/CMakeLists.txt
http://game-music-emu.googlecode.com/ · CMake · 91 lines · 58 code · 20 blank · 13 comment · 18 complexity · a77b7f75f14586f47ab65b7e9f9a39af MD5 · raw file
- # CMake project definition file.
- project(libgme)
- include (CheckCXXCompilerFlag)
- set(GME_VERSION 0.6.0 CACHE INTERNAL "libgme Version")
- # 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't.
- # Of course, 2.4 might work, in which case you're welcome to drop
- # down the requirement, but I can't test that.
- cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
- # Default emulators to build (all of them! ;)
- if (NOT DEFINED USE_GME_AY)
- SET(USE_GME_AY 1 CACHE BOOL "Enable support for Spectrum ZX music emulation")
- endif()
- if (NOT DEFINED USE_GME_GBS)
- SET(USE_GME_GBS 1 CACHE BOOL "Enable support for Game Boy music emulation")
- endif()
- if (NOT DEFINED USE_GME_GYM)
- SET(USE_GME_GYM 1 CACHE BOOL "Enable Sega MegaDrive/Genesis music emulation")
- endif()
- if (NOT DEFINED USE_GME_HES)
- SET(USE_GME_HES 1 CACHE BOOL "Enable PC Engine/TurboGrafx-16 music emulation")
- endif()
- if (NOT DEFINED USE_GME_KSS)
- SET(USE_GME_KSS 1 CACHE BOOL "Enable MSX or other Z80 systems music emulation")
- endif()
- if (NOT DEFINED USE_GME_NSF)
- SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation")
- endif()
- if (NOT DEFINED USE_GME_NSFE)
- SET(USE_GME_NSFE 1 CACHE BOOL "Enable NES NSFE and NSF music emulation")
- endif()
- if (NOT DEFINED USE_GME_SAP)
- SET(USE_GME_SAP 1 CACHE BOOL "Enable Atari SAP music emulation")
- endif()
- if (NOT DEFINED USE_GME_SPC)
- SET(USE_GME_SPC 1 CACHE BOOL "Enable SNES SPC music emulation")
- endif()
- if (NOT DEFINED USE_GME_VGM)
- SET(USE_GME_VGM 1 CACHE BOOL "Enable Sega VGM/VGZ music emulation")
- endif()
- if (USE_GME_NSFE AND NOT USE_GME_NSF)
- MESSAGE(" -- NSFE support requires NSF, enabling NSF support. --")
- SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation" FORCE)
- endif()
- # Check for GCC "visibility" support.
- if (CMAKE_COMPILER_IS_GNUCXX)
- check_cxx_compiler_flag (-fvisibility=hidden __LIBGME_TEST_VISIBILITY)
- set (ENABLE_VISIBILITY OFF)
- if (__LIBGME_TEST_VISIBILITY)
- # get the gcc version
- exec_program(${CMAKE_CXX_COMPILER} ARGS --version OUTPUT_VARIABLE _gcc_version_info)
- string (REGEX MATCH "[3-9]\\.[0-9]\\.[0-9]" _gcc_version "${_gcc_version_info}")
- # gcc <4.1 had poor support for symbol visibility
- if ((${_gcc_version} VERSION_GREATER "4.1") OR (${_gcc_version} VERSION_EQUAL "4.1"))
- set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
- set (ENABLE_VISIBILITY ON)
- add_definitions (-DLIBGME_VISIBILITY)
- # GCC >= 4.2 also correctly supports making inline members have hidden
- # visibility by default.
- if ((${_gcc_version} VERSION_GREATER "4.2") OR (${_gcc_version} VERSION_EQUAL "4.2"))
- set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden")
- endif()
- endif()
- endif() # test visibility
- endif (CMAKE_COMPILER_IS_GNUCXX)
- # Cache this result
- set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility")
- # Shared library defined here
- add_subdirectory(gme)
- # EXCLUDE_FROM_ALL adds build rules but keeps it out of default build
- add_subdirectory(player EXCLUDE_FROM_ALL)
- add_subdirectory(demo EXCLUDE_FROM_ALL)