/lib/ode/ode_source/ode/src/collision_transform.h

http://narutortsproject.googlecode.com/ · C++ Header · 40 lines · 7 code · 7 blank · 26 comment · 0 complexity · 59ad61721f4b092b66b8a1041e071a81 MD5 · raw file

  1. /*************************************************************************
  2. * *
  3. * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
  4. * All rights reserved. Email: russ@q12.org Web: www.q12.org *
  5. * *
  6. * This library is free software; you can redistribute it and/or *
  7. * modify it under the terms of EITHER: *
  8. * (1) The GNU Lesser General Public License as published by the Free *
  9. * Software Foundation; either version 2.1 of the License, or (at *
  10. * your option) any later version. The text of the GNU Lesser *
  11. * General Public License is included with this library in the *
  12. * file LICENSE.TXT. *
  13. * (2) The BSD-style license that is included with this library in *
  14. * the file LICENSE-BSD.TXT. *
  15. * *
  16. * This library is distributed in the hope that it will be useful, *
  17. * but WITHOUT ANY WARRANTY; without even the implied warranty of *
  18. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
  19. * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
  20. * *
  21. *************************************************************************/
  22. /*
  23. geom transform
  24. */
  25. #ifndef _ODE_COLLISION_TRANSFORM_H_
  26. #define _ODE_COLLISION_TRANSFORM_H_
  27. #include <ode/common.h>
  28. #include "collision_kernel.h"
  29. int dCollideTransform (dxGeom *o1, dxGeom *o2, int flags,
  30. dContactGeom *contact, int skip);
  31. #endif