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/src/libtomahawk/resolver.h

http://github.com/tomahawk-player/tomahawk
C++ Header | 57 lines | 20 code | 13 blank | 24 comment | 0 complexity | 2c0d7b1b6796c1aa1da7c7e83800de86 MD5 | raw file
 1/* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
 2 *
 3 *   Copyright 2010-2011, Christian Muehlhaeuser <muesli@tomahawk-player.org>
 4 *
 5 *   Tomahawk is free software: you can redistribute it and/or modify
 6 *   it under the terms of the GNU General Public License as published by
 7 *   the Free Software Foundation, either version 3 of the License, or
 8 *   (at your option) any later version.
 9 *
10 *   Tomahawk is distributed in the hope that it will be useful,
11 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
12 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 *   GNU General Public License for more details.
14 *
15 *   You should have received a copy of the GNU General Public License
16 *   along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
17 */
18
19#ifndef RESOLVER_H
20#define RESOLVER_H
21
22#include <QObject>
23
24#include "Query.h"
25
26#include "DllMacro.h"
27
28// implement this if you can resolve queries to content
29
30/*
31    Weight: 1-100, 100 being the best
32    Timeout: some millisecond value, after which we try the next highest
33             weighted resolver
34
35*/
36
37namespace Tomahawk
38{
39
40class DLLEXPORT Resolver : public QObject
41{
42Q_OBJECT
43
44public:
45    Resolver() {}
46
47    virtual QString name() const = 0;
48    virtual unsigned int weight() const = 0;
49    virtual unsigned int timeout() const = 0;
50
51public slots:
52    virtual void resolve( const Tomahawk::query_ptr& query ) = 0;
53};
54
55}; //ns
56
57#endif // RESOLVER_H