/flowplayer/branches/3_1_3_dev/lib/corelib/src/com/adobe/serialization/json/JSONDecoder.as
http://flowplayer-core.googlecode.com/ · ActionScript · 224 lines · 90 code · 34 blank · 100 comment · 27 complexity · 04fd0590aa889b43f17ddb4826e66180 MD5 · raw file
- /*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
- package com.adobe.serialization.json {
-
- public class JSONDecoder {
-
- /** The value that will get parsed from the JSON string */
- private var value:*;
-
- /** The tokenizer designated to read the JSON string */
- private var tokenizer:JSONTokenizer;
-
- /** The current token from the tokenizer */
- private var token:JSONToken;
-
- /**
- * Constructs a new JSONDecoder to parse a JSON string
- * into a native object.
- *
- * @param s The JSON string to be converted
- * into a native object
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function JSONDecoder( s:String ) {
-
- tokenizer = new JSONTokenizer( s );
-
- nextToken();
- value = parseValue();
- }
-
- /**
- * Gets the internal object that was created by parsing
- * the JSON string passed to the constructor.
- *
- * @return The internal object representation of the JSON
- * string that was passed to the constructor
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function getValue():* {
- return value;
- }
-
- /**
- * Returns the next token from the tokenzier reading
- * the JSON string
- */
- private function nextToken():JSONToken {
- return token = tokenizer.getNextToken();
- }
-
- /**
- * Attempt to parse an array
- */
- private function parseArray():Array {
- // create an array internally that we're going to attempt
- // to parse from the tokenizer
- var a:Array = new Array();
-
- // grab the next token from the tokenizer to move
- // past the opening [
- nextToken();
-
- // check to see if we have an empty array
- if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
- // we're done reading the array, so return it
- return a;
- }
-
- // deal with elements of the array, and use an "infinite"
- // loop because we could have any amount of elements
- while ( true ) {
- // read in the value and add it to the array
- a.push ( parseValue() );
-
- // after the value there should be a ] or a ,
- nextToken();
-
- if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
- // we're done reading the array, so return it
- return a;
- } else if ( token.type == JSONTokenType.COMMA ) {
- // move past the comma and read another value
- nextToken();
- } else {
- tokenizer.parseError( "Expecting ] or , but found " + token.value );
- }
- }
- return null;
- }
-
- /**
- * Attempt to parse an object
- */
- private function parseObject():Object {
- // create the object internally that we're going to
- // attempt to parse from the tokenizer
- var o:Object = new Object();
-
- // store the string part of an object member so
- // that we can assign it a value in the object
- var key:String
-
- // grab the next token from the tokenizer
- nextToken();
-
- // check to see if we have an empty object
- if ( token.type == JSONTokenType.RIGHT_BRACE ) {
- // we're done reading the object, so return it
- return o;
- }
-
- // deal with members of the object, and use an "infinite"
- // loop because we could have any amount of members
- while ( true ) {
-
- if ( token.type == JSONTokenType.STRING ) {
- // the string value we read is the key for the object
- key = String( token.value );
-
- // move past the string to see what's next
- nextToken();
-
- // after the string there should be a :
- if ( token.type == JSONTokenType.COLON ) {
-
- // move past the : and read/assign a value for the key
- nextToken();
- o[key] = parseValue();
-
- // move past the value to see what's next
- nextToken();
-
- // after the value there's either a } or a ,
- if ( token.type == JSONTokenType.RIGHT_BRACE ) {
- // // we're done reading the object, so return it
- return o;
-
- } else if ( token.type == JSONTokenType.COMMA ) {
- // skip past the comma and read another member
- nextToken();
- } else {
- tokenizer.parseError( "Expecting } or , but found " + token.value );
- }
- } else {
- tokenizer.parseError( "Expecting : but found " + token.value );
- }
- } else {
- tokenizer.parseError( "Expecting string but found " + token.value );
- }
- }
- return null;
- }
-
- /**
- * Attempt to parse a value
- */
- private function parseValue():Object
- {
- // Catch errors when the input stream ends abruptly
- if ( token == null )
- {
- tokenizer.parseError( "Unexpected end of input" );
- }
-
- switch ( token.type ) {
- case JSONTokenType.LEFT_BRACE:
- return parseObject();
-
- case JSONTokenType.LEFT_BRACKET:
- return parseArray();
-
- case JSONTokenType.STRING:
- case JSONTokenType.NUMBER:
- case JSONTokenType.TRUE:
- case JSONTokenType.FALSE:
- case JSONTokenType.NULL:
- return token.value;
-
- default:
- tokenizer.parseError( "Unexpected " + token.value );
-
- }
- return null;
- }
- }
- }