/talents/js/warrior/donotlocalize.js
JavaScript | 89 lines | 79 code | 8 blank | 2 comment | 0 complexity | 3e23d12ff479f2008743ddab537740e7 MD5 | raw file
Possible License(s): LGPL-2.1
- var i = 0;
- var t = 0;
- var nlclass = "warrior";
- var nlclassFolder = "warrior";
- nltree[i] = "Arms"; i++;
- nltree[i] = "Fury"; i++;
- nltree[i] = "Protection"; i++;
- i = 0;
- nltalent[i] = ["Improved Heroic Strike"]; i++;
- nltalent[i] = ["Deflection"]; i++;
- nltalent[i] = ["Improved Rend"]; i++;
- nltalent[i] = ["Improved Charge"]; i++;
- nltalent[i] = ["Iron Will"]; i++;
- nltalent[i] = ["Improved Thunder Clap"]; i++;
- nltalent[i] = ["Improved Overpower"]; i++;
- nltalent[i] = ["Anger Management"]; i++;
- nltalent[i] = ["Deep Wounds"]; i++;
- nltalent[i] = ["Two-Handed Weapon Specialization"]; i++;
- nltalent[i] = ["Impale"]; i++;
- nltalent[i] = ["Poleaxe Specialization"]; i++;
- nltalent[i] = ["Death Wish"]; i++;
- nltalent[i] = ["Mace Specialization"]; i++;
- nltalent[i] = ["Sword Specialization"]; i++;
- nltalent[i] = ["Improved Intercept"]; i++;
- nltalent[i] = ["Improved Hamstring"]; i++;
- nltalent[i] = ["Improved Disciplines"]; i++;
- nltalent[i] = ["Blood Frenzy"]; i++;
- nltalent[i] = ["Mortal Strike"]; i++;
- nltalent[i] = ["Second Wind"]; i++;
- nltalent[i] = ["Improved Mortal Strike"]; i++;
- nltalent[i] = ["Endless Rage"]; i++;
- treeStartStop[t] = i -1;
- t++;
- //fury talents
- nltalent[i] = ["Booming Voice"]; i++;
- nltalent[i] = ["Cruelty"]; i++;
- nltalent[i] = ["Improved Demoralizing Shout"]; i++;
- nltalent[i] = ["Unbridled Wrath"]; i++;
- nltalent[i] = ["Improved Cleave"]; i++;
- nltalent[i] = ["Piercing Howl"]; i++;
- nltalent[i] = ["Blood Craze"]; i++;
- nltalent[i] = ["Commanding Presence"]; i++;
- nltalent[i] = ["Dual Wield Specialization"]; i++;
- nltalent[i] = ["Improved Execute"]; i++;
- nltalent[i] = ["Enrage"]; i++;
- nltalent[i] = ["Improved Slam"]; i++;
- nltalent[i] = ["Sweeping Strikes"]; i++;
- nltalent[i] = ["Weapon Mastery"]; i++;
- nltalent[i] = ["Improved Berserker Rage"]; i++;
- nltalent[i] = ["Flurry"]; i++;
- nltalent[i] = ["Precision"]; i++;
- nltalent[i] = ["Bloodthirst"]; i++;
- nltalent[i] = ["Improved Whirlwind"]; i++;
- nltalent[i] = ["Improved Berserker Stance"]; i++;
- nltalent[i] = ["Rampage"]; i++;
- treeStartStop[t] = i -1;
- t++;
- //protection talents
- nltalent[i] = ["Improved Bloodrage"]; i++;
- nltalent[i] = ["Tactical Mastery"]; i++;
- nltalent[i] = ["Anticipation"]; i++;
- nltalent[i] = ["Shield Specialization"]; i++;
- nltalent[i] = ["Toughness"]; i++;
- nltalent[i] = ["Last Stand"]; i++;
- nltalent[i] = ["Improved Shield Block"]; i++;
- nltalent[i] = ["Improved Revenge"]; i++;
- nltalent[i] = ["Defiance"]; i++;
- nltalent[i] = ["Improved Sunder Armor"]; i++;
- nltalent[i] = ["Improved Disarm"]; i++;
- nltalent[i] = ["Improved Taunt"]; i++;
- nltalent[i] = ["Improved Shield Wall"]; i++;
- nltalent[i] = ["Concussion Blow"]; i++;
- nltalent[i] = ["Improved Shield Bash"]; i++;
- nltalent[i] = ["Shield Mastery"]; i++;
- nltalent[i] = ["One-Handed Weapon Specialization"]; i++;
- nltalent[i] = ["Improved Defensive Stance"]; i++;
- nltalent[i] = ["Shield Slam"]; i++;
- nltalent[i] = ["Focused Rage"]; i++;
- nltalent[i] = ["Vitality"]; i++;
- nltalent[i] = ["Devastate"]; i++;
- jsLoaded=true;//needed for ajax script loading