PageRenderTime 24ms CodeModel.GetById 22ms app.highlight 1ms RepoModel.GetById 0ms app.codeStats 0ms

/lib/ode/ode_source/ode/src/collision_transform.h

http://narutortsproject.googlecode.com/
C++ Header | 40 lines | 7 code | 7 blank | 26 comment | 0 complexity | 59ad61721f4b092b66b8a1041e071a81 MD5 | raw file
 1/*************************************************************************
 2 *                                                                       *
 3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
 4 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
 5 *                                                                       *
 6 * This library is free software; you can redistribute it and/or         *
 7 * modify it under the terms of EITHER:                                  *
 8 *   (1) The GNU Lesser General Public License as published by the Free  *
 9 *       Software Foundation; either version 2.1 of the License, or (at  *
10 *       your option) any later version. The text of the GNU Lesser      *
11 *       General Public License is included with this library in the     *
12 *       file LICENSE.TXT.                                               *
13 *   (2) The BSD-style license that is included with this library in     *
14 *       the file LICENSE-BSD.TXT.                                       *
15 *                                                                       *
16 * This library is distributed in the hope that it will be useful,       *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
20 *                                                                       *
21 *************************************************************************/
22
23/*
24
25geom transform
26
27*/
28
29#ifndef _ODE_COLLISION_TRANSFORM_H_
30#define _ODE_COLLISION_TRANSFORM_H_
31
32#include <ode/common.h>
33#include "collision_kernel.h"
34
35
36int dCollideTransform (dxGeom *o1, dxGeom *o2, int flags,
37		       dContactGeom *contact, int skip);
38
39
40#endif