/TGame/TCommonSvr/Message/DBMessageHandlerPlayer.h

http://awoe.googlecode.com/ · C Header · 62 lines · 32 code · 17 blank · 13 comment · 0 complexity · 6e742e4e7c2ab311d4409aacdd8601da MD5 · raw file

  1. //
  2. // Generated by lua
  3. // 2009-2011 (C) Simplay Inc. Reserved
  4. //
  5. //
  6. #ifndef __PERSIST1251HANDLER_H__
  7. #define __PERSIST1251HANDLER_H__
  8. #include "PersistMsgHandler.h"
  9. //
  10. // Dabase Message Handler for LoadPlayers//
  11. class PersistMsgHandlerLoadPlayers : PersistMsgHandler
  12. {
  13. public:
  14. PersistMsgHandlerLoadPlayers::PersistMsgHandlerLoadPlayers( void );
  15. PersistMsgHandlerLoadPlayers::~PersistMsgHandlerLoadPlayers( void );
  16. virtual bool PersistMsgHandlerLoadPlayers::handleMsg( DBMessage * message ) const;
  17. }
  18. //
  19. // Dabase Message Handler for CreatePlayer//
  20. class PersistMsgHandlerCreatePlayer : PersistMsgHandler
  21. {
  22. public:
  23. PersistMsgHandlerCreatePlayer::PersistMsgHandlerCreatePlayer( void );
  24. PersistMsgHandlerCreatePlayer::~PersistMsgHandlerCreatePlayer( void );
  25. virtual bool PersistMsgHandlerCreatePlayer::handleMsg( DBMessage * message ) const;
  26. }
  27. //
  28. // Dabase Message Handler for UpdatePlayer//
  29. class PersistMsgHandlerUpdatePlayer : PersistMsgHandler
  30. {
  31. public:
  32. PersistMsgHandlerUpdatePlayer::PersistMsgHandlerUpdatePlayer( void );
  33. PersistMsgHandlerUpdatePlayer::~PersistMsgHandlerUpdatePlayer( void );
  34. virtual bool PersistMsgHandlerUpdatePlayer::handleMsg( DBMessage * message ) const;
  35. }
  36. //
  37. // Dabase Message Handler for RemovePlayer//
  38. class PersistMsgHandlerRemovePlayer : PersistMsgHandler
  39. {
  40. public:
  41. PersistMsgHandlerRemovePlayer::PersistMsgHandlerRemovePlayer( void );
  42. PersistMsgHandlerRemovePlayer::~PersistMsgHandlerRemovePlayer( void );
  43. virtual bool PersistMsgHandlerRemovePlayer::handleMsg( DBMessage * message ) const;
  44. }
  45. #endif