/TGame/TCommon/Gene/GeneFactoryImp.cpp
http://awoe.googlecode.com/ · C++ · 51 lines · 43 code · 8 blank · 0 comment · 1 complexity · d0a9de6fad487277a870758a42117d7c MD5 · raw file
- #include "stdafx.h"
- #include "GeneFactoryImp.h"
- #include "GeneS.h"
- #include "GeneE.h"
-
- #include "Status/GEBlind.h"
- #include "Status/GECharm.h"
- #include "Status/GEConfuse.h"
- #include "Status/GEDaze.h"
- #include "Status/GEDefeated.h"
- #include "Status/GEDOT.h"
- #include "Status/GEDrain.h"
- #include "Status/GEFear.h"
- #include "Status/GEHaste.h"
- #include "Status/GEHOT.h"
- #include "Status/GEInvisibility.h"
- #include "Status/GEModifier.h"
- #include "Status/GEStance.h"
- #include "Status/GEShield.h"
- #include "Status/GESlow.h"
- #include "Status/GESnare.h"
- #include "Status/GEStateAES.h"
-
-
- GeneFactoryImp::GeneFactoryImp()
- {
-
- }
-
- GeneFactoryImp::~GeneFactoryImp()
- {
-
- }
-
- void
- GeneFactoryImp::initialize()
- {
- registerGene<GEBlind>(1000);
- registerGene<GECharm>(10001);
- }
-
- IGene*
- GeneFactoryImp::create(IGeneCreateData& createData )
- {
- GeneClass2Creator::iterator it = m_theCreators.find(createData.getClass());
- if (it!=m_theCreators.end())
- {
- return it->second->create();
- }
- return NULL;
- }