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  5. <!-- Generated by javadoc (build 1.6.0_20) on Sun Jan 08 15:29:12 PST 2012 -->
  6. <TITLE>
  7. AlphaBetaSearch
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  9. <META NAME="date" CONTENT="2012-01-08">
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  15. parent.document.title="AlphaBetaSearch";
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  77. <H2>
  78. <FONT SIZE="-1">
  79. aima.core.search.adversarial</FONT>
  80. <BR>
  81. Class AlphaBetaSearch&lt;STATE,ACTION,PLAYER&gt;</H2>
  82. <PRE>
  83. java.lang.Object
  84. <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>aima.core.search.adversarial.AlphaBetaSearch&lt;STATE,ACTION,PLAYER&gt;</B>
  85. </PRE>
  86. <DL>
  87. <DT><DT><B>Type Parameters:</B><DD><CODE>STATE</CODE> - Type which is used for states in the game.<DD><CODE>ACTION</CODE> - Type which is used for actions in the game.<DD><CODE>PLAYER</CODE> - Type which is used for players in the game.</DL>
  88. <DL>
  89. <DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html" title="interface in aima.core.search.adversarial">AdversarialSearch</A>&lt;STATE,ACTION&gt;</DD>
  90. </DL>
  91. <HR>
  92. <DL>
  93. <DT><PRE>public class <B>AlphaBetaSearch&lt;STATE,ACTION,PLAYER&gt;</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html" title="interface in aima.core.search.adversarial">AdversarialSearch</A>&lt;STATE,ACTION&gt;</DL>
  94. </PRE>
  95. <P>
  96. Artificial Intelligence A Modern Approach (3rd Ed.): Page 173.<br>
  97. <pre>
  98. <code>
  99. function ALPHA-BETA-SEARCH(state) returns an action
  100. v = MAX-VALUE(state, -infinity, +infinity)
  101. return the action in ACTIONS(state) with value v
  102. function MAX-VALUE(state, alpha, beta) returns a utility value
  103. if TERMINAL-TEST(state) then return UTILITY(state)
  104. v = -infinity
  105. for each a in ACTIONS(state) do
  106. v = MAX(v, MIN-VALUE(RESULT(s, a), alpha, beta))
  107. if v >= beta then return v
  108. alpha = MAX(alpha, v)
  109. return v
  110. function MIN-VALUE(state, alpha, beta) returns a utility value
  111. if TERMINAL-TEST(state) then return UTILITY(state)
  112. v = infinity
  113. for each a in ACTIONS(state) do
  114. v = MIN(v, MAX-VALUE(RESULT(s,a), alpha, beta))
  115. if v <= alpha then return v
  116. beta = MIN(beta, v)
  117. return v
  118. </code>
  119. </pre>
  120. Figure 5.7 The alpha-beta search algorithm. Notice that these routines are
  121. the same as the MINIMAX functions in Figure 5.3, except for the two lines in
  122. each of MIN-VALUE and MAX-VALUE that maintain alpha and beta (and the
  123. bookkeeping to pass these parameters along).
  124. <P>
  125. <P>
  126. <DL>
  127. <DT><B>Author:</B></DT>
  128. <DD>Ruediger Lunde</DD>
  129. </DL>
  130. <HR>
  131. <P>
  132. <!-- ======== CONSTRUCTOR SUMMARY ======== -->
  133. <A NAME="constructor_summary"><!-- --></A>
  134. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  135. <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
  136. <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
  137. <B>Constructor Summary</B></FONT></TH>
  138. </TR>
  139. <TR BGCOLOR="white" CLASS="TableRowColor">
  140. <TD><CODE><B><A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html#AlphaBetaSearch(aima.core.search.adversarial.Game)">AlphaBetaSearch</A></B>(<A HREF="../../../../aima/core/search/adversarial/Game.html" title="interface in aima.core.search.adversarial">Game</A>&lt;<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>,<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">ACTION</A>,<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">PLAYER</A>&gt;&nbsp;game)</CODE>
  141. <BR>
  142. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  143. </TR>
  144. </TABLE>
  145. &nbsp;
  146. <!-- ========== METHOD SUMMARY =========== -->
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  148. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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  150. <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
  151. <B>Method Summary</B></FONT></TH>
  152. </TR>
  153. <TR BGCOLOR="white" CLASS="TableRowColor">
  154. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  155. <CODE>static
  156. <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
  157. <TR ALIGN="right" VALIGN="">
  158. <TD NOWRAP><FONT SIZE="-1">
  159. <CODE>&lt;STATE,ACTION,PLAYER&gt;
  160. <BR>
  161. <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="class in aima.core.search.adversarial">AlphaBetaSearch</A>&lt;STATE,ACTION,PLAYER&gt;</CODE></FONT></TD>
  162. </TR>
  163. </TABLE>
  164. </CODE></FONT></TD>
  165. <TD><CODE><B><A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html#createFor(aima.core.search.adversarial.Game)">createFor</A></B>(<A HREF="../../../../aima/core/search/adversarial/Game.html" title="interface in aima.core.search.adversarial">Game</A>&lt;STATE,ACTION,PLAYER&gt;&nbsp;game)</CODE>
  166. <BR>
  167. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new search object for a given game.</TD>
  168. </TR>
  169. <TR BGCOLOR="white" CLASS="TableRowColor">
  170. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  171. <CODE>&nbsp;<A HREF="../../../../aima/core/search/framework/Metrics.html" title="class in aima.core.search.framework">Metrics</A></CODE></FONT></TD>
  172. <TD><CODE><B><A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html#getMetrics()">getMetrics</A></B>()</CODE>
  173. <BR>
  174. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all the metrics of the search.</TD>
  175. </TR>
  176. <TR BGCOLOR="white" CLASS="TableRowColor">
  177. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  178. <CODE>&nbsp;<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">ACTION</A></CODE></FONT></TD>
  179. <TD><CODE><B><A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html#makeDecision(STATE)">makeDecision</A></B>(<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>&nbsp;state)</CODE>
  180. <BR>
  181. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the action which appears to be the best at the given state.</TD>
  182. </TR>
  183. <TR BGCOLOR="white" CLASS="TableRowColor">
  184. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  185. <CODE>&nbsp;double</CODE></FONT></TD>
  186. <TD><CODE><B><A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html#maxValue(STATE, PLAYER, double, double)">maxValue</A></B>(<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>&nbsp;state,
  187. <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">PLAYER</A>&nbsp;player,
  188. double&nbsp;alpha,
  189. double&nbsp;beta)</CODE>
  190. <BR>
  191. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  192. </TR>
  193. <TR BGCOLOR="white" CLASS="TableRowColor">
  194. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  195. <CODE>&nbsp;double</CODE></FONT></TD>
  196. <TD><CODE><B><A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html#minValue(STATE, PLAYER, double, double)">minValue</A></B>(<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>&nbsp;state,
  197. <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">PLAYER</A>&nbsp;player,
  198. double&nbsp;alpha,
  199. double&nbsp;beta)</CODE>
  200. <BR>
  201. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  202. </TR>
  203. </TABLE>
  204. &nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
  205. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  206. <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
  207. <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
  208. </TR>
  209. <TR BGCOLOR="white" CLASS="TableRowColor">
  210. <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
  211. </TR>
  212. </TABLE>
  213. &nbsp;
  214. <P>
  215. <!-- ========= CONSTRUCTOR DETAIL ======== -->
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  218. <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
  219. <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
  220. <B>Constructor Detail</B></FONT></TH>
  221. </TR>
  222. </TABLE>
  223. <A NAME="AlphaBetaSearch(aima.core.search.adversarial.Game)"><!-- --></A><H3>
  224. AlphaBetaSearch</H3>
  225. <PRE>
  226. public <B>AlphaBetaSearch</B>(<A HREF="../../../../aima/core/search/adversarial/Game.html" title="interface in aima.core.search.adversarial">Game</A>&lt;<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>,<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">ACTION</A>,<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">PLAYER</A>&gt;&nbsp;game)</PRE>
  227. <DL>
  228. </DL>
  229. <!-- ============ METHOD DETAIL ========== -->
  230. <A NAME="method_detail"><!-- --></A>
  231. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  232. <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
  233. <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
  234. <B>Method Detail</B></FONT></TH>
  235. </TR>
  236. </TABLE>
  237. <A NAME="createFor(aima.core.search.adversarial.Game)"><!-- --></A><H3>
  238. createFor</H3>
  239. <PRE>
  240. public static &lt;STATE,ACTION,PLAYER&gt; <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="class in aima.core.search.adversarial">AlphaBetaSearch</A>&lt;STATE,ACTION,PLAYER&gt; <B>createFor</B>(<A HREF="../../../../aima/core/search/adversarial/Game.html" title="interface in aima.core.search.adversarial">Game</A>&lt;STATE,ACTION,PLAYER&gt;&nbsp;game)</PRE>
  241. <DL>
  242. <DD>Creates a new search object for a given game.
  243. <P>
  244. <DD><DL>
  245. </DL>
  246. </DD>
  247. <DD><DL>
  248. </DL>
  249. </DD>
  250. </DL>
  251. <HR>
  252. <A NAME="makeDecision(java.lang.Object)"><!-- --></A><A NAME="makeDecision(STATE)"><!-- --></A><H3>
  253. makeDecision</H3>
  254. <PRE>
  255. public <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">ACTION</A> <B>makeDecision</B>(<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>&nbsp;state)</PRE>
  256. <DL>
  257. <DD><B>Description copied from interface: <CODE><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html#makeDecision(STATE)">AdversarialSearch</A></CODE></B></DD>
  258. <DD>Returns the action which appears to be the best at the given state.
  259. <P>
  260. <DD><DL>
  261. <DT><B>Specified by:</B><DD><CODE><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html#makeDecision(STATE)">makeDecision</A></CODE> in interface <CODE><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html" title="interface in aima.core.search.adversarial">AdversarialSearch</A>&lt;<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>,<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">ACTION</A>&gt;</CODE></DL>
  262. </DD>
  263. <DD><DL>
  264. </DL>
  265. </DD>
  266. </DL>
  267. <HR>
  268. <A NAME="maxValue(java.lang.Object,java.lang.Object,double,double)"><!-- --></A><A NAME="maxValue(STATE, PLAYER, double, double)"><!-- --></A><H3>
  269. maxValue</H3>
  270. <PRE>
  271. public double <B>maxValue</B>(<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>&nbsp;state,
  272. <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">PLAYER</A>&nbsp;player,
  273. double&nbsp;alpha,
  274. double&nbsp;beta)</PRE>
  275. <DL>
  276. <DD><DL>
  277. </DL>
  278. </DD>
  279. <DD><DL>
  280. </DL>
  281. </DD>
  282. </DL>
  283. <HR>
  284. <A NAME="minValue(java.lang.Object,java.lang.Object,double,double)"><!-- --></A><A NAME="minValue(STATE, PLAYER, double, double)"><!-- --></A><H3>
  285. minValue</H3>
  286. <PRE>
  287. public double <B>minValue</B>(<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>&nbsp;state,
  288. <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">PLAYER</A>&nbsp;player,
  289. double&nbsp;alpha,
  290. double&nbsp;beta)</PRE>
  291. <DL>
  292. <DD><DL>
  293. </DL>
  294. </DD>
  295. <DD><DL>
  296. </DL>
  297. </DD>
  298. </DL>
  299. <HR>
  300. <A NAME="getMetrics()"><!-- --></A><H3>
  301. getMetrics</H3>
  302. <PRE>
  303. public <A HREF="../../../../aima/core/search/framework/Metrics.html" title="class in aima.core.search.framework">Metrics</A> <B>getMetrics</B>()</PRE>
  304. <DL>
  305. <DD><B>Description copied from interface: <CODE><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html#getMetrics()">AdversarialSearch</A></CODE></B></DD>
  306. <DD>Returns all the metrics of the search.
  307. <P>
  308. <DD><DL>
  309. <DT><B>Specified by:</B><DD><CODE><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html#getMetrics()">getMetrics</A></CODE> in interface <CODE><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html" title="interface in aima.core.search.adversarial">AdversarialSearch</A>&lt;<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>,<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">ACTION</A>&gt;</CODE></DL>
  310. </DD>
  311. <DD><DL>
  312. <DT><B>Returns:</B><DD>all the metrics of the search.</DL>
  313. </DD>
  314. </DL>
  315. <!-- ========= END OF CLASS DATA ========= -->
  316. <HR>
  317. <!-- ======= START OF BOTTOM NAVBAR ====== -->
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  342. &nbsp;<A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html" title="interface in aima.core.search.adversarial"><B>PREV CLASS</B></A>&nbsp;
  343. &nbsp;<A HREF="../../../../aima/core/search/adversarial/Game.html" title="interface in aima.core.search.adversarial"><B>NEXT CLASS</B></A></FONT></TD>
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  346. &nbsp;<A HREF="AlphaBetaSearch.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
  347. &nbsp;<SCRIPT type="text/javascript">
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  349. if(window==top) {
  350. document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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