/lib/ode/ode_source/ode/src/collision_transform.h
C++ Header | 40 lines | 7 code | 7 blank | 26 comment | 0 complexity | 59ad61721f4b092b66b8a1041e071a81 MD5 | raw file
1/************************************************************************* 2 * * 3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * 4 * All rights reserved. Email: russ@q12.org Web: www.q12.org * 5 * * 6 * This library is free software; you can redistribute it and/or * 7 * modify it under the terms of EITHER: * 8 * (1) The GNU Lesser General Public License as published by the Free * 9 * Software Foundation; either version 2.1 of the License, or (at * 10 * your option) any later version. The text of the GNU Lesser * 11 * General Public License is included with this library in the * 12 * file LICENSE.TXT. * 13 * (2) The BSD-style license that is included with this library in * 14 * the file LICENSE-BSD.TXT. * 15 * * 16 * This library is distributed in the hope that it will be useful, * 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * 19 * LICENSE.TXT and LICENSE-BSD.TXT for more details. * 20 * * 21 *************************************************************************/ 22 23/* 24 25geom transform 26 27*/ 28 29#ifndef _ODE_COLLISION_TRANSFORM_H_ 30#define _ODE_COLLISION_TRANSFORM_H_ 31 32#include <ode/common.h> 33#include "collision_kernel.h" 34 35 36int dCollideTransform (dxGeom *o1, dxGeom *o2, int flags, 37 dContactGeom *contact, int skip); 38 39 40#endif