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/jEdit/tags/jedit-4-2-pre14/modes/rib.xml

#
XML | 220 lines | 211 code | 2 blank | 7 comment | 0 complexity | a617d4cccad69bd66ef4cb3c138c457b MD5 | raw file
Possible License(s): BSD-3-Clause, AGPL-1.0, Apache-2.0, LGPL-2.0, LGPL-3.0, GPL-2.0, CC-BY-SA-3.0, LGPL-2.1, GPL-3.0, MPL-2.0-no-copyleft-exception, IPL-1.0
  1. <?xml version="1.0"?>
  2. <!DOCTYPE MODE SYSTEM "xmode.dtd">
  3. <!--
  4. jEdit edit mode for Renderman Interface Bytestream (*.rib) files
  5. version 1.0 - 9 nov 2003
  6. by Alessandro Falappa (alessandro@falappa.net)
  7. Initial keyword list taken from a syntax highlighting definition
  8. for TextPad text editor by Kharitonov Konstantin (aqua@sm.bmstu.ru)
  9. -->
  10. <MODE>
  11. <PROPS>
  12. <PROPERTY NAME="lineComment" VALUE="#" />
  13. <PROPERTY NAME="indentNextLines" VALUE="Begin|WorldBegin|FrameBegin|TransformBegin|AttributeBegin|SolidBegin|ObjectBegin|MotionBegin" />
  14. <PROPERTY NAME="doubleBracketIndent" VALUE="false" />
  15. <PROPERTY NAME="lineUpClosingBracket" VALUE="true" />
  16. </PROPS>
  17. <RULES ESCAPE="\" IGNORE_CASE="FALSE" HIGHLIGHT_DIGITS="TRUE" DIGIT_RE="([[:digit:]]+(e[[:digit:]]*)?)">
  18. <EOL_SPAN AT_WHITESPACE_END="TRUE" TYPE="COMMENT1">#</EOL_SPAN>
  19. <EOL_SPAN TYPE="COMMENT2">#</EOL_SPAN>
  20. <SEQ TYPE="OPERATOR">-</SEQ>
  21. <SEQ TYPE="OPERATOR">+</SEQ>
  22. <SEQ TYPE="OPERATOR">[</SEQ>
  23. <SEQ TYPE="OPERATOR">]</SEQ>
  24. <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="LITERALS">
  25. <BEGIN>"</BEGIN>
  26. <END>"</END>
  27. </SPAN>
  28. <KEYWORDS>
  29. <KEYWORD1>float</KEYWORD1>
  30. <KEYWORD1>string</KEYWORD1>
  31. <KEYWORD1>color</KEYWORD1>
  32. <KEYWORD1>point</KEYWORD1>
  33. <KEYWORD1>vector</KEYWORD1>
  34. <KEYWORD1>normal</KEYWORD1>
  35. <KEYWORD1>matrix</KEYWORD1>
  36. <KEYWORD1>void</KEYWORD1>
  37. <KEYWORD1>varying</KEYWORD1>
  38. <KEYWORD1>uniform</KEYWORD1>
  39. <KEYWORD1>output</KEYWORD1>
  40. <KEYWORD1>extern</KEYWORD1>
  41. <KEYWORD2>Begin</KEYWORD2>
  42. <KEYWORD2>End</KEYWORD2>
  43. <KEYWORD2>Declare</KEYWORD2>
  44. <KEYWORD2>RtContextHandle </KEYWORD2>
  45. <KEYWORD2>ContextHandle </KEYWORD2>
  46. <KEYWORD2>Context</KEYWORD2>
  47. <KEYWORD2>FrameBegin</KEYWORD2>
  48. <KEYWORD2>FrameEnd</KEYWORD2>
  49. <KEYWORD2>WorldBegin</KEYWORD2>
  50. <KEYWORD2>WorldEnd</KEYWORD2>
  51. <KEYWORD2>SolidBegin</KEYWORD2>
  52. <KEYWORD2>SolidEnd</KEYWORD2>
  53. <KEYWORD2>MotionBegin</KEYWORD2>
  54. <KEYWORD2>MotionEnd</KEYWORD2>
  55. <KEYWORD2>ObjectBegin</KEYWORD2>
  56. <KEYWORD2>ObjectEnd</KEYWORD2>
  57. <KEYWORD2>Format</KEYWORD2>
  58. <KEYWORD2>FrameAspectRatio</KEYWORD2>
  59. <KEYWORD2>ScreenWindow</KEYWORD2>
  60. <KEYWORD2>CropWindow</KEYWORD2>
  61. <KEYWORD2>Projection</KEYWORD2>
  62. <KEYWORD2>Clipping</KEYWORD2>
  63. <KEYWORD2>ClippingPlane</KEYWORD2>
  64. <KEYWORD2>DepthOfField</KEYWORD2>
  65. <KEYWORD2>Shutter</KEYWORD2>
  66. <KEYWORD2>PixelVariance</KEYWORD2>
  67. <KEYWORD2>PixelSamples</KEYWORD2>
  68. <KEYWORD2>PixelFilter</KEYWORD2>
  69. <KEYWORD2>Exposure</KEYWORD2>
  70. <KEYWORD2>Imager</KEYWORD2>
  71. <KEYWORD2>Quantize</KEYWORD2>
  72. <KEYWORD2>Display</KEYWORD2>
  73. <KEYWORD2>Hider</KEYWORD2>
  74. <KEYWORD2>ColorSamples</KEYWORD2>
  75. <KEYWORD2>RelativeDetail</KEYWORD2>
  76. <KEYWORD2>Option</KEYWORD2>
  77. <KEYWORD2>AttributeBegin</KEYWORD2>
  78. <KEYWORD2>AttributeEnd</KEYWORD2>
  79. <KEYWORD2>Color</KEYWORD2>
  80. <KEYWORD2>Opacity</KEYWORD2>
  81. <KEYWORD2>TextureCoordinates</KEYWORD2>
  82. <KEYWORD2>RtLightHandle</KEYWORD2>
  83. <KEYWORD2>LightSource</KEYWORD2>
  84. <KEYWORD2>AreaLightSource</KEYWORD2>
  85. <KEYWORD2>Illuminate</KEYWORD2>
  86. <KEYWORD2>Surface</KEYWORD2>
  87. <KEYWORD2>Displacement</KEYWORD2>
  88. <KEYWORD2>Atmosphere</KEYWORD2>
  89. <KEYWORD2>Interior</KEYWORD2>
  90. <KEYWORD2>Exterior</KEYWORD2>
  91. <KEYWORD2>ShadingRate</KEYWORD2>
  92. <KEYWORD2>ShadingInterpolation</KEYWORD2>
  93. <KEYWORD2>Matte</KEYWORD2>
  94. <KEYWORD2>Bound</KEYWORD2>
  95. <KEYWORD2>Detail</KEYWORD2>
  96. <KEYWORD2>DetailRange</KEYWORD2>
  97. <KEYWORD2>GeometricApproximation</KEYWORD2>
  98. <KEYWORD2>Orientation</KEYWORD2>
  99. <KEYWORD2>ReverseOrientation</KEYWORD2>
  100. <KEYWORD2>Sides</KEYWORD2>
  101. <KEYWORD2>Identity</KEYWORD2>
  102. <KEYWORD2>Transform</KEYWORD2>
  103. <KEYWORD2>ConcatTransform</KEYWORD2>
  104. <KEYWORD2>Perspective</KEYWORD2>
  105. <KEYWORD2>Translate</KEYWORD2>
  106. <KEYWORD2>Rotate</KEYWORD2>
  107. <KEYWORD2>Scale</KEYWORD2>
  108. <KEYWORD2>Skew</KEYWORD2>
  109. <KEYWORD2>CoordinateSystem</KEYWORD2>
  110. <KEYWORD2>CoordSysTransform</KEYWORD2>
  111. <KEYWORD2>TransformPoints</KEYWORD2>
  112. <KEYWORD2>TransformBegin</KEYWORD2>
  113. <KEYWORD2>TransformEnd</KEYWORD2>
  114. <KEYWORD2>Attribute</KEYWORD2>
  115. <KEYWORD3>Polygon</KEYWORD3>
  116. <KEYWORD3>GeneralPolygon</KEYWORD3>
  117. <KEYWORD3>PointsPolygons</KEYWORD3>
  118. <KEYWORD3>PointsGeneralPolygons</KEYWORD3>
  119. <KEYWORD3>Basis</KEYWORD3>
  120. <KEYWORD3>Patch</KEYWORD3>
  121. <KEYWORD3>PatchMesh</KEYWORD3>
  122. <KEYWORD3>NuPatch</KEYWORD3>
  123. <KEYWORD3>TrimCurve</KEYWORD3>
  124. <KEYWORD3>SubdivisionMesh</KEYWORD3>
  125. <KEYWORD3>Sphere</KEYWORD3>
  126. <KEYWORD3>Cone</KEYWORD3>
  127. <KEYWORD3>Cylinder</KEYWORD3>
  128. <KEYWORD3>Hyperboloid</KEYWORD3>
  129. <KEYWORD3>Paraboloid</KEYWORD3>
  130. <KEYWORD3>Disk</KEYWORD3>
  131. <KEYWORD3>Torus</KEYWORD3>
  132. <KEYWORD3>Points</KEYWORD3>
  133. <KEYWORD3>Curves</KEYWORD3>
  134. <KEYWORD3>Blobby</KEYWORD3>
  135. <KEYWORD3>Procedural</KEYWORD3>
  136. <KEYWORD3>DelayedReadArchive</KEYWORD3>
  137. <KEYWORD3>RunProgram</KEYWORD3>
  138. <KEYWORD3>DynamicLoad</KEYWORD3>
  139. <KEYWORD3>Geometry</KEYWORD3>
  140. <KEYWORD3>SolidBegin</KEYWORD3>
  141. <KEYWORD3>SolidEnd</KEYWORD3>
  142. <KEYWORD3>RtObjectHandle</KEYWORD3>
  143. <KEYWORD3>ObjectBegin</KEYWORD3>
  144. <KEYWORD3>ObjectEnd</KEYWORD3>
  145. <KEYWORD3>ObjectInstance</KEYWORD3>
  146. <KEYWORD4>MakeTexture</KEYWORD4>
  147. <KEYWORD4>MakeLatLongEnvironment</KEYWORD4>
  148. <KEYWORD4>MakeCubeFaceEnvironment</KEYWORD4>
  149. <KEYWORD4>MakeShadow</KEYWORD4>
  150. <KEYWORD4>ErrorHandler</KEYWORD4>
  151. <KEYWORD4>ArchiveRecord</KEYWORD4>
  152. <KEYWORD4>ReadArchive</KEYWORD4>
  153. <KEYWORD4>Deformation</KEYWORD4>
  154. <KEYWORD4>MakeBump</KEYWORD4>
  155. </KEYWORDS>
  156. </RULES>
  157. <RULES SET="LITERALS" ESCAPE="\" IGNORE_CASE="FALSE" DEFAULT="LITERAL1">
  158. <KEYWORDS>
  159. <KEYWORD1>float</KEYWORD1>
  160. <KEYWORD1>string</KEYWORD1>
  161. <KEYWORD1>color</KEYWORD1>
  162. <KEYWORD1>point</KEYWORD1>
  163. <KEYWORD1>vector</KEYWORD1>
  164. <KEYWORD1>normal</KEYWORD1>
  165. <KEYWORD1>matrix</KEYWORD1>
  166. <KEYWORD1>void</KEYWORD1>
  167. <KEYWORD1>varying</KEYWORD1>
  168. <KEYWORD1>uniform</KEYWORD1>
  169. <KEYWORD1>output</KEYWORD1>
  170. <KEYWORD1>extern</KEYWORD1>
  171. <LITERAL2>P</LITERAL2>
  172. <LITERAL2>Pw</LITERAL2>
  173. <LITERAL2>Pz</LITERAL2>
  174. <LITERAL2>N</LITERAL2>
  175. <LITERAL2>Cs</LITERAL2>
  176. <LITERAL2>Os</LITERAL2>
  177. <LITERAL2>RI_NULL</LITERAL2>
  178. <LITERAL2>RI_INFINITY</LITERAL2>
  179. <LITERAL2>orthographic</LITERAL2>
  180. <LITERAL2>perspective</LITERAL2>
  181. <LITERAL2>bezier</LITERAL2>
  182. <LITERAL2>catmull-rom</LITERAL2>
  183. <LITERAL2>b-spline</LITERAL2>
  184. <LITERAL2>hermite</LITERAL2>
  185. <LITERAL2>power</LITERAL2>
  186. <LITERAL2>catmull-clark</LITERAL2>
  187. <LITERAL2>hole</LITERAL2>
  188. <LITERAL2>crease</LITERAL2>
  189. <LITERAL2>corner</LITERAL2>
  190. <LITERAL2>interpolateboundary</LITERAL2>
  191. <LITERAL2>object</LITERAL2>
  192. <LITERAL2>world</LITERAL2>
  193. <LITERAL2>camera</LITERAL2>
  194. <LITERAL2>screen</LITERAL2>
  195. <LITERAL2>raster</LITERAL2>
  196. <LITERAL2>NDC</LITERAL2>
  197. <LITERAL2>box</LITERAL2>
  198. <LITERAL2>triangle</LITERAL2>
  199. <LITERAL2>sinc</LITERAL2>
  200. <LITERAL2>gaussian</LITERAL2>
  201. <LITERAL2>constant</LITERAL2>
  202. <LITERAL2>smooth</LITERAL2>
  203. <LITERAL2>outside</LITERAL2>
  204. <LITERAL2>inside</LITERAL2>
  205. <LITERAL2>lh</LITERAL2>
  206. <LITERAL2>rh</LITERAL2>
  207. <LITERAL2>bicubic</LITERAL2>
  208. <LITERAL2>bilinear</LITERAL2>
  209. <LITERAL2>periodic</LITERAL2>
  210. <LITERAL2>nonperiodic</LITERAL2>
  211. <LITERAL2>hidden</LITERAL2>
  212. <LITERAL2>null</LITERAL2>
  213. </KEYWORDS>
  214. </RULES>
  215. </MODE>