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/TGame/TCommon/Gene/Status/GEDaze.h

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C++ Header | 37 lines | 11 code | 8 blank | 18 comment | 0 complexity | b01b5fbf6c4a0c11f4e7721899e6ca9e MD5 | raw file
 1///////////////////////////////////////////////////////////////////////////////////////////////////
 2// GEDaze.h
 3// 2010?1?20?
 4// Copyright ?2007, 2010, 8DWorld, Inc. All rights reserved.
 5//
 6// 
 7///////////////////////////////////////////////////////////////////////////////////////////////////
 8
 9#ifndef GEDaze_H
10#define GEDaze_H
11
12#include "GEStatus.h"
13
14
15
16/** 
17*	GEDaze 
18*	can only cast melee spell in this state 
19*
20*/
21class TCOM_API  GEDaze : public GEStatus
22{
23public:
24    GEDaze();
25	// 
26	//	Fire when the gene is attached on a unit. just like unit enter the state.
27	//
28	virtual bool onAttach();
29
30	// 
31	//	Fire when the gene is attached on a unit. just like unit enter the state.
32	//
33	virtual bool onDetach();
34};
35
36
37#endif // GEDaze_H