/TGame/TCommon/Entity/EntityLua.h

http://awoe.googlecode.com/ · C Header · 14 lines · 10 code · 4 blank · 0 comment · 0 complexity · 25615afe52bcb9f906f8300b2f49e5de MD5 · raw file

  1. #ifndef __ENTITY_BIND_LUA__
  2. #define __ENTITY_BIND_LUA__
  3. #include "EntityIf.h"
  4. #include "Lua/LuaWrapper.h"
  5. namespace EntityLua
  6. {
  7. TCOM_API bool push(lua_State* L, IEntity* pEntity);
  8. TCOM_API int libaray(lua_State* L);
  9. }
  10. #endif