/aima-all/release/javadoc/aima-core/aima/core/search/adversarial/AlphaBetaSearch.html
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Possible License(s): GPL-3.0, Apache-2.0
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- aima.core.search.adversarial</FONT>
- <BR>
- Class AlphaBetaSearch<STATE,ACTION,PLAYER></H2>
- <PRE>
- java.lang.Object
- <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>aima.core.search.adversarial.AlphaBetaSearch<STATE,ACTION,PLAYER></B>
- </PRE>
- <DL>
- <DT><DT><B>Type Parameters:</B><DD><CODE>STATE</CODE> - Type which is used for states in the game.<DD><CODE>ACTION</CODE> - Type which is used for actions in the game.<DD><CODE>PLAYER</CODE> - Type which is used for players in the game.</DL>
- <DL>
- <DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html" title="interface in aima.core.search.adversarial">AdversarialSearch</A><STATE,ACTION></DD>
- </DL>
- <HR>
- <DL>
- <DT><PRE>public class <B>AlphaBetaSearch<STATE,ACTION,PLAYER></B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html" title="interface in aima.core.search.adversarial">AdversarialSearch</A><STATE,ACTION></DL>
- </PRE>
-
- <P>
- Artificial Intelligence A Modern Approach (3rd Ed.): Page 173.<br>
-
- <pre>
- <code>
- function ALPHA-BETA-SEARCH(state) returns an action
- v = MAX-VALUE(state, -infinity, +infinity)
- return the action in ACTIONS(state) with value v
-
- function MAX-VALUE(state, alpha, beta) returns a utility value
- if TERMINAL-TEST(state) then return UTILITY(state)
- v = -infinity
- for each a in ACTIONS(state) do
- v = MAX(v, MIN-VALUE(RESULT(s, a), alpha, beta))
- if v >= beta then return v
- alpha = MAX(alpha, v)
- return v
-
- function MIN-VALUE(state, alpha, beta) returns a utility value
- if TERMINAL-TEST(state) then return UTILITY(state)
- v = infinity
- for each a in ACTIONS(state) do
- v = MIN(v, MAX-VALUE(RESULT(s,a), alpha, beta))
- if v <= alpha then return v
- beta = MIN(beta, v)
- return v
- </code>
- </pre>
-
- Figure 5.7 The alpha-beta search algorithm. Notice that these routines are
- the same as the MINIMAX functions in Figure 5.3, except for the two lines in
- each of MIN-VALUE and MAX-VALUE that maintain alpha and beta (and the
- bookkeeping to pass these parameters along).
- <P>
-
- <P>
- <DL>
- <DT><B>Author:</B></DT>
- <DD>Ruediger Lunde</DD>
- </DL>
- <HR>
-
- <P>
-
- <!-- ======== CONSTRUCTOR SUMMARY ======== -->
-
- <A NAME="constructor_summary"><!-- --></A>
- <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
- <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
- <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
- <B>Constructor Summary</B></FONT></TH>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD><CODE><B><A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html#AlphaBetaSearch(aima.core.search.adversarial.Game)">AlphaBetaSearch</A></B>(<A HREF="../../../../aima/core/search/adversarial/Game.html" title="interface in aima.core.search.adversarial">Game</A><<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>,<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">ACTION</A>,<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">PLAYER</A>> game)</CODE>
-
- <BR>
- </TD>
- </TR>
- </TABLE>
-
- <!-- ========== METHOD SUMMARY =========== -->
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- <B>Method Summary</B></FONT></TH>
- </TR>
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- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static
- <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
- <TR ALIGN="right" VALIGN="">
- <TD NOWRAP><FONT SIZE="-1">
- <CODE><STATE,ACTION,PLAYER>
- <BR>
- <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="class in aima.core.search.adversarial">AlphaBetaSearch</A><STATE,ACTION,PLAYER></CODE></FONT></TD>
- </TR>
- </TABLE>
- </CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html#createFor(aima.core.search.adversarial.Game)">createFor</A></B>(<A HREF="../../../../aima/core/search/adversarial/Game.html" title="interface in aima.core.search.adversarial">Game</A><STATE,ACTION,PLAYER> game)</CODE>
-
- <BR>
- Creates a new search object for a given game.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE> <A HREF="../../../../aima/core/search/framework/Metrics.html" title="class in aima.core.search.framework">Metrics</A></CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html#getMetrics()">getMetrics</A></B>()</CODE>
-
- <BR>
- Returns all the metrics of the search.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE> <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">ACTION</A></CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html#makeDecision(STATE)">makeDecision</A></B>(<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A> state)</CODE>
-
- <BR>
- Returns the action which appears to be the best at the given state.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE> double</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html#maxValue(STATE, PLAYER, double, double)">maxValue</A></B>(<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A> state,
- <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">PLAYER</A> player,
- double alpha,
- double beta)</CODE>
-
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE> double</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html#minValue(STATE, PLAYER, double, double)">minValue</A></B>(<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A> state,
- <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">PLAYER</A> player,
- double alpha,
- double beta)</CODE>
-
- <BR>
- </TD>
- </TR>
- </TABLE>
- <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
- <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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- <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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- <B>Constructor Detail</B></FONT></TH>
- </TR>
- </TABLE>
-
- <A NAME="AlphaBetaSearch(aima.core.search.adversarial.Game)"><!-- --></A><H3>
- AlphaBetaSearch</H3>
- <PRE>
- public <B>AlphaBetaSearch</B>(<A HREF="../../../../aima/core/search/adversarial/Game.html" title="interface in aima.core.search.adversarial">Game</A><<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>,<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">ACTION</A>,<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">PLAYER</A>> game)</PRE>
- <DL>
- </DL>
-
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- <B>Method Detail</B></FONT></TH>
- </TR>
- </TABLE>
-
- <A NAME="createFor(aima.core.search.adversarial.Game)"><!-- --></A><H3>
- createFor</H3>
- <PRE>
- public static <STATE,ACTION,PLAYER> <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="class in aima.core.search.adversarial">AlphaBetaSearch</A><STATE,ACTION,PLAYER> <B>createFor</B>(<A HREF="../../../../aima/core/search/adversarial/Game.html" title="interface in aima.core.search.adversarial">Game</A><STATE,ACTION,PLAYER> game)</PRE>
- <DL>
- <DD>Creates a new search object for a given game.
- <P>
- <DD><DL>
- </DL>
- </DD>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
-
- <A NAME="makeDecision(java.lang.Object)"><!-- --></A><A NAME="makeDecision(STATE)"><!-- --></A><H3>
- makeDecision</H3>
- <PRE>
- public <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">ACTION</A> <B>makeDecision</B>(<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A> state)</PRE>
- <DL>
- <DD><B>Description copied from interface: <CODE><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html#makeDecision(STATE)">AdversarialSearch</A></CODE></B></DD>
- <DD>Returns the action which appears to be the best at the given state.
- <P>
- <DD><DL>
- <DT><B>Specified by:</B><DD><CODE><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html#makeDecision(STATE)">makeDecision</A></CODE> in interface <CODE><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html" title="interface in aima.core.search.adversarial">AdversarialSearch</A><<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>,<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">ACTION</A>></CODE></DL>
- </DD>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
-
- <A NAME="maxValue(java.lang.Object,java.lang.Object,double,double)"><!-- --></A><A NAME="maxValue(STATE, PLAYER, double, double)"><!-- --></A><H3>
- maxValue</H3>
- <PRE>
- public double <B>maxValue</B>(<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A> state,
- <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">PLAYER</A> player,
- double alpha,
- double beta)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
-
- <A NAME="minValue(java.lang.Object,java.lang.Object,double,double)"><!-- --></A><A NAME="minValue(STATE, PLAYER, double, double)"><!-- --></A><H3>
- minValue</H3>
- <PRE>
- public double <B>minValue</B>(<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A> state,
- <A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">PLAYER</A> player,
- double alpha,
- double beta)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
-
- <A NAME="getMetrics()"><!-- --></A><H3>
- getMetrics</H3>
- <PRE>
- public <A HREF="../../../../aima/core/search/framework/Metrics.html" title="class in aima.core.search.framework">Metrics</A> <B>getMetrics</B>()</PRE>
- <DL>
- <DD><B>Description copied from interface: <CODE><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html#getMetrics()">AdversarialSearch</A></CODE></B></DD>
- <DD>Returns all the metrics of the search.
- <P>
- <DD><DL>
- <DT><B>Specified by:</B><DD><CODE><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html#getMetrics()">getMetrics</A></CODE> in interface <CODE><A HREF="../../../../aima/core/search/adversarial/AdversarialSearch.html" title="interface in aima.core.search.adversarial">AdversarialSearch</A><<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">STATE</A>,<A HREF="../../../../aima/core/search/adversarial/AlphaBetaSearch.html" title="type parameter in AlphaBetaSearch">ACTION</A>></CODE></DL>
- </DD>
- <DD><DL>
-
- <DT><B>Returns:</B><DD>all the metrics of the search.</DL>
- </DD>
- </DL>
- <!-- ========= END OF CLASS DATA ========= -->
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