/src/uk/co/bigroom/input/KeyPoll.as
http://bigroom.googlecode.com/ · ActionScript · 129 lines · 59 code · 9 blank · 61 comment · 4 complexity · c1cee3865ae60487e829b660d294ff39 MD5 · raw file
- /*
- * Author: Richard Lord
- * Copyright (c) Big Room Ventures Ltd. 2007-2008
- * Version: 1.0.3
- *
- * Licence Agreement
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- package uk.co.bigroom.input
- {
- import flash.events.KeyboardEvent;
- import flash.events.Event;
- import flash.display.DisplayObject;
- import flash.utils.ByteArray;
-
- /**
- * <p>Games often need to get the current state of various keys in order to respond to user input.
- * This is not the same as responding to key down and key up events, but is rather a case of discovering
- * if a particular key is currently pressed.</p>
- *
- * <p>In Actionscript 2 this was a simple matter of calling Key.isDown() with the appropriate key code.
- * But in Actionscript 3 Key.isDown no longer exists and the only intrinsic way to react to the keyboard
- * is via the keyUp and keyDown events.</p>
- *
- * <p>The KeyPoll class rectifies this. It has isDown and isUp methods, each taking a key code as a
- * parameter and returning a Boolean.</p>
- */
- public class KeyPoll
- {
- private var states:ByteArray;
- private var dispObj:DisplayObject;
-
- /**
- * Constructor
- *
- * @param stage A display object on which to listen for keyboard events.
- * To catch all key events, this should be a reference to the stage.
- */
- public function KeyPoll( stage:DisplayObject )
- {
- states = new ByteArray();
- states.writeUnsignedInt( 0 );
- states.writeUnsignedInt( 0 );
- states.writeUnsignedInt( 0 );
- states.writeUnsignedInt( 0 );
- states.writeUnsignedInt( 0 );
- states.writeUnsignedInt( 0 );
- states.writeUnsignedInt( 0 );
- states.writeUnsignedInt( 0 );
- dispObj = stage;
- dispObj.addEventListener( KeyboardEvent.KEY_DOWN, keyDownListener, false, 0, true );
- dispObj.addEventListener( KeyboardEvent.KEY_UP, keyUpListener, false, 0, true );
- dispObj.addEventListener( Event.ACTIVATE, activateListener, false, 0, true );
- dispObj.addEventListener( Event.DEACTIVATE, deactivateListener, false, 0, true );
- }
-
- private function keyDownListener( ev:KeyboardEvent ):void
- {
- states[ ev.keyCode >>> 3 ] |= 1 << (ev.keyCode & 7);
- }
-
- private function keyUpListener( ev:KeyboardEvent ):void
- {
- states[ ev.keyCode >>> 3 ] &= ~(1 << (ev.keyCode & 7));
- }
-
- private function activateListener( ev:Event ):void
- {
- for ( var i:int = 0; i < 32; ++i )
- {
- states[ i ] = 0;
- }
- }
-
- private function deactivateListener( ev:Event ):void
- {
- for ( var i:int = 0; i < 32; ++i )
- {
- states[ i ] = 0;
- }
- }
-
- /**
- * To test whether a key is down.
- *
- * @param keyCode code for the key to test.
- *
- * @return true if the key is down, false otherwise.
- *
- * @see #isUp()
- */
- public function isDown( keyCode:uint ):Boolean
- {
- return ( states[ keyCode >>> 3 ] & (1 << (keyCode & 7)) ) != 0;
- }
-
- /**
- * To test whether a key is up.
- *
- * @param keyCode code for the key to test.
- *
- * @return true if the key is up, false otherwise.
- *
- * @see #isDown()
- */
- public function isUp( keyCode:uint ):Boolean
- {
- return ( states[ keyCode >>> 3 ] & (1 << (keyCode & 7)) ) == 0;
- }
- }
- }