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/gl/_corearb.py

https://bitbucket.org/duangle/pyopengl-cffi
Python | 5916 lines | 5905 code | 10 blank | 1 comment | 0 complexity | 8c25e7715c8d72d1921d895899ef6f5a MD5 | raw file

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  1. # this file is auto-generated. do not edit.
  2. from __future__ import (print_function, division, absolute_import)
  3. from cffi import FFI
  4. UNMANGLED_EXPORTS = [
  5. "_glCompressedTexSubImage3D",
  6. "_glTexCoordP3uiv",
  7. "_glDrawElementsInstancedBaseInstance",
  8. "_glGetMultisamplefv",
  9. "_glProgramUniformMatrix4fv",
  10. "_glVertexAttrib4ubv",
  11. "_glUniformMatrix3dv",
  12. "_glProgramUniform3uiv",
  13. "_glGetnMapdvARB",
  14. "_glViewportArrayv",
  15. "_glUniform2dv",
  16. "_glGetUniformfv",
  17. "_glGetUniformuiv",
  18. "_glCompileShaderIncludeARB",
  19. "_glGetRenderbufferParameteriv",
  20. "_glFenceSync",
  21. "_glVertexAttrib3sv",
  22. "_glGenSamplers",
  23. "_glGetTexParameterIuiv",
  24. "_glVertexAttrib4Nbv",
  25. "_glIsSync",
  26. "_glUniformMatrix2x3dv",
  27. "_glUniform4uiv",
  28. "_glScissorArrayv",
  29. "_glGetnUniformdvARB",
  30. "_glMapBuffer",
  31. "_glDeleteSync",
  32. "_glUniformMatrix4x2dv",
  33. "_glUniform3iv",
  34. "_glProgramUniform4iv",
  35. "_glGetProgramInfoLog",
  36. "_glVertexAttribI4usv",
  37. "_glGetShaderSource",
  38. "_glDebugMessageCallbackARB",
  39. "_glGetString",
  40. "_glDeleteTextures",
  41. "_glGetStringi",
  42. "_glVertexAttribI4sv",
  43. "_glGetBufferParameteriv",
  44. "_glTexParameterIuiv",
  45. "_glUniformMatrix3fv",
  46. "_glGetNamedStringARB",
  47. "_glGetProgramPipelineiv",
  48. "_glGetShaderInfoLog",
  49. "_glGetSubroutineIndex",
  50. "_glVertexAttrib2sv",
  51. "_glDeleteBuffers",
  52. "_glGetBooleanv",
  53. "_glVertexAttribI2uiv",
  54. "_glPointParameterfv",
  55. "_glUniform2fv",
  56. "_glVertexAttribL3dv",
  57. "_glGetUniformdv",
  58. "_glProgramUniformMatrix4x3dv",
  59. "_glClientWaitSync",
  60. "_glGetUniformSubroutineuiv",
  61. "_glDrawRangeElements",
  62. "_glSamplerParameterIiv",
  63. "_glMultiDrawArrays",
  64. "_glDeleteNamedStringARB",
  65. "_glVertexAttribI3uiv",
  66. "_glUniformMatrix2x4fv",
  67. "_glGetTexLevelParameterfv",
  68. "_glGetnColorTableARB",
  69. "_glGetFramebufferAttachmentParameteriv",
  70. "_glPatchParameterfv",
  71. "_glGenRenderbuffers",
  72. "_glGetProgramPipelineInfoLog",
  73. "_glVertexAttrib4Nuiv",
  74. "_glWaitSync",
  75. "_glGetFragDataIndex",
  76. "_glDeleteFramebuffers",
  77. "_glGetnTexImageARB",
  78. "_glDrawElementsIndirect",
  79. "_glGetQueryObjecti64v",
  80. "_glVertexAttribI4ubv",
  81. "_glGetVertexAttribIiv",
  82. "_glProgramUniform2fv",
  83. "_glProgramUniformMatrix2x4dv",
  84. "_glGetInteger64i_v",
  85. "_glGetPointerv",
  86. "_glProgramUniformMatrix3fv",
  87. "_glBindFragDataLocation",
  88. "_glGetnPolygonStippleARB",
  89. "_glMultiTexCoordP1uiv",
  90. "_glGetnUniformfvARB",
  91. "_glGetActiveUniformBlockiv",
  92. "_glDrawElementsInstanced",
  93. "_glUniformMatrix2x4dv",
  94. "_glGetActiveSubroutineUniformiv",
  95. "_glMultiTexCoordP2uiv",
  96. "_glUniformMatrix3x4dv",
  97. "_glViewportIndexedfv",
  98. "_glDrawElementsBaseVertex",
  99. "_glGetUniformiv",
  100. "_glCreateShaderProgramv",
  101. "_glGetQueryObjectiv",
  102. "_glReadPixels",
  103. "_glVertexAttribI3iv",
  104. "_glReadnPixelsARB",
  105. "_glVertexAttribI4iv",
  106. "_glGetBufferSubData",
  107. "_glGetVertexAttribLdv",
  108. "_glTexCoordP1uiv",
  109. "_glTexImage3D",
  110. "_glGenFramebuffers",
  111. "_glGetnPixelMapuivARB",
  112. "_glTexCoordP4uiv",
  113. "_glVertexP2uiv",
  114. "_glGetBufferParameteri64v",
  115. "_glProgramUniform4dv",
  116. "_glProgramUniform3fv",
  117. "_glVertexAttrib4Nusv",
  118. "_glGetUniformLocation",
  119. "_glUniform4fv",
  120. "_glVertexAttribP4uiv",
  121. "_glProgramUniform2uiv",
  122. "_glGetQueryObjectuiv",
  123. "_glVertexAttrib4iv",
  124. "_glProgramUniform1uiv",
  125. "_glVertexAttribL1dv",
  126. "_glGetnConvolutionFilterARB",
  127. "_glProgramUniformMatrix2x4fv",
  128. "_glProgramUniform2dv",
  129. "_glUniformMatrix2fv",
  130. "_glGetFloatv",
  131. "_glSecondaryColorP3uiv",
  132. "_glGetnCompressedTexImageARB",
  133. "_glGetIntegerv",
  134. "_glProgramUniformMatrix3dv",
  135. "_glTexImage2D",
  136. "_glVertexAttrib4Nubv",
  137. "_glVertexAttribP1uiv",
  138. "_glGetSamplerParameteriv",
  139. "_glVertexAttribI1uiv",
  140. "_glGetActiveUniform",
  141. "_glGetDoublei_v",
  142. "_glVertexAttrib1sv",
  143. "_glGetIntegeri_v",
  144. "_glGetTransformFeedbackVarying",
  145. "_glGetActiveSubroutineName",
  146. "_glProgramUniformMatrix2dv",
  147. "_glUniformMatrix3x2fv",
  148. "_glGetInternalformativ",
  149. "_glVertexAttrib2dv",
  150. "_glUniformMatrix3x4fv",
  151. "_glProgramUniformMatrix4x3fv",
  152. "_glGetActiveUniformName",
  153. "_glTexParameteriv",
  154. "_glGetTexImage",
  155. "_glGetNamedStringivARB",
  156. "_glProgramUniform2iv",
  157. "_glGetQueryiv",
  158. "_glGetSamplerParameterfv",
  159. "_glGetUniformIndices",
  160. "_glPointParameteriv",
  161. "_glMultiTexCoordP3uiv",
  162. "_glClearBufferuiv",
  163. "_glDeleteVertexArrays",
  164. "_glDrawElementsInstancedBaseVertexBaseInstance",
  165. "_glGetTexLevelParameteriv",
  166. "_glGetProgramiv",
  167. "_glProgramUniform4fv",
  168. "_glGenQueries",
  169. "_glGetnUniformivARB",
  170. "_glTexSubImage3D",
  171. "_glDeleteSamplers",
  172. "_glGetDoublev",
  173. "_glUniform4dv",
  174. "_glUniform3fv",
  175. "_glGetnPixelMapusvARB",
  176. "_glUniformMatrix4dv",
  177. "_glMultiDrawElements",
  178. "_glUniform2uiv",
  179. "_glUniform1uiv",
  180. "_glGetnPixelMapfvARB",
  181. "_glGetnUniformuivARB",
  182. "_glUniformMatrix4x3dv",
  183. "_glDeleteQueries",
  184. "_glNormalP3uiv",
  185. "_glGetVertexAttribfv",
  186. "_glGetActiveAttrib",
  187. "_glTexSubImage2D",
  188. "_glGetnMinmaxARB",
  189. "_glProgramUniformMatrix3x4fv",
  190. "_glProgramUniformMatrix4dv",
  191. "_glShaderBinary",
  192. "_glDrawElements",
  193. "_glUniform1iv",
  194. "_glProgramUniformMatrix2fv",
  195. "_glSamplerParameteriv",
  196. "_glVertexAttrib4uiv",
  197. "_glProgramUniform1iv",
  198. "_glGetAttachedShaders",
  199. "_glUniformMatrix3x2dv",
  200. "_glVertexAttrib4fv",
  201. "_glProgramUniformMatrix2x3dv",
  202. "_glVertexAttrib2fv",
  203. "_glIsNamedStringARB",
  204. "_glGetInteger64v",
  205. "_glVertexAttrib4Niv",
  206. "_glClearBufferiv",
  207. "_glColorP4uiv",
  208. "_glNamedStringARB",
  209. "_glGetActiveSubroutineUniformName",
  210. "_glGetnHistogramARB",
  211. "_glGetSamplerParameterIuiv",
  212. "_glMapBufferRange",
  213. "_glGetnMapivARB",
  214. "_glCompressedTexImage1D",
  215. "_glDeleteTransformFeedbacks",
  216. "_glDrawRangeElementsBaseVertex",
  217. "_glBindAttribLocation",
  218. "_glVertexAttrib1dv",
  219. "_glBufferSubData",
  220. "_glVertexP4uiv",
  221. "_glGetSynciv",
  222. "_glGetProgramBinary",
  223. "_glGenBuffers",
  224. "_glTexSubImage1D",
  225. "_glVertexAttribP3uiv",
  226. "_glVertexAttrib4sv",
  227. "_glTexParameterfv",
  228. "_glUniform3dv",
  229. "_glTexImage1D",
  230. "_glGetQueryObjectui64v",
  231. "_glProgramUniform1fv",
  232. "_glUniformMatrix4fv",
  233. "_glDeleteProgramPipelines",
  234. "_glGenProgramPipelines",
  235. "_glUniformSubroutinesuiv",
  236. "_glColorP3uiv",
  237. "_glVertexAttribIPointer",
  238. "_glCompressedTexImage2D",
  239. "_glDrawBuffers",
  240. "_glUniformMatrix4x3fv",
  241. "_glClearBufferfv",
  242. "_glDrawArraysIndirect",
  243. "_glGenVertexArrays",
  244. "_glProgramUniformMatrix3x2dv",
  245. "_glGetSamplerParameterIiv",
  246. "_glGetVertexAttribdv",
  247. "_glProgramUniformMatrix3x4dv",
  248. "_glGetFragDataLocation",
  249. "_glProgramUniform3dv",
  250. "_glProgramUniformMatrix4x2dv",
  251. "_glGetActiveUniformsiv",
  252. "_glGetAttribLocation",
  253. "_glVertexAttrib4dv",
  254. "_glProgramUniformMatrix2x3fv",
  255. "_glProgramUniform3iv",
  256. "_glGetVertexAttribPointerv",
  257. "_glMultiTexCoordP4uiv",
  258. "_glGenTextures",
  259. "_glGetActiveUniformBlockName",
  260. "_glVertexAttribPointer",
  261. "_glGetFloati_v",
  262. "_glUniformMatrix2dv",
  263. "_glGetCompressedTexImage",
  264. "_glBindFragDataLocationIndexed",
  265. "_glUniform2iv",
  266. "_glGetnSeparableFilterARB",
  267. "_glDebugMessageInsertARB",
  268. "_glGetShaderiv",
  269. "_glUniform1dv",
  270. "_glVertexAttrib1fv",
  271. "_glDebugMessageControlARB",
  272. "_glCompressedTexImage3D",
  273. "_glVertexAttrib3fv",
  274. "_glMultiDrawElementsBaseVertex",
  275. "_glCompressedTexSubImage1D",
  276. "_glGetTexParameterIiv",
  277. "_glVertexAttrib4Nsv",
  278. "_glVertexP3uiv",
  279. "_glTransformFeedbackVaryings",
  280. "_glGetBooleani_v",
  281. "_glVertexAttribP2uiv",
  282. "_glDepthRangeArrayv",
  283. "_glGetActiveAtomicCounterBufferiv",
  284. "_glVertexAttribL4dv",
  285. "_glGetTexParameteriv",
  286. "_glProgramUniform1dv",
  287. "_glProgramUniform4uiv",
  288. "_glSamplerParameterIuiv",
  289. "_glGetProgramStageiv",
  290. "_glVertexAttribLPointer",
  291. "_glDrawElementsInstancedBaseVertex",
  292. "_glProgramUniformMatrix3x2fv",
  293. "_glGetQueryIndexediv",
  294. "_glUniform4iv",
  295. "_glUniform3uiv",
  296. "_glVertexAttribI4uiv",
  297. "_glVertexAttrib4bv",
  298. "_glGetSubroutineUniformLocation",
  299. "_glUniformMatrix2x3fv",
  300. "_glGenTransformFeedbacks",
  301. "_glGetVertexAttribIuiv",
  302. "_glCompressedTexSubImage2D",
  303. "_glProgramBinary",
  304. "_glVertexAttribI4bv",
  305. "_glGetTexParameterfv",
  306. "_glTexParameterIiv",
  307. "_glVertexAttrib4usv",
  308. "_glVertexAttribI1iv",
  309. "_glUniformMatrix4x2fv",
  310. "_glProgramUniformMatrix4x2fv",
  311. "_glVertexAttribI2iv",
  312. "_glGetShaderPrecisionFormat",
  313. "_glShaderSource",
  314. "_glDeleteRenderbuffers",
  315. "_glTexCoordP2uiv",
  316. "_glBufferData",
  317. "_glGetVertexAttribiv",
  318. "_glGetDebugMessageLogARB",
  319. "_glGetBufferPointerv",
  320. "_glSamplerParameterfv",
  321. "_glUniform1fv",
  322. "_glScissorIndexedv",
  323. "_glGetnMapfvARB",
  324. "_glVertexAttrib3dv",
  325. "_glGetUniformBlockIndex",
  326. "_glVertexAttribL2dv",
  327. ]
  328. EXPORTS = [
  329. "glCopyTexImage1D",
  330. "glStencilMaskSeparate",
  331. "GL_DITHER",
  332. "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE",
  333. "GL_COMPRESSED_RGBA_ASTC_10x10_KHR",
  334. "GL_INT_IMAGE_2D_MULTISAMPLE",
  335. "glTextureStorage3DEXT",
  336. "GL_PROXY_TEXTURE_2D_MULTISAMPLE",
  337. "GL_TEXTURE_MAX_LOD",
  338. "GL_SAMPLER_2D_RECT",
  339. "GL_RGB9_E5",
  340. "GL_TEXTURE_COMPRESSED",
  341. "GL_ALL_BARRIER_BITS",
  342. "GL_RGBA32UI",
  343. "GL_TEXTURE_MIN_LOD",
  344. "glVertexP4ui",
  345. "GL_TEXTURE_CUBE_MAP_POSITIVE_Y",
  346. "GL_TEXTURE_CUBE_MAP_POSITIVE_X",
  347. "GL_TEXTURE_CUBE_MAP_POSITIVE_Z",
  348. "GL_BYTE",
  349. "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE",
  350. "glVertexAttribP4ui",
  351. "GL_TIMEOUT_IGNORED",
  352. "glIsBuffer",
  353. "GL_ARB_arrays_of_arrays",
  354. "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB",
  355. "GL_TEXTURE_BINDING_BUFFER",
  356. "GL_BUFFER_USAGE",
  357. "GL_WAIT_FAILED",
  358. "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING",
  359. "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE",
  360. "GL_TEXTURE_BINDING_2D_MULTISAMPLE",
  361. "GL_TRIANGLE_STRIP_ADJACENCY",
  362. "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS",
  363. "GL_TRANSFORM_FEEDBACK_BUFFER",
  364. "glMinSampleShadingARB",
  365. "GL_PROVOKING_VERTEX",
  366. "GL_SIGNED_NORMALIZED",
  367. "GL_RG_SNORM",
  368. "GL_LINE_STRIP_ADJACENCY",
  369. "GL_POINT_SIZE",
  370. "GL_TEXTURE_COMPARE_FUNC",
  371. "GL_RGB12",
  372. "GL_RGB10",
  373. "GL_RGB16",
  374. "glMultiTexCoordP2ui",
  375. "GL_POLYGON_OFFSET_FILL",
  376. "glVertexAttribL4d",
  377. "GL_FIRST_VERTEX_CONVENTION",
  378. "GL_DOUBLEBUFFER",
  379. "GL_FRAGMENT_SHADER_BIT",
  380. "GL_DOUBLE_MAT4",
  381. "GL_DOUBLE_MAT2",
  382. "GL_DOUBLE_MAT3",
  383. "glResumeTransformFeedback",
  384. "GL_COPY_WRITE_BUFFER_BINDING",
  385. "GL_SHADING_LANGUAGE_VERSION",
  386. "GL_MIN_SAMPLE_SHADING_VALUE",
  387. "GL_UNSIGNED_SHORT_1_5_5_5_REV",
  388. "glVertexAttribI2i",
  389. "GL_CONTEXT_CORE_PROFILE_BIT",
  390. "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS",
  391. "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",
  392. "GL_TEXTURE_DEPTH",
  393. "glIsEnabled",
  394. "glStencilOp",
  395. "glFramebufferTexture2D",
  396. "GL_DRAW_BUFFER6",
  397. "GL_DRAW_BUFFER7",
  398. "GL_DRAW_BUFFER4",
  399. "GL_DRAW_BUFFER5",
  400. "GL_DRAW_BUFFER2",
  401. "GL_DRAW_BUFFER3",
  402. "GL_DRAW_BUFFER0",
  403. "GL_DRAW_BUFFER1",
  404. "GL_COPY",
  405. "GL_DRAW_BUFFER8",
  406. "GL_DRAW_BUFFER9",
  407. "GL_TEXTURE_CUBE_MAP_SEAMLESS",
  408. "GL_TEXTURE_RECTANGLE",
  409. "GL_FILL",
  410. "GL_INT_IMAGE_1D",
  411. "GL_SRC_COLOR",
  412. "GL_SAMPLER_BINDING",
  413. "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
  414. "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES",
  415. "GL_SAMPLE_BUFFERS",
  416. "GL_RGBA_INTEGER",
  417. "GL_ARB_gpu_shader_fp64",
  418. "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
  419. "GL_EXTENSIONS",
  420. "GL_UPPER_LEFT",
  421. "GL_DEPTH_BUFFER_BIT",
  422. "GL_STENCIL_BACK_PASS_DEPTH_FAIL",
  423. "GL_INT_SAMPLER_CUBE_MAP_ARRAY",
  424. "GL_UNIFORM_BUFFER",
  425. "GL_CCW",
  426. "GL_RGB32I",
  427. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR",
  428. "GL_VERTEX_ATTRIB_ARRAY_INTEGER",
  429. "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE",
  430. "GL_R32I",
  431. "GL_R32F",
  432. "GL_MAX_VIEWPORTS",
  433. "GL_OR_REVERSE",
  434. "GL_MAX_VARYING_COMPONENTS",
  435. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
  436. "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS",
  437. "GL_UNSIGNED_SHORT_5_6_5_REV",
  438. "GL_RGBA_SNORM",
  439. "GL_FLOAT_MAT2",
  440. "GL_FLOAT_MAT3",
  441. "GL_DEPTH",
  442. "GL_FLOAT_MAT4",
  443. "GL_MAX_TESS_PATCH_COMPONENTS",
  444. "GL_RG8I",
  445. "GL_RGBA8I",
  446. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
  447. "GL_VERSION_4_2",
  448. "glValidateProgramPipeline",
  449. "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER",
  450. "GL_SAMPLER_CUBE_SHADOW",
  451. "GL_TEXTURE_BINDING_3D",
  452. "GL_TEXTURE",
  453. "glDrawTransformFeedbackInstanced",
  454. "GL_ARB_explicit_uniform_location",
  455. "GL_MAX_CLIP_DISTANCES",
  456. "GL_ARB_depth_buffer_float",
  457. "glDrawTransformFeedback",
  458. "GL_ACTIVE_UNIFORMS",
  459. "GL_UNSIGNED_INT_ATOMIC_COUNTER",
  460. "GL_NUM_COMPRESSED_TEXTURE_FORMATS",
  461. "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE",
  462. "GL_TEXTURE_MAX_LEVEL",
  463. "glVertexAttribL3d",
  464. "GL_MAX_IMAGE_UNITS",
  465. "GL_BLEND_EQUATION",
  466. "GL_INT_IMAGE_BUFFER",
  467. "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS",
  468. "glProgramUniform1ui",
  469. "GL_LINE",
  470. "glCopyTexImage2D",
  471. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR",
  472. "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS",
  473. "GL_RG32F",
  474. "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
  475. "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE",
  476. "GL_BLUE_INTEGER",
  477. "GL_DYNAMIC_COPY",
  478. "GL_SYNC_FLAGS",
  479. "GL_PATCH_DEFAULT_OUTER_LEVEL",
  480. "GL_RG32I",
  481. "GL_UNSIGNED_BYTE_2_3_3_REV",
  482. "GL_RENDERBUFFER_INTERNAL_FORMAT",
  483. "GL_DEBUG_LOGGED_MESSAGES_ARB",
  484. "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER",
  485. "GL_SAMPLE_ALPHA_TO_COVERAGE",
  486. "GL_DRAW_INDIRECT_BUFFER_BINDING",
  487. "GL_IMAGE_2D_MULTISAMPLE",
  488. "glTexStorage3D",
  489. "GL_INT_IMAGE_2D",
  490. "GL_ARB_vertex_attrib_64bit",
  491. "GL_INVALID_OPERATION",
  492. "GL_CLAMP_READ_COLOR",
  493. "GL_RED_INTEGER",
  494. "GL_COLOR_CLEAR_VALUE",
  495. "GL_COLOR_ATTACHMENT5",
  496. "GL_COLOR_ATTACHMENT4",
  497. "GL_COLOR_ATTACHMENT7",
  498. "GL_COLOR_ATTACHMENT6",
  499. "GL_COLOR_ATTACHMENT0",
  500. "GL_COLOR_ATTACHMENT3",
  501. "GL_COLOR_ATTACHMENT2",
  502. "GL_COLOR_ATTACHMENT9",
  503. "GL_COLOR_ATTACHMENT8",
  504. "GL_COMPRESSED_RG11_EAC",
  505. "GL_PACK_IMAGE_HEIGHT",
  506. "GL_DEPTH_WRITEMASK",
  507. "GL_PATCH_VERTICES",
  508. "GL_CULL_FACE_MODE",
  509. "GL_TEXTURE_1D_ARRAY",
  510. "GL_BOOL",
  511. "GL_MIN_MAP_BUFFER_ALIGNMENT",
  512. "glUseProgram",
  513. "GL_RGB_SNORM",
  514. "GL_FLOAT_MAT3x2",
  515. "GL_ALWAYS",
  516. "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB",
  517. "GL_POINT_SPRITE_COORD_ORIGIN",
  518. "GL_POINT_SIZE_RANGE",
  519. "GL_ARB_shading_language_include",
  520. "GL_DEBUG_SOURCE_APPLICATION_ARB",
  521. "GL_SAMPLER_2D_MULTISAMPLE_ARRAY",
  522. "GL_SHADER_TYPE",
  523. "glDeleteShader",
  524. "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE",
  525. "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER",
  526. "GL_MAX_VERTEX_STREAMS",
  527. "glUniform2ui",
  528. "glVertexAttribI3i",
  529. "GL_RG16UI",
  530. "glTexParameterf",
  531. "GL_UNSIGNED_INT_10_10_10_2",
  532. "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
  533. "GL_STENCIL_BACK_REF",
  534. "GL_STEREO",
  535. "GL_ALREADY_SIGNALED",
  536. "GL_ARB_explicit_attrib_location",
  537. "GL_MEDIUM_INT",
  538. "GL_TEXTURE_CUBE_MAP",
  539. "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY",
  540. "glLinkProgram",
  541. "GL_MAX_IMAGE_SAMPLES",
  542. "GL_TEXTURE_BUFFER",
  543. "GL_PACK_COMPRESSED_BLOCK_WIDTH",
  544. "glEndQuery",
  545. "GL_POINTS",
  546. "glVertexAttribI2ui",
  547. "GL_RENDERBUFFER_BLUE_SIZE",
  548. "GL_UNIFORM_NAME_LENGTH",
  549. "glVertexAttrib4f",
  550. "glVertexAttrib4d",
  551. "GL_NAND",
  552. "GL_LINE_WIDTH_GRANULARITY",
  553. "glBeginConditionalRender",
  554. "GL_MAX_3D_TEXTURE_SIZE",
  555. "glSamplerParameteri",
  556. "GL_DONT_CARE",
  557. "glSamplerParameterf",
  558. "glUniform1f",
  559. "glUniform1d",
  560. "GL_R16F",
  561. "glUniform1i",
  562. "GL_UNIFORM_BLOCK_BINDING",
  563. "GL_LINE_WIDTH",
  564. "GL_LEQUAL",
  565. "GL_ARB_transform_feedback2",
  566. "GL_ARB_transform_feedback3",
  567. "GL_ONE_MINUS_SRC1_ALPHA",
  568. "glCullFace",
  569. "glProgramUniform4i",
  570. "GL_ARB_timer_query",
  571. "glProgramUniform4f",
  572. "glViewportIndexedf",
  573. "glProgramUniform4d",
  574. "GL_CURRENT_VERTEX_ATTRIB",
  575. "glAttachShader",
  576. "glQueryCounter",
  577. "GL_LINES_ADJACENCY",
  578. "GL_IMPLEMENTATION_COLOR_READ_TYPE",
  579. "GL_UNSIGNED_SHORT_4_4_4_4_REV",
  580. "GL_UNPACK_COMPRESSED_BLOCK_SIZE",
  581. "glDrawTransformFeedbackStreamInstanced",
  582. "GL_VERSION_2_1",
  583. "GL_INT_IMAGE_CUBE_MAP_ARRAY",
  584. "GL_VIEWPORT_BOUNDS_RANGE",
  585. "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION",
  586. "GL_PIXEL_UNPACK_BUFFER_BINDING",
  587. "GL_TRANSFORM_FEEDBACK_VARYINGS",
  588. "GL_MAX_COLOR_ATTACHMENTS",
  589. "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS",
  590. "glIsTransformFeedback",
  591. "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
  592. "GL_COMPRESSED_SIGNED_RG_RGTC2",
  593. "glIsProgramPipeline",
  594. "GL_STENCIL_BACK_WRITEMASK",
  595. "GL_INVALID_FRAMEBUFFER_OPERATION",
  596. "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS",
  597. "GL_DEPTH32F_STENCIL8",
  598. "GL_MAX_ARRAY_TEXTURE_LAYERS",
  599. "GL_IMAGE_BINDING_NAME",
  600. "GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB",
  601. "GL_MAX_SERVER_WAIT_TIMEOUT",
  602. "GL_UNSIGNED_INT_2_10_10_10_REV",
  603. "GL_NOR",
  604. "GL_TEXTURE_UPDATE_BARRIER_BIT",
  605. "GL_PACK_ALIGNMENT",
  606. "glVertexAttribL2d",
  607. "glStencilFunc",
  608. "GL_UNPACK_LSB_FIRST",
  609. "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT",
  610. "GL_ACTIVE_TEXTURE",
  611. "GL_TEXTURE_BASE_LEVEL",
  612. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR",
  613. "GL_CONTEXT_PROFILE_MASK",
  614. "GL_COMPRESSED_SIGNED_R11_EAC",
  615. "GL_UNSIGNED_INT_SAMPLER_3D",
  616. "glVertexAttribI4i",
  617. "GL_INT_VEC4",
  618. "GL_INT_VEC3",
  619. "GL_INT_VEC2",
  620. "GL_STENCIL_FAIL",
  621. "glBlendEquationSeparate",
  622. "GL_VERSION_4_3",
  623. "GL_VERSION_4_0",
  624. "GL_VERSION_4_1",
  625. "GL_IMAGE_2D_MULTISAMPLE_ARRAY",
  626. "GL_FRAMEBUFFER_UNSUPPORTED",
  627. "GL_ARB_viewport_array",
  628. "GL_ARB_separate_shader_objects",
  629. "GL_MAX_CUBE_MAP_TEXTURE_SIZE",
  630. "GL_RENDERBUFFER_WIDTH",
  631. "GL_TEXTURE_BLUE_SIZE",
  632. "glBindProgramPipeline",
  633. "glScissor",
  634. "GL_DRAW_BUFFER10",
  635. "GL_DRAW_BUFFER11",
  636. "GL_DRAW_BUFFER12",
  637. "GL_DRAW_BUFFER13",
  638. "GL_DRAW_BUFFER14",
  639. "GL_DRAW_BUFFER15",
  640. "GL_INT_IMAGE_3D",
  641. "GL_SRC_ALPHA_SATURATE",
  642. "GL_CONSTANT_ALPHA",
  643. "GL_R16I",
  644. "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER",
  645. "GL_SCISSOR_TEST",
  646. "GL_STENCIL_CLEAR_VALUE",
  647. "GL_SAMPLE_MASK_VALUE",
  648. "glBindBufferRange",
  649. "GL_ARB_texture_cube_map_array",
  650. "GL_MAX_RENDERBUFFER_SIZE",
  651. "GL_INCR_WRAP",
  652. "GL_RENDERBUFFER_ALPHA_SIZE",
  653. "GL_HIGH_INT",
  654. "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
  655. "GL_SAMPLE_POSITION",
  656. "GL_MAX_FRAGMENT_ATOMIC_COUNTERS",
  657. "GL_ARB_shader_image_load_store",
  658. "GL_GUILTY_CONTEXT_RESET_ARB",
  659. "GL_INCR",
  660. "GL_MAX_RECTANGLE_TEXTURE_SIZE",
  661. "GL_UNPACK_SKIP_ROWS",
  662. "GL_UNSIGNED_INT_IMAGE_3D",
  663. "glBlendFunciARB",
  664. "GL_TEXTURE_MIN_FILTER",
  665. "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER",
  666. "GL_BLEND_DST_ALPHA",
  667. "GL_INT_SAMPLER_CUBE",
  668. "GL_DECR_WRAP",
  669. "GL_CURRENT_QUERY",
  670. "GL_VERTEX_SHADER",
  671. "GL_ARB_texture_query_levels",
  672. "GL_RGB16UI",
  673. "GL_COPY_INVERTED",
  674. "glIsSampler",
  675. "GL_MAX_GEOMETRY_INPUT_COMPONENTS",
  676. "GL_LOWER_LEFT",
  677. "glCopyTexSubImage1D",
  678. "glCheckFramebufferStatus",
  679. "GL_TEXTURE_BINDING_1D",
  680. "GL_PIXEL_UNPACK_BUFFER",
  681. "glBindImageTexture",
  682. "GL_TEXTURE_BUFFER_DATA_STORE_BINDING",
  683. "GL_VERTEX_SHADER_BIT",
  684. "GL_ARB_robustness_isolation",
  685. "GL_ZERO",
  686. "GL_ELEMENT_ARRAY_BUFFER",
  687. "GL_TESS_CONTROL_SHADER_BIT",
  688. "GL_BUFFER_MAP_LENGTH",
  689. "GL_READ_ONLY",
  690. "GL_MAX_FRAGMENT_IMAGE_UNIFORMS",
  691. "GL_FIXED",
  692. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR",
  693. "glVertexAttribL1d",
  694. "GL_COMPRESSED_RED",
  695. "GL_BGR",
  696. "GL_RGBA16_SNORM",
  697. "GL_MAX_VIEWPORT_DIMS",
  698. "glBeginQuery",
  699. "glBindBuffer",
  700. "GL_TEXTURE_BORDER_COLOR",
  701. "GL_UNSIGNED_INT_IMAGE_1D",
  702. "GL_ELEMENT_ARRAY_BARRIER_BIT",
  703. "glDepthRangeIndexed",
  704. "glGetError",
  705. "GL_COMPILE_STATUS",
  706. "GL_LOGIC_OP_MODE",
  707. "GL_UNSIGNED_INT_24_8",
  708. "GL_UNSIGNED_BYTE",
  709. "glProgramUniform4ui",
  710. "GL_PIXEL_PACK_BUFFER",
  711. "glStencilMask",
  712. "GL_VERSION_1_4",
  713. "GL_VERSION_1_3",
  714. "GL_VERSION_1_2",
  715. "GL_VERSION_1_1",
  716. "GL_VERSION_1_0",
  717. "GL_UNSIGNED_BYTE_3_3_2",
  718. "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB",
  719. "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE",
  720. "GL_DRAW_BUFFER",
  721. "GL_VERSION_3_1",
  722. "GL_VERSION_3_0",
  723. "GL_VERSION_3_3",
  724. "GL_VERSION_3_2",
  725. "GL_STENCIL_INDEX4",
  726. "GL_TEXTURE_GREEN_TYPE",
  727. "GL_STENCIL_INDEX8",
  728. "GL_DEPTH_CLAMP",
  729. "GL_RGB8UI",
  730. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR",
  731. "GL_STENCIL_INDEX16",
  732. "GL_INT_IMAGE_2D_RECT",
  733. "GL_ARB_gpu_shader5",
  734. "GL_BLEND_DST_RGB",
  735. "GL_CLEAR",
  736. "glPixelStoref",
  737. "GL_ARB_shader_stencil_export",
  738. "GL_PIXEL_PACK_BUFFER_BINDING",
  739. "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB",
  740. "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS",
  741. "glVertexAttribI3ui",
  742. "glBeginTransformFeedback",
  743. "GL_VERTEX_ATTRIB_ARRAY_SIZE",
  744. "GL_MAX_GEOMETRY_IMAGE_UNIFORMS",
  745. "GL_TRANSFORM_FEEDBACK_PAUSED",
  746. "GL_FLOAT_VEC2",
  747. "GL_FLOAT_VEC3",
  748. "GL_FLOAT_VEC4",
  749. "glProgramParameteri",
  750. "GL_BUFFER_MAP_OFFSET",
  751. "GL_INVALID_INDEX",
  752. "GL_BUFFER_SIZE",
  753. "GL_UNSIGNED_INT_SAMPLER_BUFFER",
  754. "GL_UNIFORM_BUFFER_START",
  755. "GL_UNSIGNED_INT_SAMPLER_2D",
  756. "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS",
  757. "GL_DOUBLE",
  758. "GL_STENCIL_BACK_FUNC",
  759. "glCreateShader",
  760. "glCopyTexSubImage2D",
  761. "glBlendFuncSeparate",
  762. "GL_MAX_SAMPLES",
  763. "glVertexP2ui",
  764. "GL_CONTEXT_FLAGS",
  765. "GL_ALL_SHADER_BITS",
  766. "glPointSize",
  767. "GL_ARB_map_buffer_range",
  768. "glRenderbufferStorage",
  769. "GL_QUERY_WAIT",
  770. "glUniform3i",
  771. "glBlendEquationSeparatei",
  772. "glUniform3d",
  773. "glUniform3f",
  774. "GL_MAX_TEXTURE_LOD_BIAS",
  775. "GL_ALIASED_LINE_WIDTH_RANGE",
  776. "GL_COMPRESSED_SIGNED_RG11_EAC",
  777. "GL_BGRA",
  778. "GL_POINT",
  779. "GL_RESET_NOTIFICATION_STRATEGY_ARB",
  780. "GL_SMOOTH_LINE_WIDTH_GRANULARITY",
  781. "GL_SRGB",
  782. "GL_ONE_MINUS_CONSTANT_COLOR",
  783. "GL_UNSIGNED_INT_8_8_8_8",
  784. "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS",
  785. "glDrawArrays",
  786. "GL_UNSIGNED_INT_SAMPLER_2D_RECT",
  787. "glClear",
  788. "glBlendFuncSeparateiARB",
  789. "glVertexAttribP2ui",
  790. "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",
  791. "GL_BLEND_SRC_ALPHA",
  792. "GL_UNSIGNED_INT_IMAGE_2D",
  793. "glVertexAttrib4Nub",
  794. "GL_AND_REVERSE",
  795. "glBindBufferBase",
  796. "GL_QUERY_RESULT_AVAILABLE",
  797. "GL_RGBA8_SNORM",
  798. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR",
  799. "GL_INT_SAMPLER_3D",
  800. "GL_AND",
  801. "glIsRenderbuffer",
  802. "GL_STATIC_COPY",
  803. "glIsVertexArray",
  804. "glDisableVertexAttribArray",
  805. "GL_ARB_texture_compression_bptc",
  806. "glStencilOpSeparate",
  807. "GL_ONE_MINUS_DST_ALPHA",
  808. "GL_SYNC_GPU_COMMANDS_COMPLETE",
  809. "GL_VERTEX_ATTRIB_ARRAY_POINTER",
  810. "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY",
  811. "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
  812. "GL_ARB_stencil_texturing",
  813. "GL_DRAW_INDIRECT_BUFFER",
  814. "GL_IMPLEMENTATION_COLOR_READ_FORMAT",
  815. "glPolygonOffset",
  816. "GL_COMPRESSED_TEXTURE_FORMATS",
  817. "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY",
  818. "GL_DEBUG_SEVERITY_HIGH_ARB",
  819. "glPatchParameteri",
  820. "GL_TESS_CONTROL_OUTPUT_VERTICES",
  821. "GL_SAMPLER_2D_RECT_SHADOW",
  822. "GL_TEXTURE30",
  823. "GL_TEXTURE31",
  824. "GL_UNSIGNED_INT_SAMPLER_1D",
  825. "GL_BACK_LEFT",
  826. "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS",
  827. "GL_BUFFER_MAP_POINTER",
  828. "GL_LINE_SMOOTH",
  829. "GL_DEPTH_COMPONENT24",
  830. "GL_SAMPLER_1D_ARRAY",
  831. "GL_STENCIL_REF",
  832. "GL_ACTIVE_SUBROUTINE_UNIFORMS",
  833. "glBlendEquationSeparateiARB",
  834. "GL_DOUBLE_MAT4x2",
  835. "GL_DOUBLE_MAT4x3",
  836. "GL_COPY_WRITE_BUFFER",
  837. "glStencilFuncSeparate",
  838. "GL_PROXY_TEXTURE_1D_ARRAY",
  839. "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS",
  840. "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS",
  841. "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2",
  842. "GL_PROGRAM_SEPARABLE",
  843. "GL_MAX_VERTEX_UNIFORM_VECTORS",
  844. "glUniform2i",
  845. "glUniform2f",
  846. "glUniform2d",
  847. "GL_TEXTURE_MAG_FILTER",
  848. "GL_TEXTURE_CUBE_MAP_ARRAY_ARB",
  849. "GL_ONE_MINUS_SRC1_COLOR",
  850. "GL_STREAM_READ",
  851. "GL_SAMPLER_CUBE",
  852. "GL_INT_2_10_10_10_REV",
  853. "GL_LEFT",
  854. "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER",
  855. "glBlitFramebuffer",
  856. "glIsEnabledi",
  857. "GL_MAX_TEXTURE_SIZE",
  858. "GL_ARRAY_BUFFER",
  859. "GL_TEXTURE_COMPRESSED_IMAGE_SIZE",
  860. "GL_TEXTURE_1D",
  861. "GL_BLEND_SRC_RGB",
  862. "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS",
  863. "GL_SAMPLE_ALPHA_TO_ONE",
  864. "GL_NUM_SHADER_BINARY_FORMATS",
  865. "GL_INT_SAMPLER_2D",
  866. "GL_SAMPLER_2D_MULTISAMPLE",
  867. "GL_DOUBLE_MAT3x2",
  868. "GL_STENCIL_PASS_DEPTH_FAIL",
  869. "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY",
  870. "GL_DOUBLE_MAT3x4",
  871. "GL_ARB_tessellation_shader",
  872. "GL_MAX_GEOMETRY_UNIFORM_BLOCKS",
  873. "GL_FIXED_ONLY",
  874. "GL_NONE",
  875. "glCopyTexSubImage3D",
  876. "GL_HALF_FLOAT",
  877. "GL_SCISSOR_BOX",
  878. "GL_UNIFORM_BLOCK_DATA_SIZE",
  879. "glProgramUniform2d",
  880. "GL_UNIFORM_IS_ROW_MAJOR",
  881. "GL_MAX_UNIFORM_BLOCK_SIZE",
  882. "glProgramUniform2f",
  883. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
  884. "GL_ALPHA",
  885. "glUniform4ui",
  886. "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET",
  887. "GL_COLOR_WRITEMASK",
  888. "glBindVertexArray",
  889. "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS",
  890. "GL_MAX_TEXTURE_IMAGE_UNITS",
  891. "GL_TEXTURE_WRAP_R",
  892. "GL_PACK_SKIP_IMAGES",
  893. "GL_TEXTURE_WRAP_T",
  894. "GL_DST_ALPHA",
  895. "GL_ARB_texture_multisample",
  896. "GL_INT_SAMPLER_2D_ARRAY",
  897. "GL_COMPRESSED_RGB",
  898. "GL_SRC1_COLOR",
  899. "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
  900. "glViewport",
  901. "GL_TEXTURE_SWIZZLE_R",
  902. "GL_PACK_SWAP_BYTES",
  903. "GL_EQUAL",
  904. "GL_TEXTURE_SWIZZLE_G",
  905. "GL_MIN_SAMPLE_SHADING_VALUE_ARB",
  906. "GL_TEXTURE_BINDING_1D_ARRAY",
  907. "GL_TEXTURE_SWIZZLE_B",
  908. "GL_TEXTURE_SWIZZLE_A",
  909. "GL_LOW_FLOAT",
  910. "GL_POINT_FADE_THRESHOLD_SIZE",
  911. "GL_INT_SAMPLER_BUFFER",
  912. "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
  913. "glTexBuffer",
  914. "glPixelStorei",
  915. "glValidateProgram",
  916. "glActiveShaderProgram",
  917. "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW",
  918. "GL_LINE_STRIP",
  919. "GL_PACK_ROW_LENGTH",
  920. "glBindTexture",
  921. "GL_COLOR",
  922. "GL_DYNAMIC_READ",
  923. "glDetachShader",
  924. "GL_DEPTH_STENCIL",
  925. "GL_TRANSFORM_FEEDBACK_BARRIER_BIT",
  926. "GL_SYNC_CONDITION",
  927. "GL_ACTIVE_UNIFORM_MAX_LENGTH",
  928. "GL_MAP_INVALIDATE_RANGE_BIT",
  929. "GL_TEXTURE23",
  930. "GL_TEXTURE22",
  931. "GL_TEXTURE21",
  932. "GL_TEXTURE20",
  933. "GL_TEXTURE27",
  934. "GL_TEXTURE26",
  935. "GL_TEXTURE25",
  936. "GL_TEXTURE24",
  937. "GL_R8_SNORM",
  938. "GL_TEXTURE29",
  939. "GL_TEXTURE28",
  940. "GL_ELEMENT_ARRAY_BUFFER_BINDING",
  941. "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER",
  942. "GL_TRIANGLES_ADJACENCY",
  943. "glSampleCoverage",
  944. "GL_IMAGE_2D_ARRAY",
  945. "glTexStorage1D",
  946. "GL_READ_BUFFER",
  947. "GL_PACK_SKIP_PIXELS",
  948. "GL_ARB_half_float_vertex",
  949. "GL_TESS_CONTROL_SHADER",
  950. "GL_GEQUAL",
  951. "GL_RGBA8UI",
  952. "GL_TRANSFORM_FEEDBACK",
  953. "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC",
  954. "glBindFramebuffer",
  955. "GL_COMPRESSED_RED_RGTC1",
  956. "GL_READ_WRITE",
  957. "GL_ARB_conservative_depth",
  958. "GL_ARRAY_BUFFER_BINDING",
  959. "GL_TEXTURE_2D",
  960. "glScissorIndexed",
  961. "GL_DYNAMIC_DRAW",
  962. "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS",
  963. "GL_UNPACK_ROW_LENGTH",
  964. "GL_CURRENT_PROGRAM",
  965. "GL_BUFFER_MAPPED",
  966. "GL_STREAM_DRAW",
  967. "GL_ARB_ES2_compatibility",
  968. "GL_MAX_UNIFORM_BUFFER_BINDINGS",
  969. "glGenerateMipmap",
  970. "GL_BUFFER_UPDATE_BARRIER_BIT",
  971. "GL_SIGNALED",
  972. "GL_FRAMEBUFFER",
  973. "glPointParameteri",
  974. "GL_R16",
  975. "glUnmapBuffer",
  976. "glPointParameterf",
  977. "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB",
  978. "GL_ARB_shader_bit_encoding",
  979. "GL_STENCIL_BACK_FAIL",
  980. "GL_POLYGON_OFFSET_FACTOR",
  981. "GL_SYNC_FLUSH_COMMANDS_BIT",
  982. "glReleaseShaderCompiler",
  983. "GL_VERSION_1_5",
  984. "GL_PIXEL_BUFFER_BARRIER_BIT",
  985. "GL_PACK_LSB_FIRST",
  986. "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
  987. "GL_ATOMIC_COUNTER_BUFFER_SIZE",
  988. "GL_UNIFORM_MATRIX_STRIDE",
  989. "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS",
  990. "GL_MAX_DEPTH_TEXTURE_SAMPLES",
  991. "GL_QUERY_BY_REGION_WAIT",
  992. "GL_TESS_GEN_VERTEX_ORDER",
  993. "GL_TIMEOUT_EXPIRED",
  994. "glColorP4ui",
  995. "glUseProgramStages",
  996. "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER",
  997. "glBlendEquationiARB",
  998. "GL_MAX_GEOMETRY_ATOMIC_COUNTERS",
  999. "GL_DEBUG_TYPE_PERFORMANCE_ARB",
  1000. "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS",
  1001. "glTextureStorage1DEXT",
  1002. "GL_MAX_VERTEX_ATTRIBS",
  1003. "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS",
  1004. "GL_LINE_WIDTH_RANGE",
  1005. "GL_XOR",
  1006. "glIsFramebuffer",
  1007. "GL_LESS",
  1008. "GL_STENCIL_INDEX1",
  1009. "GL_FRAMEBUFFER_UNDEFINED",
  1010. "GL_TEXTURE_STENCIL_SIZE",
  1011. "GL_INT_SAMPLER_1D",
  1012. "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB",
  1013. "GL_DEBUG_SEVERITY_LOW_ARB",
  1014. "GL_REPEAT",
  1015. "GL_DEBUG_SOURCE_OTHER_ARB",
  1016. "GL_VALIDATE_STATUS",
  1017. "GL_RG16",
  1018. "GL_UNPACK_SKIP_IMAGES",
  1019. "GL_TEXTURE_2D_MULTISAMPLE",
  1020. "GL_SAMPLER_1D_ARRAY_SHADOW",
  1021. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR",
  1022. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR",
  1023. "GL_BLEND_EQUATION_ALPHA",
  1024. "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS",
  1025. "glDepthFunc",
  1026. "GL_ARB_fragment_coord_conventions",
  1027. "GL_ATTACHED_SHADERS",
  1028. "glBlendFunci",
  1029. "GL_QUERY_BY_REGION_NO_WAIT",
  1030. "GL_VIEWPORT_INDEX_PROVOKING_VERTEX",
  1031. "GL_SAMPLE_COVERAGE_INVERT",
  1032. "GL_LINES",
  1033. "GL_TEXTURE18",
  1034. "GL_TEXTURE19",
  1035. "GL_TEXTURE16",
  1036. "GL_TEXTURE17",
  1037. "GL_ARB_ES3_compatibility",
  1038. "GL_TEXTURE15",
  1039. "GL_TEXTURE12",
  1040. "GL_TEXTURE13",
  1041. "GL_TEXTURE10",
  1042. "GL_TEXTURE11",
  1043. "GL_RGB",
  1044. "GL_ARB_framebuffer_sRGB",
  1045. "GL_TRANSFORM_FEEDBACK_BUFFER_START",
  1046. "GL_MAX_PROGRAM_TEXEL_OFFSET",
  1047. "GL_STACK_OVERFLOW",
  1048. "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
  1049. "GL_RGBA32F",
  1050. "GL_RGBA32I",
  1051. "GL_VERTEX_ATTRIB_ARRAY_TYPE",
  1052. "glEndConditionalRender",
  1053. "GL_STENCIL_WRITEMASK",
  1054. "GL_RG8",
  1055. "GL_UNSIGNED_INT_IMAGE_2D_ARRAY",
  1056. "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",
  1057. "GL_MAP_UNSYNCHRONIZED_BIT",
  1058. "GL_PRIMITIVE_RESTART",
  1059. "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX",
  1060. "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED",
  1061. "GL_TEXTURE_3D",
  1062. "glDepthMask",
  1063. "GL_ARB_robustness",
  1064. "GL_ARB_compressed_texture_pixel_storage",
  1065. "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER",
  1066. "GL_DRAW_FRAMEBUFFER_BINDING",
  1067. "GL_SAMPLE_SHADING",
  1068. "GL_RG32UI",
  1069. "GL_TEXTURE_INTERNAL_FORMAT",
  1070. "GL_FRAMEBUFFER_COMPLETE",
  1071. "GL_COPY_READ_BUFFER",
  1072. "GL_ARB_occlusion_query2",
  1073. "GL_SUBPIXEL_BITS",
  1074. "GL_MAX_TEXTURE_BUFFER_SIZE",
  1075. "GL_MAX_PATCH_VERTICES",
  1076. "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB",
  1077. "GL_NICEST",
  1078. "GL_UNIFORM_BARRIER_BIT",
  1079. "GL_ARB_draw_indirect",
  1080. "glIsQuery",
  1081. "GL_INT_IMAGE_CUBE",
  1082. "GL_FLOAT_MAT2x3",
  1083. "GL_FLOAT_MAT2x4",
  1084. "GL_TRANSFORM_FEEDBACK_ACTIVE",
  1085. "GL_PRIMITIVES_GENERATED",
  1086. "GL_RED_SNORM",
  1087. "GL_SHADER_INCLUDE_ARB",
  1088. "GL_NUM_COMPATIBLE_SUBROUTINES",
  1089. "glCopyBufferSubData",
  1090. "GL_BLEND_COLOR",
  1091. "GL_IMAGE_2D_RECT",
  1092. "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH",
  1093. "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
  1094. "GL_TEXTURE_LOD_BIAS",
  1095. "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB",
  1096. "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER",
  1097. "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE",
  1098. "glMinSampleShading",
  1099. "glFramebufferRenderbuffer",
  1100. "GL_QUERY_RESULT",
  1101. "GL_R16_SNORM",
  1102. "glBindSampler",
  1103. "glLineWidth",
  1104. "GL_IMAGE_2D",
  1105. "GL_RGB16_SNORM",
  1106. "GL_MAX_VERTEX_UNIFORM_BLOCKS",
  1107. "glDepthRangef",
  1108. "glEnablei",
  1109. "GL_TEXTURE_BINDING_CUBE_MAP",
  1110. "GL_RENDERBUFFER_SAMPLES",
  1111. "GL_RG",
  1112. "GL_TEXTURE_WRAP_S",
  1113. "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS",
  1114. "GL_PACK_COMPRESSED_BLOCK_DEPTH",
  1115. "GL_GREEN_INTEGER",
  1116. "GL_TEXTURE_DEPTH_SIZE",
  1117. "glSampleMaski",
  1118. "GL_FLOAT_MAT3x4",
  1119. "GL_COMPRESSED_RGBA",
  1120. "GL_UNSIGNED_SHORT_5_5_5_1",
  1121. "GL_QUERY_NO_WAIT",
  1122. "GL_UNPACK_SWAP_BYTES",
  1123. "glTexCoordP2ui",
  1124. "glColorMaski",
  1125. "GL_TRANSFORM_FEEDBACK_BUFFER_MODE",
  1126. "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS",
  1127. "GL_PROXY_TEXTURE_CUBE_MAP",
  1128. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",
  1129. "GL_IMAGE_BINDING_LEVEL",
  1130. "GL_R8",
  1131. "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET",
  1132. "GL_RGB_INTEGER",
  1133. "GL_STENCIL",
  1134. "GL_COMPATIBLE_SUBROUTINES",
  1135. "glVertexP3ui",
  1136. "GL_ARB_vertex_type_2_10_10_10_rev",
  1137. "GL_FRAGMENT_SHADER",
  1138. "GL_SYNC_STATUS",
  1139. "GL_VIEWPORT",
  1140. "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET",
  1141. "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT",
  1142. "glProgramUniform2ui",
  1143. "GL_RGB8I",
  1144. "GL_COMPRESSED_SRGB8_ETC2",
  1145. "GL_BLEND_SRC",
  1146. "GL_UNKNOWN_CONTEXT_RESET_ARB",
  1147. "GL_INT_SAMPLER_2D_RECT",
  1148. "GL_DEPTH24_STENCIL8",
  1149. "GL_GEOMETRY_SHADER_INVOCATIONS",
  1150. "GL_RGBA16F",
  1151. "GL_TEXTURE_COMPARE_MODE",
  1152. "GL_ANY_SAMPLES_PASSED",
  1153. "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE",
  1154. "GL_MAP_WRITE_BIT",
  1155. "GL_ARB_texture_compression_rgtc",
  1156. "GL_IMAGE_BINDING_ACCESS",
  1157. "glVertexAttribP3ui",
  1158. "GL_TESS_GEN_SPACING",
  1159. "GL_LINEAR",
  1160. "GL_ARB_draw_elements_base_vertex",
  1161. "GL_STENCIL_INDEX",
  1162. "GL_ATOMIC_COUNTER_BUFFER_START",
  1163. "glDepthRange",
  1164. "GL_HIGH_FLOAT",
  1165. "GL_GREATER",
  1166. "glDrawBuffer",
  1167. "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
  1168. "GL_TESS_EVALUATION_SHADER_BIT",
  1169. "GL_FRONT_FACE",
  1170. "GL_REPLACE",
  1171. "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
  1172. "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",
  1173. "glFlush",
  1174. "GL_RENDERBUFFER_BINDING",
  1175. "GL_TESS_EVALUATION_SHADER",
  1176. "GL_BLEND",
  1177. "GL_R16UI",
  1178. "GL_UNSIGNED_SHORT",
  1179. "GL_MIN",
  1180. "GL_COMPRESSED_SRGB_ALPHA",
  1181. "GL_ONE_MINUS_SRC_COLOR",
  1182. "glClampColor",
  1183. "glClearStencil",
  1184. "GL_PATCHES",
  1185. "GL_TIMESTAMP",
  1186. "GL_VERTEX_PROGRAM_POINT_SIZE",
  1187. "GL_SRGB_ALPHA",
  1188. "glBeginQueryIndexed",
  1189. "GL_DOUBLE_MAT2x4",
  1190. "GL_ARB_map_buffer_alignment",
  1191. "GL_PACK_SKIP_ROWS",
  1192. "GL_FRAMEBUFFER_BARRIER_BIT",
  1193. "GL_GEOMETRY_SHADER",
  1194. "GL_UNSIGNED_INT_IMAGE_CUBE",
  1195. "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS",
  1196. "glFlushMappedBufferRange",
  1197. "glTexStorage2D",
  1198. "GL_ONE_MINUS_CONSTANT_ALPHA",
  1199. "GL_NEAREST_MIPMAP_LINEAR",
  1200. "GL_FRACTIONAL_EVEN",
  1201. "glSecondaryColorP3ui",
  1202. "GL_SAMPLES_PASSED",
  1203. "GL_SEPARATE_ATTRIBS",
  1204. "GL_IMAGE_3D",
  1205. "GL_TEXTURE_HEIGHT",
  1206. "GL_DOUBLE_MAT2x3",
  1207. "GL_RGBA16I",
  1208. "GL_R8I",
  1209. "GL_SAMPLER_1D",
  1210. "GL_ONE",
  1211. "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS",
  1212. "GL_RED",
  1213. "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY",
  1214. "GL_POLYGON_OFFSET_LINE",
  1215. "GL_FUNC_REVERSE_SUBTRACT",
  1216. "GL_NO_RESET_NOTIFICATION_ARB",
  1217. "GL_GREEN",
  1218. "glMultiTexCoordP1ui",
  1219. "GL_STENCIL_BACK_PASS_DEPTH_PASS",
  1220. "GL_ATOMIC_COUNTER_BARRIER_BIT",
  1221. "GL_ARB_texture_storage",
  1222. "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
  1223. "GL_ARB_fragment_layer_viewport",
  1224. "GL_UNSIGNED_INT_8_8_8_8_REV",
  1225. "GL_IMAGE_BINDING_FORMAT",
  1226. "GL_MAX_COMBINED_UNIFORM_BLOCKS",
  1227. "GL_ARB_base_instance",
  1228. "glBindTransformFeedback",
  1229. "GL_DST_COLOR",
  1230. "GL_UNSIGNED_INT",
  1231. "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS",
  1232. "GL_NOOP",
  1233. "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES",
  1234. "glFinish",
  1235. "GL_RG16_SNORM",
  1236. "GL_PACK_COMPRESSED_BLOCK_HEIGHT",
  1237. "GL_RG_INTEGER",
  1238. "GL_MAX_VERTEX_ATOMIC_COUNTERS",
  1239. "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE",
  1240. "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS",
  1241. "GL_RENDERBUFFER_HEIGHT",
  1242. "GL_INTERLEAVED_ATTRIBS",
  1243. "GL_TEXTURE_ALPHA_TYPE",
  1244. "glClearDepth",
  1245. "GL_BLUE",
  1246. "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS",
  1247. "GL_TEXTURE_BLUE_TYPE",
  1248. "GL_COLOR_ATTACHMENT1",
  1249. "GL_STREAM_COPY",
  1250. "GL_NUM_SAMPLE_COUNTS",
  1251. "GL_VERTEX_ATTRIB_ARRAY_LONG",
  1252. "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS",
  1253. "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB",
  1254. "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS",
  1255. "GL_LAYER_PROVOKING_VERTEX",
  1256. "GL_FASTEST",
  1257. "GL_TEXTURE_RED_TYPE",
  1258. "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y",
  1259. "GL_TEXTURE_CUBE_MAP_NEGATIVE_X",
  1260. "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z",
  1261. "GL_IMAGE_BINDING_LAYERED",
  1262. "GL_RIGHT",
  1263. "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB",
  1264. "glPolygonMode",
  1265. "GL_COMPRESSED_SIGNED_RED_RGTC1",
  1266. "GL_TEXTURE_CUBE_MAP_ARRAY",
  1267. "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",
  1268. "GL_TEXTURE_WIDTH",
  1269. "GL_UNIFORM_SIZE",
  1270. "GL_FLOAT_MAT4x2",
  1271. "GL_SHADER_SOURCE_LENGTH",
  1272. "GL_ARB_vertex_array_object",
  1273. "GL_COMPRESSED_RG",
  1274. "GL_POLYGON_OFFSET_UNITS",
  1275. "glDrawTransformFeedbackStream",
  1276. "GL_MAX_COLOR_TEXTURE_SAMPLES",
  1277. "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS",
  1278. "GL_OUT_OF_MEMORY",
  1279. "glProvokingVertex",
  1280. "GL_ARB_transform_feedback_instanced",
  1281. "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS",
  1282. "GL_GEOMETRY_OUTPUT_TYPE",
  1283. "GL_RASTERIZER_DISCARD",
  1284. "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS",
  1285. "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER",
  1286. "glDrawArraysInstanced",
  1287. "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE",
  1288. "GL_INT_SAMPLER_2D_MULTISAMPLE",
  1289. "GL_STENCIL_TEST",
  1290. "glEndQueryIndexed",
  1291. "GL_COMPRESSED_RGBA_ASTC_10x5_KHR",
  1292. "GL_R11F_G11F_B10F",
  1293. "GL_DECR",
  1294. "glBindRenderbuffer",
  1295. "GL_PROXY_TEXTURE_1D",
  1296. "glIsProgram",
  1297. "GL_DEPTH_COMPONENT32F",
  1298. "GL_TRIANGLE_FAN",
  1299. "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS",
  1300. "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS",
  1301. "GL_BUFFER_ACCESS_FLAGS",
  1302. "GL_ARB_draw_buffers_blend",
  1303. "GL_UNIFORM_BUFFER_SIZE",
  1304. "GL_INT",
  1305. "GL_ARB_shading_language_420pack",
  1306. "GL_TEXTURE_BUFFER_FORMAT",
  1307. "GL_ATOMIC_COUNTER_BUFFER_BINDING",
  1308. "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS",
  1309. "GL_MAX_SUBROUTINES",
  1310. "GL_ARB_sample_shading",
  1311. "glProgramUniform3i",
  1312. "GL_ACTIVE_UNIFORM_BLOCKS",
  1313. "glProgramUniform3f",
  1314. "GL_CLIP_DISTANCE3",
  1315. "glProgramUniform3d",
  1316. "GL_RGB16I",
  1317. "GL_ARB_blend_func_extended",
  1318. "GL_RGB16F",
  1319. "GL_SMOOTH_LINE_WIDTH_RANGE",
  1320. "GL_IMAGE_BINDING_LAYER",
  1321. "GL_MINOR_VERSION",
  1322. "GL_LAST_VERTEX_CONVENTION",
  1323. "GL_SAMPLE_MASK",
  1324. "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB",
  1325. "glVertexAttribI1ui",
  1326. "GL_CONDITION_SATISFIED",
  1327. "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT",
  1328. "GL_RGB565",
  1329. "GL_READ_FRAMEBUFFER_BINDING",
  1330. "GL_FRAMEBUFFER_ATTACHMENT_LAYERED",
  1331. "GL_UNIFORM_ARRAY_STRIDE",
  1332. "GL_ARB_sampler_objects",
  1333. "GL_RGBA2",
  1334. "GL_RGBA4",
  1335. "GL_RGBA8",
  1336. "GL_INFO_LOG_LENGTH",
  1337. "GL_COMPRESSED_RG_RGTC2",
  1338. "GL_ARB_shader_subroutine",
  1339. "GL_SRGB8",
  1340. "GL_RENDERBUFFER_STENCIL_SIZE",
  1341. "GL_INT_IMAGE_2D_ARRAY",
  1342. "GL_POINT_SIZE_GRANULARITY",
  1343. "GL_STATIC_READ",
  1344. "GL_VERSION_2_0",
  1345. "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2",
  1346. "GL_GEOMETRY_SHADER_BIT",
  1347. "GL_MAP_READ_BIT",
  1348. "GL_ACTIVE_ATTRIBUTES",
  1349. "GL_MAX_COMBINED_IMAGE_UNIFORMS",
  1350. "GL_ARB_texture_query_lod",
  1351. "GL_DEBUG_TYPE_OTHER_ARB",
  1352. "GL_DEBUG_TYPE_ERROR_ARB",
  1353. "glClearDepthf",
  1354. "glMultiTexCoordP4ui",
  1355. "GL_STENCIL_PASS_DEPTH_PASS",
  1356. "GL_SAMPLE_SHADING_ARB",
  1357. "GL_POLYGON_SMOOTH",
  1358. "glVertexAttribI4ui",
  1359. "GL_LOSE_CONTEXT_ON_RESET_ARB",
  1360. "GL_RGBA12",
  1361. "GL_ARB_texture_buffer_object_rgb32",
  1362. "GL_RGBA16",
  1363. "glColorMask",
  1364. "glBlendEquation",
  1365. "GL_NAMED_STRING_LENGTH_ARB",
  1366. "GL_RGB5_A1",
  1367. "GL_DEPTH_ATTACHMENT",
  1368. "GL_UNPACK_SKIP_PIXELS",
  1369. "GL_QUERY_COUNTER_BITS",
  1370. "GL_LINEAR_MIPMAP_NEAREST",
  1371. "GL_DEBUG_CALLBACK_FUNCTION_ARB",
  1372. "GL_RGB10_A2",
  1373. "GL_ACTIVE_SUBROUTINE_MAX_LENGTH",
  1374. "GL_MAX_VERTEX_IMAGE_UNIFORMS",
  1375. "glBlendFuncSeparatei",
  1376. "GL_ARB_vertex_array_bgra",
  1377. "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS",
  1378. "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB",
  1379. "GL_UNSIGNED_NORMALIZED",
  1380. "GL_SMOOTH_POINT_SIZE_GRANULARITY",
  1381. "glDisablei",
  1382. "GL_NOTEQUAL",
  1383. "GL_FLOAT_32_UNSIGNED_INT_24_8_REV",
  1384. "GL_INT_SAMPLER_1D_ARRAY",
  1385. "GL_TEXTURE_RED_SIZE",
  1386. "glProgramUniform2i",
  1387. "GL_TEXTURE14",
  1388. "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS",
  1389. "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY",
  1390. "glPauseTransformFeedback",
  1391. "GL_TEXTURE_SHARED_SIZE",
  1392. "GL_ARB_seamless_cube_map",
  1393. "GL_RENDERBUFFER_DEPTH_SIZE",
  1394. "GL_PACK_COMPRESSED_BLOCK_SIZE",
  1395. "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS",
  1396. "GL_SHORT",
  1397. "GL_CW",
  1398. "GL_MAX_VERTEX_UNIFORM_COMPONENTS",
  1399. "GL_IMAGE_1D",
  1400. "glTexParameteri",
  1401. "GL_UNSIGNED_INT_10F_11F_11F_REV",
  1402. "GL_STATIC_DRAW",
  1403. "GL_ARB_sync",
  1404. "GL_RENDERBUFFER",
  1405. "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE",
  1406. "GL_SAMPLER_3D",
  1407. "GL_MAX_INTEGER_SAMPLES",
  1408. "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET",
  1409. "GL_OR_INVERTED",
  1410. "GL_TEXTURE_GREEN_SIZE",
  1411. "GL_UNPACK_COMPRESSED_BLOCK_WIDTH",
  1412. "GL_VERTEX_ATTRIB_ARRAY_DIVISOR",
  1413. "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS",
  1414. "GL_UNDEFINED_VERTEX",
  1415. "GL_SAMPLES",
  1416. "GL_UNSIGNED_INT_VEC2",
  1417. "GL_UNSIGNED_INT_VEC3",
  1418. "GL_UNSIGNED_INT_VEC4",
  1419. "GL_UNSIGNED_SHORT_5_6_5",
  1420. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR",
  1421. "GL_RGB32UI",
  1422. "glCompileShader",
  1423. "GL_PROXY_TEXTURE_RECTANGLE",
  1424. "GL_COMPRESSED_R11_EAC",
  1425. "GL_ARB_shading_language_packing",
  1426. "GL_CONSTANT_COLOR",
  1427. "glMultiTexCoordP3ui",
  1428. "GL_RG8UI",
  1429. "GL_TEXTURE8",
  1430. "GL_TEXTURE9",
  1431. "GL_DEBUG_CALLBACK_USER_PARAM_ARB",
  1432. "GL_TEXTURE4",
  1433. "GL_TEXTURE5",
  1434. "GL_TEXTURE6",
  1435. "GL_TEXTURE7",
  1436. "GL_TEXTURE0",
  1437. "GL_LINEAR_MIPMAP_LINEAR",
  1438. "GL_TEXTURE2",
  1439. "GL_TEXTURE3",
  1440. "GL_BOOL_VEC4",
  1441. "GL_BOOL_VEC3",
  1442. "GL_BOOL_VEC2",
  1443. "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS",
  1444. "GL_ARB_shader_atomic_counters",
  1445. "GL_TEXTURE_2D_MULTISAMPLE_ARRAY",
  1446. "GL_NAMED_STRING_TYPE_ARB",
  1447. "glVertexAttrib1s",
  1448. "GL_UNPACK_IMAGE_HEIGHT",
  1449. "GL_TRIANGLE_STRIP",
  1450. "GL_PROGRAM_BINARY_RETRIEVABLE_HINT",
  1451. "GL_FRONT_LEFT",
  1452. "GL_TEXTURE_FETCH_BARRIER_BIT",
  1453. "glDeleteProgram",
  1454. "GL_VERTEX_ARRAY_BINDING",
  1455. "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY",
  1456. "GL_COMPRESSED_RGB8_ETC2",
  1457. "GL_STENCIL_FUNC",
  1458. "GL_DEPTH_STENCIL_TEXTURE_MODE",
  1459. "GL_INVERT",
  1460. "GL_BACK",
  1461. "glClearBufferfi",
  1462. "GL_TEXTURE_IMMUTABLE_FORMAT",
  1463. "GL_ATOMIC_COUNTER_BUFFER",
  1464. "GL_CLIP_DISTANCE1",
  1465. "GL_CLIP_DISTANCE0",
  1466. "GL_CLIP_DISTANCE2",
  1467. "GL_CLIP_DISTANCE5",
  1468. "GL_CLIP_DISTANCE4",
  1469. "GL_CLIP_DISTANCE7",
  1470. "GL_CLIP_DISTANCE6",
  1471. "GL_FRONT_AND_BACK",
  1472. "GL_SAMPLER_CUBE_MAP_ARRAY_ARB",
  1473. "GL_SYNC_FENCE",
  1474. "GL_RGB8_SNORM",
  1475. "GL_TEXTURE_ALPHA_SIZE",
  1476. "glUniform1ui",
  1477. "GL_ARB_texture_rg",
  1478. "glTexCoordP3ui",
  1479. "GL_DOUBLE_VEC4",
  1480. "GL_UNSIGNED_SHORT_4_4_4_4",
  1481. "GL_DOUBLE_VEC2",
  1482. "GL_DOUBLE_VEC3",
  1483. "glMemoryBarrier",
  1484. "GL_NO_ERROR",
  1485. "GL_ARB_framebuffer_object",
  1486. "GL_RGBA16UI",
  1487. "GL_TEXTURE_BINDING_2D_ARRAY",
  1488. "GL_ARB_robust_buffer_access_behavior",
  1489. "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
  1490. "GL_MAX_DRAW_BUFFERS",
  1491. "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB",
  1492. "GL_IMAGE_CUBE_MAP_ARRAY",
  1493. "GL_R32UI",
  1494. "GL_PATCH_DEFAULT_INNER_LEVEL",
  1495. "GL_MAJOR_VERSION",
  1496. "GL_BGR_INTEGER",
  1497. "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR",
  1498. "glFramebufferTexture",
  1499. "GL_PROXY_TEXTURE_3D",
  1500. "GL_UNIFORM_BUFFER_BINDING",
  1501. "GL_UNIFORM_TYPE",
  1502. "GL_DELETE_STATUS",
  1503. "glIsShader",
  1504. "glEnable",
  1505. "GL_COMMAND_BARRIER_BIT",
  1506. "GL_FRONT_RIGHT",
  1507. "GL_MAP_INVALIDATE_BUFFER_BIT",
  1508. "glBlendEquationi",
  1509. "GL_FRACTIONAL_ODD",
  1510. "GL_DEPTH_TEST",
  1511. "GL_SMOOTH_POINT_SIZE_RANGE",
  1512. "GL_MULTISAMPLE",
  1513. "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN",
  1514. "GL_FUNC_SUBTRACT",
  1515. "glProgramUniform3ui",
  1516. "GL_MAX_TESS_GEN_LEVEL",
  1517. "GL_SAMPLER_BUFFER",
  1518. "GL_MAX_ELEMENT_INDEX",
  1519. "GL_COLOR_ATTACHMENT15",
  1520. "GL_COLOR_ATTACHMENT14",
  1521. "GL_DEPTH_RANGE",
  1522. "GL_COLOR_ATTACHMENT11",
  1523. "GL_CLAMP_TO_EDGE",
  1524. "GL_COLOR_ATTACHMENT13",
  1525. "GL_COLOR_ATTACHMENT12",
  1526. "GL_NEAREST",
  1527. "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS",
  1528. "glProgramUniform1i",
  1529. "GL_RENDERBUFFER_GREEN_SIZE",
  1530. "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS",
  1531. "glProgramUniform1f",
  1532. "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
  1533. "GL_DEPTH_CLEAR_VALUE",
  1534. "GL_GEOMETRY_INPUT_TYPE",
  1535. "glColorP3ui",
  1536. "glVertexAttrib4s",
  1537. "GL_SRC_ALPHA",
  1538. "GL_UNSIGNED_INT_5_9_9_9_REV",
  1539. "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",
  1540. "GL_MAX_VARYING_FLOATS",
  1541. "GL_PRIMITIVE_RESTART_INDEX",
  1542. "GL_MAX_VARYING_VECTORS",
  1543. "GL_DEBUG_SOURCE_API_ARB",
  1544. "GL_MAX_UNIFORM_LOCATIONS",
  1545. "GL_ONE_MINUS_DST_COLOR",
  1546. "GL_BLEND_EQUATION_RGB",
  1547. "GL_FLOAT",
  1548. "GL_COLOR_BUFFER_BIT",
  1549. "GL_SAMPLER_2D",
  1550. "GL_INVALID_VALUE",
  1551. "GL_NEAREST_MIPMAP_NEAREST",
  1552. "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS",
  1553. "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT",
  1554. "GL_LINK_STATUS",
  1555. "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB",
  1556. "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY",
  1557. "GL_ARB_texture_rgb10_a2ui",
  1558. "GL_MAP_FLUSH_EXPLICIT_BIT",
  1559. "GL_AND_INVERTED",
  1560. "glVertexAttribP1ui",
  1561. "GL_FRAMEBUFFER_SRGB",
  1562. "GL_POLYGON_OFFSET_POINT",
  1563. "glTexCoordP4ui",
  1564. "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY",
  1565. "GL_DEPTH_COMPONENT16",
  1566. "GL_MAX_SAMPLE_MASK_WORDS",
  1567. "GL_UNSIGNALED",
  1568. "glFramebufferTexture1D",
  1569. "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH",
  1570. "GL_BGRA_INTEGER",
  1571. "GL_FALSE",
  1572. "GL_ONE_MINUS_SRC_ALPHA",
  1573. "GL_UNSIGNED_INT_IMAGE_1D_ARRAY",
  1574. "GL_PROGRAM_POINT_SIZE",
  1575. "GL_UNPACK_COMPRESSED_BLOCK_DEPTH",
  1576. "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING",
  1577. "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB",
  1578. "GL_ARB_depth_clamp",
  1579. "GL_CLAMP_TO_BORDER",
  1580. "glLogicOp",
  1581. "GL_PROGRAM_PIPELINE_BINDING",
  1582. "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",
  1583. "GL_UNIFORM_BLOCK_NAME_LENGTH",
  1584. "GL_FRAMEBUFFER_DEFAULT",
  1585. "GL_TEXTURE_BINDING_RECTANGLE",
  1586. "GL_LINE_SMOOTH_HINT",
  1587. "GL_COLOR_ATTACHMENT10",
  1588. "GL_FRONT",
  1589. "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
  1590. "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB",
  1591. "GL_NUM_EXTENSIONS",
  1592. "GL_FRAMEBUFFER_BINDING",
  1593. "GL_RGB32F",
  1594. "GL_SET",
  1595. "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY",
  1596. "GL_DEPTH_FUNC",
  1597. "GL_INVALID_ENUM",
  1598. "GL_STENCIL_BACK_VALUE_MASK",
  1599. "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS",
  1600. "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
  1601. "GL_DEPTH_COMPONENT",
  1602. "GL_COMPARE_REF_TO_TEXTURE",
  1603. "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE",
  1604. "GL_TRUE",
  1605. "GL_STACK_UNDERFLOW",
  1606. "glProgramUniform1d",
  1607. "GL_DEBUG_SOURCE_THIRD_PARTY_ARB",
  1608. "GL_DEPTH_STENCIL_ATTACHMENT",
  1609. "GL_FLOAT_MAT4x3",
  1610. "GL_IMAGE_1D_ARRAY",
  1611. "GL_UNPACK_ALIGNMENT",
  1612. "GL_ARB_uniform_buffer_object",
  1613. "GL_ARB_texture_swizzle",
  1614. "GL_RG8_SNORM",
  1615. "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB",
  1616. "glHint",
  1617. "GL_DEBUG_SEVERITY_MEDIUM_ARB",
  1618. "GL_DEBUG_TYPE_PORTABILITY_ARB",
  1619. "GL_PROGRAM_BINARY_FORMATS",
  1620. "GL_LOW_INT",
  1621. "GL_MAX_VERTEX_OUTPUT_COMPONENTS",
  1622. "GL_KEEP",
  1623. "GL_COPY_READ_BUFFER_BINDING",
  1624. "GL_OR",
  1625. "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER",
  1626. "GL_ARB_provoking_vertex",
  1627. "GL_ACTIVE_SUBROUTINES",
  1628. "GL_LINE_LOOP",
  1629. "GL_BACK_RIGHT",
  1630. "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS",
  1631. "GL_R3_G3_B2",
  1632. "glDisable",
  1633. "GL_UNIFORM_OFFSET",
  1634. "GL_TEXTURE1",
  1635. "GL_UNSIGNED_INT_SAMPLER_CUBE",
  1636. "GL_TIME_ELAPSED",
  1637. "GL_PROXY_TEXTURE_2D",
  1638. "GL_FUNC_ADD",
  1639. "GL_BUFFER_ACCESS",
  1640. "GL_VIEWPORT_SUBPIXEL_BITS",
  1641. "GL_SHADER_COMPILER",
  1642. "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
  1643. "glTextureStorage2DEXT",
  1644. "GL_NUM_PROGRAM_BINARY_FORMATS",
  1645. "glReadBuffer",
  1646. "GL_POLYGON_SMOOTH_HINT",
  1647. "GL_MEDIUM_FLOAT",
  1648. "glVertexAttrib3f",
  1649. "glVertexAttrib3d",
  1650. "glBlendColor",
  1651. "GL_OBJECT_TYPE",
  1652. "glVertexAttrib3s",
  1653. "GL_UNSIGNED_INT_IMAGE_BUFFER",
  1654. "glGetGraphicsResetStatusARB",
  1655. "glUniform4i",
  1656. "glActiveTexture",
  1657. "glEnableVertexAttribArray",
  1658. "glUniform4d",
  1659. "glUniform4f",
  1660. "glRenderbufferStorageMultisample",
  1661. "GL_TRIANGLES",
  1662. "GL_SAMPLER_2D_ARRAY_SHADOW",
  1663. "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
  1664. "GL_SRGB8_ALPHA8",
  1665. "glIsTexture",
  1666. "GL_SAMPLER_2D_ARRAY",
  1667. "glUniformBlockBinding",
  1668. "GL_RENDERER",
  1669. "GL_MIRRORED_REPEAT",
  1670. "GL_PROGRAM_BINARY_LENGTH",
  1671. "GL_COLOR_LOGIC_OP",
  1672. "GL_ARB_internalformat_query",
  1673. "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH",
  1674. "GL_UNIFORM_BLOCK_INDEX",
  1675. "GL_IMAGE_CUBE",
  1676. "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE",
  1677. "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT",
  1678. "glBlendFunc",
  1679. "glCreateProgram",
  1680. "GL_NUM_SHADING_LANGUAGE_VERSIONS",
  1681. "glPrimitiveRestartIndex",
  1682. "GL_TRANSFORM_FEEDBACK_BINDING",
  1683. "GL_COMPRESSED_SRGB",
  1684. "GL_TEXTURE_DEPTH_TYPE",
  1685. "GL_EQUIV",
  1686. "glClearColor",
  1687. "GL_PRIMITIVE_RESTART_FIXED_INDEX",
  1688. "glUniform3ui",
  1689. "GL_INT_IMAGE_1D_ARRAY",
  1690. "GL_STENCIL_BUFFER_BIT",
  1691. "glVertexAttrib1d",
  1692. "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS",
  1693. "GL_ARB_copy_buffer",
  1694. "GL_ARB_shader_image_size",
  1695. "GL_SAMPLER_CUBE_MAP_ARRAY",
  1696. "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY",
  1697. "glVertexAttrib1f",
  1698. "GL_MAX_FRAGMENT_INPUT_COMPONENTS",
  1699. "GL_MAX_FRAGMENT_UNIFORM_BLOCKS",
  1700. "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB",
  1701. "GL_KHR_texture_compression_astc_ldr",
  1702. "glEndTransformFeedback",
  1703. "glTexImage2DMultisample",
  1704. "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED",
  1705. "GL_SAMPLER_2D_SHADOW",
  1706. "glVertexAttribDivisor",
  1707. "GL_TEXTURE_COMPRESSION_HINT",
  1708. "GL_MAX_COMBINED_ATOMIC_COUNTERS",
  1709. "GL_ARB_get_program_binary",
  1710. "GL_IMAGE_BUFFER",
  1711. "GL_VERSION",
  1712. "GL_INNOCENT_CONTEXT_RESET_ARB",
  1713. "GL_ARB_debug_output",
  1714. "GL_MAX_ELEMENTS_INDICES",
  1715. "GL_GEOMETRY_VERTICES_OUT",
  1716. "GL_RGB8",
  1717. "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS",
  1718. "GL_TEXTURE_SAMPLES",
  1719. "GL_RGB4",
  1720. "GL_RGB5",
  1721. "GL_CULL_FACE",
  1722. "GL_SAMPLE_COVERAGE_VALUE",
  1723. "GL_RENDERBUFFER_RED_SIZE",
  1724. "GL_ARB_texture_gather",
  1725. "GL_MAX_ELEMENTS_VERTICES",
  1726. "GL_NEVER",
  1727. "GL_STENCIL_VALUE_MASK",
  1728. "GL_BLEND_DST",
  1729. "glTexCoordP1ui",
  1730. "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB",
  1731. "glNormalP3ui",
  1732. "glVertexAttribI1i",
  1733. "GL_TEXTURE_SWIZZLE_RGBA",
  1734. "GL_DEPTH_COMPONENT32",
  1735. "GL_RGBA",
  1736. "GL_READ_FRAMEBUFFER",
  1737. "GL_MIN_PROGRAM_TEXEL_OFFSET",
  1738. "glFramebufferTextureLayer",
  1739. "GL_VENDOR",
  1740. "glFramebufferTexture3D",
  1741. "GL_TEXTURE_2D_ARRAY",
  1742. "GL_TEXTURE_BINDING_2D",
  1743. "GL_ISOLINES",
  1744. "GL_ACTIVE_PROGRAM",
  1745. "GL_R8UI",
  1746. "GL_COMPRESSED_RGBA8_ETC2_EAC",
  1747. "GL_TESS_GEN_POINT_MODE",
  1748. "GL_TESS_GEN_MODE",
  1749. "GL_MAX",
  1750. "GL_PROXY_TEXTURE_2D_ARRAY",
  1751. "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY",
  1752. "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS",
  1753. "GL_SAMPLER_1D_SHADOW",
  1754. "GL_UNSIGNED_INT_IMAGE_2D_RECT",
  1755. "glVertexAttrib2d",
  1756. "glVertexAttrib2f",
  1757. "GL_RG16F",
  1758. "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",
  1759. "glVertexAttrib2s",
  1760. "glTexImage3DMultisample",
  1761. "GL_RG16I",
  1762. "GL_WRITE_ONLY",
  1763. "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER",
  1764. "GL_STENCIL_ATTACHMENT",
  1765. "glFrontFace",
  1766. "GL_SAMPLE_COVERAGE",
  1767. "GL_ANY_SAMPLES_PASSED_CONSERVATIVE",
  1768. "glDrawArraysInstancedBaseInstance",
  1769. "GL_DRAW_FRAMEBUFFER",
  1770. "GL_RGB10_A2UI",
  1771. ]
  1772. INTERNAL_EXPORTS = [
  1773. '_ffi',
  1774. 'EXPORTS',
  1775. 'UNMANGLED_EXPORTS',
  1776. ]
  1777. __all__ = EXPORTS + UNMANGLED_EXPORTS + INTERNAL_EXPORTS
  1778. from .internal import *
  1779. _LIB = load_lib("""
  1780. typedef unsigned int GLenum;
  1781. typedef unsigned char GLboolean;
  1782. typedef unsigned int GLbitfield;
  1783. typedef signed char GLbyte;
  1784. typedef short GLshort;
  1785. typedef int GLint;
  1786. typedef int GLsizei;
  1787. typedef unsigned char GLubyte;
  1788. typedef unsigned short GLushort;
  1789. typedef unsigned int GLuint;
  1790. typedef unsigned short GLhalf;
  1791. typedef float GLfloat;
  1792. typedef float GLclampf;
  1793. typedef double GLdouble;
  1794. typedef double GLclampd;
  1795. typedef void GLvoid;
  1796. #define GL_DEPTH_BUFFER_BIT ...
  1797. #define GL_STENCIL_BUFFER_BIT ...
  1798. #define GL_COLOR_BUFFER_BIT ...
  1799. #define GL_FALSE ...
  1800. #define GL_TRUE ...
  1801. #define GL_POINTS ...
  1802. #define GL_LINES ...
  1803. #define GL_LINE_LOOP ...
  1804. #define GL_LINE_STRIP ...
  1805. #define GL_TRIANGLES ...
  1806. #define GL_TRIANGLE_STRIP ...
  1807. #define GL_TRIANGLE_FAN ...
  1808. #define GL_NEVER ...
  1809. #define GL_LESS ...
  1810. #define GL_EQUAL ...
  1811. #define GL_LEQUAL ...
  1812. #define GL_GREATER ...
  1813. #define GL_NOTEQUAL ...
  1814. #define GL_GEQUAL ...
  1815. #define GL_ALWAYS ...
  1816. #define GL_ZERO ...
  1817. #define GL_ONE ...
  1818. #define GL_SRC_COLOR ...
  1819. #define GL_ONE_MINUS_SRC_COLOR ...
  1820. #define GL_SRC_ALPHA ...
  1821. #define GL_ONE_MINUS_SRC_ALPHA ...
  1822. #define GL_DST_ALPHA ...
  1823. #define GL_ONE_MINUS_DST_ALPHA ...
  1824. #define GL_DST_COLOR ...
  1825. #define GL_ONE_MINUS_DST_COLOR ...
  1826. #define GL_SRC_ALPHA_SATURATE ...
  1827. #define GL_NONE ...
  1828. #define GL_FRONT_LEFT ...
  1829. #define GL_FRONT_RIGHT ...
  1830. #define GL_BACK_LEFT ...
  1831. #define GL_BACK_RIGHT ...
  1832. #define GL_FRONT ...
  1833. #define GL_BACK ...
  1834. #define GL_LEFT ...
  1835. #define GL_RIGHT ...
  1836. #define GL_FRONT_AND_BACK ...
  1837. #define GL_NO_ERROR ...
  1838. #define GL_INVALID_ENUM ...
  1839. #define GL_INVALID_VALUE ...
  1840. #define GL_INVALID_OPERATION ...
  1841. #define GL_OUT_OF_MEMORY ...
  1842. #define GL_CW ...
  1843. #define GL_CCW ...
  1844. #define GL_POINT_SIZE ...
  1845. #define GL_POINT_SIZE_RANGE ...
  1846. #define GL_POINT_SIZE_GRANULARITY ...
  1847. #define GL_LINE_SMOOTH ...
  1848. #define GL_LINE_WIDTH ...
  1849. #define GL_LINE_WIDTH_RANGE ...
  1850. #define GL_LINE_WIDTH_GRANULARITY ...
  1851. #define GL_POLYGON_SMOOTH ...
  1852. #define GL_CULL_FACE ...
  1853. #define GL_CULL_FACE_MODE ...
  1854. #define GL_FRONT_FACE ...
  1855. #define GL_DEPTH_RANGE ...
  1856. #define GL_DEPTH_TEST ...
  1857. #define GL_DEPTH_WRITEMASK ...
  1858. #define GL_DEPTH_CLEAR_VALUE ...
  1859. #define GL_DEPTH_FUNC ...
  1860. #define GL_STENCIL_TEST ...
  1861. #define GL_STENCIL_CLEAR_VALUE ...
  1862. #define GL_STENCIL_FUNC ...
  1863. #define GL_STENCIL_VALUE_MASK ...
  1864. #define GL_STENCIL_FAIL ...
  1865. #define GL_STENCIL_PASS_DEPTH_FAIL ...
  1866. #define GL_STENCIL_PASS_DEPTH_PASS ...
  1867. #define GL_STENCIL_REF ...
  1868. #define GL_STENCIL_WRITEMASK ...
  1869. #define GL_VIEWPORT ...
  1870. #define GL_DITHER ...
  1871. #define GL_BLEND_DST ...
  1872. #define GL_BLEND_SRC ...
  1873. #define GL_BLEND ...
  1874. #define GL_LOGIC_OP_MODE ...
  1875. #define GL_COLOR_LOGIC_OP ...
  1876. #define GL_DRAW_BUFFER ...
  1877. #define GL_READ_BUFFER ...
  1878. #define GL_SCISSOR_BOX ...
  1879. #define GL_SCISSOR_TEST ...
  1880. #define GL_COLOR_CLEAR_VALUE ...
  1881. #define GL_COLOR_WRITEMASK ...
  1882. #define GL_DOUBLEBUFFER ...
  1883. #define GL_STEREO ...
  1884. #define GL_LINE_SMOOTH_HINT ...
  1885. #define GL_POLYGON_SMOOTH_HINT ...
  1886. #define GL_UNPACK_SWAP_BYTES ...
  1887. #define GL_UNPACK_LSB_FIRST ...
  1888. #define GL_UNPACK_ROW_LENGTH ...
  1889. #define GL_UNPACK_SKIP_ROWS ...
  1890. #define GL_UNPACK_SKIP_PIXELS ...
  1891. #define GL_UNPACK_ALIGNMENT ...
  1892. #define GL_PACK_SWAP_BYTES ...
  1893. #define GL_PACK_LSB_FIRST ...
  1894. #define GL_PACK_ROW_LENGTH ...
  1895. #define GL_PACK_SKIP_ROWS ...
  1896. #define GL_PACK_SKIP_PIXELS ...
  1897. #define GL_PACK_ALIGNMENT ...
  1898. #define GL_MAX_TEXTURE_SIZE ...
  1899. #define GL_MAX_VIEWPORT_DIMS ...
  1900. #define GL_SUBPIXEL_BITS ...
  1901. #define GL_TEXTURE_1D ...
  1902. #define GL_TEXTURE_2D ...
  1903. #define GL_POLYGON_OFFSET_UNITS ...
  1904. #define GL_POLYGON_OFFSET_POINT ...
  1905. #define GL_POLYGON_OFFSET_LINE ...
  1906. #define GL_POLYGON_OFFSET_FILL ...
  1907. #define GL_POLYGON_OFFSET_FACTOR ...
  1908. #define GL_TEXTURE_BINDING_1D ...
  1909. #define GL_TEXTURE_BINDING_2D ...
  1910. #define GL_TEXTURE_WIDTH ...
  1911. #define GL_TEXTURE_HEIGHT ...
  1912. #define GL_TEXTURE_INTERNAL_FORMAT ...
  1913. #define GL_TEXTURE_BORDER_COLOR ...
  1914. #define GL_TEXTURE_RED_SIZE ...
  1915. #define GL_TEXTURE_GREEN_SIZE ...
  1916. #define GL_TEXTURE_BLUE_SIZE ...
  1917. #define GL_TEXTURE_ALPHA_SIZE ...
  1918. #define GL_DONT_CARE ...
  1919. #define GL_FASTEST ...
  1920. #define GL_NICEST ...
  1921. #define GL_BYTE ...
  1922. #define GL_UNSIGNED_BYTE ...
  1923. #define GL_SHORT ...
  1924. #define GL_UNSIGNED_SHORT ...
  1925. #define GL_INT ...
  1926. #define GL_UNSIGNED_INT ...
  1927. #define GL_FLOAT ...
  1928. #define GL_DOUBLE ...
  1929. #define GL_STACK_OVERFLOW ...
  1930. #define GL_STACK_UNDERFLOW ...
  1931. #define GL_CLEAR ...
  1932. #define GL_AND ...
  1933. #define GL_AND_REVERSE ...
  1934. #define GL_COPY ...
  1935. #define GL_AND_INVERTED ...
  1936. #define GL_NOOP ...
  1937. #define GL_XOR ...
  1938. #define GL_OR ...
  1939. #define GL_NOR ...
  1940. #define GL_EQUIV ...
  1941. #define GL_INVERT ...
  1942. #define GL_OR_REVERSE ...
  1943. #define GL_COPY_INVERTED ...
  1944. #define GL_OR_INVERTED ...
  1945. #define GL_NAND ...
  1946. #define GL_SET ...
  1947. #define GL_TEXTURE ...
  1948. #define GL_COLOR ...
  1949. #define GL_DEPTH ...
  1950. #define GL_STENCIL ...
  1951. #define GL_STENCIL_INDEX ...
  1952. #define GL_DEPTH_COMPONENT ...
  1953. #define GL_RED ...
  1954. #define GL_GREEN ...
  1955. #define GL_BLUE ...
  1956. #define GL_ALPHA ...
  1957. #define GL_RGB ...
  1958. #define GL_RGBA ...
  1959. #define GL_POINT ...
  1960. #define GL_LINE ...
  1961. #define GL_FILL ...
  1962. #define GL_KEEP ...
  1963. #define GL_REPLACE ...
  1964. #define GL_INCR ...
  1965. #define GL_DECR ...
  1966. #define GL_VENDOR ...
  1967. #define GL_RENDERER ...
  1968. #define GL_VERSION ...
  1969. #define GL_EXTENSIONS ...
  1970. #define GL_NEAREST ...
  1971. #define GL_LINEAR ...
  1972. #define GL_NEAREST_MIPMAP_NEAREST ...
  1973. #define GL_LINEAR_MIPMAP_NEAREST ...
  1974. #define GL_NEAREST_MIPMAP_LINEAR ...
  1975. #define GL_LINEAR_MIPMAP_LINEAR ...
  1976. #define GL_TEXTURE_MAG_FILTER ...
  1977. #define GL_TEXTURE_MIN_FILTER ...
  1978. #define GL_TEXTURE_WRAP_S ...
  1979. #define GL_TEXTURE_WRAP_T ...
  1980. #define GL_PROXY_TEXTURE_1D ...
  1981. #define GL_PROXY_TEXTURE_2D ...
  1982. #define GL_REPEAT ...
  1983. #define GL_R3_G3_B2 ...
  1984. #define GL_RGB4 ...
  1985. #define GL_RGB5 ...
  1986. #define GL_RGB8 ...
  1987. #define GL_RGB10 ...
  1988. #define GL_RGB12 ...
  1989. #define GL_RGB16 ..

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