/core/externals/google-toolbox-for-mac/AppKit/GTMNSBezierPath+Shading.h
http://macfuse.googlecode.com/ · C++ Header · 121 lines · 19 code · 7 blank · 95 comment · 0 complexity · 6a50e70ba5083f9e9a6fe1c2f4a1f304 MD5 · raw file
- //
- // GTMNSBezierPath+Shading.h
- //
- // Category for radial and axial stroke and fill functions for NSBezierPaths
- //
- // Copyright 2006-2008 Google Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License"); you may not
- // use this file except in compliance with the License. You may obtain a copy
- // of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
- // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
- // License for the specific language governing permissions and limitations under
- // the License.
- //
- #import <Cocoa/Cocoa.h>
- #import "GTMDefines.h"
- @protocol GTMShading;
- //
- /// Category for radial and axial stroke and fill functions for NSBezierPaths
- //
- @interface NSBezierPath (GTMBezierPathShadingAdditions)
- /// Stroke the path axially with a color blend defined by |shading|.
- //
- /// The fill will extend from |fromPoint| to |toPoint| and will extend
- /// indefinitely perpendicular to the axis of the line defined by the
- /// two points. You can extend beyond the |fromPoint|/|toPoint by setting
- /// |extendingStart|/|extendingEnd| respectively.
- //
- // Args:
- // fromPoint: point to start the shading at
- // toPoint: point to end the shading at
- // extendingStart: should we extend the shading before |fromPoint| using
- // the first color in our shading?
- // extendingEnd: should we extend the shading after |toPoint| using the
- // last color in our shading?
- // shading: the shading to use to take our colors from.
- //
- - (void)gtm_strokeAxiallyFrom:(NSPoint)fromPoint to:(NSPoint)toPoint
- extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd
- shading:(id<GTMShading>)shading;
- /// Stroke the path radially with a color blend defined by |shading|.
- //
- /// The fill will extend from the circle with center |fromPoint|
- /// and radius |fromRadius| to the circle with center |toPoint|
- /// with radius |toRadius|.
- /// You can extend beyond the |fromPoint|/|toPoint| by setting
- /// |extendingStart|/|extendingEnd| respectively.
- //
- // Args:
- // fromPoint: center of the circle to start the shading at
- // fromRadius: radius of the circle to start the shading at
- // toPoint: center of the circle to to end the shading at
- // toRadius: raidus of the circle to end the shading at
- // extendingStart: should we extend the shading before |fromPoint| using
- // the first color in our shading?
- // extendingEnd: should we extend the shading after |toPoint| using the
- // last color in our shading?
- // shading: the shading to use to take our colors from.
- //
- - (void)gtm_strokeRadiallyFrom:(NSPoint)fromPoint fromRadius:(CGFloat)fromRadius
- to:(NSPoint)toPoint toRadius:(CGFloat)toRadius
- extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd
- shading:(id<GTMShading>)shading;
- /// Fill the path radially with a color blend defined by |shading|.
- //
- /// The fill will extend from the circle with center |fromPoint|
- /// and radius |fromRadius| to the circle with center |toPoint|
- /// with radius |toRadius|.
- /// You can extend beyond the |fromPoint|/|toPoint by setting
- /// |extendingStart|/|extendingEnd| respectively.
- //
- // Args:
- // fromPoint: center of the circle to start the shading at
- // fromRadius: radius of the circle to start the shading at
- // toPoint: center of the circle to to end the shading at
- // toRadius: radius of the circle to end the shading at
- // extendingStart: should we extend the shading before |fromPoint| using
- // the first color in our shading?
- // extendingEnd: should we extend the shading after |toPoint| using the
- // last color in our shading?
- // shading: the shading to use to take our colors from.
- //
- - (void)gtm_fillAxiallyFrom:(NSPoint)fromPoint to:(NSPoint)toPoint
- extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd
- shading:(id<GTMShading>)shading;
- /// Fill the path radially with a color blend defined by |shading|.
- //
- /// The fill will extend from the circle with center |fromPoint|
- /// and radius |fromRadius| to the circle with center |toPoint|
- /// with radius |toRadius|.
- /// You can extend beyond the |fromPoint|/|toPoint by setting
- /// |extendingStart|/|extendingEnd| respectively.
- //
- // Args:
- // fromPoint: center of the circle to start the shading at
- // fromRadius: radius of the circle to start the shading at
- // toPoint: center of the circle to to end the shading at
- // toRadius: radius of the circle to end the shading at
- // extendingStart: should we extend the shading before |fromPoint| using
- // the first color in our shading?
- // extendingEnd: should we extend the shading after |toPoint| using the
- // last color in our shading?
- // shading: the shading to use to take our colors from.
- //
- - (void)gtm_fillRadiallyFrom:(NSPoint)fromPoint fromRadius:(CGFloat)fromRadius
- to:(NSPoint)toPoint toRadius:(CGFloat)toRadius
- extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd
- shading:(id<GTMShading>)shading;
- @end