/TheElements/jni/collisions.h
http://thelements.googlecode.com/ · C++ Header · 70 lines · 32 code · 4 blank · 34 comment · 0 complexity · 9fc0fa4e755c7cb9958d9e8983c10fcd MD5 · raw file
- /*
- * collisions.h
- * -------------------------------
- * Contains all the collision data in a table. At some
- * point hopefully we can make some code that will load
- * this collision data from a file. When adding an element,
- * it must be added here.
- */
- #ifndef COLLISIONS_H_INCLUDED
- #define COLLISIONS_H_INCLUDED
- //Include the global macros
- #include "macros.h"
- int collision[TElements][TElements] =
- {
- //Sand 0
- {0, 28, 0, -1, 0, 27, 0, 10, 0, 1, 27, 0, 0, 0, 0, 0, -1, 18, 22, 0, 1, 0, 0, 0, 0},
- //Water 1
- {28, 3, 1, -1, 4, 23, 8, 10, 1, 3, 12, 1, 1, 1, 1, 1, -1, 19, 20, 24, 3, 1, 1, 1, 1},
- //Wall 2
- {0, 1, 0, -1, 0, 5, 0, 10, 0, 1, 0, 0, 0, 0, 0, 0, -1, 1, 22, 0, 1, 0, 0, 0, 0},
- //Eraser 3
- {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
- //Plant 4
- {0, 1, 0, -1, 0, 6, 0, 10, 0, 1, 6, 0, 0, 0, 0, 0, -1, 18, 22, 0, 26, 0, 0, 0, 0},
- //Fire 5
- {5, 23, 5, -1, 6, 7, 9, 10, 5, 11, 5, 13, 15, 16, 6, 5, -1, 5, 22, 5, 23, 5, 5, 29, 5},
- //Ice 6
- {0, 8, 0, -1, 0, 9, 0, 10, 0, 1, 9, 0, 0, 0, 0, 0, -1, 18, 20, 25, 25, 0, 0, 0, 0},
- //Generator 7
- {10, 10, 10, -1, 10, 10, 10, 0, 0, 10, 10, 10, 10, 10, 10, 10, -1, 10, 10, 10, 10, 10, 10, 10, 10},
- //Spawn 8
- {0, 1, 0, -1, 0, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, -1, 1, 22, 0, 1, 0, 0, 0, 0},
- //Oil 9
- {1, 3, 1, -1, 1, 11, 1, 10, 1, 3, 11, 1, 1, 1, 1, 1, -1, 18, 22, 1, 3, 1, 1, 1, 1},
- //Magma 10
- {27, 12, 1, -1, 6, 5, 9, 10, 1, 11, 3, 13, 15, 16, 6, 17, -1, 18, 22, 1, 12, 1, 1, 30, 1},
- //Stone 11
- {0, 1, 0, -1, 0, 13, 0, 10, 0, 1, 13, 14, 0, 0, 0, 0, -1, 18, 22, 0, 1, 0, 0, 0, 0},
- //C4 12
- {0, 1, 0, -1, 0, 15, 0, 10, 0, 1, 15, 0, 0, 0, 0, -1, 18, 22, 0, 1, 0, 0, 0, 0},
- //C4++ 13
- {0, 1, 0, -1, 0, 16, 0, 10, 0, 1, 16, 0, 0, 0, 0, -1, 18, 22, 0, 1, 0, 0, 0, 0},
- //Fuse 14
- {0, 1, 0, -1, 0, 6, 0, 10, 0, 1, 6, 0, 0, 0, 0, 0, -1, 18, 22, 0, 1, 0, 0, 0, 0},
- //Destructable Wall 15
- {0, 1, 0, -1, 0, 5, 0, 10, 0, 1, 17, 0, 0, 0, 0, 0, -1, 18, 22, 0, 1, 0, 0, 0, 0},
- //Wind 16
- {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
- //Acid 17
- {18, 19, 1, -1, 18, 5, 18, 10, 1, 18, 18, 18, 18, 18, 18, 18, -1, 3, 22, 18, 18, 1, 18, 18, 18},
- //Steam 18
- {22, 20, 22, -1, 22, 5, 20, 10, 22, 22, 22, 22, 22, 22, 22, 22, -1, 22, 21, 22, 20, 22, 22, 22, 22},
- //Salt 19
- {0, 24, 0, -1, 0, 5, 25, 10, 0, 1, 1, 0, 0, 0, 0, 0, -1, 18, 22, 0, 1, 0, 0, 0, 0},
- //Salt-water 20
- {1, 3, 1, -1, 26, 23, 25, 10, 1, 3, 12, 1, 1, 1, 1, 1, -1, 18, 20, 1, 3, 0, 1, 1, 1},
- //Glass 21
- {0, 1, 0, -1, 0, 5, 0, 10, 0, 1, 1, 0, 0, 0, 0, 0, -1, 1, 22, 0, 1, 0, 0, 0, 0},
- //Custom 1 22
- {0, 1, 0, -1, 0, 27, 0, 10, 0, 1, 27, 0, 0, 0, 0, 0, -1, 18, 22, 0, 1, 0, 0, 0, 0},
- //Mud 2 23
- {0, 1, 0, -1, 0, 29, 0, 10, 0, 1, 30, 0, 0, 0, 0, 0, -1, 18, 22, 0, 1, 0, 0, 0, 0},
- //Custom 3 24
- {0, 1, 0, -1, 0, 27, 0, 10, 0, 1, 27, 0, 0, 0, 0, 0, -1, 18, 22, 0, 1, 0, 0, 0, 0}
- };
- #endif