/src/Misc/ServerList.vala
Vala | 191 lines | 115 code | 33 blank | 43 comment | 24 complexity | 20b0e7504f63870f8a7a8f1cd114ab6c MD5 | raw file
Possible License(s): GPL-3.0
- using System;
- using System.IO;
- using System.Net;
- using System.Net.NetworkInformation;
- using System.Net.Sockets;
- using Server;
- using Server.Network;
-
- namespace Server.Misc
- {
- public class ServerList
- {
- /*
- * The default setting for Address, a value of 'null', will use your local IP address. If all of your local IP addresses
- * are private network addresses and AutoDetect is 'true' then RunUO will attempt to discover your public IP address
- * for you automatically.
- *
- * If you do not plan on allowing clients outside of your LAN to connect, you can set AutoDetect to 'false' and leave
- * Address set to 'null'.
- *
- * If your public IP address cannot be determined, you must change the value of Address to your public IP address
- * manually to allow clients outside of your LAN to connect to your server. Address can be either an IP address or
- * a hostname that will be resolved when RunUO starts.
- *
- * If you want players outside your LAN to be able to connect to your server and you are behind a router, you must also
- * forward TCP port 2593 to your private IP address. The procedure for doing this varies by manufacturer but generally
- * involves configuration of the router through your web browser.
- *
- * ServerList will direct connecting clients depending on both the address they are connecting from and the address and
- * port they are connecting to. If it is determined that both ends of a connection are private IP addresses, ServerList
- * will direct the client to the local private IP address. If a client is connecting to a local public IP address, they
- * will be directed to whichever address and port they initially connected to. This allows multihomed servers to function
- * properly and fully supports listening on multiple ports. If a client with a public IP address is connecting to a
- * locally private address, the server will direct the client to either the AutoDetected IP address or the manually entered
- * IP address or hostname, whichever is applicable. Loopback clients will be directed to loopback.
- *
- * If you would like to listen on additional ports (i.e. 22, 23, 80, for clients behind highly restrictive egress
- * firewalls) or specific IP adddresses you can do so by modifying the file SocketOptions.cs found in this directory.
- */
-
- public static readonly string Address = null;
- public static readonly string ServerName = "RunUO TC";
-
- public static readonly bool AutoDetect = true;
-
- public static void Initialize()
- {
- if ( Address == null ) {
- if ( AutoDetect )
- AutoDetection();
- }
- else {
- Resolve( Address, out m_PublicAddress );
- }
-
- EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
- }
-
- private static IPAddress m_PublicAddress;
-
- private static void EventSink_ServerList( ServerListEventArgs e )
- {
- try
- {
- NetState ns = e.State;
- Socket s = ns.Socket;
-
- IPEndPoint ipep = (IPEndPoint)s.LocalEndPoint;
-
- IPAddress localAddress = ipep.Address;
- int localPort = ipep.Port;
-
- if ( IsPrivateNetwork( localAddress ) ) {
- ipep = (IPEndPoint)s.RemoteEndPoint;
- if ( !IsPrivateNetwork( ipep.Address ) && m_PublicAddress != null )
- localAddress = m_PublicAddress;
- }
-
- e.AddServer( ServerName, new IPEndPoint( localAddress, localPort ) );
- }
- catch
- {
- e.Rejected = true;
- }
- }
-
- private static void AutoDetection()
- {
- if ( !HasPublicIPAddress() ) {
- Console.Write( "ServerList: Auto-detecting public IP address..." );
- m_PublicAddress = FindPublicAddress();
-
- if ( m_PublicAddress != null )
- stdout.printf( "done ({0})", m_PublicAddress.ToString() );
- else
- stdout.printf( "failed" );
- }
- }
-
- private static void Resolve( string addr, out IPAddress outValue )
- {
- if ( IPAddress.TryParse( addr, out outValue ) )
- return;
-
- try {
- IPHostEntry iphe = Dns.GetHostEntry( addr );
-
- if ( iphe.AddressList.Length > 0 )
- outValue = iphe.AddressList[iphe.AddressList.Length - 1];
- }
- catch {
- }
- }
-
- private static bool HasPublicIPAddress()
- {
- NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces();
-
- foreach ( NetworkInterface adapter in adapters ) {
- IPInterfaceProperties properties = adapter.GetIPProperties();
-
- foreach ( IPAddressInformation unicast in properties.UnicastAddresses ) {
- IPAddress ip = unicast.Address;
-
- if ( !IPAddress.IsLoopback( ip ) && ip.AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork( ip ) )
- return true;
- }
- }
-
- return false;
-
-
- /*
- IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );
-
- IPAddress[] ips = iphe.AddressList;
-
- for ( int i = 0; i < ips.Length; ++i )
- {
- if ( ips[i].AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork( ips[i] ) )
- return true;
- }
-
- return false;
- */
- }
-
- private static bool IsPrivateNetwork( IPAddress ip )
- {
- // 10.0.0.0/8
- // 172.16.0.0/12
- // 192.168.0.0/16
-
- if ( ip.AddressFamily == AddressFamily.InterNetworkV6 )
- return false;
-
- if ( Utility.IPMatch( "192.168.*", ip ) )
- return true;
- else if ( Utility.IPMatch( "10.*", ip ) )
- return true;
- else if ( Utility.IPMatch( "172.16-31.*", ip ) )
- return true;
- else
- return false;
- }
-
- private static IPAddress FindPublicAddress()
- {
- try {
- WebRequest req = HttpWebRequest.Create( "http://www.runuo.com/ip.php" );
- req.Timeout = 15000;
-
- WebResponse res = req.GetResponse();
-
- Stream s = res.GetResponseStream();
-
- StreamReader sr = new StreamReader( s );
-
- IPAddress ip = IPAddress.Parse( sr.ReadLine() );
-
- sr.Close();
- s.Close();
- res.Close();
-
- return ip;
- } catch {
- return null;
- }
- }
- }
- }