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10<p><a href="../index.html"><img src="title-21.png" width="253" height="39" alt="C++ Portable Types Library (PTypes) Version 2.1" border="0"></a> 
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13<p class="hpath"><a href="index.html">Top</a>: <a href="basic.html">Basic types</a>: 
14<a href="variant.html">variant</a>: Assignments and typecasts</p>
16Variants may hold values of the following types:</p>
18<li>64-bit integer (<span class="lang">large</span>)</li>
19<li>boolean (<span class="lang">bool</span>)</li>
20<li>floating point (<span class="lang">double</span>)</li>
21<li><span class="lang">string</span></li>
22<li>associative array of variants</li>
23<li>reference to an object derived from <span class="lang">component</span></li>
24<li>unassigned (no type)</li>
26<p>Variants are compatible with variables and constants of all numeric types, 
27the string type and a pointer to <span class="lang">component</span>, which means, 
28you can assign any of these values to a variant object and vice versa, including 
29passing as parameters to functions. The type of a variant can be changed at run-time 
30by simply assigning a new value to it. </p>
31<p>By default variants are initialized to an unassigned state, which is the same 
32as calling <span class="lang">clear()</span> for a variant object.</p>
33<p>You may store <span class="lang">datetime</span> values in variants, since 
34<span class="lang">datetime</span> is equivalent to <span class="lang">large</span> 
35in PTypes. Besides, arbitrary binary data can be stored in a dynamic string and 
36then assigned to a variant.</p>
37<p>The variant class declares (or rather, overloads) all possible typecast operators 
38to other fundamental data types. These typecast operators always try to return 
39some value, even when it is not sensible. Below is a list of rules for typecasts 
40that may make sense in your program, leaving the other less meaningful cases as 
41'unspecified'. Although variants store integers as 64-bit values, for simplicity 
42we use the word <span class="lang">int</span> in this list.</p>
44<li>integers and floating point variants are compatible and mutually castable 
45in a manner similar to the C language rules</li>
46<li>int to bool: returns true if the value is non-zero</li>
47<li>int to string: returns the string representing the value in ASCII form</li>
48<li>bool to int: returns 0 or 1</li>
49<li>bool to string: returns &quot;0&quot; or &quot;1&quot;</li>
50<li>string to int: converts the string to an integer; no spaces are allowed before 
51or after the number; returns 0 if the string does not represent a number</li>
52<li>string to float: similar to string-to-int, converts the string to a floating-point 
54<li>string to bool: returns true if the string is not empty</li>
55<li>array to bool: returns true if the array is not empty</li>
56<li>(component*) to bool: returns true if the pointer is not NULL</li>
57<li>unassigned variants return 0, false, 0.0, empty string, empty array or NULL 
58when trying to cast to int, boolean, floating point, string, array or reference, 
61<p>Typecast operators never affect the actual value of a variant object.</p>
62<p>When trying to cast a variant to signed or unsigned 32-bit <span class="lang">int</span>, 
63the typecast operator first casts the value to 64-bit <span class="lang">large</span> 
64according to the rules above, and then checks the resulting value. If the value 
65is out of range, an exception of type (evariant*) is raised. You may always cast 
66variants to <span class="lang">large</span> to get rid of extra exception handling 
67code in your program.</p>
68<p class="seealso">See also: <a href="string.html">string</a>, <a href="time.html">datetime</a>, 
69<a href="unknown.html">unknown &amp; component</a>, <a href="variant.arrays.html">Arrays</a>, 
70<a href="variant.objrefs.html">Object references</a>, <a href="variant.utils.html">Utilities</a></p>
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