/talents/raw/talentimages/druid_files/donotlocalize.js
JavaScript | 88 lines | 76 code | 10 blank | 2 comment | 0 complexity | 6c4fec3db2ae8a0fa97b0e74074e7080 MD5 | raw file
Possible License(s): LGPL-2.1
- var i = 0;
- var t = 0;
- var nlclass = "druid";
- var nlclassFolder = "druid";
- nltree[i] = "Balance"; i++;
- nltree[i] = "Feral Combat"; i++;
- nltree[i] = "Restoration"; i++;
- i = 0;
- nltalent[i] = ["Starlight Wrath"]; i++;
- nltalent[i] = ["Nature's Grasp"]; i++;
- nltalent[i] = ["Improved Nature's Grasp"]; i++;
- nltalent[i] = ["Control of Nature"]; i++;
- nltalent[i] = ["Focused Starlight"]; i++;
- nltalent[i] = ["Improved Moonfire"]; i++;
- nltalent[i] = ["Brambles"]; i++;
- nltalent[i] = ["Insect Swarm"]; i++;
- nltalent[i] = ["Nature's Reach"]; i++;
- nltalent[i] = ["Vengeance"]; i++;
- nltalent[i] = ["Celestial Focus"]; i++;
- nltalent[i] = ["Lunar Guidance"]; i++;
- nltalent[i] = ["Nature's Grace"]; i++;
- nltalent[i] = ["Moonglow"]; i++;
- nltalent[i] = ["Moonfury"]; i++;
- nltalent[i] = ["Balance of Power"]; i++;
- nltalent[i] = ["Dreamstate"]; i++;
- nltalent[i] = ["Moonkin Form"]; i++;
- nltalent[i] = ["Improved Faerie Fire"]; i++;
- nltalent[i] = ["Wrath of Cenarius"]; i++;
- nltalent[i] = ["Force of Nature"]; i++;
- treeStartStop[t] = i -1;
- t++;
- //feral talents
- nltalent[i] = ["Ferocity"]; i++;
- nltalent[i] = ["Feral Aggression"]; i++;
- nltalent[i] = ["Feral Instinct"]; i++;
- nltalent[i] = ["Brutal Impact"]; i++;
- nltalent[i] = ["Thick Hide"]; i++;
- nltalent[i] = ["Feral Swiftness"]; i++;
- nltalent[i] = ["Feral Charge"]; i++;
- nltalent[i] = ["Sharpened Claws"]; i++;
- nltalent[i] = ["Shredding Attacks"]; i++;
- nltalent[i] = ["Predatory Strikes"]; i++;
- nltalent[i] = ["Primal Fury"]; i++;
- nltalent[i] = ["Savage Fury"]; i++;
- nltalent[i] = ["Faerie Fire (Feral)"]; i++;
- nltalent[i] = ["Nurturing Instinct"]; i++;
- nltalent[i] = ["Heart of the Wild"]; i++;
- nltalent[i] = ["Survival of the Fittest"]; i++;
- nltalent[i] = ["Primal Tenacity"]; i++;
- nltalent[i] = ["Leader of the Pack"]; i++;
- nltalent[i] = ["Improved Leader of the Pack"]; i++;
- nltalent[i] = ["Predatory Instincts"]; i++;
- nltalent[i] = ["Mangle"]; i++;
- treeStartStop[t] = i -1;
- t++;
- //restoration talents
- nltalent[i] = ["Improved Mark of the Wild"]; i++;
- nltalent[i] = ["Furor"]; i++;
- nltalent[i] = ["Naturalist"]; i++;
- nltalent[i] = ["Nature's Focus"]; i++;
- nltalent[i] = ["Natural Shapeshifter"]; i++;
- nltalent[i] = ["Intensity"]; i++;
- nltalent[i] = ["Subtlety"]; i++;
- nltalent[i] = ["Omen of Clarity"]; i++;
- nltalent[i] = ["Tranquil Spirit"]; i++;
- nltalent[i] = ["Improved Rejuvenation"]; i++;
- nltalent[i] = ["Nature's Swiftness"]; i++;
- nltalent[i] = ["Gift of Nature"]; i++;
- nltalent[i] = ["Improved Tranquility"]; i++;
- nltalent[i] = ["Empowered Touch"]; i++;
- nltalent[i] = ["Improved Regrowth"]; i++;
- nltalent[i] = ["Living Spirit"]; i++;
- nltalent[i] = ["Swiftmend"]; i++;
- nltalent[i] = ["Natural Perfection"]; i++;
- nltalent[i] = ["Empowered Rejuvenation"]; i++;
- nltalent[i] = ["Tree of Life"]; i++;
- treeStartStop[t] = i -1;
- t++;