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/TGame/TCommon/Entity/EntityLua.h

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C++ Header | 14 lines | 10 code | 4 blank | 0 comment | 0 complexity | 25615afe52bcb9f906f8300b2f49e5de MD5 | raw file
 1#ifndef __ENTITY_BIND_LUA__
 2#define __ENTITY_BIND_LUA__
 3
 4#include "EntityIf.h"
 5#include "Lua/LuaWrapper.h"
 6
 7namespace EntityLua
 8{
 9TCOM_API		bool	push(lua_State* L, IEntity* pEntity);
10TCOM_API		int		libaray(lua_State* L);
11}
12
13
14#endif