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/src/Boo.Lang.Compiler/TypeSystem/InternalInterface.cs

https://github.com/boo/boo-lang
C# | 110 lines | 74 code | 10 blank | 26 comment | 9 complexity | a864e7468c8386bc8b236473fd012939 MD5 | raw file
Possible License(s): GPL-2.0
  1. #region license
  2. // Copyright (c) 2004, Rodrigo B. de Oliveira (rbo@acm.org)
  3. // All rights reserved.
  4. //
  5. // Redistribution and use in source and binary forms, with or without modification,
  6. // are permitted provided that the following conditions are met:
  7. //
  8. // * Redistributions of source code must retain the above copyright notice,
  9. // this list of conditions and the following disclaimer.
  10. // * Redistributions in binary form must reproduce the above copyright notice,
  11. // this list of conditions and the following disclaimer in the documentation
  12. // and/or other materials provided with the distribution.
  13. // * Neither the name of Rodrigo B. de Oliveira nor the names of its
  14. // contributors may be used to endorse or promote products derived from this
  15. // software without specific prior written permission.
  16. //
  17. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  18. // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  19. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  20. // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
  21. // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  22. // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  23. // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  24. // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  25. // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  26. // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. #endregion
  28. namespace Boo.Lang.Compiler.TypeSystem
  29. {
  30. using Boo.Lang.Compiler.Ast;
  31. public class InternalInterface : AbstractInternalType
  32. {
  33. int _typeDepth = -1;
  34. internal InternalInterface(TypeSystemServices manager, TypeDefinition typeDefinition) :
  35. base(manager, typeDefinition)
  36. {
  37. }
  38. override public IType BaseType
  39. {
  40. get
  41. {
  42. return _typeSystemServices.ObjectType;
  43. }
  44. }
  45. override public bool Resolve(List targetList, string name, EntityType flags)
  46. {
  47. bool found = base.Resolve(targetList, name, flags);
  48. foreach (TypeReference baseType in _node.BaseTypes)
  49. {
  50. if (TypeSystemServices.GetType(baseType).Resolve(targetList, name, flags))
  51. {
  52. found = true;
  53. }
  54. }
  55. if (!found)
  56. {
  57. // also look in System.Object
  58. if (_typeSystemServices.ObjectType.Resolve(targetList, name, flags))
  59. {
  60. found = true;
  61. }
  62. }
  63. return found;
  64. }
  65. override public int GetTypeDepth()
  66. {
  67. if (-1 == _typeDepth)
  68. {
  69. _typeDepth = 1+GetMaxBaseInterfaceDepth();
  70. }
  71. return _typeDepth;
  72. }
  73. override public bool IsSubclassOf(IType type)
  74. {
  75. foreach (TypeReference baseTypeReference in _node.BaseTypes)
  76. {
  77. IType baseType = TypeSystemServices.GetType(baseTypeReference);
  78. if (type == baseType || baseType.IsSubclassOf(type))
  79. {
  80. return true;
  81. }
  82. }
  83. return _typeSystemServices.IsSystemObject(type);
  84. }
  85. int GetMaxBaseInterfaceDepth()
  86. {
  87. int max = 0;
  88. foreach (TypeReference baseType in _node.BaseTypes)
  89. {
  90. IType tag = TypeSystemServices.GetType(baseType);
  91. int depth = tag.GetTypeDepth();
  92. if (depth > max)
  93. {
  94. max = depth;
  95. }
  96. }
  97. return max;
  98. }
  99. }
  100. }