/templates/cocos2d-iphone/cocos2d/cocos2d.h
http://ashevillejam2011.googlecode.com/ · C++ Header · 133 lines · 72 code · 11 blank · 50 comment · 0 complexity · 8c4c06de9b43da13ce37e64489250bd2 MD5 · raw file
- /*
- * cocos2d for iPhone: http://www.cocos2d-iphone.org
- *
- * Copyright (c) 2008-2010 Ricardo Quesada
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- /** @mainpage cocos2d for iPhone API reference
- *
- * @image html Icon.png
- *
- * @section intro Introduction
- * This is cocos2d API reference
- *
- * The programming guide is hosted here: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:index
- *
- * <hr>
- *
- * @todo A native english speaker should check the grammar. We need your help!
- *
- */
-
- // 0x00 HI ME LO
- // 00 00 99 04
- #define COCOS2D_VERSION 0x00009904
-
- //
- // all cocos2d include files
- //
- #import "ccConfig.h" // should be included first
-
- #import "CCBlockSupport.h"
- #import "CCAction.h"
- #import "CCCamera.h"
- #import "CCCameraAction.h"
- #import "CCProtocols.h"
- #import "CCNode.h"
- #import "CCDirector.h"
- #import "CCTouchDispatcher.h"
- #import "CCTouchDelegateProtocol.h"
- #import "CCInstantAction.h"
- #import "CCIntervalAction.h"
- #import "CCEaseAction.h"
- #import "CCLabel.h"
- #import "CCLayer.h"
- #import "CCMenu.h"
- #import "CCMenuItem.h"
- #import "CCParticleSystem.h"
- #import "CCPointParticleSystem.h"
- #import "CCQuadParticleSystem.h"
- #import "CCParticleExamples.h"
- #import "CCDrawingPrimitives.h"
- #import "CCScene.h"
- #import "CCScheduler.h"
- #import "CCSprite.h"
- #import "CCSpriteFrame.h"
- #import "CCSpriteSheet.h"
- #import "CCSpriteFrameCache.h"
- #import "CCTextureCache.h"
- #import "CCTransition.h"
- #import "CCTextureAtlas.h"
- #import "CCLabelAtlas.h"
- #import "CCAtlasNode.h"
- #import "CCEaseAction.h"
- #import "CCTiledGridAction.h"
- #import "CCGrabber.h"
- #import "CCGrid.h"
- #import "CCGrid3DAction.h"
- #import "CCGridAction.h"
- #import "CCBitmapFontAtlas.h"
- #import "CCParallaxNode.h"
- #import "CCActionManager.h"
- #import "CCTMXTiledMap.h"
- #import "CCTMXLayer.h"
- #import "CCTMXObjectGroup.h"
- #import "CCTMXXMLParser.h"
- #import "CCTileMapAtlas.h"
- #import "CCRenderTexture.h"
- #import "CCMotionStreak.h"
- #import "CCPageTurn3DAction.h"
- #import "CCPageTurnTransition.h"
- #import "CCTexture2D.h"
- #import "CCPVRTexture.h"
- #import "CCTouchHandler.h"
- #import "CCConfiguration.h"
- #import "CCRadialTransition.h"
- #import "CCProgressTimerActions.h"
- #import "CCPropertyAction.h"
-
- //
- // cocos2d macros
- //
- #import "ccTypes.h"
- #import "ccMacros.h"
-
- //
- // cocos2d helper files
- //
- #import "Support/OpenGL_Internal.h"
- #import "Support/EAGLView.h"
- #import "Support/CCFileUtils.h"
- #import "Support/CGPointExtension.h"
- #import "Support/ccCArray.h"
- #import "Support/CCArray.h"
-
- #if CC_ENABLE_PROFILERS
- #import "Support/CCProfiling.h"
- #endif // CC_ENABLE_PROFILERS
-
-
- // compatibility with v0.8
- #import "CCCompatibility.h"
-
-
- // free functions
- NSString * cocos2dVersion(void);