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/TGame/TData/Manager/DataManagerLua.h

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C++ Header | 15 lines | 10 code | 5 blank | 0 comment | 0 complexity | b6ea33c2caf3a84323cc0ccb15ba26a0 MD5 | raw file
 1#ifndef __T_BINDING_DATA_MGR_TO_LUA__IMP__
 2#define __T_BINDING_DATA_MGR_TO_LUA__IMP__
 3
 4#include "DataManagerIf.h"
 5
 6#include "Lua/LuaWrapper.h"
 7
 8namespace DataManagerLua
 9{
10	TDATA_API		bool	push(lua_State* L, IDataManager* pData);
11	TDATA_API		int		libaray(lua_State* L);
12}
13
14
15#endif