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/Dependencies/boo/src/Boo.Lang.Compiler/Util/MarshalByRefCollectionBase.cs

https://github.com/w4x/boolangstudio
C# | 85 lines | 51 code | 9 blank | 25 comment | 0 complexity | e5861923ebe9c9cb06d2807bcf141eff MD5 | raw file
Possible License(s): GPL-2.0
  1. #region license
  2. // Copyright (c) 2004, Rodrigo B. de Oliveira (rbo@acm.org)
  3. // All rights reserved.
  4. //
  5. // Redistribution and use in source and binary forms, with or without modification,
  6. // are permitted provided that the following conditions are met:
  7. //
  8. // * Redistributions of source code must retain the above copyright notice,
  9. // this list of conditions and the following disclaimer.
  10. // * Redistributions in binary form must reproduce the above copyright notice,
  11. // this list of conditions and the following disclaimer in the documentation
  12. // and/or other materials provided with the distribution.
  13. // * Neither the name of Rodrigo B. de Oliveira nor the names of its
  14. // contributors may be used to endorse or promote products derived from this
  15. // software without specific prior written permission.
  16. //
  17. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  18. // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  19. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  20. // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
  21. // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  22. // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  23. // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  24. // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  25. // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  26. // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. #endregion
  28. namespace Boo.Lang.Compiler.Util
  29. {
  30. using System;
  31. using System.Collections;
  32. public class MarshalByRefCollectionBase : ICollection
  33. {
  34. protected ArrayList _items = new ArrayList();
  35. public bool IsSynchronized
  36. {
  37. get
  38. {
  39. return _items.IsSynchronized;
  40. }
  41. }
  42. public object SyncRoot
  43. {
  44. get
  45. {
  46. return _items.SyncRoot;
  47. }
  48. }
  49. public int Count
  50. {
  51. get
  52. {
  53. return _items.Count;
  54. }
  55. }
  56. protected ArrayList InnerList
  57. {
  58. get
  59. {
  60. return _items;
  61. }
  62. }
  63. public void Clear()
  64. {
  65. _items.Clear();
  66. }
  67. public void CopyTo(System.Array array, int arrayIndex)
  68. {
  69. _items.CopyTo(array, arrayIndex);
  70. }
  71. public IEnumerator GetEnumerator()
  72. {
  73. return _items.GetEnumerator();
  74. }
  75. }
  76. }