PageRenderTime 6ms CodeModel.GetById 1ms app.highlight 3ms RepoModel.GetById 1ms app.codeStats 0ms

/TGame/TServerMS/Scene/SceneCombat.cpp

http://awoe.googlecode.com/
C++ | 22 lines | 15 code | 4 blank | 3 comment | 0 complexity | 3d0f7503c738a10baef2ed4e43e37955 MD5 | raw file
 1#include "stdafx.h"
 2#include "SceneCombat.h"
 3#include "Scene/SceneLua.h"
 4#include "Lua/LuaWrapper.h"
 5
 6
 7
 8bool
 9SceneCombat::onLoad()
10{
11	SceneLua::push(Lua::instance()->state(), this);
12	return Lua::instance()->call("Scene", "onLoadCombat", 1, 0);
13}
14
15//
16//		entity management
17//
18IEntityManager*
19SceneCombat::getEntityMgr()
20{
21	return &m_ettMgrs;
22}