/TGame/TServerMS/Scene/SceneCombat.cpp
http://awoe.googlecode.com/ · C++ · 22 lines · 15 code · 4 blank · 3 comment · 0 complexity · 3d0f7503c738a10baef2ed4e43e37955 MD5 · raw file
- #include "stdafx.h"
- #include "SceneCombat.h"
- #include "Scene/SceneLua.h"
- #include "Lua/LuaWrapper.h"
-
-
-
- bool
- SceneCombat::onLoad()
- {
- SceneLua::push(Lua::instance()->state(), this);
- return Lua::instance()->call("Scene", "onLoadCombat", 1, 0);
- }
-
- //
- // entity management
- //
- IEntityManager*
- SceneCombat::getEntityMgr()
- {
- return &m_ettMgrs;
- }