/thirdparty/breakpad/common/mac/SimpleStringDictionary.mm
Objective C++ | 133 lines | 70 code | 20 blank | 43 comment | 24 complexity | 94a35209e77e7232c32fde6fda18744a MD5 | raw file
Possible License(s): LGPL-2.1, BSD-3-Clause, GPL-3.0, GPL-2.0
- // Copyright (c) 2007, Google Inc.
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived from
- // this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // SimpleStringDictionary.mm
- // Simple string dictionary that does not allocate memory
- //
- #include <assert.h>
- #import "SimpleStringDictionary.h"
- namespace google_breakpad {
- //==============================================================================
- const KeyValueEntry *SimpleStringDictionary::GetEntry(int i) const {
- return (i >= 0 && i < MAX_NUM_ENTRIES) ? &entries_[i] : NULL;
- }
- //==============================================================================
- int SimpleStringDictionary::GetCount() const {
- int count = 0;
- for (int i = 0; i < MAX_NUM_ENTRIES; ++i) {
- if (entries_[i].IsActive() ) {
- ++count;
- }
- }
-
- return count;
- }
- //==============================================================================
- const char *SimpleStringDictionary::GetValueForKey(const char *key) const {
- assert(key);
- if (!key)
- return NULL;
- for (int i = 0; i < MAX_NUM_ENTRIES; ++i) {
- const KeyValueEntry &entry = entries_[i];
- if (entry.IsActive() && !strcmp(entry.GetKey(), key)) {
- return entry.GetValue();
- }
- }
- return NULL;
- }
- //==============================================================================
- void SimpleStringDictionary::SetKeyValue(const char *key,
- const char *value) {
- if (!value) {
- RemoveKey(key);
- return;
- }
- // key must not be NULL
- assert(key);
- if (!key)
- return;
-
- // key must not be empty string
- assert(key[0] != '\0');
- if (key[0] == '\0')
- return;
-
- int free_index = -1;
-
- // check if key already exists
- for (int i = 0; i < MAX_NUM_ENTRIES; ++i) {
- KeyValueEntry &entry = entries_[i];
-
- if (entry.IsActive()) {
- if (!strcmp(entry.GetKey(), key)) {
- entry.SetValue(value);
- return;
- }
- } else {
- // Make a note of an empty slot
- if (free_index == -1) {
- free_index = i;
- }
- }
- }
-
- // check if we've run out of space
- assert(free_index != -1);
-
- // Put new key into an empty slot (if found)
- if (free_index != -1) {
- entries_[free_index].SetKeyValue(key, value);
- }
- }
- //==============================================================================
- void SimpleStringDictionary::RemoveKey(const char *key) {
- assert(key);
- if (!key)
- return;
- for (int i = 0; i < MAX_NUM_ENTRIES; ++i) {
- if (!strcmp(entries_[i].GetKey(), key)) {
- entries_[i].Clear();
- return;
- }
- }
- }
- } // namespace google_breakpad