/src/libtomahawk/resolver.h
http://github.com/tomahawk-player/tomahawk · C Header · 57 lines · 20 code · 13 blank · 24 comment · 0 complexity · 2c0d7b1b6796c1aa1da7c7e83800de86 MD5 · raw file
- /* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
- *
- * Copyright 2010-2011, Christian Muehlhaeuser <muesli@tomahawk-player.org>
- *
- * Tomahawk is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Tomahawk is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef RESOLVER_H
- #define RESOLVER_H
- #include <QObject>
- #include "Query.h"
- #include "DllMacro.h"
- // implement this if you can resolve queries to content
- /*
- Weight: 1-100, 100 being the best
- Timeout: some millisecond value, after which we try the next highest
- weighted resolver
- */
- namespace Tomahawk
- {
- class DLLEXPORT Resolver : public QObject
- {
- Q_OBJECT
- public:
- Resolver() {}
- virtual QString name() const = 0;
- virtual unsigned int weight() const = 0;
- virtual unsigned int timeout() const = 0;
- public slots:
- virtual void resolve( const Tomahawk::query_ptr& query ) = 0;
- };
- }; //ns
- #endif // RESOLVER_H