/TGame/TData/Data/DataIf.h
http://awoe.googlecode.com/ · C Header · 58 lines · 25 code · 10 blank · 23 comment · 0 complexity · dbdf9030a6b335b7a607bcb735a523b5 MD5 · raw file
- #ifndef __T_GAME_DATA_BASE__INTERFACE__
- #define __T_GAME_DATA_BASE__INTERFACE__
-
- #include "Entry/LibExport.h"
-
- //
- // Data Interface
- // Which is a most use data cluster interface used in my design
- //
- class TDATA_API IData
- {
- public:
- virtual ~IData(){;}
-
- //
- // ID
- //
- virtual void setID(int nID) = 0;
- virtual int getID()const = 0;
-
- //
- // Group ID
- //
- virtual void setGroupID(int nGrpID) = 0;
- virtual int getGroupID()const = 0;
-
- //
- // Data X, Y, Z
- // Which is used most frequently
- //
- virtual void setDataX(int x) = 0;
- virtual void setDataY(int y) = 0;
- virtual void setDataZ(int z) = 0;
-
- virtual int getDataX()const = 0;
- virtual int getDataY()const = 0;
- virtual int getDataZ()const = 0;
-
- //
- // Data Extension, more data
- //
- virtual int getData(const short& nIdx, int nDefault = 0)const = 0;
- virtual void setData(const short& nIdx, int nValue) = 0;
-
- //
- // Data Extension, more data, string as key
- //
- virtual int getData(const char* szKey, int nDefault = 0)const = 0;
- virtual void setData(const char* szKey, int nValue) = 0;
-
- //
- // Data Extension, more data, string as key, string as data
- //
- virtual int getData(const char* szKey, string& sValue)const = 0;
- virtual void setData(const char* szKey, const string& sValue) = 0;
- };
-
- #endif