/TGame/TCommon/Combat/CombatDefinition.h
http://awoe.googlecode.com/ · C Header · 96 lines · 71 code · 16 blank · 9 comment · 1 complexity · 25f66b638fdd5bd71202c98fb2321e95 MD5 · raw file
- #ifndef __COMBAT_DEFINITION___
- #define __COMBAT_DEFINITION___
-
-
- namespace Combat
- {
- enum CombatTarget
- {
- Tgt_Enemy,
- Tgt_EnemyInRange,
- Tgt_Alies,
- Tgt_AliesAndSelf,
- Tgt_Self,
- };
-
- //
- // Combat State:
- // state Peace: no combat
- // state Ready: in combat, ready for casting a spell to its target
- // state Casting: in combat, casting a spell on its target
- // state CoolDown: in combat, cool down time interval just after a previous spell is casted
- // state Forbidden: in combat, forbidden to cast a spell
- // state Charging: in combat, approaching to its target for casting a spell
- //
- enum CombatState
- {
- CBS_Begin = -1, // Invalid
-
- CBS_Peace, // not in combat with some others
- CBS_Ready, // in combat, ready to cast a spell
- CBS_Casting, // in combat, casting spell
- CBS_CoolDown, // in combat, cool down time between two spell cast
- CBS_Forbidden, // in combat, forbidden to cast a spell
- CBS_Charging, // in combat, charging for an melee or ranged attack
- CBS_Standby, // out of combat temperately, all casting operation will cancel this state
-
- CBS_End, // Invalid
- };
-
- enum CombatFaction
- {
- FC_Unknown,
- FC_Player,
- FC_Monster,
-
- FC_Max,
- };
-
- enum CombatFlagIndex
- {
- FIdx_Daze,
- FIdx_Forbbiden_CastMelee,
- FIdx_CanBeTargeted,
- FIdx_75ToHit,
- FIdx_ZeroToDodge,
- };
-
- enum CombatProperty
- {
- CBP_Start = 0,
- CBP_Class_Start = 0,
-
- CBP_Soldier = 0,
- CBP_Wizard,
- CBP_Explorer,
- CBP_Beauty,
- CBP_Dancer,
-
- CBP_Class_End = 5,
- CBP_Element_Start = 5,
-
- CBP_Fire = 5,
- CBP_Water,
- CBP_Light,
- CBP_Earth,
- CBP_Spirit,
-
- CBP_Element_End = 10,
- CBP_Attribute_Start = 10,
-
- CBP_Power = 10,
- CBP_Toughness,
- CBP_Evade,
- CBP_Luck,
- CBP_Focus,
-
- CBP_Attribute_End = 15,
- CBP_End = 15,
- };
-
- inline bool CBP_Validate(const short& nIdx)
- {
- return nIdx>=CBP_Start && nIdx<CBP_End;
- }
- }
- #endif