/TGame/TCommon/Gene/Status/GEDaze.h
http://awoe.googlecode.com/ · C Header · 37 lines · 11 code · 8 blank · 18 comment · 0 complexity · b01b5fbf6c4a0c11f4e7721899e6ca9e MD5 · raw file
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // GEDaze.h
- // 2010?1?20?
- // Copyright ?2007, 2010, 8DWorld, Inc. All rights reserved.
- //
- //
- ///////////////////////////////////////////////////////////////////////////////////////////////////
-
- #ifndef GEDaze_H
- #define GEDaze_H
-
- #include "GEStatus.h"
-
-
-
- /**
- * GEDaze
- * can only cast melee spell in this state
- *
- */
- class TCOM_API GEDaze : public GEStatus
- {
- public:
- GEDaze();
- //
- // Fire when the gene is attached on a unit. just like unit enter the state.
- //
- virtual bool onAttach();
-
- //
- // Fire when the gene is attached on a unit. just like unit enter the state.
- //
- virtual bool onDetach();
- };
-
-
- #endif // GEDaze_H