/core/externals/google-toolbox-for-mac/BuildScripts/SDEFCompiler.sh
http://macfuse.googlecode.com/ · Shell · 45 lines · 14 code · 6 blank · 25 comment · 2 complexity · 2456da6037f4b4406c0c59755c1958fb MD5 · raw file
- #!/bin/sh
- # SDEFCompiler.sh
- # Copyright 2009 Google Inc.
- #
- # Licensed under the Apache License, Version 2.0 (the "License"); you may not
- # use this file except in compliance with the License. You may obtain a copy
- # of the License at
- #
- # http://www.apache.org/licenses/LICENSE-2.0
- #
- # Unless required by applicable law or agreed to in writing, software
- # distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
- # WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
- # License for the specific language governing permissions and limitations under
- # the License.
- # Takes a file (usually with a suffix of .sdefsrc) and "compiles it" using
- # xmllint to verify its correctness. Gets rid of a lot of the guesswork when
- # trying to figure out what is wrong with your SDEF file.
- # The best way to use SDEFCompiler is to add a custom build rule to your target
- # in Xcode with the following settings:
- # Process: "Source files with names matching:" "*.sdefsrc"
- # using: "Custom script:"
- # "Path/to/SDEFCompiler/relative/to/${SRCROOT}'
- # with output files:
- # ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.sdef
- set -o errexit
- set -o nounset
- if [[ $# -ne 2 && $# -ne 0 ]] ; then
- echo "usage: ${0} INPUT OUTPUT" >&2
- exit 1
- fi
- if [[ $# -eq 2 ]] ; then
- SCRIPT_INPUT_FILE="${1}"
- SCRIPT_OUTPUT_FILE="${2}"
- else
- SCRIPT_INPUT_FILE="${INPUT_FILE_PATH}"
- SCRIPT_OUTPUT_FILE="${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.sdef"
- fi
- exec xmllint --xinclude --valid --postvalid --format "${SCRIPT_INPUT_FILE}" > "${SCRIPT_OUTPUT_FILE}"