/thirdparty/breakpad/third_party/protobuf/protobuf/vsprojects/readme.txt
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Possible License(s): LGPL-2.1, BSD-3-Clause, GPL-3.0, GPL-2.0
- This directory contains project files for compiling Protocol Buffers using
- MSVC. This is not the recommended way to do Protocol Buffer development --
- we prefer to develop under a Unix-like environment -- but it may be more
- accessible to those who primarily work with MSVC.
- Compiling and Installing
- ========================
- 1) Open protobuf.sln in Microsoft Visual Studio.
- 2) Choose "Debug" or "Release" configuration as desired.*
- 3) From the Build menu, choose "Build Solution". Wait for compiling to finish.
- 4) From a command shell, run tests.exe and lite-test.exe and check that all
- tests pass.
- 5) Run extract_includes.bat to copy all the public headers into a separate
- "include" directory (under the top-level package directory).
- 6) Copy the contents of the include directory to wherever you want to put
- headers.
- 7) Copy protoc.exe wherever you put build tools (probably somewhere in your
- PATH).
- 8) Copy libprotobuf.lib, libprotobuf-lite.lib, and libprotoc.lib wherever you
- put libraries.
- * To avoid conflicts between the MSVC debug and release runtime libraries, when
- compiling a debug build of your application, you may need to link against a
- debug build of libprotobuf.lib. Similarly, release builds should link against
- release libs.
- DLLs vs. static linking
- =======================
- Static linking is now the default for the Protocol Buffer libraries. Due to
- issues with Win32's use of a separate heap for each DLL, as well as binary
- compatibility issues between different versions of MSVC's STL library, it is
- recommended that you use static linkage only. However, it is possible to
- build libprotobuf and libprotoc as DLLs if you really want. To do this,
- do the following:
- 1) Open protobuf.sln in MSVC.
- 2) For each of the projects libprotobuf, libprotobuf-lite, and libprotoc, do
- the following:
- 2a) Right-click the project and choose "properties".
- 2b) From the side bar, choose "General", under "Configuration Properties".
- 2c) Change the "Configuration Type" to "Dynamic Library (.dll)".
- 2d) From the side bar, choose "Preprocessor", under "C/C++".
- 2e) Add PROTOBUF_USE_DLLS to the list of preprocessor defines.
- 3) When compiling your project, make sure to #define PROTOBUF_USE_DLLS.
- When distributing your software to end users, we strongly recommend that you
- do NOT install libprotobuf.dll or libprotoc.dll to any shared location.
- Instead, keep these libraries next to your binaries, in your application's
- own install directory. C++ makes it very difficult to maintain binary
- compatibility between releases, so it is likely that future versions of these
- libraries will *not* be usable as drop-in replacements.
- If your project is itself a DLL intended for use by third-party software, we
- recommend that you do NOT expose protocol buffer objects in your library's
- public interface, and that you statically link protocol buffers into your
- library.
- ZLib support
- ============
- If you want to include GzipInputStream and GzipOutputStream
- (google/protobuf/io/gzip_stream.h) in libprotoc, you will need to do a few
- additional steps:
- 1) Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works.
- 2) Make sure zlib's two headers are in your include path and that the .lib file
- is in your library path. You could place all three files directly into the
- vsproject directory to compile libprotobuf, but they need to be visible to
- your own project as well, so you should probably just put them into the
- VC shared icnlude and library directories.
- 3) Right-click on the "tests" project and choose "properties". Navigate the
- sidebar to "Configuration Properties" -> "Linker" -> "Input".
- 4) Under "Additional Dependencies", add the name of the zlib .lib file (e.g.
- zdll.lib). Make sure to update both the Debug and Release configurations.
- 5) If you are compiling libprotobuf and libprotoc as DLLs (see previous
- section), repeat steps 2 and 3 for the libprotobuf and libprotoc projects.
- If you are compiling them as static libraries, then you will need to link
- against the zlib library directly from your own app.
- 6) Edit config.h (in the vsprojects directory) and un-comment the line that
- #defines HAVE_ZLIB. (Or, alternatively, define this macro via the project
- settings.)
- Notes on Compiler Warnings
- ==========================
- The following warnings have been disabled while building the protobuf libraries
- and compiler. You may have to disable some of them in your own project as
- well, or live with them.
- C4018 - 'expression' : signed/unsigned mismatch
- C4146 - unary minus operator applied to unsigned type, result still unsigned
- C4244 - Conversion from 'type1' to 'type2', possible loss of data.
- C4251 - 'identifier' : class 'type' needs to have dll-interface to be used by
- clients of class 'type2'
- C4267 - Conversion from 'size_t' to 'type', possible loss of data.
- C4305 - 'identifier' : truncation from 'type1' to 'type2'
- C4355 - 'this' : used in base member initializer list
- C4800 - 'type' : forcing value to bool 'true' or 'false' (performance warning)
- C4996 - 'function': was declared deprecated
- C4251 is of particular note, if you are compiling the Protocol Buffer library
- as a DLL (see previous section). The protocol buffer library uses templates in
- its public interfaces. MSVC does not provide any reasonable way to export
- template classes from a DLL. However, in practice, it appears that exporting
- templates is not necessary anyway. Since the complete definition of any
- template is available in the header files, anyone importing the DLL will just
- end up compiling instances of the templates into their own binary. The
- Protocol Buffer implementation does not rely on static template members being
- unique, so there should be no problem with this, but MSVC prints warning
- nevertheless. So, we disable it. Unfortunately, this warning will also be
- produced when compiling code which merely uses protocol buffers, meaning you
- may have to disable it in your code too.