/TGame/TServerMS/Player/PlayerDataLua.h
http://awoe.googlecode.com/ · C Header · 16 lines · 10 code · 6 blank · 0 comment · 0 complexity · 603dbccea9f2dce3a99a86798dd7cfac MD5 · raw file
- #ifndef __PlayerData_BIND_LUA__
- #define __PlayerData_BIND_LUA__
-
- #include "PlayerData.h"
- #include "Lua/LuaWrapper.h"
-
- namespace PlayerDataLua
- {
-
- bool push(lua_State* L, PlayerData* pPlayerData);
- int libaray(lua_State* L);
-
- }
-
-
- #endif