/lib/ode/ode_source/ode/src/collision_transform.h
http://narutortsproject.googlecode.com/ · C++ Header · 40 lines · 7 code · 7 blank · 26 comment · 0 complexity · 59ad61721f4b092b66b8a1041e071a81 MD5 · raw file
- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: russ@q12.org Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
-
- /*
-
- geom transform
-
- */
-
- #ifndef _ODE_COLLISION_TRANSFORM_H_
- #define _ODE_COLLISION_TRANSFORM_H_
-
- #include <ode/common.h>
- #include "collision_kernel.h"
-
-
- int dCollideTransform (dxGeom *o1, dxGeom *o2, int flags,
- dContactGeom *contact, int skip);
-
-
- #endif