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/talents/js/warrior/donotlocalize.js

https://bitbucket.org/Unity/unity-gamehead
JavaScript | 89 lines | 79 code | 8 blank | 2 comment | 0 complexity | 3e23d12ff479f2008743ddab537740e7 MD5 | raw file
Possible License(s): LGPL-2.1
  1. var i = 0;
  2. var t = 0;
  3. var nlclass = "warrior";
  4. var nlclassFolder = "warrior";
  5. nltree[i] = "Arms"; i++;
  6. nltree[i] = "Fury"; i++;
  7. nltree[i] = "Protection"; i++;
  8. i = 0;
  9. nltalent[i] = ["Improved Heroic Strike"]; i++;
  10. nltalent[i] = ["Deflection"]; i++;
  11. nltalent[i] = ["Improved Rend"]; i++;
  12. nltalent[i] = ["Improved Charge"]; i++;
  13. nltalent[i] = ["Iron Will"]; i++;
  14. nltalent[i] = ["Improved Thunder Clap"]; i++;
  15. nltalent[i] = ["Improved Overpower"]; i++;
  16. nltalent[i] = ["Anger Management"]; i++;
  17. nltalent[i] = ["Deep Wounds"]; i++;
  18. nltalent[i] = ["Two-Handed Weapon Specialization"]; i++;
  19. nltalent[i] = ["Impale"]; i++;
  20. nltalent[i] = ["Poleaxe Specialization"]; i++;
  21. nltalent[i] = ["Death Wish"]; i++;
  22. nltalent[i] = ["Mace Specialization"]; i++;
  23. nltalent[i] = ["Sword Specialization"]; i++;
  24. nltalent[i] = ["Improved Intercept"]; i++;
  25. nltalent[i] = ["Improved Hamstring"]; i++;
  26. nltalent[i] = ["Improved Disciplines"]; i++;
  27. nltalent[i] = ["Blood Frenzy"]; i++;
  28. nltalent[i] = ["Mortal Strike"]; i++;
  29. nltalent[i] = ["Second Wind"]; i++;
  30. nltalent[i] = ["Improved Mortal Strike"]; i++;
  31. nltalent[i] = ["Endless Rage"]; i++;
  32. treeStartStop[t] = i -1;
  33. t++;
  34. //fury talents
  35. nltalent[i] = ["Booming Voice"]; i++;
  36. nltalent[i] = ["Cruelty"]; i++;
  37. nltalent[i] = ["Improved Demoralizing Shout"]; i++;
  38. nltalent[i] = ["Unbridled Wrath"]; i++;
  39. nltalent[i] = ["Improved Cleave"]; i++;
  40. nltalent[i] = ["Piercing Howl"]; i++;
  41. nltalent[i] = ["Blood Craze"]; i++;
  42. nltalent[i] = ["Commanding Presence"]; i++;
  43. nltalent[i] = ["Dual Wield Specialization"]; i++;
  44. nltalent[i] = ["Improved Execute"]; i++;
  45. nltalent[i] = ["Enrage"]; i++;
  46. nltalent[i] = ["Improved Slam"]; i++;
  47. nltalent[i] = ["Sweeping Strikes"]; i++;
  48. nltalent[i] = ["Weapon Mastery"]; i++;
  49. nltalent[i] = ["Improved Berserker Rage"]; i++;
  50. nltalent[i] = ["Flurry"]; i++;
  51. nltalent[i] = ["Precision"]; i++;
  52. nltalent[i] = ["Bloodthirst"]; i++;
  53. nltalent[i] = ["Improved Whirlwind"]; i++;
  54. nltalent[i] = ["Improved Berserker Stance"]; i++;
  55. nltalent[i] = ["Rampage"]; i++;
  56. treeStartStop[t] = i -1;
  57. t++;
  58. //protection talents
  59. nltalent[i] = ["Improved Bloodrage"]; i++;
  60. nltalent[i] = ["Tactical Mastery"]; i++;
  61. nltalent[i] = ["Anticipation"]; i++;
  62. nltalent[i] = ["Shield Specialization"]; i++;
  63. nltalent[i] = ["Toughness"]; i++;
  64. nltalent[i] = ["Last Stand"]; i++;
  65. nltalent[i] = ["Improved Shield Block"]; i++;
  66. nltalent[i] = ["Improved Revenge"]; i++;
  67. nltalent[i] = ["Defiance"]; i++;
  68. nltalent[i] = ["Improved Sunder Armor"]; i++;
  69. nltalent[i] = ["Improved Disarm"]; i++;
  70. nltalent[i] = ["Improved Taunt"]; i++;
  71. nltalent[i] = ["Improved Shield Wall"]; i++;
  72. nltalent[i] = ["Concussion Blow"]; i++;
  73. nltalent[i] = ["Improved Shield Bash"]; i++;
  74. nltalent[i] = ["Shield Mastery"]; i++;
  75. nltalent[i] = ["One-Handed Weapon Specialization"]; i++;
  76. nltalent[i] = ["Improved Defensive Stance"]; i++;
  77. nltalent[i] = ["Shield Slam"]; i++;
  78. nltalent[i] = ["Focused Rage"]; i++;
  79. nltalent[i] = ["Vitality"]; i++;
  80. nltalent[i] = ["Devastate"]; i++;
  81. jsLoaded=true;//needed for ajax script loading