/TGame/TCommon/Combat/States/CombatState_Forbidden.h
http://awoe.googlecode.com/ · C Header · 41 lines · 15 code · 8 blank · 18 comment · 0 complexity · aec4363cef8db12aa09be1abc4e64ae0 MD5 · raw file
- #ifndef CombatSysState_Forbidden_H
- #define CombatSysState_Forbidden_H
-
- #include "CombatState.h"
-
- /*
- *
- * CombatState Forbidden
- *
- * state Forbidden: in combat, forbidden to cast a spell
- */
- class TCOM_API CombatState_Forbidden : public ICombatState
- {
- public:
- CombatState_Forbidden(void);
- virtual ~CombatState_Forbidden();
- //
- // Fire when enter a new state
- //
- virtual void enter();
-
- //
- // Fire just before leaving a state
- //
- virtual void leave();
-
- //
- // update in current state
- //
- virtual bool update(int nElapse);
-
- //
- // onEvent callback in current state
- //
- virtual void onEvent(IEvt& evt);
- protected:
- };
-
-
- #endif