/TGame/TServerMS/Player/PlayerDataLua.h

http://awoe.googlecode.com/ · C Header · 16 lines · 10 code · 6 blank · 0 comment · 0 complexity · 603dbccea9f2dce3a99a86798dd7cfac MD5 · raw file

  1. #ifndef __PlayerData_BIND_LUA__
  2. #define __PlayerData_BIND_LUA__
  3. #include "PlayerData.h"
  4. #include "Lua/LuaWrapper.h"
  5. namespace PlayerDataLua
  6. {
  7. bool push(lua_State* L, PlayerData* pPlayerData);
  8. int libaray(lua_State* L);
  9. }
  10. #endif