexity | 34c486a8549ce773fb4c3851c7ea73e6 MD5 | raw file
Possible License(s): LGPL-2.1
  1. var i = 0;
  2. var t = 0;
  3. var nlclass = "mage";
  4. var nlclassFolder = "mage";
  5. nltree[i] = "Arcane"; i++;
  6. nltree[i] = "Fire"; i++;
  7. nltree[i] = "Frost"; i++;
  8. i = 0;
  9. //arcane talents
  10. nltalent[i] = ["Arcane Subtlety"]; i++;
  11. nltalent[i] = ["Arcane Focus"]; i++;
  12. nltalent[i] = ["Arcane Stability"]; i++;
  13. nltalent[i] = ["Wand Specialization"]; i++;
  14. nltalent[i] = ["Magic Absorption"]; i++;
  15. nltalent[i] = ["Arcane Concentration"]; i++;
  16. nltalent[i] = ["Magic Attunement"]; i++;
  17. nltalent[i] = ["Arcane Impact"]; i++;
  18. nltalent[i] = ["Arcane Fortitude"]; i++;
  19. nltalent[i] = ["Improved Mana Shield"]; i++;
  20. nltalent[i] = ["Improved Counterspell"]; i++;
  21. nltalent[i] = ["Arcane Meditation"]; i++;
  22. nltalent[i] = ["Improved Blink"]; i++;
  23. nltalent[i] = ["Presence of Mind"]; i++;
  24. nltalent[i] = ["Arcane Mind"]; i++;
  25. nltalent[i] = ["Prismatic Cloak"]; i++;
  26. nltalent[i] = ["Arcane Instability"]; i++;
  27. nltalent[i] = ["Arcane Potency"]; i++;
  28. nltalent[i] = ["Empowered Arcane Missiles"]; i++;
  29. nltalent[i] = ["Arcane Power"]; i++;
  30. nltalent[i] = ["Spell Power"]; i++;
  31. nltalent[i] = ["Mind Mastery"]; i++;
  32. nltalent[i] = ["Slow"]; i++;
  33. treeStartStop[t] = i -1;
  34. t++;
  35. //fire talents
  36. nltalent[i] = ["Improved Fireball"]; i++;
  37. nltalent[i] = ["Impact"]; i++;
  38. nltalent[i] = ["Ignite"]; i++;
  39. nltalent[i] = ["Flame Throwing"]; i++;
  40. nltalent[i] = ["Improved Fire Blast"]; i++;
  41. nltalent[i] = ["Incinerate"]; i++;
  42. nltalent[i] = ["Improved Flamestrike"]; i++;
  43. nltalent[i] = ["Pyroblast"]; i++;
  44. nltalent[i] = ["Burning Soul"]; i++;
  45. nltalent[i] = ["Improved Scorch"]; i++;
  46. nltalent[i] = ["Improved Fire Ward"]; i++;
  47. nltalent[i] = ["Master of Elements"]; i++;
  48. nltalent[i] = ["Playing with Fire"]; i++;
  49. nltalent[i] = ["Critical Mass"]; i++;
  50. nltalent[i] = ["Blast Wave"]; i++;
  51. nltalent[i] = ["Blazing Speed"]; i++;
  52. nltalent[i] = ["Fire Power"]; i++;
  53. nltalent[i] = ["Pyromaniac"]; i++;
  54. nltalent[i] = ["Combustion"]; i++;
  55. nltalent[i] = ["Molten Fury"]; i++;
  56. nltalent[i] = ["Empowered Fire"]; i++;
  57. nltalent[i] = ["Dragon's Breath"]; i++;
  58. treeStartStop[t] = i -1;
  59. t++;
  60. //frost talents
  61. nltalent[i] = ["Frost Warding"]; i++;
  62. nltalent[i] = ["Improved Frostbolt"]; i++;
  63. nltalent[i] = ["Elemental Precision"]; i++;
  64. nltalent[i] = ["Ice Shards"]; i++;
  65. nltalent[i] = ["Frostbite"]; i++;
  66. nltalent[i] = ["Improved Frost Nova"]; i++;
  67. nltalent[i] = ["Permafrost"]; i++;
  68. nltalent[i] = ["Piercing Ice"]; i++;
  69. nltalent[i] = ["Icy Veins"]; i++;
  70. nltalent[i] = ["Improved Blizzard"]; i++;
  71. nltalent[i] = ["Arctic Reach"]; i++;
  72. nltalent[i] = ["Frost Channeling"]; i++;
  73. nltalent[i] = ["Shatter"]; i++;
  74. nltalent[i] = ["Frozen Core"]; i++;
  75. nltalent[i] = ["Cold Snap"]; i++;
  76. nltalent[i] = ["Improved Cone of Cold"]; i++;
  77. nltalent[i] = ["Ice Floes"]; i++;
  78. nltalent[i] = ["Winter's Chill"]; i++;
  79. nltalent[i] = ["Ice Barrier"]; i++;
  80. nltalent[i] = ["Arctic Winds"]; i++;
  81. nltalent[i] = ["Empowered Frostbolt"]; i++;
  82. nltalent[i] = ["Summon Water Elemental"]; i++;
  83. jsLoaded=true;//needed for ajax script loading