/src/libtomahawk/resolver.h

http://github.com/tomahawk-player/tomahawk · C Header · 57 lines · 20 code · 13 blank · 24 comment · 0 complexity · 2c0d7b1b6796c1aa1da7c7e83800de86 MD5 · raw file

  1. /* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
  2. *
  3. * Copyright 2010-2011, Christian Muehlhaeuser <muesli@tomahawk-player.org>
  4. *
  5. * Tomahawk is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * Tomahawk is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #ifndef RESOLVER_H
  19. #define RESOLVER_H
  20. #include <QObject>
  21. #include "Query.h"
  22. #include "DllMacro.h"
  23. // implement this if you can resolve queries to content
  24. /*
  25. Weight: 1-100, 100 being the best
  26. Timeout: some millisecond value, after which we try the next highest
  27. weighted resolver
  28. */
  29. namespace Tomahawk
  30. {
  31. class DLLEXPORT Resolver : public QObject
  32. {
  33. Q_OBJECT
  34. public:
  35. Resolver() {}
  36. virtual QString name() const = 0;
  37. virtual unsigned int weight() const = 0;
  38. virtual unsigned int timeout() const = 0;
  39. public slots:
  40. virtual void resolve( const Tomahawk::query_ptr& query ) = 0;
  41. };
  42. }; //ns
  43. #endif // RESOLVER_H